Berserker's/EP Stance change.

Berserker's/EP Stance change.

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Currently nothing currently punishes your opponent for spamming conditions on you, the current stance is bad, because your never going to know when your going to have 10 conditions put on you at one time, it doesn’t affect conditions on you. It only really helps you as soon as you engage the fight, or your lucky. However players can read the buffs, use it before the effect, or after.

How about changing Berserker’s Stance to something that immediately helps you and completely punishes your targets for continuing to spam and engage you?

Berserker Stance
Gain adrenaline for a short time. 100% of all condition damage you receive is prevented, 50% of that prevented damage heals you instead.
Duration: 8 s

Endure Pain
Gain adrenaline for a short time. 100% of all physical damage you receive is prevented, 25% of that prevented damage heals you instead.
Duration: 8 s

This means the enemy team has to actually stop and look at your buffs, or instead they have a chance to heal you for full by there incompetence.

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(edited by Daecollo.9578)

Berserker's/EP Stance change.

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Posted by: Turbo Whale.1738

Turbo Whale.1738

So you want to punish the enemy for wasting their attack on your stance more than losing their CD ? Okay, but only if you take damage if your attack is dodged (due to your incompetence) or blocked (due to your incompetence).

“How about changing Berserker’s Stance to something that immediately helps you and completely punishes your targets for continuing to spam and engage you?”

You do know that Berserker’s Stance isn’t meant to make you invincible to condi’s, right? If your enemy has any +condi duration then they are still doing damage applying conditions to you while you are in Berserker’s Stance. If you want complete immunity for conditions, then ask for Berserker’s Stance to do just that instead of asking to punish players for breaking through your defense.

Berserker's/EP Stance change.

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Posted by: Daecollo.9578

Daecollo.9578

So you want to punish the enemy for wasting their attack on your stance more than losing their CD ? Okay, but only if you take damage if your attack is dodged (due to your incompetence) or blocked (due to your incompetence).

“How about changing Berserker’s Stance to something that immediately helps you and completely punishes your targets for continuing to spam and engage you?”

You do know that Berserker’s Stance isn’t meant to make you invincible to condi’s, right? If your enemy has any +condi duration then they are still doing damage applying conditions to you while you are in Berserker’s Stance. If you want complete immunity for conditions, then ask for Berserker’s Stance to do just that instead of asking to punish players for breaking through your defense.

Total immunity isn’t enough when your also being hit with power damage. Other classes have escapes, they avoid the damage immediately, they have teleports, mistform, get out of jail free cards, full heals and damage preventions.

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Berserker's/EP Stance change.

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Posted by: Amir.1570

Amir.1570

Would be great if people asked for the Warriors aggressive factor (Doesn’t have to be damage, could be utility) to be buffed instead of buffing cheesy defensive mechanics :x

Personally I think Warrior is close to balanced right now, a few more pushes will make it just as broken as other classes.

Berserker's/EP Stance change.

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Would be great if people asked for the Warriors aggressive factor (Doesn’t have to be damage, could be utility) to be buffed instead of buffing cheesy defensive mechanics :x

Personally I think Warrior is close to balanced right now, a few more pushes will make it just as broken as other classes.

So we can get a teleport that teleports us right out of danger? I really don’t want to get anything other classes have, I want the warrior to be completely different. Its own beast so to speak.

Broken? Like all the other classes? <3

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(edited by Daecollo.9578)

Berserker's/EP Stance change.

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Posted by: Tetra Bug.7134

Tetra Bug.7134

Well, we do have the benefit of being the only class with condition immunity (outside of the engineer trait no one uses) and we are the only class whose invulnerability utility allows us to use all of our utilities (other than ranger’s Signet of Stone, which again no one really uses). Plus, the durations on these are really good and not on terrible cooldowns. I think Berserker Stance and Endure Pain are good like they are tbh, strong when used correctly but not mindless spam skills.

Ur Kel – Warrior
AR → EB → DB → Maguuma
Arkham – [Ark]

Berserker's/EP Stance change.

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Well, we do have the benefit of being the only class with condition immunity (outside of the engineer trait no one uses) and we are the only class whose invulnerability utility allows us to use all of our utilities (other than ranger’s Signet of Stone, which again no one really uses). Plus, the durations on these are really good and not on terrible cooldowns. I think Berserker Stance and Endure Pain are good like they are tbh, strong when used correctly but not mindless spam skills.

