Berserker seems kinda weak - thoughts

Berserker seems kinda weak - thoughts

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Posted by: Cerby.1069

Cerby.1069

picked up hot from the sale.

My strength runes feel horrid on zerker spec. Combined with strength line its a bit better but still feels wimpy. If strength and hoelbrak aren’t viable damage runes with zerk spec what are the remaining options? scholar….

Have been very disappointed with the berserker spec so far. I see potential with gunflame, and haven’t touched condi yet. But melee power zerker is looking pretty crap compared to my old vanilla builds. I wanted to move on from my vanilla builds though since i thought they lacked versatility, and although berserker seems to add this back into the mix the damage output and its timegated mechanic seems just blehhhh so far.

I mean defense is needed for most builds if u want any sustain (pvp/wvsw/solo stuff).

Berserker seems to have to take up a spot….and for some reason it has to be the bottom spot (what?)? And the trait options seem fairly limited….full power is just up up up. smash brawler and blood reaction are really boring for abilities though. 1 is just a static damage increase (blood reaction) that looks like crap compared to the equivalent forceful greatsword. Smash brawler seems like a really lazy addition for lack of a more creative one.

Discipline seems baseline as well.

Strength is just getting teh short end of the stick, and doesn’t seem to belong with berserker. And yet berserker seem like crap compared to the damage u can get through strength if ur running gs.

ALso I don’t get the primal abilities. The axe 1 does less damage than evicersate and doesn’t give anything to compensate other than a small aoe…..i don’t like it and id rather have eviscerate running, not some pansy aoe.

I thought you’d be able to switch between the primal bursts and regular bursts….and yet you can’t. Arc divider is a weird one as well. It doesn’t give anyk*tten near the support of arcing slice. It basically hits more people for more damage, and is highly unlikely to miss…..meaning its in bed with adrenal health (defense). Other than that though doesn’t it give less sustained dps than if u had arcing slice? The lack of fury is really bugging me with berserker builds….soemthing illl have to look at fixing (mbe time to try pack runes or somthing).

Headbutt is kinda cool.

The berserker mode itself though is really a downer. Also I have to have 2 burst keys binded now…..why can’t they simplify this? F1 hit while berserk mode is available should activate berserk mode….if its not available it should jsut activate a normal burst. That would mean we don’t need f1 f2 or whatever u have ur binds set as. I mean if we don’t activate berserk mode we are running with only 2 trait lines spec’d basically….that makes us noobs. We have to be in zerk mode to justify berserker trait line. Given that, wouldn’t it be even better to have it automatic once we reach full adrenaline? Or why can’t it go off once we take damage or something like that so we can’ focus on fighting rather than hitting f2 f1 all the time. Just the option not to have to hit f2 and f1 would be nice for the mode….if u want to time ur zerk mode u can do so but if most of us are wanting to use it as soon as its ready then just make it overwrite f1 as an advanced option.

Also when im fighting I always feel the need to just be getting back ‘into’ berserk mode all the time. The berserker spec completely surrounds that mode….and if im not using it i feel like im running with only 2 trait lines equipped and thus have terribad dmg. And once i get into berserk mode its a rush to land as many primal bursts as possible it seems.

Basically the process of rush rush rush makes the gameplay rather stale when doing power melee only so far. And I honestly am playing badly with the berserker mechanic there. I always feel rushed to get into zerk mode that i forget to dodge and kite and do other basic tactics i would with my vanillla warrior. My vanilla warrior is always battle ready, and is always 100%. This zerk guy though seems like he’s 75% by default…and once he gets into zerker stance he’s 115%.

I’m even running the dungeon build for the zerker and my damage output is not impressive imo. Not impressive at all compared to my vanilla warrior. I lack precision and crit chance and fury….have to rely on others for that. And my damage is only good for mbe 1/3 of the time? 2/3 of the time its a poor image of what it could be from vanilla. And even when im in zerk mode im just not seeing the numbers. Not seeing those 60k thousand blade hits…and im rushed to break thousand blades more often just to land the arcing slice before zerk wears off. I’ve honestly forgotten how to reserve my evades and stuff, do interrupts and anything tactical.

IN wvsw i would duel a really good berserker who used a very similar build but zerker instead of strength. He would have the advantage over me because of 1 thing though: arcing slice. He also used rousing resilience which gave him an edge against me as a power user….generally just wouldn’t stun him and that would be that tho. His damage before going into zerk mode was only slightly less than mine. Then once he went zerk mode it was higher than mine, and he had a longer reach. He seemed rather tactful in when choosing to go zerk mode though, compared to just going into it as soon as its up. Maybe zerk mode is a case of having less damage but more versatility? Does that…make sense? Was that the plan with the warrior elite spec? Nerf our damage but give us more options in builds and a couple more moves for when were in combat?

