Berserker feedback warrior traits in general

Berserker feedback warrior traits in general

in Warrior

Posted by: degoking.1482

degoking.1482

Ok so here is some feed back much of what you are about to read has been posted before hopefully anet will listen. Now what i am going to put down, i believe to be priority very important changes that we need. To have more variety and to be really competitive, these are just my opinions ofc.

First of so we got this new specialization berserker. It looked fantastic in testing when the dev was hitting dummies matter of fact it looked so good people were already calling for nerfs before they even seen it live. Well now that it is live i think people are seeing it’s flaws and there are quite a few, not so much in the specialization itself but how we can or can not combo it with other trait lines.

Ill give 2 examples that i feel are very important for a few builds that we could potentially have. Example 1 Fast hands now we as a warrior community have been asking to have this base line for some time now and in my opinion it should have been baseline since day one this is a big fail by anet, that it has not been implemented yet.

the reason being for those of you that play or played warrior to the extent of really knowing the class will agree it needs to be on a 5 second cd. Now the people that don’t play warrior will say no way you are crazy that would be sooooo op, well i am here to tell you it would not.

Now i am not a numbers guy and can only tell u by feeling and playing and what can tell while playing warrior from the way It’s skills work such as the CD’s and the way the weapons combo off one another, is they require that 5 second swap to be optimal if u try to not go into discipline forget it it is so unnatural feeling that any build u make will not work to its optimal potential matter of fact it will be barely playable.

So we are forced into that trait line just for the fact of having fast hands which limits sooooo many builds we could try, that would work well if fast hands was baseline, and it would not be over powered because as i stated above it is just how the warrior mechanics work and how he is set up it just works with 5 sec swap and does not work with 10. even if u pick the warrior sigil that gives u 20% less duration to swap weps it is not enough.

So with that one fix there that would open up quite a few options for us. And once again for those of you that would say it would be to OP, Please go pick up a warrior try every build listed in meta and other builds that may not be meta and try them with the 10 sec swap and then come back and tell me i am wrong with reason and i will gladly say please show me how u made that work to it’s optimal ability.

But i am certain for those that take the time to really understand the warrior mechanics u will see it is needed and would not be op to have fast hands base line but instead open up a wide variety of builds and fun play styles.

Second example i am going to pick the trait Distracting strikes the reason i will pick this is that if u look at the berserker spec it has a great condi line in it. The build i will mention is the Bow/mace sword build where u take Distracting strikes in the Strength tree and it is a Tier 3 trait at that.

Any how that is one build i see while using berserker specialization but with out the bow since we have torch now, so we could go sword torch/ mace sword. Now what that would do that the original build does not is give us access to sword main hand for bleeds so now we could have sufficient bleeds mobility while keeping the torch for burning and fire fields like the bow would give us. And to be honest it makes sense to be able to pick distracting strikes as it is a condi trait for the most part.

So i think that trait could be moved to the defense line or some where not sure how or where u would move it but i am sure some smarter people could come up with a spot for it and to where it would not be op but to where it would just make more sense.

Which once again just moving that one trait would open up at least 1 build but probably more i’m sure, that is just one example of where my mind wanted to go with a build that would match up with berserker. But as it sits now it will not work or work optimally because were stuck with taking discipline for fast hands.

Besides being stuck in the discipline trait line were stuck in the defense trait line now this one isn’t so bad and it is harder to come up with a reason to move certain traits such as cleansing ire.

The one thing i will say is Cleansing ire is one of those traits that are a must have for the most part at least. But off the top of my head i am not sure making that base line is the answer and i am not sure where you would move that to. So maybe some one else has a better answer there then me. All i know is we are pretty much stuck in defensive trait line as well as Discipline.

Now to end this and i really hope people read this and post there feed back case as i stated i am not a numbers guy or balance guy i am just going by how i play and i have been playing my warrior for 3 years and i like to think i know a bit about the class and the game and what feels natural and what feels underwhelming and i can see so much more potential then is being displayed by this class atm.

I think i did a good job keeping this post constructive because the one thing i will say from what i see so far i am not happy with the 50 bucks i paid for this, and i know it is just beta but the direction Anet is going with the strong hold map and now these specializations i am not sure. But the one thing i am sure of if they keep heading this way and do not make the proper changes there gonna lose more people then gain especially with games like blade and soul coming out soon which is already esports and focused on pvp.

And i don’t say that with animosity i say that because i want Anet to see this and make these fixes not for just the warrior but for all classes and the game in general because like many of you all i love this game and been here since day one just hoping to see the potential of what this combat could be and game could be in general.

That is not to say it is not a good game because don’t get me wrong it is a very good game but it could be soooo much more. This is just my feelings and opinion it is not being said to start a war or have people fighting or attacking me over this. Even though i know some of u may and that is ok you have your right to your opinions as well.

But in the end i really hope Anets looks at this and thinks about making some of these changes and i am sure there is more as well. So for any of you that read this please write what you think should or should not be changed and LET US WARRIORS BE HEARD:).

Berserker feedback warrior traits in general

in Warrior

Posted by: thaniretouni.4762

thaniretouni.4762

Each class should be more unique in many things but unfortunately this is not the case especially initially, where even many traits were shared through many classes.