Condition Immunity? It doesn’t affect conditions already on you or if you have 10% Condition Duration… I would rather have something that helps me when I need it.

RANGERS DON’T USE SOS? WHAT? WHAT!?

Berserker Stance would be good in its current state if a red text came up saying the necromancer was using his condition rotation so you could put it up. However all condition attacks look the same.

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Posted by: Tetra Bug.7134

Tetra Bug.7134

Well, we do have the benefit of being the only class with condition immunity (outside of the engineer trait no one uses) and we are the only class whose invulnerability utility allows us to use all of our utilities (other than ranger’s Signet of Stone, which again no one really uses). Plus, the durations on these are really good and not on terrible cooldowns. I think Berserker Stance and Endure Pain are good like they are tbh, strong when used correctly but not mindless spam skills.

Condition Immunity? It doesn’t affect conditions already on you or if you have 10% Condition Duration… I would rather have something that helps me when I need it.

RANGERS DON’T USE SOS? WHAT? WHAT!?

Berserker Stance would be good in its current state if a red text came up saying the necromancer was using his condition rotation so you could put it up. However all condition attacks look the same.

The point of Berserker Stance is not to get conditions piled on to you. I recommend being better at the game instead of asking for the skill to be renamed “Hold Hand.”

Once it is on if any conditions are getting through it’s for a very minor duration. If you already have conditions on you, you have 8-10 seconds to clear them. We now have plenty of options on how to go about this (Cleansing Ire, Warhorn, Shouts+Soldiers, Mending, Signet of Stamina, Lyssa). If that’s too much for you try sticking to your guardian.

In fact, currently warriors do very well against the condition spam kings (Necro and Engi) due to the new Berserker Stance and these classes marked lack of stability matches up so well with the shiny new mace buffs.

Ur Kel – Warrior
AR → EB → DB → Maguuma
Arkham – [Ark]

Berserker's/EP Stance change.

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Posted by: Daecollo.9578

Daecollo.9578

Well, we do have the benefit of being the only class with condition immunity (outside of the engineer trait no one uses) and we are the only class whose invulnerability utility allows us to use all of our utilities (other than ranger’s Signet of Stone, which again no one really uses). Plus, the durations on these are really good and not on terrible cooldowns. I think Berserker Stance and Endure Pain are good like they are tbh, strong when used correctly but not mindless spam skills.

Condition Immunity? It doesn’t affect conditions already on you or if you have 10% Condition Duration… I would rather have something that helps me when I need it.

RANGERS DON’T USE SOS? WHAT? WHAT!?

Berserker Stance would be good in its current state if a red text came up saying the necromancer was using his condition rotation so you could put it up. However all condition attacks look the same.

The point of Berserker Stance is not to get conditions piled on to you. I recommend being better at the game instead of asking for the skill to be renamed “Hold Hand.”

Once it is on if any conditions are getting through it’s for a very minor duration. If you already have conditions on you, you have 8-10 seconds to clear them. We now have plenty of options on how to go about this (Cleansing Ire, Warhorn, Shouts+Soldiers, Mending, Signet of Stamina, Lyssa). If that’s too much for you try sticking to your guardian.

In fact, currently warriors do very well against the condition spam kings (Necro and Engi) due to the new Berserker Stance and these classes marked lack of stability matches up so well with the shiny new mace buffs.

I suggest you not fight against a Necromancer or Engineer then, they can do that spammingly, Its usually way to late to use the stance when you really need it.

So basicly your saying its ok if the warrior has to rely on all his skills to clear something, when other classes skills actually do that for them.

The game meta does not support what you claim, its high paced action combat does not support that slow concept.

It is a great no-wonder that nobody uses our class for teams, when we have to use 4-5-7-8-9 to get the same effect as a guardian who uses 7.

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(edited by Daecollo.9578)

Berserker's/EP Stance change.

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Posted by: Tetra Bug.7134

Tetra Bug.7134

Well, we do have the benefit of being the only class with condition immunity (outside of the engineer trait no one uses) and we are the only class whose invulnerability utility allows us to use all of our utilities (other than ranger’s Signet of Stone, which again no one really uses). Plus, the durations on these are really good and not on terrible cooldowns. I think Berserker Stance and Endure Pain are good like they are tbh, strong when used correctly but not mindless spam skills.

Condition Immunity? It doesn’t affect conditions already on you or if you have 10% Condition Duration… I would rather have something that helps me when I need it.

RANGERS DON’T USE SOS? WHAT? WHAT!?

