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Posted by: MrKrataus.6420

MrKrataus.6420

Wish list :
-Bring back warhorn conditions de boons conversion because shield is mendatory even vs condi spec
- make fast hand base line to allow build diversity
- add a vitality toughness healing condition amulette because menestrel is good but we don’t need boon duration in the current warrior state like guardian does
- make berserk viable

[vM] Alkore

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Posted by: lighter.2708

lighter.2708

wtf berserker is freaking weak

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Where are they? I have seen one in PvE or PvP yet. Not one.

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Posted by: infinityandbeyond.9652

infinityandbeyond.9652

Dear Beserker Spec. You have been weighed, you have been measured, and you have been found wanting. In exchange return to me my choice of trait diversity and i’ll hand you back………

No true Beserker would be seen using condi builds, i’d rather die fighting actually hitting my enemy with steel, rather than poisoning, burning and confusing him to death, the cowards way.

Infi Erratum.
Snafs Golem Emporium SoS

(edited by infinityandbeyond.9652)

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Posted by: Syde.5961

Syde.5961

Why is there no dev response on this yet? Weren’t we going to be updated on the 23rd?

Og Salmonder [oT] – Warrior
Stormbluff Isle

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Posted by: Doon.2364

Doon.2364

Honestly, I have come to realize the Berserker needs to be overhaul and redo. It feels like the warriors did not get a specialization. What I mean is, most profession specialization changes their core mechanics and they fight different than before; where as the warrior when he goes into Berzerk mode, still fights the exact same but with a weaker version of their original burst skill with some flame condition. It really a lazy design in my opinion. Warriors didn’t even get any new animations. Just the same thing with an aura added to us.

Over all, I am happy with the new Hots direction, with masteries and specialization and new utilities. But I just think they massively fail to provide warriors with a real specialization that changes the way warriors fight. Hopefully the silence we are recieving from the devs means they are working on a big change to Berserker. And until they figure out what the new design is, we will then get the updates. Crossing fingers. Going to stay positive that the warriors will get something good.

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Posted by: Lagg.3960

Lagg.3960

Honestly, even if they made FH baseline, I’m not sure I would bother with Zerker, especially now that we need to jump through so many hoops to unlock it.

It would still be a good thing for build diversity, though.

Hey, I just bash you, and this is frenzy,
But here’s my Wammo, so heal me maybe?

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Posted by: yanoch.7051

yanoch.7051

Your right fast hand baseline is not enough. I stand by what I think. To fix the warrior they need to buff the non traited warrior with those must have traits. Then reduce the gain of traits so we are equal to what we are currently on our current best builds.

The whole condi/melee hybrid they want to make with the zerker will never work cause warrior have no sustain without our vanilla traits and we either need our defense line and our mobility to stay alive.

1 trait branch is fast hand and warrior sprint, defense is self explanatory and a big chunk of our survivability and strength/arm boost our mobility via reduced cooldown and our DPS. Remove any of those 3 and you nerf yourself pretty hard. I don’t think berserker form is stronger than a vanilla warrior and even if it did you spend at best 50% of the fight in that form while you spend the other half as weakling.

Heiann – NSP

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Posted by: Raider.4283

Raider.4283

Why is there no dev response on this yet? Weren’t we going to be updated on the 23rd?

I just thought the exact same thing, logged on to see if there were any updates but surprised after 3 weeks still nothing and this thread has been going since BWE3.

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Posted by: AlphaAdiQ.4073

AlphaAdiQ.4073

My thoughts about berserker:

Condition build seems to work in PvE especially on the new maps but in PvE almost everything works. I have higher survivability and I can cause a “fair” damage. I like new skills for the torch.

Unfortunately I can’t find a good setup for berserker in PvP. Standard builds for warrior seems to work much better.

Berserker’s heal is weak as hell. Its efficiency rely on berserker’s damage but his damage is not that big and it’s delivered over time. Maybe duration of this skill is too short. Maybe it works well in pure dps builds not condition but why use berserker spec in such builds?

I have a feeling that this specialization was not well planned.

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Posted by: BassHunteR.7246

BassHunteR.7246

Complete useless elite spec.
PvE even if you use no build at all. Just take random linea and traits..it will work.
PvP the zerker is weaker than a weak warrior..
Wvw the zerker is that guy that gets asked to sentry on keeps while others go fight, or in case they need numbers he gets asked if he has any other lvl 80 alt char to swap.

