Mergh/Warrior
Best Builds for WvW
Mergh/Warrior
Longbow/Hammer.
2nd line in the Power tree allows confusion on interuption. Aoe immobilise when specced in the vitality tree.
Longbow for keep defence. The aoe burn and aoe spike helps defend those doors because they love to bunch up. Plus an Aoe blind and single target immobilise which helps kite Melee character
WvW any thing ranged, if you do step out and want to be a hero I think double axes spinning move would really bust multiple targets up, that move is even good on a single target because you also move while spinning. Most of out 2h attacks are slow and stationary.
WvW any thing ranged, if you do step out and want to be a hero I think double axes spinning move would really bust multiple targets up, that move is even good on a single target because you also move while spinning. Most of out 2h attacks are slow and stationary.
I somewhat agree here. In my experience I find that range has the large advantage in mob style pvp of not being the sole focus of like 30 ppl. With my warrior I tend to use the bow or rifle mostly and only pull out my axes when the fighting dissipates a bit.
I play a ranged dps + support spec. Rifle mainly (sometimes bow) + Sword/Horn.
I agree with the ranged specs. Personally I go with rifle/warhorn for the warhorn buffs. I am experienced in playing a front line tank in world PvP (Warhammer/daoc/aion), but in this game there is no healing class that can keep a melee player alive when it comes to zerg vs zerg fights. Small skirmishes are another story, but I find that the majority of the fighting style in GW2 is zerg vs zerg. If anyone is having any luck staying alive and useful to some degree as a melee warrior I would like to hear your strategy.
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In WvW I run greatsword/long bow with bolas, stomp, “fear me”, and battle standard as my slot skills. Long bow is a given at the keeps to rain death on everyone below me but when it comes to ground battles not matter how big I use rush then straight into stomp or fear me to break everyone up, then just start beating on fools.
Sword/Axe condition crit build is devastating in WvW. Quite fun as well.
I’m enjoying this build in WvW.
It’s heavily support oriented, but can dish out a decent amount of damage. Key points:
- Sword: gap closing, cripple, immobilize
- Horn: swiftness AND crippling removal, endurange regen (useful both in offensive and defensive situations)
- Longbow: ranged immobilize, ranged AoE blind, nice AoE damage
- Huge survivability
- Nice support (heal, condition removal, faster ress, ranged/AoE ress)
- Decent control (immobilize, blind, fear)
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
I agree with the ranged specs. Personally I go with rifle/warhorn for the warhorn buffs. I am experienced in playing a front line tank in world PvP (Warhammer/daoc/aion), but in this game there is no healing class that can keep a melee player alive when it comes to zerg vs zerg fights. Small skirmishes are another story, but I find that the majority of the fighting style in GW2 is zerg vs zerg. If anyone is having any luck staying alive and useful to some degree as a melee warrior I would like to hear your strategy.
same here, i came to this forum for advice on how to survive melee in WvW. im 52 now and im not noticing any increase in my ability to live long enough to kill someone in WvW. its ranged ranged and more ranged… i dont like it.
In WvW I run greatsword/long bow with bolas, stomp, “fear me”, and battle standard as my slot skills. Long bow is a given at the keeps to rain death on everyone below me but when it comes to ground battles not matter how big I use rush then straight into stomp or fear me to break everyone up, then just start beating on fools.
Now imagine a coordinated strike using the tactics Bigboss described, but with 5 warriors backed up by 5 ranged classes. A squad of 10 disciplined people on vent could completely disrupt and break an unorganized zerg in the open field, or in front of a keep/castle.
AoE Spike damage :P I would pay to see that happen.
PvP-GW2.com
I am not sure.. but in wvw i go tanky support..
i mainly use sword/shield for you can go in instantly.. savage leap/shield bash combo..
and for going out if unwanted shield stance and dual evade..
that build has tons of utilities for me..
and i usually run programs like raidcall/teamspeak/vent while with my team..
i just usually hold them off/slow and apply bleeds all the time.. i find it fun.. and i get out alive most of the times… unless i am not with my team..
In WvW I run greatsword/long bow with bolas, stomp, “fear me”, and battle standard as my slot skills. Long bow is a given at the keeps to rain death on everyone below me but when it comes to ground battles not matter how big I use rush then straight into stomp or fear me to break everyone up, then just start beating on fools.
Now imagine a coordinated strike using the tactics Bigboss described, but with 5 warriors backed up by 5 ranged classes. A squad of 10 disciplined people on vent could completely disrupt and break an unorganized zerg in the open field, or in front of a keep/castle.
Exactly. I run WvW in an Organized Guild setting on Sanctum of Rall and we have several melee assist trains that tear people up. I personally run Longbow/Hammer shout build with Battle Standard for emergency rez’s. Thinking of dropping hammer for sword and warhorn though but then our melee assist team will be missing its main inturrupter.
I agree with the ranged specs. Personally I go with rifle/warhorn for the warhorn buffs. I am experienced in playing a front line tank in world PvP (Warhammer/daoc/aion), but in this game there is no healing class that can keep a melee player alive when it comes to zerg vs zerg fights. Small skirmishes are another story, but I find that the majority of the fighting style in GW2 is zerg vs zerg. If anyone is having any luck staying alive and useful to some degree as a melee warrior I would like to hear your strategy.
same here, i came to this forum for advice on how to survive melee in WvW. im 52 now and im not noticing any increase in my ability to live long enough to kill someone in WvW. its ranged ranged and more ranged… i dont like it.
In an unorganized zerg, that’s just how it’s going to be.
In small group fights, melee is invaluable imo.
In coordinated groups (together on a VOIP chat), melee is godly.
Droppin off castle walls, smashin with perk I in strength and fear. Run back into the fortress. Repeat.
I use Hammer + Sword & Warhorn for WvW, with a defensive shout heal build.
Hammer for combat mostly, and Sword + Warhorn for mobility and cripple removal.
When I’m defending a keep, I swap out Sword & Horn for Longbow or Gun (got both), depending on the situation, and rain death on them from the walls, while occasionally jumping down to hammer away at Fire Rams/Catapults.
Minister of Fear [80 Necromancer] @Far Shiverpeaks EU