Berserker BWE3 Feedback
You wont see many zerkers in pvp and specially wvw.
To be viable in wvw we just can NOT remove any trait line to replace for the zerker line..
Otherwise you just gonna die extremely fast or make your team weaker
The only viable use I can see in WvW for Berserker is a rifle Gunflame spammer, but after Gunflame gets hit by bugfixes/nerfs, I doubt even that will be worth taking over a standard Killshot gimmick build.
Great job guys you have laid it out nicely for Anet.
Just a sidebar devs, but if you read this entire thread like I did, you would notice MAKE FAST HANDS BASELINE 31 times.
31 times in a thread based on berserker shows just how strongly we feel about this. No matter how good/bad you make berserker there will be little build diversity until you provide this simple fix.
Crystal Desert
I was playing my guardian on the weekend in pvp and I maybe saw like 2-3 berserkers the whole time?
Seems folks aren’t taking the class too well. Might it be a risk vs reward thing?
Problem with PvP warrior builds in a nutshell…
Defense: Required
Discipline: Required
Power build? Go strength, no room for berserker there. Condi build? berserker is pretty good, but Berserker and Arms together would be genuinely great; but you can’t have both. Only having one or other other leads to a build that isn’t quite on the level of other professions’ condition damage builds.
www.twitch.tv/nike_dnt
The cooldown on Berserking also feels really bad. I think it should be reduced, or preferably just removed entirely. If the spec is all about going Berserk, I want to be able to do it as often as possible. If I have the 30 adrenaline, I should be allowed to transform regardless of an arbitrary cooldown. Limiting the transformation uptime via adrenaline instead of a timer feels better because it is more dynamic. In heavier combat situations you are able to get angry faster and go Berserk more. Yes, this means you could chain Berserk modes together. Is that really a problem, though? The attack speed increase is marginal, and other than that all it is doing is changing your F1. Why does that need a cooldown?
THIS THIS THIS AND THIIIIIIIS! As things stand berserker is pretty much always inferior and barely equal to normal warrior at best (when you’re in berserker mode), fixing a CD AND a resource limitation to go into a state that effectively does not make us perform better (actually makes us perform worse if you’re running a power build) is absolutely nonsensical. If berserker is to remain as it is currently and not be majorly revised (big emphasis needs to be put on the word majorly there) then at least we should not have a cooldown on it. Some traits like Eternal Champion might need reworking if we manage to maintain near 100% uptime but other than that the elite spec is far too underwhelming to even be close to overpowered EVEN WITH a near 100% uptime.
Yea I have to agree perhaps getting rid of the cd on berserk all together is the best solution.
I personally didn’t even feel very strongly about Fast Hands before this last beta weekend, but after trying a sinister burn build against the Red Guardian and other content, it just feels kind of underwhelming?
if you want to maintain your burns properly, you need to either take Last Blaze and slot a bunch of Rage utilities, or Smash Brawler and rely heavily on Combustive Shot/Scorched Earth and Flaming Fury. but even then it doesn’t feel like there’s much of a rotation to it. its just… camp longbow ‘til you can fire off Combustive Shot. Swap to Sword/Torch, blow your cooldowns, maybe pop Berserk if it pops up before weapon swap is ready…. I feel like we should be more encouraged to both use Scorched Earth over Combustive Shot, and actually try to use more than one weapon’s Primal Burst during Berserk.
so, with that in mind, I do think it would be nice if we had Fast Hands baseline, but I’m not going to really get into that as a lot of others already have. what I think we need is an option that would both synergize with Fast Hands and provide an alternative to those who don’t want to take Discipline with Berserker.
what I’m thinking is something along these lines (and sorry if its been suggested before): merge the current effects of Always Angry and Fatal Frenzy (so your first strike when entering combat and after intiating berserk mode grants you adrenaline, quickness and swiftness or something), and replace the current Fatal Frenzy with something like one of these;
- Reduce recharge of weapon swap by 50%
- While under the effects of Berserk, weapon swap has no recharge time.
- While under the effects of Berserk, weapon swap recharges 50% faster.