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Posted by: Thunderbird.4298

Thunderbird.4298

I have 7k ranked games and participated in every esl cup, Tol, wts for team radioactive on only warrior with 5k hours behind that. I have theory crafted countless builds from condi to bunker on berserker and I have come to the conclusion that the trait line trade off is never worth it. If for example I take away strength (the best option on average) I will still do more damage without this line despite the attack speed increase and quickness not to mention now rampage has an increased CD. Arms is still better for condis, tactics is still better for support and so on. The only possible fit I could find for this specialization is a rifle build. Another issue I have ran into find and time again is the limited supporting aspect of warrior, it would be nice to at the very least get rolling protection when in berserker and maybe even give it to allies. When I look at reaper or revenant I get sick to my stomach! They have it all from the zero still face roll ability to play to the unkillable 1v1 and team fight capability. I could sit here and give a thousand suggestions… But we all know how that’s going to go. Something needs to be done and quickly, my team already feels I should switch from warrior. I’m not asking for perfect team fight,1v1, plusing, sustain capability like rev scapper reaper ele and even to an extent druid got I’ll settle for just one role, just something ANYTHING!

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Posted by: yanoch.7051

yanoch.7051

100% with you here Crysis.

Heiann – NSP

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Posted by: Tipper.6973

Tipper.6973

I agree with the posters saying that the Berserker needs a TOTAL overhaul. I don’t think there’s any redeeming factors about the spec. I’m really trying to like it – I want to like it. But it just sucks.

I’d prefer if picking the Berserker line just flat out replaced your burst skills with the new ones. Activating Berserking just feels so weak and unrewarding for the minor “benefit” it provides. Adrenaline decays too fast, the transform doesn’t last long enough, and it is not impactful enough. Most of the Rage skills are useless (physical 2.0…thanks). The heal skill will never be used. And not to mention that the traitline is non-competitive with our current options.

It’s just bad.

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Posted by: Nier.8741

Nier.8741

I bet they aren’t making Berserker up to par because trash like Nightmare and Karl Mclain thinks “Warrior takes no skill and should be UP to be balanced.”

Jokes on them because Warrior has THE MOST counter play in the game so depending on the meta, they actually take some effort even though they look easy to play. And I’m talking about this fail meta which is the attack and evade + bunker meta. Axe + GS became more balanced-ish after the patch and Berserker actually has nice condi-burst but they buffed other classes WAY HARDER even after that.

These devs are just so bad.

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Posted by: infinityandbeyond.9652

infinityandbeyond.9652

At the moment it’s more of a ‘Gimmick’ spec and not an ‘Elite’ spec. A case of inappropriate nomenclature here.

Infi Erratum.
Snafs Golem Emporium SoS

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Posted by: Thuggernaut.1250

Thuggernaut.1250

ANet has totally forsaken Warriors. Core Warrior relies on the stance crutch to stay alive; Berserker brings nothing to the table but a mediocre transformation that even Rampage eclipses.

(1) Berserker duration is too short;

(2) Adrenaline degenerates so rapidly that you can’t take advantage of the burst spamming mechanic;

(3) The primal bursts are mediocre at best. The only decent one got a massive nerf before launch (Gunflame);

(4) Rage skills are nothing special; even if they were good, Warrior needs stances to survive anyway, Headbutt and Outrage are the only decent ones;

(5) The Berserker traits are totally selfish; you gain zero advantage from them except when actually using Berserk mode (15 seconds lol); and finally,

(6) The Berserker traitline forces you to replace a core traitline, all of which are straight-up better. If you don’t run Strength/Defense/Discipline, you’re at a disadvantage, period.

Right now, Warriors can’t slot Berserker and survive in PvP, not just because Berserker is underpowered, but because the core Warrior is so broken that build diversity is in the toilet.

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Posted by: Jzaku.9765

Jzaku.9765

I bet they aren’t making Berserker up to par because trash like Nightmare and Karl Mclain thinks “Warrior takes no skill and should be UP to be balanced.”

UGH this SO much, as a warrior player since launch i almost cried when during the berserker reveal stream the devs flat out stated that they think warrior doesn’t deserve to require thought to play and complicated traits. Hopes absolutely deleted. Can we PLEASE get a developer with actual passion for warrior in charge of heading the direction of the class?

