Battle Standard, be more descriptive?

Battle Standard, be more descriptive?

in Warrior

Posted by: soxx.7861

soxx.7861

Getting a little annoyed with this banner… it tells me that it “revives fallen allies” well there’s a point in which it only partially revives them. For instance someone in a near to defeated situation with poison on them, will not be fully resurrected. This is a major issue when it comes to reviving allies in WvW. standing still for 2 seconds to drop my banner while a zerg 4 times our size is pushing through us, only to see that my ally was not fully revived, is depressing. It just annoys me that it tells me it revives them, but it doesn’t take into account that there is a chance it won’t. Now I can understand it being a “partially revives” kind of like “toss elixir R” which pulses a revive of 17% per pulse. However for dailies, a revive is considered fully resurrecting an ally. Therefore when it tells me it “revives” I should not be seeing my ally going from 5%-90% only then to be melted by the passing zerg. Either the description needs to fully match what it does, or the effect needs to be changed.

Battle Standard, be more descriptive?

in Warrior

Posted by: Purple Miku.7032

Purple Miku.7032

Agreed, it should be cleared up. When I was first learning the game I remember having questions about battle standard’s description too.

Battle Standard, be more descriptive?

in Warrior

Posted by: Flitzie.6082

Flitzie.6082

Meh Banners need more work anyway.
But I agree with the OP. It says “fully revive” but its actually a heal. It esentially is a misleading tooltip.

While I am at it. I always hated the banner system. I’ll drop some offtopic thoughts since I dont think something like will happen anyway thus I spare you another topic…

The skills that come with banners are a joke. The only really usefull ones are the ative buffs like fury or stability on the battle standard. Id say get rid of the rest of them and rework how they function entirely.

A) Only one banner per warrior allowed, you cannot summon two at once.
B) Do not make them summon on the ground, I want to wield them on my back as I summon them, thus remove the option to pick them up, too.
C) When I have summoned one of them onto my back I can run around with the banner and use the active buffs as an addtional skill. (F2)

Especially for WVW that would be amazing, I could run around with my Battle standard on my back while still wielding the hammer and all its skills aswell. If its needed I can pop stability (F2) and the passive banner bonus always follows us around.

The Strength Banner active could give some might, the tactic banner regen maybe. Etc.
It might turn out a bit to strong, if thats the case reduce the banners uptime or effects.
Or replace the burst skills with the banner active.

Stationary banners are just boring and not fun.

You touched the shiny, didn’t you?

(edited by Flitzie.6082)