- Hitting an enemy with a Primal Burst skill causes your next weapon swap to have no recharge.
- Hitting an enemy with a Primal Burst skill causes your next weapon swap to recharge 50% faster.
- While under the effects of Berserk, weapon swap recharges 50% faster. Weapon swapping while under the effects of Berserk grants 30 adrenaline.
idk, I’m sure there’s more creative options than these, and some of these ideas/numbers are probably broken as heck (33% recharge reduction wouldn’t be powerful enough to sub for Fast Hands, 45% is probably about right, 50% would maybe be broken paired with Fast Hands) but they’re just ideas. I feel like an option that can both substitute for Fast Hands and also work well with it is what we need at the moment, that gives the devs more time to think about Fast Hands and baseline Warrior before the next big balance patch hits.
also I’m not A Maths Person, but a potential weapon swap cooldown of 2.5 seconds doesn’t actually seem like a big deal to me. yes, it might be harder for opponents to play around in PvP, but iirc we don’t have very many useful weapon skill cooldowns that are that low enough to really exploit that??
(edited by glutularphysics.7923)
I personally didn’t even feel very strongly about Fast Hands before this last beta weekend, but after trying a sinister burn build against the Red Guardian and other content, it just feels kind of underwhelming?
if you want to maintain your burns properly, you need to either take Last Blaze and slot a bunch of Rage utilities, or Smash Brawler and rely heavily on Combustive Shot/Scorched Earth and Flaming Fury. but even then it doesn’t feel like there’s much of a rotation to it. its just… camp longbow ‘til you can fire off Combustive Shot. Swap to Sword/Torch, blow your cooldowns, maybe pop Berserk if it pops up before weapon swap is ready…. I feel like we should be more encouraged to both use Scorched Earth over Combustive Shot, and actually try to use more than one weapon’s Primal Burst during Berserk.
so, with that in mind, I do think it would be nice if we had Fast Hands baseline, but I’m not going to really get into that as a lot of others already have. what I think we need is an option that would both synergize with Fast Hands and provide an alternative to those who don’t want to take Discipline with Berserker.
what I’m thinking is something along these lines (and sorry if its been suggested before): merge the current effects of Always Angry and Fatal Frenzy (so your first strike when entering combat and after intiating berserk mode grants you adrenaline, quickness and swiftness or something), and replace the current Fatal Frenzy with something like one of these;
- Reduce recharge of weapon swap by 50%
- While under the effects of Berserk, weapon swap has no recharge time.
- While under the effects of Berserk, weapon swap recharges 50% faster.
- Hitting an enemy with a Primal Burst skill causes your next weapon swap to have no recharge.
- Hitting an enemy with a Primal Burst skill causes your next weapon swap to recharge 50% faster.
- While under the effects of Berserk, weapon swap recharges 50% faster. Weapon swapping while under the effects of Berserk grants 30 adrenaline.
idk, I’m sure there’s more creative options than these, and some of these ideas/numbers are probably broken as heck (33% recharge reduction wouldn’t be powerful enough to sub for Fast Hands, 45% is probably about right, 50% would maybe be broken paired with Fast Hands) but they’re just ideas. I feel like an option that can both substitute for Fast Hands and also work well with it is what we need at the moment, that gives the devs more time to think about Fast Hands and baseline Warrior before the next big balance patch hits.
also I’m not A Maths Person, but a potential weapon swap cooldown of 2.5 seconds doesn’t actually seem like a big deal to me. yes, it might be harder for opponents to play around in PvP, but iirc we don’t have very many useful weapon skill cooldowns that are that low enough to really exploit that??
This is a pretty solid idea actually
continuing….
Because most traits are only used the Berserker mode (7/12) and the others are directly related, the specialization IS a class designed to be a “underpowered” warrior (because in normal mode it lose a whole line of traits) that “becomes overpowered” when it enters its berserker mode. That would explain too both the need to charge adrenaline to enter + the CD on the mode when it gets off. Limitations to have an eternal “overpowered mode”.