I thought that the whole POINT of elite specializations was to offer something different to the class but all warriors got was more of the same thing but slightly worse half the time

(edited by Jzaku.9765)

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Posted by: lighter.2708

lighter.2708

byebye warrior, hello rev.
even if i miss you, i can just go play a reaper

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Posted by: Chase.2798

Chase.2798

I wish a developer would speak up and let us know if they are working on beserker or not…atm it is discouraging at best and it would be nice to find out

Big Papa Chase – Warrior and Guardian
Papa’s Lady Luck- Necro
(HELL)

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Posted by: Tipper.6973

Tipper.6973

I played my Berserker all day Friday night /Saturday and beat the story with it (previous 100% map completion allowed me to slot in most of it while playing through). It was tough in places, but I managed. I tried all sorts of berserker specs along the way; shout-burn-bow, gunflame-burst-spam, mightbot-greatsword, sword-torch-condi, etc. None really worked that well, but at least I tried.

Today, I tomed a new Revenant to 80, gave it my Warrior’s gear, and played through the story again on this new character. What a difference!

It’s almost disgusting how much better the Revenant seems. 1200 range teleports, endless evades, way better offhand blocks, quickness on demand, the ability to reduce damage drastically with dwarf stance, life siphoning and passive healing all over the place…. it was just ridiculous. Hell, most of their comparable traits are strictly better, too (Thick Skin vs Determined Resolution… gimme a break)! I haven’t even tried the Herald yet, but I’m expecting great things.

So – there is hope for those of us who like to play a heavy armor wearing melee brawler. Just reroll a Revenant.

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Posted by: yanoch.7051

yanoch.7051

This is what Rytlock did.

Heiann – NSP

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Posted by: Jzaku.9765

Jzaku.9765

UGH this SO much, as a warrior player since launch i almost cried when during the berserker reveal stream the devs flat out stated that they think warrior doesn’t deserve to require thought to play and complicated traits.

They said that? Feels bad man.

I echo a previous poster, there is so much counter play to warrior that power warrior (str/disc/def) was really fun to play 1v1 because I had to know my opponents skill rotations, personal weaknesses to survive and land my attacks. That’s all gone now because core warrior cannot compete on the same level as most of the elites. Shame.

https://youtu.be/mxMm0hz2_d0?t=37m47s
Exact quote: “We didn’t want to go too crazy with some of the Berserker traits; we know we went a little crazy on some of the other ones [talking about other elite specs] but like we do realize that Warriors, you know, tend to be a little more straightforward so we didn’t want to… I think some of the earlier iterations were a little crazy and then we toned those down because we knew that like, Warriors aren’t thematically as complex as the others.”
Then they go on to talk about how Warriors will definitely enjoy traits like “Convert Precision to Ferocity” and “-20% torch CD, +150 Condition Damage”.
Other fantastics moments in the stream include stuff like Robert going “you can also reduce the CD of your primal bursts by taking the….. was it the discipline one?”

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Posted by: Valik Shin.9027

Valik Shin.9027

This is what Rytlock did.

LOL. warrior so bad even Rytlock won’t be one anymore

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: yanoch.7051

yanoch.7051

Thanks for posting it. It’s really sad how it show how this is not worth much for thems. They are the only one who can add depth to that class and visibly they are not interested. It show well that this elite spec was for him simply an afterthought.

Heiann – NSP

(edited by yanoch.7051)

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Posted by: JTGuevara.9018

JTGuevara.9018

yeah berserker is not that good, needs to be buffed to be on par with the others

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Posted by: chaosmaster.3196

chaosmaster.3196

please take this berserker trait and shove it deep into a trashbin, because it’s so pathetic and insulting

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Posted by: DrDivine.5378

DrDivine.5378

It seems berserker wants to push condition builds (burning) which I think is cool, here are some suggestions that could make it better:

-The trait “Burning Arrows” seems like it goes entirely too well with berserker, two stacks on auto attack despite it’s low duration still helps maintain burn stacks similar to the guardian’s virtue. I suggest taking this trait and moving it to another traitline, if fast hands was ever baseline at least put the burning part in that slot.

- I love the idea that rage skills do burning with the trait, they just need to be a little stronger. Since warrior is forced to take endure pain and berserker’s stance in pvp, I think two stacks of burning per rage skill instead of one seems appropriate. We’re almost there, if the burning lasted a little longer or we had ways to stack it faster it could be solid.

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Posted by: online.1278

online.1278

Warrior is fine.. totally fine.

it is just that other things like druid or dragon hunter is over-buffed and now, every people claim that. Thus they will be nerfed like dd cele ele later. For sure.
If nerf on those class would be conducted later, then everything will be fine.

Warrior specs, including berserker, is just all fine : not that great, or not that bad. Actually, with smashing brawler trait with perma stability on berserker trait line, they works great. They can spam primal burst with only 2.5sec cooldown without any interruption from petma stability. People just don’t know how to fully utilize berserker spec since it has been out for only few days but only compare this berserker spec to Rampage warrior that can be god-mode for 15sec and saying that new berserker spec sucks. They shouldn’t be compared though. Who can win rampage warrior without need to run away until that ends?

