Berserker's Stance proposal

Berserker's Stance proposal

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Posted by: fony.5102

fony.5102

fellow warriors, post if you agree. right now the skill is pretty pointless for us. very, very redundant. my proposal is this:

- effect = Gain Fury, Retaliation and +20% critical damage
- duration = 10 seconds
- cooldown = 30 seconds

yay? nay?

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Posted by: Daecollo.9578

Daecollo.9578

fellow warriors, post if you agree. right now the skill is pretty pointless for us. very, very redundant. my proposal is this:

- effect = Gain Fury, Retaliation and +20% critical damage
- duration = 10 seconds
- cooldown = 30 seconds

yay? nay?

Berserker’s Stance.
12 seconds of retaliation.
20 seconds of 5 stacks of Might.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Manticore Five.9867

Manticore Five.9867

Have it halve the cooldown on burst skills instead or in addition.

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Posted by: kokiman.2364

kokiman.2364

fellow warriors, post if you agree. right now the skill is pretty pointless for us. very, very redundant. my proposal is this:

- effect = Gain Fury, Retaliation and +20% critical damage
- duration = 10 seconds
- cooldown = 30 seconds

yay? nay?

Isn’t that uhm.. a bit overpowered?

GuildWars 2

Currently playing Heart of Thorns.

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Posted by: SwickHobo.5096

SwickHobo.5096

fellow warriors, post if you agree. right now the skill is pretty pointless for us. very, very redundant. my proposal is this:

- effect = Gain Fury, Retaliation and +20% critical damage
- duration = 10 seconds
- cooldown = 30 seconds

yay? nay?

Isn’t that uhm.. a bit overpowered?

completely…. lol

Honestly if they just decreased its Cd to 15 seconds base it’d be completely useable for addren. heavy builds. Especially since it would give us a reliable way to maintain vigor with the Vigorous Focus trait.

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Posted by: fony.5102

fony.5102

fellow warriors, post if you agree. right now the skill is pretty pointless for us. very, very redundant. my proposal is this:

- effect = Gain Fury, Retaliation and +20% critical damage
- duration = 10 seconds
- cooldown = 30 seconds

yay? nay?

Isn’t that uhm.. a bit overpowered?

have you thought about what you said before saying it(nope)? banner of discipline is far more powerful than this. this stance affects one person(you) for 10 seconds. the banner affects 5 for a minute.

the bad utility skills i this game are so kitten that when a good one is proposed it looks “overpowered”. they gotta fix this kitten up fast.

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Posted by: fony.5102

fony.5102

fellow warriors, post if you agree. right now the skill is pretty pointless for us. very, very redundant. my proposal is this:

- effect = Gain Fury, Retaliation and +20% critical damage
- duration = 10 seconds
- cooldown = 30 seconds

yay? nay?

Isn’t that uhm.. a bit overpowered?

completely…. lol

Honestly if they just decreased its Cd to 15 seconds base it’d be completely useable for addren. heavy builds. Especially since it would give us a reliable way to maintain vigor with the Vigorous Focus trait.

you’re joking right? “adrenaline heavy builds” no such thing that doesn’t already fill the bar without this skill.

Kill shot build = take Furious trait and/or healing surge.

hammer build = take Embrace The Pain

axe build = Sharpened Axes

any build where you go into Discipline = inspiring shouts

any build where you have 30 in Arms = Furious.

you fill the bar up by the time any burst skill is off cooldown without these traits anyway.

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Posted by: SwickHobo.5096

SwickHobo.5096

fellow warriors, post if you agree. right now the skill is pretty pointless for us. very, very redundant. my proposal is this:

- effect = Gain Fury, Retaliation and +20% critical damage
- duration = 10 seconds
- cooldown = 30 seconds

yay? nay?

Isn’t that uhm.. a bit overpowered?

have you thought about what you said before saying it(nope)? banner of discipline is far more powerful than this. this stance affects one person(you) for 10 seconds. the banner affects 5 for a minute.

the bad utility skills i this game are so kitten that when a good one is proposed it looks “overpowered”. they gotta fix this kitten up fast.

And what happens when you use both? It may not be overpowered by itself but it would create problems in conjunction when used with other skills. If it was just crit damage….maybe. But on top of retaliation i think your pushing it. All in all contrary to the name “beserker’s” stance a useful defensive stance such as condition removal or a form of protection and retaliation. Warriors don’t need more increase dmg skills tbh.

Also by addren. heavy i meant two weapon sets that use their burst skill on Cd. Like Mace-x Axe-x ect. especially if traited heavily into discipline to reduce the CD of them. Rather waste one utility to keep my addren. full then several traits.

(edited by SwickHobo.5096)

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Posted by: fony.5102

fony.5102

pretty much the worst argument i’ve ever seen right there. 30 crit dmg for 10 seconds is overpowered. really. fury and retaliation are already up all the time in group content.

and by adrenaline heavy you mean you have no point and don’t know how to argue one. you can fill your adrenaline bar fast enough to use two burst skills back to back without berserker’s stance. plus any “adrenaline heavy” build is basically a DPS burst build. no room for that garbage on your hotbars over taking FGJ, frenzy, EP, BC, SiO, OMM, BoD, etc…

but hey, keep on “it’s fine” trolling. you’ll be dancing to a new tune once they wise the kitten up and change it.

(edited by fony.5102)

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Posted by: SwickHobo.5096

SwickHobo.5096

pretty much the worst argument i’ve ever seen right there. 30 crit dmg for 10 seconds is overpowered. really. fury and retaliation are already up all the time in group content.

and by adrenaline heavy you mean you have no point and don’t know how to argue one. you can fill your adrenaline bar fast enough to use two burst skills back to back without berserker’s stance. plus any “adrenaline heavy” build is basically a DPS burst build. no room for that garbage on your hotbars over taking FGJ, frenzy, EP, BC, SiO, OMM, BoD, etc…

but hey, keep on “it’s fine” trolling. you’ll be dancing to a new tune once they wise the kitten up and change it.

lmao you can say what you want but 30% crit dmg for 10 seconds can create insane burst and could complicate WvW’s and Spvp’s balance quite easily. 10 seconds is more then enough for an eviscerate or 2 (if traited) to land and hit for what 13k on a 2.7 armor target? Don’t forget during the beta’s 30%+burst skill dmg (discipline line in case you weren’t in beta) was considered to strong so they nerfed it by 27%. What your suggesting is for that to return except only on crit chances (which is ~100% in pve anyway) I’m not saying beserker’s stance doesn’t need to be updated, but what your suggesting is waaay to much unless you add in some sort of penalty, similar to frenzy.

Just because you’ve never experimented with Addren. heavy builds doesn’t mean they don’t exist either. The quick bursts trait is severely underrated, feel free to experiment rather then adhere to the cookie cutter builds. No harm can come of it. Hammer/Mace-X can lock down defiant-less mobs completely by themselves if they want. Being able to spam frenzy/combustive shot on reduced Cd’s is pretty strong as well if condition’s are your thing. And having one utility to help you do these things is a lot better then wasting 10+ traits on subpar trait lines or forcing you to miss out on crucial traits.

P.S- Insults are the weakest form of debate. Just saying.

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Posted by: fony.5102

fony.5102

you feel insulted by my pointing out you can’t make an argument? too bad, your reasoning is indeed bad. also, the guys who rush to post “it’s fine” to counter every simple suggestion made are indeed trolls.

your posts are the weakest form of debate on display today. reminds me of a proposed change i made for tthe damage on certain spear and harpoon skills in the first few weeks. the “it’s fine” trolls rushed in. not much later they buffed those same skills. ditto for signet of the hunt on rangers

keep it up. the current form of berserker’s stance is a holdover(like many skills and traits) from alpha when adrenaline actually DID something for the class(increased damage output the more you gained). it needs to change.

(edited by fony.5102)

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Posted by: Knighthonor.4061

Knighthonor.4061

how about replacing it with a stance that provides protection instead?

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Posted by: fony.5102

fony.5102

this would obviously destroy the balance of the game.

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Posted by: Knighthonor.4061

Knighthonor.4061

this would obviously destroy the balance of the game.

balance? what balance? last time I checked thiefs were different. I will leave it at that.

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Posted by: EasymodeX.4062

EasymodeX.4062

General comment: I once tried to make an Adren spam build which utilized the “% cooldown reduction on burst skills” trait (30 in the last line IIRC).

Problem is that it’s difficult to actually consistently generate THAT much adrenaline (since that trait conflicts with the -20% adren cost one), unless you break your build in other ways.

Berserker Stance is actually something I plugged into the build and it was more or less effective although I didn’t like using it for other reasons. A -5s cooldown on Berserker Stance would make it worthy of actual use in more builds, IMO.

Edit:

One other way to improve the overall “state of stances” is to add another trait somewhere that gives a useful boon on Stance use, or clears a condition on Stance use, or add a modest personal heal on stance use. Berserker Stance is already the lowest-cooldown stance, so it would get particular synergy with those types of traits.

Make Stances the selfish alternative to Shouts. Shrug.

If you can’t read English, please do not reply to my post.

(edited by EasymodeX.4062)

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

Should make Berserker stance like the frenzy stance abominations has… every attack increases your attack animation until the buff runs out. No need for the adrenal gain + makes it more of a dps stance rather than burst enhancing stance. Stances do need a look over imo for warriors, along with our physical abilities. Feel like if they moved the physical training trait into tier 2 rather than tier 3 in strength tree, i feel it would help improve the utility of those skills and not dive so far to get their cooldowns. There are only a few traits for each of our Utilites.

