(edited by Jordo.5913)
Beserker's Power + Physical Training
Or, you could do something unbelievable, and use physical skills to set up your burst. How does that sound?
Physical utilities are exclusively CC. Think of following up a t3 adrenal bulls charge/stomp/kick/bolas with an eviscerate or earth shaker. I think Anet was in particular aiming for this synergy in the trait line.
Or, you could do something unbelievable, and use physical skills to set up your burst. How does that sound?
Physical utilities are exclusively CC. Think of following up a t3 adrenal bulls charge/stomp/kick/bolas with an eviscerate or earth shaker. I think Anet was in particular aiming for this synergy in the trait line.
except if I’m going to use Rampage, i won’t want to use my burst
that 150% damage buff would cover every skill once you go into Rampage, because Rampage is being classified as a Physical skill
If you want the super maximum bonus to physical skills (Berserker’s Power phase 3 20% + Physical Training phase 3 150% = 170%) just use a burst skill and pop Signet of Fury for instant max endurance. It’s only temporary though, and requires specific skills and timing.
If you just want max efficiency for your physical skills, only use them at/near max adrenaline.
If you want to best utilize Berserker’s Power and keep bottoming your adrenaline for the damage bonuses every 10sec, don’t use physical skills or just use them for the control effects and get whatever bonus you get for the adrenaline at the time.
If you want the super maximum bonus to physical skills (Berserker’s Power phase 3 20% + Physical Training phase 3 150% = 170%) just use a burst skill and pop Signet of Fury for instant max endurance. It’s only temporary though, and requires specific skills and timing.
If you just want max efficiency for your physical skills, only use them at/near max adrenaline.
If you want to best utilize Berserker’s Power and keep bottoming your adrenaline for the damage bonuses every 10sec, don’t use physical skills or just use them for the control effects and get whatever bonus you get for the adrenaline at the time.
It’s not max endurance that gives you the damage boost on Beserker’s Power, that is stick and move, so you would actually have to use the heal skill that puts you back at max adrenaline, which I’ll probably have to end up doing.
I could go use my burst skill, use the heal, and then pop Rampage to have Rampage at 170% damage.
However having to use my heal skill to “get around” that sort of mechanic is kind of the reason the trait is failing in the first place.
I just want to know if the new Berserker’s Power gives you the power boost when you use the Burst Skill, or it activates after you use.
I feel it’d be kind of pointless to say land an Eviscerate and THEN you get a 20% damage bonus activated, rather than Eviscerate also being affected by the bonus.
If you want the super maximum bonus to physical skills (Berserker’s Power phase 3 20% + Physical Training phase 3 150% = 170%) just use a burst skill and pop Signet of Fury for instant max endurance. It’s only temporary though, and requires specific skills and timing.
If you just want max efficiency for your physical skills, only use them at/near max adrenaline.
If you want to best utilize Berserker’s Power and keep bottoming your adrenaline for the damage bonuses every 10sec, don’t use physical skills or just use them for the control effects and get whatever bonus you get for the adrenaline at the time.
It’s not max endurance that gives you the damage boost on Beserker’s Power, that is stick and move, so you would actually have to use the heal skill that puts you back at max adrenaline, which I’ll probably have to end up doing.
That was a mistype. I mean Adrenaline. Use Signet of Fury to get instant full Adrenaline. I’m sure you knew that but not sure why you didn’t realize the typo. So it still stands, you can just use an F1 skill followed by SoF (or Healing Surge if you must) to get the damage boosts of both traits.
However having to use my heal skill to “get around” that sort of mechanic is kind of the reason the trait is failing in the first place.
Why should getting extreme high damage boosts be easy?
I take it as extra bonus to damage and thats about it. These utilities arent here to spam for damage, but for intterrupt/set up like kick in the face>evi. Theres olny 2 things im curious about and thats mending and the stronger effect at endurance 50+
I think you dont really get it..
Making it skillfull is OK but these 2 (physic trait/bers trait) are just counters now
But they aren’t exclusive. I’d totally agree with you IF you could take both but only get the effects of one and not the other, but they’re not. It’s likely why they made the bonus for them so high, because each are temporary effects one has to actively maintain.
I just want to know if the new Berserker’s Power gives you the power boost when you use the Burst Skill, or it activates after you use.