Berserker Stance would be good in its current state if a red text came up saying the necromancer was using his condition rotation so you could put it up. However all condition attacks look the same.

The point of Berserker Stance is not to get conditions piled on to you. I recommend being better at the game instead of asking for the skill to be renamed “Hold Hand.”

Once it is on if any conditions are getting through it’s for a very minor duration. If you already have conditions on you, you have 8-10 seconds to clear them. We now have plenty of options on how to go about this (Cleansing Ire, Warhorn, Shouts+Soldiers, Mending, Signet of Stamina, Lyssa). If that’s too much for you try sticking to your guardian.

In fact, currently warriors do very well against the condition spam kings (Necro and Engi) due to the new Berserker Stance and these classes marked lack of stability matches up so well with the shiny new mace buffs.

I suggest you not fight against a Necromancer or Engineer then, they can do that spammingly, Its usually way to late to use the stance when you really need it.

So basicly your saying its ok if the warrior has to rely on all his skills to clear something, when other classes skills actually do that for them.

The game meta does not support what you claim, its high paced action combat does not support that slow concept.

It is a great no-wonder that nobody uses our class for teams, when we have to use 4-5-7-8-9 to get the same effect as a guardian who uses 7.

There’s really no point in arguing with you is there?

What does Signet of Stamina do? It clears all conditions. That’s one skill. Boom. Done. We have something that NO OTHER CLASS HAS. We can for a duration become effectively immune to new conditions WHILE giving us adrenaline. This is already very powerful. You can deliver two nearly 4 second long stuns if you time it right. I just don’t get how you don’t see that these skills are in a really good place. There are other things that could use some adjusting and these two really aren’t one of them.

Ur Kel – Warrior
AR → EB → DB → Maguuma
Arkham – [Ark]

Berserker's/EP Stance change.

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Posted by: Daecollo.9578

Daecollo.9578

Well, we do have the benefit of being the only class with condition immunity (outside of the engineer trait no one uses) and we are the only class whose invulnerability utility allows us to use all of our utilities (other than ranger’s Signet of Stone, which again no one really uses). Plus, the durations on these are really good and not on terrible cooldowns. I think Berserker Stance and Endure Pain are good like they are tbh, strong when used correctly but not mindless spam skills.

Condition Immunity? It doesn’t affect conditions already on you or if you have 10% Condition Duration… I would rather have something that helps me when I need it.

RANGERS DON’T USE SOS? WHAT? WHAT!?

Berserker Stance would be good in its current state if a red text came up saying the necromancer was using his condition rotation so you could put it up. However all condition attacks look the same.

The point of Berserker Stance is not to get conditions piled on to you. I recommend being better at the game instead of asking for the skill to be renamed “Hold Hand.”

Once it is on if any conditions are getting through it’s for a very minor duration. If you already have conditions on you, you have 8-10 seconds to clear them. We now have plenty of options on how to go about this (Cleansing Ire, Warhorn, Shouts+Soldiers, Mending, Signet of Stamina, Lyssa). If that’s too much for you try sticking to your guardian.

In fact, currently warriors do very well against the condition spam kings (Necro and Engi) due to the new Berserker Stance and these classes marked lack of stability matches up so well with the shiny new mace buffs.

I suggest you not fight against a Necromancer or Engineer then, they can do that spammingly, Its usually way to late to use the stance when you really need it.

So basicly your saying its ok if the warrior has to rely on all his skills to clear something, when other classes skills actually do that for them.

The game meta does not support what you claim, its high paced action combat does not support that slow concept.

It is a great no-wonder that nobody uses our class for teams, when we have to use 4-5-7-8-9 to get the same effect as a guardian who uses 7.

There’s really no point in arguing with you is there?

What does Signet of Stamina do? It clears all conditions. That’s one skill. Boom. Done. We have something that NO OTHER CLASS HAS. We can for a duration become effectively immune to new conditions WHILE giving us adrenaline. This is already very powerful. You can deliver two nearly 4 second long stuns if you time it right. I just don’t get how you don’t see that these skills are in a really good place. There are other things that could use some adjusting and these two really aren’t one of them.

http://wiki.guildwars2.com/wiki/Contemplation_of_Purity

Not only does it do that, it breaks you out of stun and gives you a boon for every condition you cleansed.

Please study all classes before replying to my threads in the future, this is very common knowledge across anyone who does a little reading.