The thing -for me at least- is that berseker mode while nice, is not really stronger than a normal warrior with the 3 trait lines. It has far less sustain that if you go for the defense trait line (only the stability is strong, but while it helps to run or follow enemys, it does not give you sustain or damage mitigation), similar damage than if you go for strength (primal burst aren’t really stronger versions of normal bursts) and while you get attack speed and some nice things like blood reaction you loose might on hit that helps both power and condi builds. That and the fact that 0 support to your party except for the torchs fire field.
So if the idea of shorts burst of overpoweredness (?) is what the devs are going for, they should really make berserker mode a thing to be careful about. That way the adrenaline charging, berserkers mode CD and change of types of burst feel totally justified.
I tried making some berserker builds but I found out that you give up too much for the berserker spec for little gain. Burn damage is weak.
This spec needs help in order to do condi damage. It’s barely generating burning and for what it does generate it’s only 1 stack on a short duration…
I too thought the longbow primal was funny cause it’s a fire field on a short duration…
I think the idea for this spec was to be bursty and spamy but you lose a lot of survivability and the trade-off is an easier death.
You could go all-out-damage with str/arms/zerk or str/disc/zerk or go defensive with both def/tact/zerk. Otherwise, I believe it’s best not to take zerk over what you already have and tested to work efficiently.
-cut-
The thing is that means a warrior with zerk spec is a warrior with only 2 specs till they turn on zerk mode.
Zerk spec needs to offer a lot more of beneficial changes to the base warrior (maybe some baseline changes) or it’s just not worth taking cause your effectively kitten while not zerked. Even then zerk mode itself isn’t all that great and feels really gimmicky.
(edited by blakdoxa.7520)
I did a write-up here focusing specifically on the design of the Berserk form. I was going to write it here but it ended up being long enough that I figured it warranted its own post because of how specific it was.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
- I love Head Butt – very fun / fair
- Torch skill #5 is awesome – 2 condi cleanse + mobile fire field = fun + useful
- Good change on bumping up Last Blaze duration
- Utilities feel underwhelming (except Shattering Blow)
- I wish B mode had longer duration (go ahead and increase CD to match), but the hokey pokey aspect is distracting
- Adrenal Health needs a revamp (doesn’t work well w/ B mode)
- Torch should be added to Dual Wield, for some much-needed synergy
- Fast Hands should be baseline
Blood Reckoning is still garbage. The purpose of a heal is not to gain a minor stat boost. It underperforms and is a ticket to being dead in pvp wvw.
No “change this timer” on blood reckoning. I love Berserker. But blood reckoning needs a massive redesign. Same as Litany of Wrath which is also garbage.
I hope Robert is working on the fix for Berserker. At its current state, Berserker mode is just too weak, needs to get rid of cooldown requirement, the fact that it needs 3 bars of adrenaline to activate is a good enough limiting factor. Another thing is the warrior should also have access to both F1 and F2 bursts while in Beserker mode. When you go into Berserker mode, some of the burst in that mode is just situational and not practical. By allowing warriors to choose which burst to use, will open the effectiveness of going Berserker. Rupturing Smash for example is really useless, 1 sec immobilize doesn’t do much. Please revert the change or increase the immobilize to 4 seconds. Also, as already mention, Fast hand has to be made Baseline so warriors can effectively create more build diversity.
Again, hopefully there are major buffs coming to Berserker or else this specialization will be dead on arrival when Hots is released.
Please! Do not change gun flame! It’s a great skill. In pvp it’s awesome to fight with and interesting to fight against. Sure, it’s strong, but not so strong like dd ele, it has it’s counters. Reflect it, and berserker is dead.
Now there’s a great opportunity to use rifle. By nerfing that skill you will make it unusable. If you still think it’s broken or op, just increase cd so we can use it just 1 – 2 times in berserk mode. But pls, do not change dmg.
Please! Do not change gun flame! It’s a great skill. In pvp it’s awesome to fight with and interesting to fight against. Sure, it’s strong, but not so strong like dd ele, it has it’s counters. Reflect it, and berserker is dead.
Now there’s a great opportunity to use rifle. By nerfing that skill you will make it unusable. If you still think it’s broken or op, just increase cd so we can use it just 1 – 2 times in berserk mode. But pls, do not change dmg.
Wishful thinking but no, I love gun flame as it stands but even I understand it’s hideously, hilariously broken right now. The ability to one shot whole teams of grouped up players is absurd. So yea it’s not about people “thinking” it’s OP, it really is. So I’m afraid that despite your attempts to give it minor changes to adjust for it’s absurd damage you really just deal with the fact that it needs to be balanced and move on.
Here’s a pretty good montage illustrating just how broken it is right now
(edited by Atticus.7194)
About the primal bursts of Longbow ,Scorched Earth, if the burning shot can change to an Phoenix, I think it would be great.
Scorched Earth: “Fire a burning shot that leaves behind a trail of flaming destruction.” can change into “Beseech the power of Fire to infuse the arrow, summon a Phoenix to fly out that leaves behind a trail of flaming destruction.”
Just change the visual effect, the Phoenix’s size is bigger than the scepter skill of Elementalist.
The fire field can change its visual effect into a line of fire, makes it more fit the skill description.
The fact that there is only 4 pages of feedback and it all basically says the same thing is pretty sad for the berserker, we haven’t even gotten an update yet like scrapper DH or daredevil.
Any devs want to throw us a bone? I was thinking a cool talent could be some sort of buff when we are blinded like a superspeed/swiftness rage type ability. The common theme of the berserker should be punishing your opponents for making you mad/focusing you. Basically the counterplay could be to target the berserker last to not “anger” him. Rousing resilience kind of plays out like this but its more defensive. Gaining adrenaline from being hit/weapon swap on 5 sec CD should be baseline. Going berserk should actually feel powerful not just a sidegrade of other rather bland abilities to begin with.
Make the berserker “feel” dangerous to target a lot like the feel of the reaper is dont get close to this walking death.
Add druid they had an update. No necro and mesmer feedback? I guess Mr. Gee is busy. :P
As someone said:
- Torch should be added to Dual Wield, for some much-needed synergy
- Fast Hands should be baseline
- Bloody Roar and King of Fires are both GM for a condition build so one will be never picked, Bloody Roar bleed on enter B mode should be merged with King of Fires, and Bloody Roar should be taunt and give maybe toughtness ( so it would be a Tank GM choice )
- Dead or Alive should give 2 seconds of endure pain because it heals you so little that you probably die again after it procs, or activate Blood Reckoning on proc as it would be more in line with the Berserker Theme
- Smash Brawler really needs a total rework, almost useless because you can only use on trash mobs and if only they die really fast ( so you dont need it anyway as they are droping fast ), maybe some sinergy with Axe and GS for this GM ??
- Heat the Soul need condition duration with condition damage, warrior burning last so little that is hard to compete with any other good cond build
- Smash Brawler really needs a total rework, almost useless because you can only use on trash mobs and if only they die really fast ( so you dont need it anyway as they are droping fast ), maybe some sinergy with Axe and GS for this GM ??
Did you play this beta weekend? The functionality of the trait is entirely different and has nothing to do with killing mobs anymore.
www.twitch.tv/nike_dnt
PLEASE nerf the Gun Flame damage, or limit it to 2 (maybe 3) targets. It is absolutely game-breaking in WvW, in both zerg and organised guild play. The ability to pop off instant 6-15k AOE damage (depending on if you hit train or casters) 3 times in short succession, with no way to avoid it (Signet of Might) aside from psychic dodge is completely broken in a large scale setting. It is already under ban-hammer consideration in accordance with GvG honor rules (sharing the Hall of Shame with things such as Venom Share).
As fun as it is to play, as a long term DPS warrior fan, I will be abandoning ship if this goes live and actively campaigning for its removal (for whatever good that’ll actually do). It is way too strong in its current state.
