Berserker Stance
I find it currently outclassed by Signet of Fury (completely fills your adrenaline bar, with only 5s higher CD [which can be reduced by trait] AND gives passive precision), also is completely negated by traits that increase adrenaline generation.
(Furious, Embrace the Pain, Inspiring Shouts, Versatile Rage, Sharpened Axes, Thrill of the Kill)
Here are my suggestions on how to change berserk stance:
Suggestion #1:
Remake Berserk Stance into:
Flail (GW1 veterans might know)
- You deal 33% more damage, but move 33% slower. 5 sec duration. 40 s CD
What this offers? An offesive stance that can be countered by kiting and further slowing the user, but its drawbacks could be cleansed by swiftness. Also this goes with the general idea of having 2 offensive stances (frenzy, berserk) and 2 defensive (endure pain, balanced stance).
This has synergy with frenzy, setup-up CC, and would allow some of those less damaging builds to throw up some punch, even for a 5 seconds.
Suggestion #2:
Remake Berserk Stance into:
Guard Stance
- enters a defensive stance, blocking all attacks for 3 seconds.
40s CD
- if used with ranged weapon equipped, the attack would be evaded. (because there is no point in reflecting the missiles back, when you can shoot back. Also how would you want to block missiles with your bow?)
The main idea is that the warrior enters a focused stance, where he is focused on defending himself, either trough blocking or evading.
Would give more options for more offensive warriors (heck even for the defensive ones) to mitigate damage, plus it has synergy with missile deflection and mighty defenses traits.
Also doesn’t want to reflect missiles back with his greatsword?
So what do you think? Do you think that current berserk stance is
Ok? Are you for one of those changes i proposed? Or do you want them a bit tweaked? Or do you think there is completely different solution?
Would love some feedback.
“No matter how wonderful or wierd the weapon, what matters, it the man behind it.”