SHould I just scholar and toughness and as little hp as possible, and heavy heals and full damage? Or just shelf melee power zerker altogether? Get my gunflame on?

I came up with this for wvws and more srs loner stuffs
http://gw2skills.net/editor/?vJAQNAR3enMdAdhgVhAmkCElilrADJAkASdK5gWXN4d0WaftA-T1BHwAAuIADOCAEeAAPVC2X9nw6GAu/o8LAACwNvZ2sNDWuyVuzduz5628m3882sUAju1C-w

would that be good?

Normally I’d run like this for wvsw:
http://gw2skills.net/editor/?vJQQNAR3ejMdQXIWFC2dAnIGKCKbAegAALhWIF0uI6zCA-TVDEABZfAByVDzDHJgU2fYLlgufAENCZpEigHAQiq/wkyHAOIBQcBAaTXQAAEgbezwmBH9oHdoDdoddbezbezbWKgiEGB-w

And more lately i would change signeet of might to stamina and get the 40% regen food as well for a passive 90% endurance regen. So i can fight multiple enemies and not be screwed if i miss my burst.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Berserker seems kinda weak - thoughts

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Posted by: Choppy.4183

Choppy.4183

Shift your runes (scholar, pack, or whatever you want), go zerk over strength, and remember that primal state is where the money is for you. Squander that, and you’d have been better off with the strength line.

Arc Divider is better than Arcing Slice in every way except fury (it gives none). What Decapitate gives you (along with all the primals) is spamability. Meaning, you can get out twice the bursts for the same amount of adren.

Zerk shouldn’t feel wimpy to you compared to vanilla, of you’re playing it right. It’s burst potential is somewhat higher.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: emkelly.2371

emkelly.2371

Choppy, do i have to remind you that you get fury in berserk anyway? So arc divider’s lack of it is rather mute.

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Posted by: Choppy.4183

Choppy.4183

Choppy, do i have to remind you that you get fury in berserk anyway? So arc divider’s lack of it is rather mute.

True. I guess that makes the case for pack runes somewhat weaker then.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: Crossaber.8934

Crossaber.8934

I am all for power berserker and i love it.

Just feedback to your single F1 berserk or core burst skill streamline, i don’t agree.

The core burst and prime burst act differently, right now i can choose between go berserk or core burst which is a tactical desicion and it is quite decisive in a 1v1 combat.

Warrior actually give up more by having berserker compare to other classes somehow.

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Posted by: KhainPride.3987

KhainPride.3987

warrior is in a bad place in my honest opinion

Berserker seems kinda weak - thoughts

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Posted by: emkelly.2371

emkelly.2371

care to elaborate?

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Posted by: Cerby.1069

Cerby.1069

I am all for power berserker and i love it.

Just feedback to your single F1 berserk or core burst skill streamline, i don’t agree.

The core burst and prime burst act differently, right now i can choose between go berserk or core burst which is a tactical desicion and it is quite decisive in a 1v1 combat.

Warrior actually give up more by having berserker compare to other classes somehow.

Well, I guess u have ur own prerogative. I stand by what i said in that respect though. Could you maybe outline scenarios where you have berserker stance ready and instead waste it on a normal burst skill? I….can’t think of any tbh. Maybe I want to immobilize something with sword burst instead of doing damage to it and getting boons from it and defense from it….then sure i guess i would not want to go berserker mode. Can’t really think of any others tbh. Maybe the spear underwater f1 i’d want to use instead of going zerker for a similar reason….or to break a break bar as a singular reason. You know, pretty isolated incidents with obscure reasons that are pve worthy…. are all that come to mind.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

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Posted by: emkelly.2371

emkelly.2371

Cerby. I’m on you side here, but i have to point out that yes there is a very good time to do this.

When you have Berserk ready, and headbutt is off cooldown

  • normal burst
  • headbut
  • Primal Burst
  • Swap
  • Primal Burst
  • Etc

This would give you three rapid bursts. so you could Evicerate, headbut, Decapitate, Ark divider

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Posted by: Crossaber.8934

Crossaber.8934

I am all for power berserker and i love it.

Just feedback to your single F1 berserk or core burst skill streamline, i don’t agree.

The core burst and prime burst act differently, right now i can choose between go berserk or core burst which is a tactical desicion and it is quite decisive in a 1v1 combat.

Warrior actually give up more by having berserker compare to other classes somehow.