PLEASE nerf the Gun Flame damage, or limit it to 2 (maybe 3) targets. It is absolutely game-breaking in WvW, in both zerg and organised guild play. The ability to pop off instant 6-15k AOE damage (depending on if you hit train or casters) 3 times in short succession, with no way to avoid it (Signet of Might) aside from psychic dodge is completely broken in a large scale setting. It is already under ban-hammer consideration in accordance with GvG honor rules (sharing the Hall of Shame with things such as Venom Share).
As fun as it is to play, as a long term DPS warrior fan, I will be abandoning ship if this goes live and actively campaigning for its removal (for whatever good that’ll actually do). It is way too strong in its current state.
Wait I thought they removed wvw. Or was they just don’t remember they have it. Serious note. I can see how broke that can be
Darkwood Legion [DARK]
Yak’s Bend
Berserker isn’t “overpowered” enough for warrior to give up one trait line.
The utilities are mostly weak, torch is mediocre, berserk is ok, primal burst are underperforming
Berserker isn’t “overpowered” enough for warrior to give up one trait line.
The utilities are mostly weak, torch is mediocre, berserk is ok, primal burst are underperforming
Really hoping for some good adjustments in the (again hopeful) forthcoming post BWE3 notes for berserker.
I dont think were even going to get a post bwe3 update for berserker. were just going to get some minor buffs launch day and all cry while revanents and reapers pound everyone out
Devs, if you are reading this.
Why on earth would we trade a 2sec hammer stun for a 1sec immob with lesser damage. How is this making any sense? anyone? or is it just me?
Fasthands baseline. Period.
This is just for kitten and giggles but make warriors be able to equip 4 traits. Most of the complaints i see is how berserker cant match up with any of the existing traits str def and dis. Just make berserker traitline BASELINE.
berserker is trying to do too much. I would have loved a pure condi spec line. Or if it was condi/boon hate or condi/healing type of thing. It seems very dull at the moment and cant seem to get anything right when it comes to theme or capabilities.
Lazily created spec. Just delete it and start over please.
Make fast hands baseline for warrior if you’re not going to delete the spec at least. All the new elite spec utilities are useless. Who in their right mind would swap out balanced stance, zerker stance, endure pain, etc. for these? They’re so bad it’s insulting. This was so lazily created and done last minute they didn’t even come up with a creative name for the spec. They named it the same as berserker stance and a set of armor that everyone uses.
Someone give me a single reason anyone should use the berserker spec over a standard warrior build. I guarantee you that no matter what weapon set or build a berserker spec warrior uses, he will never ever beat the standard power warrior in a duel. This obviously shouldn’t be a benchmark for determining if a spec is good but it speaks volumes about how terrible and lazily made the spec is.
(edited by EvilSardine.9635)
Biggest Issue is that the new f1 skills aren’t even better than the old f1 skills.
You also have to spend adrenalin to enter the mode which means you will not use your generall f1 skills.
Since you have to use defence/discipline anayways in pvp the problem appears that strenght-traitline is better than berserk in damage-builds and that the tactic-traitline is better than berserk in support-builds.
So pls:
-rework the new f1 skills
-fast hands baseline
-you don’t need adrenalin to enter the berserk-mode (you just have the cd)
-option to leave the berserk-mode,so that the cd starts
While scrapper/reaper/druid/chronomancer are way more powerfull than their old builds, berserk is just worse than the old warrior.
(edited by dominik.9721)
Man, this thread and others like it are the reason why ArenaNet is so infuriating, they have no idea how to communicate with their community. Given the amount of negative feedback you’d think, THINK that they’d be able to just give us a “hey guys and gals we’re looking into the problems you mentioned and going to work with you to help get things tuned up”. Just something so we know they’re at least listening, right now it feels like good feedback, bad feedback, all feedback is just going into a void. Hell they could even ask questions of us, I can assure them we’re really not that scary.
Sorry but if you guys want to build any hype at all you need to take responsibility for both your well designed specs (Reaper, Chrono, Herald) and your bad (Berserker, Daredevil, Tempest) and communicate with your community so we can actually help.
