Berserker isn't the problem...

Berserker isn't the problem...

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Posted by: JTGuevara.9018

JTGuevara.9018

…it’s the fact that other classes got better. Notice that the warrior is the only class without any special effects (teleports, stealth, etc). Warriors have nothing but their own two kitten feet, and I love it that way!

Although I only started playing warrior earlier this year, I KNOW about that warrior hate! I know that it kept getting nerfed piece-by-piece, bit-by-bit, since LAUNCH. It’s plainly obvious that warriors got the short end of the stick in this expansion. With specializations, all professions get both offensive/defensive buffs, warriors only get offensive buffs. (Stability is not enough)

Between mordrem, chronomancers, scrappers, heralds, druids how is berserker supposed to keep up? It seems every time that warriors get something good, other classes like to pile on us.

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Posted by: yanoch.7051

yanoch.7051

I’m mind blown that they failed to make and elite spec out of such an basic class. Warrior were probably the easiest class to give new tools. My personal guess is that they ran out of idea after reaper and chrono.

Heiann – NSP

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Posted by: JTGuevara.9018

JTGuevara.9018

I think it’s because we get NO sustainability at all. It’s just…burrrnnnn. Still, I like burrrnnnn.

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Posted by: Killyox.3950

Killyox.3950

I feel for you ;p

Base warrior is the definition of simple so they could’ve gone a little more crazy with elite spec to offer something in-depth to those wanting. But no, they made it pretty much as simple as base warr.

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Posted by: Henry.5713

Henry.5713

Most of my problems with the warrior design come from a PvP perspective:

Someone said that warriors feel like a relic left over from a much older meta ( an older time even) and I just couldn’t agree more.

The way we have steadily progressed towards many active ways of defense (long evade skills, many blocks, aoe blinds) as well as giving almost every class passive defense traits to counter the initial hits and cc (even on warriors themselves) just hurts the simple warrior design.
They never had a lot complexity in skill usage or class ability usage, while other classes got even more of that added to them. It is silly to simply consider them an easy beginner class, though.
Mastering many complex skills, with most of them being aoe fields, unblockable stuff or instant bursts, is not any harder than mastering the timing and movement that is required from warriors now.

The devs seem to strongly believe that warriors are designed for beginners and should remain that way. Might be why even berserker isn’t really adding that much to the complexity.

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Posted by: DaniTheHero.6318

DaniTheHero.6318

The Bereserker is the worst HoT elite spec hands down. There is no possible way to defend it or argue against that fact.
The berserker spec trait like actually DOWNGRADES the warrior and makes him weaker, you won’t see a single Warrior grind for the hero points nor bother to get the elite spec. And in PVP they prefer remaining as a warrior.
Compared to the Necros,guards,rangers and thieves for example. Who have elite skills that nearly double their strengths, and no life the game for 10 hours a day in the jungle just to get those powerful Elite specs.
Months of balancing and ideas and yet Arena net somehow managed to find a way to make Warriors WEAKER with the elite spec. My mind is blown.

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Posted by: Bearhugger.4326

Bearhugger.4326

Well 5 days after expansion and they are already nerfing most other classes but didn’t touch berserker or tempest. Seems they agree with the OP: the problem is the power creep from most other elites, not the “underpowered” elites.

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Posted by: Nier.8741

Nier.8741

Well 5 days after expansion and they are already nerfing most other classes but didn’t touch berserker or tempest. Seems they agree with the OP: the problem is the power creep from most other elites, not the “underpowered” elites.

Berserker still cannot compete with those elites, you know why? Because those elites spam evades and reliable damage/healing/sustain.

When has Warrior ever done this garbage? IT NEVER HAS. Ok, you can argue stances and rampage together are broken back in the past, sure. But you were a bad player anyways if you couldn’t react to Warrior damage because their damage out-put was NEVER RELIABLE compared to other classes. These elites are an upgrade and even with the nerf on the OP elites isn’t going to change anything.

Warrior needs baseline fast hands AND warrior sprint at least so they can get actual runes and sigil combinations without getting kitten in conquest.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I know that it kept getting nerfed piece-by-piece, bit-by-bit, since LAUNCH.