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https://twitter.com/TalathionEQ2

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Posted by: Turbo Whale.1738

Turbo Whale.1738

Well, we do have the benefit of being the only class with condition immunity (outside of the engineer trait no one uses) and we are the only class whose invulnerability utility allows us to use all of our utilities (other than ranger’s Signet of Stone, which again no one really uses). Plus, the durations on these are really good and not on terrible cooldowns. I think Berserker Stance and Endure Pain are good like they are tbh, strong when used correctly but not mindless spam skills.

Condition Immunity? It doesn’t affect conditions already on you or if you have 10% Condition Duration… I would rather have something that helps me when I need it.

RANGERS DON’T USE SOS? WHAT? WHAT!?

Berserker Stance would be good in its current state if a red text came up saying the necromancer was using his condition rotation so you could put it up. However all condition attacks look the same.

The point of Berserker Stance is not to get conditions piled on to you. I recommend being better at the game instead of asking for the skill to be renamed “Hold Hand.”

Once it is on if any conditions are getting through it’s for a very minor duration. If you already have conditions on you, you have 8-10 seconds to clear them. We now have plenty of options on how to go about this (Cleansing Ire, Warhorn, Shouts+Soldiers, Mending, Signet of Stamina, Lyssa). If that’s too much for you try sticking to your guardian.

In fact, currently warriors do very well against the condition spam kings (Necro and Engi) due to the new Berserker Stance and these classes marked lack of stability matches up so well with the shiny new mace buffs.

I suggest you not fight against a Necromancer or Engineer then, they can do that spammingly, Its usually way to late to use the stance when you really need it.

So basicly your saying its ok if the warrior has to rely on all his skills to clear something, when other classes skills actually do that for them.

The game meta does not support what you claim, its high paced action combat does not support that slow concept.

It is a great no-wonder that nobody uses our class for teams, when we have to use 4-5-7-8-9 to get the same effect as a guardian who uses 7.

There’s really no point in arguing with you is there?

What does Signet of Stamina do? It clears all conditions. That’s one skill. Boom. Done. We have something that NO OTHER CLASS HAS. We can for a duration become effectively immune to new conditions WHILE giving us adrenaline. This is already very powerful. You can deliver two nearly 4 second long stuns if you time it right. I just don’t get how you don’t see that these skills are in a really good place. There are other things that could use some adjusting and these two really aren’t one of them.

http://wiki.guildwars2.com/wiki/Contemplation_of_Purity

Not only does it do that, it breaks you out of stun and gives you a boon for every condition you cleansed.

Please study all classes before replying to my threads in the future, this is very common knowledge across anyone who does a little reading.

Lol! You take out a tiny piece of his argument, refute it, and then pretend you won. What about the rest of what he said? The fact that we DO have the ability to instantly cleanse all conditions. The fact that we are the only class to, on will, lower incoming condition duration by -100%? The fact that EP allows you to use all of your skills while invulnerable to damage, something only rangers have (to my knowledge). You say that guardians can do what warriors can do in one skill what it takes for warriors to do in 5 or 6 skills yet this is clearly just a horrible and unsupported hyperbole.

Berserker's/EP Stance change.

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Posted by: Daecollo.9578

Daecollo.9578

Well, we do have the benefit of being the only class with condition immunity (outside of the engineer trait no one uses) and we are the only class whose invulnerability utility allows us to use all of our utilities (other than ranger’s Signet of Stone, which again no one really uses). Plus, the durations on these are really good and not on terrible cooldowns. I think Berserker Stance and Endure Pain are good like they are tbh, strong when used correctly but not mindless spam skills.

Condition Immunity? It doesn’t affect conditions already on you or if you have 10% Condition Duration… I would rather have something that helps me when I need it.

RANGERS DON’T USE SOS? WHAT? WHAT!?

Berserker Stance would be good in its current state if a red text came up saying the necromancer was using his condition rotation so you could put it up. However all condition attacks look the same.

The point of Berserker Stance is not to get conditions piled on to you. I recommend being better at the game instead of asking for the skill to be renamed “Hold Hand.”

Once it is on if any conditions are getting through it’s for a very minor duration. If you already have conditions on you, you have 8-10 seconds to clear them. We now have plenty of options on how to go about this (Cleansing Ire, Warhorn, Shouts+Soldiers, Mending, Signet of Stamina, Lyssa). If that’s too much for you try sticking to your guardian.