Anet did good job on balancing warrior. Just nerf some overbuffed stuffs such as Dragon hunter or druid will solve the balance problem.

The Korean Gamer (Best Warrior NA)
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!

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Posted by: EvilHero.1248

EvilHero.1248

Warrior is fine.. totally fine.

it is just that other things like druid or dragon hunter is over-buffed and now, every people claim that. Thus they will be nerfed like dd cele ele later. For sure.
If nerf on those class would be conducted later, then everything will be fine.

Warrior specs, including berserker, is just all fine : not that great, or not that bad. Actually, with smashing brawler trait with perma stability on berserker trait line, they works great. They can spam primal burst with only 2.5sec cooldown without any interruption from petma stability. People just don’t know how to fully utilize berserker spec since it has been out for only few days but only compare this berserker spec to Rampage warrior that can be god-mode for 15sec and saying that new berserker spec sucks. They shouldn’t be compared though. Who can win rampage warrior without need to run away until that ends?

Anet did good job on balancing warrior. Just nerf some overbuffed stuffs such as Dragon hunter or druid will solve the balance problem.

I believe warriors have been given too little and taken from far too much, over the years since beta. it is a very undeniable truth that other classes are being buffed to the point where it’s really ridiculous. If your standard of “good job on balancing warrior” is to keep taking bits and pieces of warrior out then I can’t agree with you on that. But what i can agree with you on is to keep playing my most beloved class out of all the classes and love it even though they are like an unwanted child and play it like it’s on a hard mode. We may get buff, We may get nerfed even more, but ultimately just play warriors if you enjoy them.

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Posted by: Nier.8741

Nier.8741

Warrior is fine.. totally fine.

it is just that other things like druid or dragon hunter is over-buffed and now, every people claim that. Thus they will be nerfed like dd cele ele later. For sure.
If nerf on those class would be conducted later, then everything will be fine.

Warrior specs, including berserker, is just all fine : not that great, or not that bad. Actually, with smashing brawler trait with perma stability on berserker trait line, they works great. They can spam primal burst with only 2.5sec cooldown without any interruption from petma stability. People just don’t know how to fully utilize berserker spec since it has been out for only few days but only compare this berserker spec to Rampage warrior that can be god-mode for 15sec and saying that new berserker spec sucks. They shouldn’t be compared though. Who can win rampage warrior without need to run away until that ends?

Anet did good job on balancing warrior. Just nerf some overbuffed stuffs such as Dragon hunter or druid will solve the balance problem.

You’re forgetting Herald, Scrapper, Chrono, Daredevil, Fresh Air Tempest, and Reaper. All of those are just better in every way because Daredevil for example is impossible to catch. Revenant/Herald? Same garbage AND they can hold point while spamming evades.

This game fails.

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Posted by: Nightmare Of Zg.6059

Nightmare Of Zg.6059

I’m getting more and more agitated by absolutely no changes or information if it’s even looked at since the 3rd BWE. And now they added studded whips to the overseers in the salt mines that i work at after announcing that druid has the degen removed on the celestial spirit. What about adrenaline then? What makes it not be on par with the druid? It’s a class mechanic resource in both cases so why are we getting the short end of the stick again?

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Posted by: EvilHero.1248

EvilHero.1248

Fighting from fair ground to handicap hard mode then to hard mode with both hands tied. Other classes are so strong that there is no reason for them to lose to warrior… so warrior difficulty just changed from normal to insane over the course of 3 years?

(edited by EvilHero.1248)

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Posted by: delchev.9847

delchev.9847

Posted in another thread, but posting here too, because this IS Berserker feedback too and I really hope that devs read this and think about it.

Here’s what I think about Rage and Physical skills, and in general with the Warrior and the Berserker as a whole.

TL:DR – give warrior and berserker more access to taunt or knockdown, or pull, PLEASE stop with the pushback and launch skills for this melee themed class and elite spec. Reaper, a melee themed elite spec, can pull multiple targets with GS and has tons of chill, even causing chill when Fearing so that targets still stay close even while fleeing. We, berserkers, get even more leaps so we spend more time in the air and not on the ground fighting, and more skills that push enemies away from us.
If you want Wild Blow to be a hard AOE cc – make it an AOE knockdown.