Well, I guess u have ur own prerogative. I stand by what i said in that respect though. Could you maybe outline scenarios where you have berserker stance ready and instead waste it on a normal burst skill? I….can’t think of any tbh. Maybe I want to immobilize something with sword burst instead of doing damage to it and getting boons from it and defense from it….then sure i guess i would not want to go berserker mode. Can’t really think of any others tbh. Maybe the spear underwater f1 i’d want to use instead of going zerker for a similar reason….or to break a break bar as a singular reason. You know, pretty isolated incidents with obscure reasons that are pve worthy…. are all that come to mind.

Mace, sword core burst are important 100b setup skill but leds useful for a power build in prime burst form, if we are being forced into prime burst upon reaching lv3 adrenaline, sword master power build, mace/sh GS build will be totally destroyed. I just won a 1v1 duel by flurry > 100b in wvw yesterday srsly.

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Posted by: johnny lafata.4670

johnny lafata.4670

I was dueling in our Guild Hall with Vanilla War and it felt weaker than Zerker. i was barely getting 9k eviscerates with Strength runes. Decap consistently hits for 10-11k if you run The 7%/14% and 10% taunt traits. Zerker not only hits harder than vanilla but also has the spam bursts.

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Posted by: emkelly.2371

emkelly.2371

I was dueling in our Guild Hall with Vanilla War and it felt weaker than Zerker. i was barely getting 9k eviscerates with Strength runes. Decap consistently hits for 10-11k if you run The 7%/14% and 10% taunt traits. Zerker not only hits harder than vanilla but also has the spam bursts.

your not wrong, but remember that berserker is only more powerful when you enter berserk. At least damage wise. Remember that core warrior fights very different than Berserker. a skilled vanilla warrior can eassilly kill a berserk warrior any day of the week simply because their power is not gates behind entering a berserk. if you miss you headbut as a berserker you basically have to build adrenaline the normal way, which delays your big burst. meanwhile the core warrior can be spamming 2 bursts every 5 seconds CONSTANTLY. And they don’t need to rely on building 100 adrenaline. A vanilla warrior always has their damage bonuses. I can’t tell you how many berserkes have found out the hard way that headbutt is completely useless against stability and then got very angry with me when I constantly burst them down before they can build their adrenaline to 100.

Having said that, every elite spec is more powerful by design than their vanilla companions. this is because anet wants people to buy HoT. they basically have adopted a model. I’ve said before that I don’t agree with it, but i guess anet needs to make their money somehow.

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Posted by: Cerby.1069

Cerby.1069

Cerby. I’m on you side here, but i have to point out that yes there is a very good time to do this.

When you have Berserk ready, and headbutt is off cooldown

  • normal burst
  • headbut
  • Primal Burst
  • Swap
  • Primal Burst
  • Etc

This would give you three rapid bursts. so you could Evicerate, headbut, Decapitate, Ark divider

Okay fair point. One counter point I can think of: ur inital burst will be weaker if u go normal burst and then zerker. Against an opponent u can land the hits on this is not a problem, against some1 u want to burst down/pressure though its still likely better to enter berserker asap and not waste time doing anything else. 2 primals is better than 1 normal and 1 primal…..for pure dmg, or at least thats what everyone here seems to be saying. I mean you’ll have 3 bursts like u said doing it the way u described, the point is u can do more damage in the first 5 seconds (or whatever) with just the 2 primals rather than the normal+primal (which would only give higher returns after u get off the third primal).
But for pve ill give u that one without contest. 3 bursts gonna be better than 2. Good to have that fury from arcing blade, or stun or immobilize or whatever, going into ur berserk mode.

Honestly I’d take the ease of usage over such luxuries though, but that’s just my playstyle. Its still a horrid system that could be simplified/changed. I’d rather they redesign the primal system so i could use normal f1 Or the primal burst (f2) while in zerker state.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

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Posted by: KhainPride.3987

KhainPride.3987

you fight a skilled daredevil with proper gear you will be rekt

you fight a skilled druid with proper gear you will be rekt

you fight a any spams a lot dragonhunter you should be dead and rekt

you fight a pro dragon hunter, u will always die

no one wants you in wvw except for your banner

no one wants your gimmick 1k heals(shouts)

banner boi

anet is marvelous, they lower our output damage(if you havent noticed this, you dont have rights to reply. just compare old youtube videos(not 2-3 yrs ago) but atleast 1.5 yrs back)

they lower our heals(output), they took out banner trait for cd/dmg.

they gave us adrenal health which wasnt needed and most warriors now run defense(if you dont think this is true, then you most likely belong in the non most warriors kthanxbai)(which needs a nerf btw, probably in berserker mode with the aoe spam)

yes they do need to nerf other classes as well, lower output damage on some skills on thieves, lower sustain on classes like druids and scrappers(but really they cant give a good warrior a good fight anymore(adrenal health op))

nerf dragonhunter, i dont know how honestly(change multipliers wink))

the end

- banner boi

oh p.s: i feel bad for mesmers..yes even the dire ones

give dmg back..(slowly being nerfed since jun 19th 2015)

nerf berserker primal burst in conjunction with adrenal health(i.e grant 1 stack of adrenal health on burst during berserker mode)

increase shout heals

cd reduction trait for banners

oh and the biggest of all..give warriors mobility.