In fact, currently warriors do very well against the condition spam kings (Necro and Engi) due to the new Berserker Stance and these classes marked lack of stability matches up so well with the shiny new mace buffs.

I suggest you not fight against a Necromancer or Engineer then, they can do that spammingly, Its usually way to late to use the stance when you really need it.

So basicly your saying its ok if the warrior has to rely on all his skills to clear something, when other classes skills actually do that for them.

The game meta does not support what you claim, its high paced action combat does not support that slow concept.

It is a great no-wonder that nobody uses our class for teams, when we have to use 4-5-7-8-9 to get the same effect as a guardian who uses 7.

There’s really no point in arguing with you is there?

What does Signet of Stamina do? It clears all conditions. That’s one skill. Boom. Done. We have something that NO OTHER CLASS HAS. We can for a duration become effectively immune to new conditions WHILE giving us adrenaline. This is already very powerful. You can deliver two nearly 4 second long stuns if you time it right. I just don’t get how you don’t see that these skills are in a really good place. There are other things that could use some adjusting and these two really aren’t one of them.

http://wiki.guildwars2.com/wiki/Contemplation_of_Purity

Not only does it do that, it breaks you out of stun and gives you a boon for every condition you cleansed.

Please study all classes before replying to my threads in the future, this is very common knowledge across anyone who does a little reading.

Lol! You take out a tiny piece of his argument, refute it, and then pretend you won. What about the rest of what he said? The fact that we DO have the ability to instantly cleanse all conditions. The fact that we are the only class to, on will, lower incoming condition duration by -100%? The fact that EP allows you to use all of your skills while invulnerable to damage, something only rangers have (to my knowledge). You say that guardians can do what warriors can do in one skill what it takes for warriors to do in 5 or 6 skills yet this is clearly just a horrible and unsupported hyperbole.

It doesn’t affect conditions already on you. You did the exact same thing to me, taking everything I said and taking that tiny bit and trying to turn it around.

When you talk to the devil, don’t take his advice.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Tetra Bug.7134

Tetra Bug.7134

Well, we do have the benefit of being the only class with condition immunity (outside of the engineer trait no one uses) and we are the only class whose invulnerability utility allows us to use all of our utilities (other than ranger’s Signet of Stone, which again no one really uses). Plus, the durations on these are really good and not on terrible cooldowns. I think Berserker Stance and Endure Pain are good like they are tbh, strong when used correctly but not mindless spam skills.

Condition Immunity? It doesn’t affect conditions already on you or if you have 10% Condition Duration… I would rather have something that helps me when I need it.

RANGERS DON’T USE SOS? WHAT? WHAT!?

Berserker Stance would be good in its current state if a red text came up saying the necromancer was using his condition rotation so you could put it up. However all condition attacks look the same.

The point of Berserker Stance is not to get conditions piled on to you. I recommend being better at the game instead of asking for the skill to be renamed “Hold Hand.”

Once it is on if any conditions are getting through it’s for a very minor duration. If you already have conditions on you, you have 8-10 seconds to clear them. We now have plenty of options on how to go about this (Cleansing Ire, Warhorn, Shouts+Soldiers, Mending, Signet of Stamina, Lyssa). If that’s too much for you try sticking to your guardian.

In fact, currently warriors do very well against the condition spam kings (Necro and Engi) due to the new Berserker Stance and these classes marked lack of stability matches up so well with the shiny new mace buffs.

I suggest you not fight against a Necromancer or Engineer then, they can do that spammingly, Its usually way to late to use the stance when you really need it.

So basicly your saying its ok if the warrior has to rely on all his skills to clear something, when other classes skills actually do that for them.

The game meta does not support what you claim, its high paced action combat does not support that slow concept.

It is a great no-wonder that nobody uses our class for teams, when we have to use 4-5-7-8-9 to get the same effect as a guardian who uses 7.

There’s really no point in arguing with you is there?

What does Signet of Stamina do? It clears all conditions. That’s one skill. Boom. Done. We have something that NO OTHER CLASS HAS. We can for a duration become effectively immune to new conditions WHILE giving us adrenaline. This is already very powerful. You can deliver two nearly 4 second long stuns if you time it right. I just don’t get how you don’t see that these skills are in a really good place. There are other things that could use some adjusting and these two really aren’t one of them.

http://wiki.guildwars2.com/wiki/Contemplation_of_Purity

Not only does it do that, it breaks you out of stun and gives you a boon for every condition you cleansed.

Please study all classes before replying to my threads in the future, this is very common knowledge across anyone who does a little reading.

