Berserker proposal - Decapitate improvement
Decapitate is a 5 second cooldown skill.
No.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
That would be way too strong <.<
It’s true that the primal bursts have a fast cooldown, and this would make Decapitate “stronk.” But, Berserker needs something “stronk,” because at the moment, it only gives mediocre sidegrade potential. In fact, Berserker hurts Warrior build diversity, because of the necessity of Discipline in all builds, especially in Berserker.
Take a look at the properly functioning elite specializations – Reaper and Chronomancer. Both of these sacrifice a trait line, but in return give a new mechanic that is “stronk” – Reaper Shroud and Continuum Split. Those are game-changers. Right now, Berserk is not a game changer, because most of the primal bursts are mediocre at best, and the decent one (Gunflame) is already set to receive a significant nerf.
Think about it – mainhand axe is the redheaded stepchild of PvP for Warriors, and Berserker makes it even more dubious. The Decapitate burst needs something really awe-inspiring to tempt Warriors into using it.
Solution: Decapitate downed-finisher. A nice Decapitate on a downed foe in the middle of a rez would make all those hotshot Mesmers and Guardians take notice: Don’t kitten with the Berserker.
a skill like that isnt all that necessary, have 100b to punish downed enemies. Even the auto attack on axe is great damage to downed foes. I do however see the axe as a weapon that is designed to do massive burst hits so if it had something that took advantage of foes below 50% health or something of the sort, it would totally rock.
also a kratos style axe throw with a chain attached that pulls back foes would be awesome!
It’s true that the primal bursts have a fast cooldown, and this would make Decapitate “stronk.” But, Berserker needs something “stronk,” because at the moment, it only gives mediocre sidegrade potential. In fact, Berserker hurts Warrior build diversity, because of the necessity of Discipline in all builds, especially in Berserker.
Take a look at the properly functioning elite specializations – Reaper and Chronomancer. Both of these sacrifice a trait line, but in return give a new mechanic that is “stronk” – Reaper Shroud and Continuum Split. Those are game-changers. Right now, Berserk is not a game changer, because most of the primal bursts are mediocre at best, and the decent one (Gunflame) is already set to receive a significant nerf.
Think about it – mainhand axe is the redheaded stepchild of PvP for Warriors, and Berserker makes it even more dubious. The Decapitate burst needs something really awe-inspiring to tempt Warriors into using it.
Solution: Decapitate downed-finisher. A nice Decapitate on a downed foe in the middle of a rez would make all those hotshot Mesmers and Guardians take notice: Don’t kitten with the Berserker.
This isn’t the realm of stronk. This is the realm of stupidly OP.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
This isn’t the realm of stronk. This is the realm of stupidly OP.
It doesn’t seem stupidly OP when compared with the Engi elite spec, that can finish downed and revive downed remotely:
https://www.guildwars2.com/en/news/meet-the-scrapper-engineers-elite-specialization/
There would have to be a way to balance it. On a 5 seconds cooldown it would be a little too good. Also what would the skill do if you hit a player that is not in downed state?
That would be too strong… WAY TOOO STRONG. And doing it because of name?!? Thats just absurd. Lets make killshot oneshot everything! Even bosses!
https://www.youtube.com/channel/UC7JdqizE-K3ApqHf1_0Skqw
https://www.twitch.tv/obindo
long time ago i sugested banners to finish downed players in its radius when traited. It could be a counter to stealth ress and it could bring some interesting use of banners in PvP.
Warriors would have a revive banner and a kill banner as a elite. The cooldown in every banner is hugh enough to make it balanced and the trade off is justified (less self sustain).
If only suggestions were ever actually considered. We can talk about things we want all day, a ANET wont ever drop in to say anything on the subject lol. Banner Idea seems legit tho
I got something even more fun in mind.
Decapitate becomes a sort of reverse Arcing Strike and deals more damage the higher their health is. Once they’re low it deals very little damage. However, if you use it to knock someone’s health to 0, they just die. No downed state, just the sweet embrace of
Grenth.
It would rarely happen, but when it does you will feel like the most powerful person alive.
Btw, idc if it’s “OP” it sounds stupidly fun in my head.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
I got something even more fun in mind.
Decapitate becomes a sort of reverse Arcing Strike and deals more damage the higher their health is. Once they’re low it deals very little damage. However, if you use it to knock someone’s health to 0, they just die. No downed state, just the sweet embrace of
Grenth.It would rarely happen, but when it does you will feel like the most powerful person alive.
Btw, idc if it’s “OP” it sounds stupidly fun in my head.
I like it. It gives you an incentive to Decapitate; roll the dice and see if you score a brutal kill. This would make an axe Warrior the ultimate gambler in combat, and it fits in with the Berserker theme: a kill-crazy wild man whose rage strikes fear into the hearts of his enemies.
I got something even more fun in mind.
Decapitate becomes a sort of reverse Arcing Strike and deals more damage the higher their health is. Once they’re low it deals very little damage. However, if you use it to knock someone’s health to 0, they just die. No downed state, just the sweet embrace of
Grenth.It would rarely happen, but when it does you will feel like the most powerful person alive.
Btw, idc if it’s “OP” it sounds stupidly fun in my head.
I like it. It gives you an incentive to Decapitate; roll the dice and see if you score a brutal kill. This would make an axe Warrior the ultimate gambler in combat, and it fits in with the Berserker theme: a kill-crazy wild man whose rage strikes fear into the hearts of his enemies.
Wonder if they could get away with enemy players heads flying off in a T rated game if the don’t add in a ton of blood…
Would make reviving a bit awkward though.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
That idea is really great, i can imagine the satisfaction of the gamble paying off.
I got something even more fun in mind.
Decapitate becomes a sort of reverse Arcing Strike and deals more damage the higher their health is. Once they’re low it deals very little damage. However, if you use it to knock someone’s health to 0, they just die. No downed state, just the sweet embrace of
Grenth.It would rarely happen, but when it does you will feel like the most powerful person alive.
Btw, idc if it’s “OP” it sounds stupidly fun in my head.
That’s…actually a pretty cool idea. As long as the damage dropoff was fairly steep, I don’t think it would even be that overpowered.
This is what warrior needs! More tools and utility. Our traits have awful synergy in reality compared to just about all other classes. The mind games you can play on enemies would be wonderful with such a dangerous axe