Why so many push back skills for a class which theme is a melee fighter? I already spend time trying to chase my enemy and stay in melee so I can hit him/her, why would I want to push him/her further away from me – so I could spend more time chasing my target and not spend that time DPSing in melee range? It really is pointless, we have enough pushback skills so please stop giving us more. Give us pull skills, or more skills to keep the enemy close.

Comparing with Reaper, which has a melee theme too. That elite spec has tools to keep enemies close.

Reaper has a pull on GS and chill to keep enemies close so he can be effective.
Shivers of Dread – whenever you inflict fear, you also chill (3 and a half second chill baseline, enough to cover your longest lasting fear skill and keep enemies closer even when making them flee)
That’s incredibly thoughtful and a really good minor trait!

Berserkers, which have melee theme again (off-hand we can only use with melee weapons, skill category type that is Physical skills v2, which are melee), get:

Wild Blow – the skill with the longest description, the one the sounds the most brutal and yet the one that is the most ineffective. Launch foes 400 range away from you, and pushback other targets around that target so that you could spend more time running around hitting the air.
What?

Where are the knockdowns then if you want to give us more Physical skills? We already have Stomp and Kick if we want to lose time and do nothing, why not give us something to keep enemies around us? What about taunt? New effect that IS perfect for warriors AND berserkes, yet we see it nowhere else but on the trait Bloody Roar, which is Taut enemies for 1sec when you enter Berserk mode, so 1sec taunt on a 15sec cd, you also need time to even get to that 15sec cd, because you need full adrenaline for that.

Didn’t GW1 warriors had a shout that would knockdown crippled enemies, or something like that? That’s perfect for a warrior. Could be an utility or elite shout in GW2. Why do we get some many launch/pushback and leap skills in GW2 though? Even if it’s a short knockdown, 1sec or half a sec, it’s still something different. Or 1-2 sec taunt on a few utilities.
Just give us more/different tools to keep enemies around us, or at least attempt to do it – of course abilities can be dodged/blinded/missed/etc. Don’t give us more tools to keep enemies away from us, because that is ineffective and pointless, and we already have enough of that.

If you want Wild Blow to be a hard AOE cc – make it an AOE knockdown. Once again – PLEASE stop with the launch/pushback skills on this class and the elite spec, and the future warrior’s elite specs. We already have enough of this type of skills.

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Posted by: Sharky.1470

Sharky.1470

For me it’s not that the elite spec is weak, or bad or undertuned (you name it) anymore. Ok, it is what it is, but I find it very rude and insulting, yes this is the word – INSULTING, that in 5 pages and 200+ feedback replies not one answer from Anet was given. I guess they don’t have one funk to give to us warrior players.
3 years of continuos warrior play (ONLY warrior) might come to an end as I consider swaping proffesions. Brakes my heart as a love warrior so much.
I could go full kitten and insult and swear R. Gee, but I guess the guy is just not worth it, and I am an old guy and a good cristhian :P

(edited by Sharky.1470)

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Posted by: EvilHero.1248

EvilHero.1248

@delchev +1 give this guy a cookie!
actually i wouldn’t mind if the dev remake all skills and utilities and make them all into shouts with different utilities than the current ones we had. taunt would be really nice and may be a stomping skill that pulls enemies in towards you?

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Posted by: Nier.8741

Nier.8741

For me it’s not that the elite spec is weak, or bad or undertuned (you name it) anymore. Ok, it is what it is, but I find it very rude and insulting, yes this is the word – INSULTING, that in 5 pages and 200+ feedback replies not one answer from Anet was given. I guess they don’t have one funk to give to us warrior players.
3 years of continuos warrior play (ONLY warrior) might come to an end as I consider swaping proffesions. Brakes my heart as a love warrior so much.

Yes it’s definitely the devs. No one disagrees, these devs are incompetent to the death.

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Posted by: delchev.9847

delchev.9847

@delchev +1 give this guy a cookie!
actually i wouldn’t mind if the dev remake all skills and utilities and make them all into shouts with different utilities than the current ones we had. taunt would be really nice and may be a stomping skill that pulls enemies in towards you?

“On My Mark!” is a PERFECT candidate for taunt. Suits the shout, makes it unique. Just give it some seconds of taunt. And rework at least SOME of the skills that pushback targets.

So:

‘On My Mark!’ – shout – add taunt to this skill’s effect. More than 1sec though, I never feel that 1 sec taunt on Bloody Roar.
Kick – physical – remove the pushback. Deal damage to target, and if target is crippled, cause a short stun or daze – half a second for example.

etc. It’s just counter intuitive for me to want to push targets away from me while trying to stay in melee, that’s why I never slot these types of skills.