Anyway, onto the Berserker itself, after watching a few more videos of players trying this out last beta weekend what struck me the most is how disjointed the skill rotations/usage seems to be. With a normal warrior spec, you can see how players constantly have ways to react to situations by making use or holding back certain skills, with the Berserker however its “smash face and hope it doesn’t miss or flail away until you’ve got full adren then (literally) mash F2 and random skills hoping to generate enough rage to Primal Burst again before Berserk ends” rinse and repeat the flailing. That is just not good design, nothing feels like it works together it’s all just a random assortment of stuff that sound like they fill niche roles but really don’t.
Ugh, it sure would be nice to hear some sort of Dev feedback right now since I honestly think by a large margin the Berserker is the worst elite spec in need of the most revamping.
(edited by Atticus.7194)
The problem is that they don’t have the time to change anything in a major way. We’re just going to see a few number tweaks here and there, and they’ll call it done. Then once it has been released and live for a few months, the future balance patches will likely be the same story: number changes, rather than major functionality changes. Look at GW2s track record – there are so many archaic old traits and abilities in the game that have been JUNK since release, across all classes. It isn’t just Warrior that needs a look.
Berserker is unlikely to be viable, in my opinion. Predominantly negative feedback on major flaws with Berserker/Warrior has seemingly gone unnoticed. There are a lot of things that need to be reworked before you can introduce a new traitline to this class, and we’ve heard nothing about it. Fast Hands is just one piece of the problem.
Hopefully I am wrong.
It would be REALLY surprising if major things change for Berserker with launch. Some numbers or small trait changes will propably be the only thing happening.
The saddest thing is the lack of synergy with the other trait lines…i mean look at Reaper for crying out loud. You can make like 3-4 (maybe more) good builds with it. 1) Power Necro with Soul Reaping 2) Condi Reaper 3) Blood magic Reaper with Lifestealing Wells and Shouts 4) Minion master Necro with Rise…..and im sure there will be more. And they all sound fun…and make sense.
I struggle to find synergy with Berserker, especially when you lose SO MUCH when you drop other lines, to get so little in return.
When i pre-purchased HoT i was excited because i didnt know what we would get, now that i know i regret my decision completely. First time i have ever gotten more disappointed with the more they showed us.
I seriously hope they changed the hammer burst kill, even an aoe knockdown would be better than what we have now.
When i pre-purchased HoT i was excited because i didnt know what we would get, now that i know i regret my decision completely. First time i have ever gotten more disappointed with the more they showed us.
Same.
I kinda regret buying it TBH. I don’t PvE, only WvW, don’t do fractals, I only play 1 class(I usually quit a game when I make alts).
I was a raider in EQ and WoW and TBH if I wanted to raid I would not do it in GW2.
(edited by yanoch.7051)
The Berserker line isn’t bad, but in my view does not offer either enough damage, utility or defense to be able to compete with the existing specializations. Also, the Berserker mode puts significant pressure on adrenaline management, and not being able to use regular bursts (because you want to preserve adrenaline for the fated 3 bars) messes up weapon rotations, thus compromising damage/defense when on regular warrior mode.
Rather than a F2 skill to enter a Berserker Mode, I think I would have enjoyed a second burst skill, based on the offhand weapon equipped and fueled by adrenaline. In other words, you’d have one F1 and one F2 available when running Berserker. Such a setup would:
- Enrich the weapon rotations, thus lessening the pressure on Fast Hands. The F2 skill, depending on the offhand weapon, could bring any of damage, break stun, block, soft control, hard control, movement skills.
- Improve synergies with other lines, as the F2 skill would also work with burst-related traits, such as Berserker’s Power or Cleansing Ire. The Berserker specialization, adding a way to gain adrenaline with the second burst skill (on use, on preserve…), would also reduce the pressure on other adrenaline-generating traits (Vigorous Shouts, Cleansing Ire, Versatile Rage…).
I have only spent a few hours on the Specialization, in theory-crafting and in PvP games. I’m absolutely sure I don’t understand all of its subtleties yet, so maybe my initial negative impression is wrong. I’ll try again when HoT comes out, but honestly, I’m not sure of how I’ll capture the most value out of it, and whether that value will be enough to make me as competitive as I currently am.