I know about Contemplation of Purity, I also know that it has a much longer cooldown (before you think you’ve caught me in another deadly logic gambit, yes I know you can trait meditations for -20% cooldown), and Signet of Stamina gives a passive bonus to endurance regen. These skills are different because they belong to different classes. Guardians need their skills because they have no health. Imagine if guardians had a base 18k HP? Yes, then those abilities would be overpowered. But that isn’t the case. This is what we call “differentiation.” This means that Warrior skills and Guardian skills are different because of the difference in the class design and mechanics. They are different from each other.

Repeat after me Daecollo.

“Warriors are not Guardians.”

Those words will feel strange at first. It’s okay.

When you start feeling like making a thread asking for a warrior skill to be converted into a ludicrously OP version of how that skill would be applied to a Guardian remember those words.

Warriors don’t get healing from a ton of different skills because that is not what they’re designed to do. I know you’ll just ignore this though, you’re on a quest to get ANet to patch warriors to do all of the damage while healing all of the health at the same time. Just a heads up, the grind ain’t worth it.

It doesn’t affect conditions already on you. You did the exact same thing to me, taking everything I said and taking that tiny bit and trying to turn it around.

Just stop with that. There’s no reason it should.

Ur Kel – Warrior
AR → EB → DB → Maguuma
Arkham – [Ark]

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Posted by: Daecollo.9578

Daecollo.9578

Guardians take much less damage, and have a lot more healing abilities. There health is not that big of an issue if they heal for 2x more and take much less damage.

This is why I asked for this instead of something similar to other classes.

“Just stop” also does not stop the truth.

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Posted by: Tetra Bug.7134

Tetra Bug.7134

Guardians take much less damage, and have a lot more healing abilities. There health is not that big of an issue if they heal for 2x more and take much less damage.

This is why I asked for this instead of something similar to other classes.

“Just stop” also does not stop the truth.

The reason that guardians work that way is because they have to. If Guardians didn’t have a lot of healing or mitigation they would be garbage. They have it out of necessity. If you can’t wrap your head around how this works then I’m sorry dude

Ur Kel – Warrior
AR → EB → DB → Maguuma
Arkham – [Ark]

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Posted by: Daecollo.9578

Daecollo.9578

Guardians take much less damage, and have a lot more healing abilities. There health is not that big of an issue if they heal for 2x more and take much less damage.

This is why I asked for this instead of something similar to other classes.

“Just stop” also does not stop the truth.

The reason that guardians work that way is because they have to. If Guardians didn’t have a lot of healing or mitigation they would be garbage. They have it out of necessity. If you can’t wrap your head around how this works then I’m sorry dude

I agree, that is why they needed to be nerfed. However with the way they’re traits are they have much better trait placement and traits then warriors do, as well as much better weapon skills, they do not need to cc the enemy for example to damage them.

They are also needed in every type of content, whereas warriors are not needed or wanted in tpvp. They simply lack sustain and abilities that punish players, as well as lack the general GOJFCs… they simply cannot make mistakes.

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Posted by: Billy.1879

Billy.1879

I don’t know how many times we are going to have to say “no” to all of these ideas. NOOOOOOO. I think you want warriors to never have the option to die.

With out death, how can we enjoy life?

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Balance stance could use something different than stability which can be ripped out easily (thinking about unshakable)

EP also could use something (8 sec retal)

Berserker is fine

Berserker's/EP Stance change.

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Balance stance could use something different than stability which can be ripped out easily (thinking about unshakable)

EP also could use something (8 sec retal)

Berserker is fine

Nah, the problem is berserker stance only works if you have psychic powers.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Berserker's/EP Stance change.

in Warrior

Posted by: Assassin X.8573

Assassin X.8573

No. Just no.

Is this a troll fail?

Darkhaven Gold Tiger Assassin X [JPGN][Sold][VII]
Videos on Youtube

Berserker's/EP Stance change.

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

No. Just no.

Is this a troll fail?

Its a way to directly punish people for spamming.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Berserker's/EP Stance change.

in Warrior

Posted by: jayson.6512

jayson.6512

for me no need to buff the warrior just bring down the other classes with the warrior’s current level of balance why? because warrior is the only class right now that can spec as bunker and deal less damage , warrior can spec to glass cannon and hit high damage but cannot combine both unlike other classes they are spec as bunkers but they can still do more damage too and they can spec as glass cannon with high survivability