Stomp – physical – again, if you want to keep that hard CC – knockdowns enemies and blinds them for 5-6 secs. – suits the skill effects – all that dust and stuff flying around.
Stomp is really awful if you fight lots of enemies around you. The knockdown would still give you breathing room if that’s what you’re gonna use it for, but at least once you get that you won’t have to start running around chasing your targets.
Can use ranger’s Entangle animation so that it won’t root you.

(edited by delchev.9847)

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Posted by: BassHunteR.7246

BassHunteR.7246

Just give us an elite spec.. not this elite garbage

(edited by BassHunteR.7246)

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Posted by: Jzaku.9765

Jzaku.9765

What’s REALLY insulting the bizzare and inexplicable dev logic that because warrior is ALLEGEDLY “easy to play” it’s not allowed to be strong.
Except that the very fact that warrior is simplistic and blatantly lacking tools makes it one of the hardest classes to be effective on? So it’s a double downward spiral – this has never been more evident with the Elite specializations giving every other class new tools out the honker while warrior, according to the devs, doesn’t deserve it for being the “beginner class”

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Posted by: DrDivine.5378

DrDivine.5378

What’s REALLY insulting the bizzare and inexplicable dev logic that because warrior is ALLEGEDLY “easy to play” it’s not allowed to be strong.
Except that the very fact that warrior is simplistic and blatantly lacking tools makes it one of the hardest classes to be effective on? So it’s a double downward spiral – this has never been more evident with the Elite specializations giving every other class new tools out the honker while warrior, according to the devs, doesn’t deserve it for being the “beginner class”

Warrior has always been the most straightforward playstyle to use, and I think it’s a good thing. I turned to warrior because when I was new I wanted this heavily armored bruiser and that’s exactly what I got.

I really like the Arenanet staff, for the most part they have done a good job. The state warrior is in right now reminds me a lot of mesmer pre june patch. They had double ranged shatter (which was thief bait) and were required to take IP and DE to be useful in competitive play. Berserker has a lot of good ideas, it’s just not fully realized. I think they should slowly shift away from labeling warrior as a “beginner class” and give the people who legitamately like warrior more things to work with.

Guardian has also been straightforward to play and they have a solid condi build (burn), solid support (AH guard) solid dps (dragonhunter) all of which have some tricks to keep them afloat like aegis, traps, healing. Compare that divserisity to warrior, the “weapon masters,” guardian sort of seems more diverse.

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Posted by: Raider.4283

Raider.4283

Is this thread even on their radar? Other profession threads are being given attention. Feedback has been given guys lets hear something from you!

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Posted by: online.1278

online.1278

Warrior is fine.. totally fine.

it is just that other things like druid or dragon hunter is over-buffed and now, every people claim that. Thus they will be nerfed like dd cele ele later. For sure.
If nerf on those class would be conducted later, then everything will be fine.

Warrior specs, including berserker, is just all fine : not that great, or not that bad. Actually, with smashing brawler trait with perma stability on berserker trait line, they works great. They can spam primal burst with only 2.5sec cooldown without any interruption from petma stability. People just don’t know how to fully utilize berserker spec since it has been out for only few days but only compare this berserker spec to Rampage warrior that can be god-mode for 15sec and saying that new berserker spec sucks. They shouldn’t be compared though. Who can win rampage warrior without need to run away until that ends?

Anet did good job on balancing warrior. Just nerf some overbuffed stuffs such as Dragon hunter or druid will solve the balance problem.

You’re forgetting Herald, Scrapper, Chrono, Daredevil, Fresh Air Tempest, and Reaper. All of those are just better in every way because Daredevil for example is impossible to catch. Revenant/Herald? Same garbage AND they can hold point while spamming evades.

This game fails.

Trying ShoutBow or Banner Shout on them will solve your problem. If ShoutBow doesn’t work, Banner Shout must work. 100% sure since I have tested upon high level players like Apex, The Abjured, Faded, StunningStyle, Radioactive and etc. You can get those builds at my twitch link below.

Warrior is just fine, not that OP but not that weak as well, well-balanced. Anet did pretty good job on balancing.

Just nerfing current OP-est meta like druid and dragonhunter will solve all the balance problem. This is only remaining task for Anet to conduct for balancing.

Thus, then berserker spec will be somehow valauable since those OP things are nerfed.

The Korean Gamer (Best Warrior NA)
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!