Warrior got buffed since launch until a time when Warriors roamed the earth like Gods. People actually used the term God Mode fluidly. It’s since that God Mode phase that various nerfs and changes were introduced to bring them back down to earth. Now you have Elite Specs rolling around like thunder, and berserker not being introduced with quite the same ridiculousness, so people feel it’s underperforming.

Anyway, here’s a relic from back in the God Mode days of Warrior. Something I whipped up and put out there that I felt captured that Age perfectly :D

Attachments:

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Posted by: JTGuevara.9018

JTGuevara.9018

Well 5 days after expansion and they are already nerfing most other classes but didn’t touch berserker or tempest. Seems they agree with the OP: the problem is the power creep from most other elites, not the “underpowered” elites.

Berserker still cannot compete with those elites, you know why? Because those elites spam evades and reliable damage/healing/sustain.

When has Warrior ever done this garbage? IT NEVER HAS. Ok, you can argue stances and rampage together are broken back in the past, sure. But you were a bad player anyways if you couldn’t react to Warrior damage because their damage out-put was NEVER RELIABLE compared to other classes. These elites are an upgrade and even with the nerf on the OP elites isn’t going to change anything.

Warrior needs baseline fast hands AND warrior sprint at least so they can get actual runes and sigil combinations without getting kitten in conquest.

THANK YOU!

There are certain people out there saying warrior doesn’t skill to play. Ha! What planet do these people live on? Apparently people get confused with the concept, simple to learn & hard to master.

I will say this, as a melee player, nothing’s easy! It’s enough of a challenge dodging aoes & dealing with evades, but it’s another to deal with aoes/evades PLUS the elite specs which are on STEROIDS compared to Berserker. Berserker needs to be buffed.

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Posted by: Cygnus.6903

Cygnus.6903

Berserker doesn’t need to be buffed, it needs to add something we lack. This is what every other Specialization has done for every other class.

That being said, warrior DMG right now is kittened IMO. Survivability is mediocre when you slot the ever so boring double Endure Pain. This has made warrior into a gank or be ganked class, and that playstyle tends to become boring very quickly (at least, to me). Still, the damage is kittened.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: Nier.8741

Nier.8741

Berserker doesn’t need to be buffed, it needs to add something we lack. This is what every other Specialization has done for every other class.

That being said, warrior DMG right now is kittened IMO. Survivability is mediocre when you slot the ever so boring double Endure Pain. This has made warrior into a gank or be ganked class, and that playstyle tends to become boring very quickly (at least, to me). Still, the damage is kittened.

Chronomancer is able to spam evades even more. What’s different about that? Dragonhunter was given more things that ate through evades, what’s different? Elite specs are BUFFS.

It doesn’t matter what happens so long as they make each and every class relevant to the meta, it’s just that ANET devs are not creative at anything to be honest.

That being said, I wouldn’t hope for anything to happen and I think people should just leave this game.

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Posted by: Knighthonor.4061

Knighthonor.4061

I believe warrior elite specialization was made this bad because they wanted to stick to the no magic theme and realized that limitation limits the creativity of it.
hence why we simply got physicals by a different name as new skills.

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Posted by: yanoch.7051

yanoch.7051

If superboy prime can punch through time and make a portal so are rampage warrior. :P

It’s a videogame anything is possible.

Heiann – NSP

(edited by yanoch.7051)

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Posted by: Spiuk.8421

Spiuk.8421

I believe warrior elite specialization was made this bad because they wanted to stick to the no magic theme and realized that limitation limits the creativity of it.
hence why we simply got physicals by a different name as new skills.

Yeah, because throwing fireballs and molten rocks around is not magic...

I don’t even know why magic is supposed to conflict with the core class design, to a higher or lesser degree ALL individuals possess magical abilities in the Guild Wars universe.

Magic doesn’t have to be limited to staves and robes, it can be more subtle.

Rubios – Tales of the Sunless [TXS]

(edited by Spiuk.8421)

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Posted by: nezroy.8492

nezroy.8492

I believe warrior elite specialization was made this bad because they wanted to stick to the no magic theme and realized that limitation limits the creativity of it.
hence why we simply got physicals by a different name as new skills.