(edited by KhainPride.3987)

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Posted by: Straegen.2938

Straegen.2938

I completely abandoned the Zerk trait line as it is generally weak in WvW. The stance boon stacking variant is godly right now though. I was dueling in 2v1 duels last night against skilled fighters with relatively high effectiveness.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Fivedawgs.4267

Fivedawgs.4267

you fight a skilled daredevil with proper gear you will be rekt

you fight a skilled druid with proper gear you will be rekt

you fight a any spams a lot dragonhunter you should be dead and rekt

you fight a pro dragon hunter, u will always die

no one wants you in wvw except for your banner

no one wants your gimmick 1k heals(shouts)

banner boi

anet is marvelous, they lower our output damage(if you havent noticed this, you dont have rights to reply. just compare old youtube videos(not 2-3 yrs ago) but atleast 1.5 yrs back)

they lower our heals(output), they took out banner trait for cd/dmg.

they gave us adrenal health which wasnt needed and most warriors now run defense(if you dont think this is true, then you most likely belong in the non most warriors kthanxbai)(which needs a nerf btw, probably in berserker mode with the aoe spam)

yes they do need to nerf other classes as well, lower output damage on some skills on thieves, lower sustain on classes like druids and scrappers(but really they cant give a good warrior a good fight anymore(adrenal health op))

nerf dragonhunter, i dont know how honestly(change multipliers *wink))*

the end

- banner boi

oh p.s: i feel bad for mesmers..yes even the dire ones

give dmg back..(slowly being nerfed since jun 19th 2015)

nerf berserker primal burst in conjunction with adrenal health(i.e grant 1 stack of adrenal health on burst during berserker mode)

increase shout heals

cd reduction trait for banners

oh and the biggest of all..give warriors mobility.

Pretty much this.

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Posted by: runeblade.7514

runeblade.7514

The only thing I want is to play axe/axe as a viable build.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: johnny lafata.4670

johnny lafata.4670

I was dueling in our Guild Hall with Vanilla War and it felt weaker than Zerker. i was barely getting 9k eviscerates with Strength runes. Decap consistently hits for 10-11k if you run The 7%/14% and 10% taunt traits. Zerker not only hits harder than vanilla but also has the spam bursts.

your not wrong, but remember that berserker is only more powerful when you enter berserk. At least damage wise. Remember that core warrior fights very different than Berserker. a skilled vanilla warrior can eassilly kill a berserk warrior any day of the week simply because their power is not gates behind entering a berserk. if you miss you headbut as a berserker you basically have to build adrenaline the normal way, which delays your big burst. meanwhile the core warrior can be spamming 2 bursts every 5 seconds CONSTANTLY. And they don’t need to rely on building 100 adrenaline. A vanilla warrior always has their damage bonuses. I can’t tell you how many berserkes have found out the hard way that headbutt is completely useless against stability and then got very angry with me when I constantly burst them down before they can build their adrenaline to 100.

Having said that, every elite spec is more powerful by design than their vanilla companions. this is because anet wants people to buy HoT. they basically have adopted a model. I’ve said before that I don’t agree with it, but i guess anet needs to make their money somehow.

Definitely a good point. Maybe i dont come across enough Vanilla Warriors, but Berserker owns Vanilla everytime in my experience due to RR and Outrage.
Take your standard Gs/Axe warrior, and they only have shield bash and MAYBE bulls charge. Outrage is plenty good enough to deal with both, and you are left with so many kiting options to build adrenaline and weapon swap. I might be missing something, but to me Vanilla has no place beating a warrior with outrage. I tried running vanilla again and the auto proc on Last stand felt so tacky and awful. I can never go back. Feels better to get rewarded for proactive play.

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Posted by: johnny lafata.4670

johnny lafata.4670

The only thing I want is to play axe/axe as a viable build.

Amen. I love running axe axe. I have been experimenting with a fire field and axe 5 skill. I was hoping for more burn stacks… only seem to get 8 or so. I suppose its good for condi, but i prefer the power playstyle.