The positive thing is that I don’t have to rush for hero points. :P
I was about to buy the gems for Season 2 (For the hero points) and realised that I don’t really need it right away since I don’t plan rushing to get the zerker spec. :P
(edited by yanoch.7051)
Nice survey.
https://docs.google.com/forms/d/1kcwQwzn1rlai1HBdbFXuziTOq80dTSogD9iVm3KpAlc/viewanalytics
Berserker right down there with Tempest. Yikes. We’re even below Dragonhunter in popularity…
Seems that there isn’t ANY changes for Berserker elite spec since last BWE.
This is what giving up looks like.
Meh, I’m happy enough with my vanilla Warrior to play through the new content.
But here’s my Wammo, so heal me maybe?
wow, this is just sad T_T, thinking back, we all feel/ died a little on the inside when warriors get hit by the nerf hammers time and time again through the 3 years and now even our elite spec isn’t looking promising. Please Anet, cant you shed some light of hope on us? instead of mesmers or engineers?
I think they wanted to make a pure DPS condi/melee class but failed. Look at the runes of the berserker with +5% dps/condi dam. Right now they are either clueless on what to do and they are hoping the new stat combo might fix this.
The warrior class don’t have enough sustain to allow a physical/ condi hybrid. We need the 3 traits lines to stand a chance and missing any of the 3 is a huge Nerf.
The Berserker trait-line is totally selfish and self-contained. It has zero synergy with any other traitline. This is why it’s so hard to shoehorn it into a working Warrior build.
Discipline: absolutely essential and helps any build.
Strength: Great traits for any build.
Defense: Fits in well with most builds.
Tactics: Good synergy and good group support.
Arms: Decent synergy for some power builds and some condi builds.
Berserker: zero synergy. The traits only affect Berserker mode or condi builds.
I really can not believe that they didn’t change ANYTHING.
Even Reaper and Scrapper had changes and the specialization that really was in the need of some changes got nothing .
So pathetic.
While I kinda regret getting the expansion a bit I don’t think they want us to suck it. I really think they are clueless and have no idea what to do with berserker.
They probably had a data freeze after BW3 and after that only minor data change could be allowed. At some point they had to freeze stuff if they wanted to ship this even if they had a day one patch. I guess that they can fix it now.
I remember the POI when he announced he was just done with the warr elite spec. It looked in is face that it was a big pain for him.
Simple review, its just not worth it. In PvE its so easily ignoble and even if you do take zerker it doesn’t change your play style. In PvP its easily outmatched by every other class and in WvW .. well who really cares.
Nothing new though, same old story.
Hello, Warriors of Tyria.
As the OP indicates, let’s use this thread to gather constructive Berserker feedback for BWE 3. Looking forward to hearing from ya!-Karl
I love warrior as a class, here is my constructive criticism.
Warrior should feel like an honorable, tough class to go against, I don’t feel that anymore compared to past metas such as pre june patch shoutbow or axebow when it was a thing. I was this big tough charr warrior and it felt awesome, next to mesmer, it’s always been my favorite.
Warrior feels like more of a pushover, it is EXTREMELY reliant on stances and a handful of traits such as fast hands, swapping weapons to remove conditions, cleansing ire. Berserker struggles to fix what issues warrior had, it has a fun mechanic don’t get me wrong, but it also highlights that even as someone who wanted to make this burning warrior with torch, the new utilities, he just can’t take hits and the payoff damage is not good enough. My necro, mesmer and ele outclass him, as even when I’m making up builds, I can’t think of a profession more reliant on such a handful of traits to be cosnidered good.
My chronomancer is fast, able to do decent damage, can take hits, and provide team support via boons and healing. I look at that, and then I look at my berserker, the utilities do one stack of burning each, no team support, open to burst without endure pain or berserker’s stance, the damage is mediocre for how much survivability you have.
I love the idea of berserker I really applaud Anet for making me love the warrior class when I usually dislike it in other MMOs, but a warrior should be strong, resiliant, not a glass cannon that is doing the same damage as other professions only lacking the range and team support. The traits are what truly kills it unfortunately.