Shouts:

  • Vigorous shouts
  • lung capacity
  • insipiring shouts

Physical:

  • Physical Training
  • distracting strikes (just synergize, not a direct effect on them)

Banners:

  • Powerful banners (sucks….)
  • inspiring battle standard
  • inspiring banners

Stances:

  • sure footed
  • vigorous focus

Thats pretty much it =\
I wish they had more traits, + better synergy with weapons, because if you trait for utilities, you normally lose out on weapon bonuses or dmg or defense. Rather hard to find a build that covers all that you want, and make it a viable build

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Posted by: Daecollo.9578

Daecollo.9578

+30% Critical Damage for 10 seconds.
+60% Damage Taken for 10 seconds.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: EasymodeX.4062

EasymodeX.4062

^

I wouldn’t use Berserker Stance for those stats, pretty much ever.

If you can’t read English, please do not reply to my post.

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Posted by: Veritas.6071

Veritas.6071

Berserker Stance, as is, is a core part of my build. I see nothing wrong with it having adrenaline gain. If they want to tack on extra stuff, fine with me, but the way it works now, it can be a very valuable addition to certain players.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

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Posted by: Red Falcon.8257

Red Falcon.8257

Currently, the Adrenaline system needs a lot of rework.
Most Warriors do not bother using Adrenaline since it is detrimental to do so; but the idea is that using Adrenaline should be very important.

We’re getting a ton of benefits for not using it, and using it offers no real reward.
Arcing slice is a joke, Eviscerate is overnerfed and not worth 3 bars of adren loss, Killshot may be somewhat valuable in some situations but meh…

And we get to the point of why Zerk Stance is underused.
I personally only ever slot it when I’m using longbow and focus on spamming Combustive Shot.
Because Combustive Shot is the only adren skill that is actually implemented in a way that you want and need to use it.

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Posted by: fony.5102

fony.5102

^ yea, which is why it’s better to push for a useful change in one skill rather than hope they actually give enough kittens to redo all the burst skills and class mechanic.

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Posted by: SwickHobo.5096

SwickHobo.5096

you feel insulted by my pointing out you can’t make an argument? too bad, your reasoning is indeed bad. also, the guys who rush to post “it’s fine” to counter every simple suggestion made are indeed trolls.

your posts are the weakest form of debate on display today. reminds me of a proposed change i made for the damage on certain spear and harpoon skills in the first few weeks. the “it’s fine” trolls rushed in. not much later they buffed those same skills. ditto for signet of the hunt on rangers

keep it up. the current form of berserker’s stance is a holdover(like many skills and traits) from alpha when adrenaline actually DID something for the class(increased damage output the more you gained). it needs to change.

Is that why your first paragraph is once again filled entirely with bashing my opinion? Secondly i never once said “it’s fine”. If you actually read what i wrote i clearly suggested that they reduce the CD of the skill greatly by 10 seconds… THEN and only then would it be “fine” As the skill currently stands its useless in about 95% of builds, not to say it doesn’t have its uses but with a reduced CD it would fit perfectly into various builds.

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Posted by: fony.5102

fony.5102

you’re a bit too sensitive and have a knack for seeing things that aren’t there. let’s just agree to disagree.

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Posted by: Mattidore.3482

Mattidore.3482

I find it useful, maybe you need to experiment a bit op and not follows other people’s build so much

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Posted by: runeblade.7514

runeblade.7514

Berserker stance is really useful.

I use it all the time in WvW whenever I use my longbow. Just pop up Berserker stance and boom, two combustion shots worth of adrenaline. Just need to wait 5 more seconds for another two combustion shots worth of adrenaline.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Manticore Five.9867

Manticore Five.9867

That’s wonderful that you can do two combustion shots every 5 seconds. What’s your secret?

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Posted by: runeblade.7514

runeblade.7514

That’s wonderful that you can do two combustion shots every 5 seconds. What’s your secret?

I won’t tell you the secret when I know the next response is going to be more whining about how warrior is underpowered.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: teg.1340

teg.1340

That’s wonderful that you can do two combustion shots every 5 seconds. What’s your secret?

the secret is that u can equip 2 weapons bro

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Posted by: teg.1340

teg.1340

I disagree that adrenaline system must be reworked. All burst skills besides GS are extremely powerful.

IMO berserker stance is just fine, but cooldown should be lowered to 30s. Sure, not all builds need some kind of active adrenaline gain because the passive gain is good enough. But other builds really profit (e.g. rifle or longbow).

Warrior got 3 active adrenaline gainer: Healing Surge, Signet of Fury, Berserker Stance

Berserker stance has 2 advantages: (i) its instant and (ii) it provides more than 100% adrenaline when used properly (right before using a burst skill).

So nop, Berserker stance is far from useless.