(edited by online.1278)

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Posted by: delchev.9847

delchev.9847

What’s REALLY insulting the bizzare and inexplicable dev logic that because warrior is ALLEGEDLY “easy to play” it’s not allowed to be strong.
Except that the very fact that warrior is simplistic and blatantly lacking tools makes it one of the hardest classes to be effective on? So it’s a double downward spiral – this has never been more evident with the Elite specializations giving every other class new tools out the honker while warrior, according to the devs, doesn’t deserve it for being the “beginner class”

Warrior has always been the most straightforward playstyle to use, and I think it’s a good thing. I turned to warrior because when I was new I wanted this heavily armored bruiser and that’s exactly what I got.

I really like the Arenanet staff, for the most part they have done a good job. The state warrior is in right now reminds me a lot of mesmer pre june patch. They had double ranged shatter (which was thief bait) and were required to take IP and DE to be useful in competitive play. Berserker has a lot of good ideas, it’s just not fully realized. I think they should slowly shift away from labeling warrior as a “beginner class” and give the people who legitamately like warrior more things to work with.

Guardian has also been straightforward to play and they have a solid condi build (burn), solid support (AH guard) solid dps (dragonhunter) all of which have some tricks to keep them afloat like aegis, traps, healing. Compare that divserisity to warrior, the “weapon masters,” guardian sort of seems more diverse.

Agree. On the livestream in which they presented the Berserker, in which Robert and Hugh talked about the warrior as a class and the new elite spec, they said they tried some more complicated skills and longer descriptions to skills (skills that have more requirements, or secondary effects, etc, etc) but in the end they decided that’s not what the warrior is about. They said the warrior is a straight forward class and they felt the elite spec should be something simple so they ended up making what we currently get to play. Of course I’m not quoting them, but that’s more or less what they said, watch the livestream again on their youtube channel if you think I’m making stuff up. Jokingly, they said warrior is about bashing things in the head and that’s it, no need for complicated skills and skill descriptions, just press a key and do damage.

I also picked the warrior because I like the play style and how it actually is a simple class in terms of class mechanics and skills. I main a warrior since head start and I do love the class. But the elite spec is not a warrior, it’s a Berserker. What stops you from giving the new elite spec new tools for the main class to interact/work with?

Warrior is simple and lacks variety in options when it comes to dealing with certain situations; we have tons of combo finishers but up until the berserker only 1 combo field, now 2, and both are fire fields. So for example why didn’t you address this and gave us more combo fields? We have plenty of leaps and launches and pushbacks and stuns, now we get even more and nothing to diversify our current set of utilities. We got access to the same condition we’ve had access to, just more of it. Why not something different? Like I said in my previous post, what about taunt? Where do we see taunt on berserker except on a trait that has 15sec cd and 1 sec taunt? And speaking of taunt, in the whole game afaik taunt only exist on ranger f2 and the revenant’s Jalis legend. And even if it’s not about taunt, if it’s about a different condi that warrior has no access to. Or pulls, warrior has no access to pulls? What about these? But we do have utilities that are leap finishers, that launch and that push back. We have that skill category already and it’s called Physical skills. Why did we get more of that and not more of what we have little of or not access to? Maybe some utilities that compliment stances or shouts in some way? Some utilities with actual utility rather than being there for pure damage and hard cc?

Yes, we get it, warrior is simple, that’s ok and we love the warrior. But the elite spec is not a warrior, it’s something different, so give it something different to diversify the current set of utility skills the warrior has. If people love the simplicity of the warrior they can choose to play the core specs and not the elite one. That should not stop the devs from developing a more elaborate elite spec for a class as simple as the warrior. Give the warrior more utilities that are actually utilities, not just skills being there for the pure damage – we have our weapons for that, don’t turn our right skill bar into 3rd weapon slot, although it’s a bit too late for that. But I hope you’ll consider this and keep it in mind when developing the next warrior elite spec, or when/if you decide to change some of the Rage skills.


EDIT:
For Rage pull skill, you could have the Berserker throw burning chains on enemies within let’s say 600 range (skill effect similar to Jalis’ taunt skill) that continuously burn targets, and when you click the skill again you’d pull all enemies towards you and break the chains, dealing some small physical damage or no damage at all, doesn’t matter. Just please make some of them different, make them have different effects! Rage and Physical skills are basically the same right now.


More edits:

Outrage is a good utility and the reflect to Shattering Blow adds utility to it and makes it unique. In my opinion these 2 are good, Outrage for any build and Shattering Blow would give some more utility to a condi build, if you decide to use it.