Meh, there are lots of options. A rifle-focused sniper spec that trades mobility for stealth detection and range would make a very interesting, non-magical complement to core warrior.

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Posted by: jadaniel.4910

jadaniel.4910

I don’t know. I was raving about the zerker in the betas. I’m kind of on the fence about them now…I jumped at the more obvious condition builds bleed/burn confusion/power. These are super fun super novel. In PvE I’ve never felt more alive! The condis are real the damage is nice the sustain pfft it’s pve I have other players for that… For me the novelty of it wore off after about 3rd day. Typical for me. I can’t focus on one thing more than an hour. ANet’s problem? Nah. What I was expecting was to be able to tinker more with the zerker spec with current warrior meta, and I either ended up with some rainbow armor looking spec, throwback from gw1, or just didn’t perform as I hoped. I don’t think warrior outside old meta is for me anymore. Bruiser berserker is a long lost hope for me. I love warrior always will, but I just rolled my rev last night and gave her my warrior’s hand-me-downs…couldn’t be more satisfied with the change.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Zerker is junk. I’ve dropped it and gone back to my Core build. Disappointed will not even cover it.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

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Posted by: Knighthonor.4061

Knighthonor.4061

I believe warrior elite specialization was made this bad because they wanted to stick to the no magic theme and realized that limitation limits the creativity of it.
hence why we simply got physicals by a different name as new skills.

Meh, there are lots of options. A rifle-focused sniper spec that trades mobility for stealth detection and range would make a very interesting, non-magical complement to core warrior.

Warrior already uses rifles. so why would they make an Elite specialization around that?

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Posted by: Knighthonor.4061

Knighthonor.4061

I believe warrior elite specialization was made this bad because they wanted to stick to the no magic theme and realized that limitation limits the creativity of it.
hence why we simply got physicals by a different name as new skills.

Yeah, because throwing fireballs and molten rocks around is not magic…

I don’t even know why magic is supposed to conflict with the core class design, to a higher or lesser degree ALL individuals possess magical abilities in the Guild Wars universe.

Magic doesn’t have to be limited to staves and robes, it can be more subtle.

Thats not magic. Thats exaggeration of physical strength and anger/rage. Rampage also throw giant rocks as well in core Warrior.

thats not magic.

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Posted by: Izanagi.6827

Izanagi.6827

did not even went to spec it…most(i think all..) of my warrior friends stay a warrior also >_>

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Posted by: Chrisco.5732

Chrisco.5732

You’re absolutely right OP, other classes have simply been getting better and better while warrior has stayed relatively the same for 3 years. When looking at the Berserker on paper its great, but in game it hasnt changed anything. We’re all still playing the same zerker pure damage builds with the same weapons and same adrenaline bar. (which has also been nerfed into pure annoyance, why can every other class build up “energy” and keep it for multiple fights?)

The War/Zerk has nothing except damage, and all the other classes have been given an insane abundance of ways to avoid it. Either with dodges, blinds, evades, cripple, weakness, immunity, chill, stealth .. .blah blah. Any combination of these and the war/zerk goes to pretty much 0 damage. Furthermore the measures that were put in place years ago to address this (beserker stance, cleansing ire, dogged march) either aren’t strong enough or are simply waited out by intelligent enemies.

The problem is so clear when comparing things to other classes. The scrapper and revenant hammer skills compared to warrior are just shocking. The warrior’s hammer is so far beyond bad its painful. Then on top of it, the primal burst is just pathetic.

… Insert comparisons that we’ve been talking about for months …

I can ramble on about whats wrong with the class for hours, but the main points that i can bring up is how the class feels to play. In PvP if you win a fight, it almost feels like you only won because the enemies make mistake(s). In PvE condi is a gimmick thats still slower than physical damage and offers NO team support, and in group content the only reason we’re there is for might and banners.

Honestly (and this hurts to say after 1000’s of hours) I think people should look at the revenant as the new warrior spec. Unless we see a drastic revamp, I’ll be on my Herald. =(