Berserker: What Could Have Been

Berserker: What Could Have Been

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Posted by: Dominus.6513

Dominus.6513

It’s no question a majority of warriors are upset with the Berserker elite spec. There are tons of threads to cover that. What I want to cover here is what players wanted the Berserker to be.

For example:

  • I wanted this spec to bring more depth and utility to the Warrior class. What we got was a stack condi and build adrenaline for pure damage. Smack stuff until it is dead. Faceroll.
  • I wanted group support, to be more of an asset in fractal and dungeon/raid settings.
  • Why can’t we utilize the new buffs in the game? Where’s superspeed? Give us that at least, since alacrity seems to be reserved for Mesmers.
  • Where there’s smoke there’s fire. This goes along with having utility, blinds help. Shouldn’t someone setting things on fire have access to some blinds via smoke? You ever have wind blow smoke in your face around a camp fire? Keep them eyes open, hurts like the kittenens.
  • Rage skills are almost useless, instead of having physical skill replacements how about skills/traits that utilize our applied burns? Consume burns for buffs or debuffs?

What did you want from the Warriors elite spec?

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Posted by: Khael.7325

Khael.7325

When I think of a berserker, I typically think of fast attacks and big crits, and in many ways the berserker delivered on those. After the recent buffs I’m actually pretty happy with the berserker traits, but the utility skills are still horribly disappointing.

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Posted by: Choppy.4183

Choppy.4183

Conceptually, I rather like the idea of a raging damage machine and/or unstoppable force, and I think the “I’m so mad it BURNS!” thing is a rather clever way to boost warrior condi damage while still loosely maintaining the Anet goal of “warriors don’t do magic”.

I also like that they’ve tried to create those three separate paths, damage machine, burninator, and unstoppable force, in the traitline.

I just don’t think they’ve pulled it off, and there are probably a bunch of things getting in the way. The opportunity cost when you take the Beserker Traitline is just too high, and you don’t escape any of the regular fundamental warrior weaknesses when you do it, from what I can tell.

Berserker is the only elite specialization I haven’t seen in wvw, and I don’t think I’d feel compelled to tread carefully if I saw one unless it was running a rifle. Even then, I’d keep my reflect ready and otherwise burst him down first.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: Arcade.8901

Arcade.8901

Well if you ask me ? I know what they could ve done with it watching what they did to others.

They could have implemented Great Axe, not some lazy 2 slot weapon which we don’t even need.

1. Regular attacks with speed of hammer which adds vuln on 1 and 2 hit, and might stack on 3rd combo.
2. Some sort of bull rush attack which would leave a trail which would be a fire field. Knocking down everyone on it’s pass with some evade frame in it.
3. Some sort of whirling attack while still being able to move doing massive damage.
4. Some sort of pulling attack which would graple foes to you.
5. Some sort of outrage attack which would just knock down up to 5 enemies in 240 radius.

They could have played with our weapons so when entering berserk mode they would remain the same but with some kind of upgrade.

100 Blades gain might on hit w/o strength.
Bonus to blade trail so it would apply burn with cripple.
Rush – bonus damage based on a distance traveled.
Whirlwind attack – larger radius + burn stack.

etc etc etc.

alot of wasted opportunities tbh. so sad.

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Posted by: Khael.7325

Khael.7325

Well if you ask me ? I know what they could ve done with it watching what they did to others.

They could have implemented Great Axe, not some lazy 2 slot weapon which we don’t even need.

1. Regular attacks with speed of hammer which adds vuln on 1 and 2 hit, and might stack on 3rd combo.
2. Some sort of bull rush attack which would leave a trail which would be a fire field. Knocking down everyone on it’s pass with some evade frame in it.
3. Some sort of whirling attack while still being able to move doing massive damage.
4. Some sort of pulling attack which would graple foes to you.
5. Some sort of outrage attack which would just knock down up to 5 enemies in 240 radius.

They could have played with our weapons so when entering berserk mode they would remain the same but with some kind of upgrade.

100 Blades gain might on hit w/o strength.
Bonus to blade trail so it would apply burn with cripple.
Rush – bonus damage based on a distance traveled.
Whirlwind attack – larger radius + burn stack.

etc etc etc.

alot of wasted opportunities tbh. so sad.

You can’t expect them to alter every skill on every single weapon just for 1 elite spec, that’s way too much time/effort. I honestly was surprised that we got an entirely new burst for every weapon with berserker. (although to be fair several of them are not that different)

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Posted by: BlackBunny.3681

BlackBunny.3681

They should of left the torch/heavy armor condi spec to burn Gards…. the problem was they didnt know what wep to give warriors…. and the truth is we can use mostly everything thats warrior related. They should of in reality gave as a new skill set for gsword/hammer/etc for beserk… im saying this because we all know that warrior is outdated as hell compared to the new meta. People like warrior for the man mode weps…. I dont know much people make a warrior and think i want this guy to be a mad man with a torch that burns people.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I wanted the new elite line to buff my kshot war.

It did! :D

~Not a War main.

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Posted by: emkelly.2371

emkelly.2371

What berserk could have been?

F2: Berserk mode should support adrenaline, not use it. People should be afraid when you enter berserk mode. Berserk mode does not last long enough and the burst skills it changes are not any more dangerous. Berserk mode should work with other trait lines.

Torch: The torch should support the character, each attack should effect the warriors adrenaline. how Anet does this is up to them but I really wish the warrior had a support weapon besides warhorn, so perhaps make the torch a support weapon.