Wild Blow – I don’t like the functionality of this skill, mentioned it in an earlier post, I think making it an AOE knockdown would be far more useful for a melee themed class.
Sundering Leap – I like that you could use it as a gap closer, but like I said we have stuff for that, Bull’s Charge. For stacking vuln at range we have ‘On My Mark!’. We don’t have an utility that pulls enemies, so give us that and if you want make it stack vuln. Gave an idea with the burning chains skill.

Headbutt – I think it’s a really strong skill. Bland but strong, full adrenaline refill + 3sec stun on a low cd.

So yeah, decided to also say some positive things about the new elite spec’s utility skills, but all in all they really strongly resemble the Physical skills in their current form. Giving them unique effects would help them feel more different despite the similar theme they have. If you ask me – change Wild Blow and Sundering Leap and it’s ok with me.

Still though, I’d like our future elite spec to have thematically different type of utilities that really feel different to what warrior already has as a class.

(edited by delchev.9847)

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Posted by: delchev.9847

delchev.9847

Didn’t want to sound all negative and frustrated, because I’m not, but I know I only posted what I think should change and not said what I think is right, at least in my opinion. Updated my previous post with all that.

I think parts of the new elite spec are good, and some parts are not or at least don’t feel right to me. Added some positive thoughts/feedback, what I like about the skills, and some ideas on how to improve what I think is not right. I do believe devs are reading what we write and working to improve stuff based on feedback in cases where they too agree we’re suggesting the right thing.

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Posted by: Zeloheim.1374

Zeloheim.1374

the elite spec doesnt need buffs or tuning, it needs to be thrown out and replaced with something completely different, its totally trash now.

it doesnt give the class anything new
it doesnt add to build diversity, complete opposite, locks into burn builds
worst part is, it feels that you only get elite spec 1/5 of combat,
because thats all this elite spec is, a few seconds added to existing mechaninic with different animations
no one will play as a berserker
even if you buff it, the mechanics of the spec still sucks
no reason to keep playing war
just delete it from the game

/rant

everything else, other elites, new story, etc, is great, just no motivation/fun to play as war anymore

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Posted by: Kalendraf.9521

Kalendraf.9521

everything else, other elites, new story, etc, is great, just no motivation/fun to play as war anymore

I agree with this. When HoT arrived, I was very disappointed that the warrior/berserker issues weren’t addressed. However, I quickly got over it by shelving my warrior and playing something else. I’m having a lot of fun playing reaper in the new content and it’s also been quite enjoyable running a revenant through some of the old PS content.

Forget warrior/berserker; play something else and enjoy the rest of the fantastic Heart of Thorns content!

HoD – [CV] Charter Vanguard

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Posted by: JTGuevara.9018

JTGuevara.9018

everything else, other elites, new story, etc, is great, just no motivation/fun to play as war anymore

I agree with this. When HoT arrived, I was very disappointed that the warrior/berserker issues weren’t addressed. However, I quickly got over it by shelving my warrior and playing something else. I’m having a lot of fun playing reaper in the new content and it’s also been quite enjoyable running a revenant through some of the old PS content.

Forget warrior/berserker; play something else and enjoy the rest of the fantastic Heart of Thorns content!

I’m sorry not gonna happen, what about those warriors that want to stay?

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Posted by: Slayer.4238

Slayer.4238

everything else, other elites, new story, etc, is great, just no motivation/fun to play as war anymore

I agree with this. When HoT arrived, I was very disappointed that the warrior/berserker issues weren’t addressed. However, I quickly got over it by shelving my warrior and playing something else. I’m having a lot of fun playing reaper in the new content and it’s also been quite enjoyable running a revenant through some of the old PS content.

Forget warrior/berserker; play something else and enjoy the rest of the fantastic Heart of Thorns content!

I still enjoy warrior. wont shelve it just because its not as great as some of the other things you can play. I’ll just keep my finger crossed for the balance patch just before leagues are released.

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Posted by: Tipper.6973

Tipper.6973

Seriously though — just play Reaper or Revenant.

It seems like the overwhelming majority of posters in this thread are unhappy with the Berserker. We have voiced our opinions and done our part. Our feedback has been posted here, in excessive amounts. When (if?) the devs decide to do another balance, pass they will look at this thread and hopefully address things.

Until then, don’t continue slamming your head into the wall.

There is a new expansion out there with an exciting new world. Give Reaper or Revenant a try. They both fill the “Warrior” archetype extremely well. Far better than the Berserker can. Come back and play Berserker when (if?) it is fixed. Playing it in its current state is just going to turn you off an otherwise great game.

I am having more fun than I ever have before on my new Revenant.