I feel it’d be kind of pointless to say land an Eviscerate and THEN you get a 20% damage bonus activated, rather than Eviscerate also being affected by the bonus.
Axe Mastery would be much better in this case.
+10% crit all the the time (not for just 10s) since Axe AA is hitting hard plus + 2 adrenaline so you can use it more and you can make constant +20% crit if have another Axe off hand.
I think Berserker’s Power is best used for Sword/Mace/Hammer and LB, then chained by a 100b for example, Arcing Arrow will hit hard and hammer rotation will be devastating.
Edit : bad maths.
(edited by Juba.8406)
I dont like it and i wonder why anet did this:
Berserker AND stick and move promotes you to USE adrenaline and endurance
Physical training AND physical skills promotes you to NOT use adrenaline and endurance
… Sure you can say use physical skill first before burst but now you have to wait and not spending dodge also.. Before you use a physical skill when you need it.. Soon i can make a script saying
IF () then () else() or()
there are too much if’s only on physical skill/trait
It’s almost as if they want you to think before you use your burst, instead of spamming it whenever possible to maintain Berserker’s power uptime as much as possible. Gasp, the horror!
To me it seems to promote a playstyle where you use the physical skills prior to bursting. That way, the physical skills get the damage boost, and then you can get a follow up damage boost after your burst.
For instance, you could do a kick→eviscerate combo. The kick will have enhanced damage from the adrenaline you’ve stored up, and the eviscerate follow up will then give you the follow up damage boost.
Tying everything to “using burst” is not necessarily a good idea. If you have to use your burst to maximize the damage of your physical skills, then it doesn’t really give you anything for using them a CC setup. While those skills can do high damage on their own, their main point is to CC the enemy.
Of course, it’s possible that someone might be using a chain of skills that utilize physical skills after the burst, but you’d still be able to build up some adrenaline after a burst has occurred.
In any case, we’re still waiting on information for numbers and such… depending on how long that damage bonus is from berserker’s power, it could change things.
I’m not really sure how I feel about their proposed change to physical skills to tie them in with endurance. On the one hand, it would be a little annoying since it’s promoting you to only use so much of your endurance. But on the other hand, they’ll still have the same baseline effect they do currently, they’ll just have an enhanced version when your endurance is high. I doubt they’ll be completely useless at lower endurance levels. In fact, it might actually better not to use them at higher endurance levels. For instance, if kick ends up kicking them too far, it’s possible it could interfere with things like an eviscerate or backbreaker follow up.
I dont like it and i wonder why anet did this:
Berserker AND stick and move promotes you to USE adrenaline and endurance
Physical training AND physical skills promotes you to NOT use adrenaline and endurance
… Sure you can say use physical skill first before burst but now you have to wait and not spending dodge also.. Before you use a physical skill when you need it.. Soon i can make a script saying
IF () then () else() or()
there are too much if’s only on physical skill/trait
It’s almost as if they want you to think before you use your burst, instead of spamming it whenever possible to maintain Berserker’s power uptime as much as possible. Gasp, the horror!
And now explain the endurance part.. what i cant dodge more then once because else i lose physical bonus? but i do like to use Stick and move before going bulls > 100b to profit..
So sure you can play around it so you can profit from both but it doesnt feel right that they doestn promote you to use your dodges AND adrenaline..
They finally remade berserkers power to PROMOTE you spending adrenline and “stick and move”" Always promotes you to use endurance..
But now they did the opposite to physical skills and trait, thats just weird.
If anything, Stick and move is the perfect example of that kind of philosophy about resource management. Physical training/Zerker training and endurance-improved physicals are exactly the same; weight the options (damage or extra dodge, global damage buff or much stronger physical) and act accordingly. The better you know a fight the easier it will become to manage those resources properly so you can maximize your damage and survivability.
i don’t get what the complaint is? sure, the two traits seem to argue with each other. but think about it… physical skills are utilities. you use physical skills to interrupt your opponents, to disable them. knockback, knockdown, etc. both traits finally allow those utility skills to actually do more damage. i would suggest, that anyone using utility skills solely for the damage component of said utility skill, is doing it wrong.
I think that the people who brings physical skills are the ones that bring distracting strike instead.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant