Best Two-Handed Sigil Combinations?
Night + Monster specific 10% sigil.
Night + Force.
Force + Bloodlust.
In that order depending on the scenario.
For pvp or wvw, put at least 1 sigil of battle on one of your weapon.
3 stack of might every time you swap back. As you can swap every 10 sec, you can maintain 3 to 9 stacks of might, that’s 210 to 315 power.
I am currently using a superior sigil of strength.
What’s the best between Force or Air to take as my second sigil?
Outside of PvP I’ve decided on using Force+ Accuracy. I tried on-swap sigils and I didn’t feel like they were complimenting what I wanted to do in PvE. That +7% crit chance is nice nice.
Edit: Harper I think it’ll come down to what you want to do, do you want +5% damage to all of your physical attacks, or do you want to do more single target damage on perhaps a boss or Elite/Veteran? That is what I would be asking myself if I were deciding. It would be cool to know how much DPS that sigil adds over a fight too, it seems like it would be a pretty sweet sigil to use.
(edited by Zagerus.8675)
For PVE stick to damage% sigils, they’re the best damage overall. Air may be better but not by a large margin and only single-target.
Leeching/hydromancy/force/air on GS or any other weapon and impact/force/leeching/air on hammer
I’ve actually used Sigil of Fire and Air on my greatsword and it is actually really strong.
I’ve actually used Sigil of Fire and Air on my greatsword and it is actually really strong.
Yeah thats fun if they both proc at the same time while landing a burst that also crits.Fire + Air is a pretty strong combo for dpsing.Purity + Generosity will also become a really strong combo,for cleansing that is.
(edited by Caedmon.6798)
Does Sigil of Force boost the damage from Sigil of Fire/Air?
I’m playing around with intelligence/fire one of my WvW hammer builds. With the 3 crits from intelligence I can forgo Unsuspecting Foe and pick up Burst Mastery instead to make up for the horrendous nerf to crit damage. It’s still not enough to make up for the lost crit.
“…let us eat and drink, for tomorrow we shall die;.”
Hydro+Energy
Battle+Leeching
Does Sigil of Force boost the damage from Sigil of Fire/Air?
No, the dmg from fire/air is a fixed number and can’t be increased or critted.
I’ve actually used Sigil of Fire and Air on my greatsword and it is actually really strong.
Yeah thats fun if they both proc at the same time while landing a burst that also crits.Fire + Air is a pretty strong combo for dpsing.Purity + Generosity will also become a really strong combo,for cleansing that is.
I thought there was a shared internal cooldown between all on-proc sigs and on-swap sigs so that you couldn’t have the situation above take place. (i.e., proccing the air sig would cause both the air and fire sigs to go on cooldown.) Its been a while since I’ve tested or read up on this so it may have changed since then.
Lee Oren – Ranger
Eve Oren – Revenant
I’ve actually used Sigil of Fire and Air on my greatsword and it is actually really strong.
Yeah thats fun if they both proc at the same time while landing a burst that also crits.Fire + Air is a pretty strong combo for dpsing.Purity + Generosity will also become a really strong combo,for cleansing that is.
I thought there was a shared internal cooldown between all on-proc sigs and on-swap sigs so that you couldn’t have the situation above take place. (i.e., proccing the air sig would cause both the air and fire sigs to go on cooldown.) Its been a while since I’ve tested or read up on this so it may have changed since then.
this last patch removed shared cooldowns, the ones that share are 2 of the exact same sigil (2x Fire)
Does Sigil of Force boost the damage from Sigil of Fire/Air?
No, the dmg from fire/air is a fixed number and can’t be increased or critted.
False. Sigil of air has a 1.1 damage coefficent, Sigil of Fire has a 1.0 damage coefficent.
The base damage of both sigils is 950. Meaning that if you increase your Power, you will do more damage when it procs.
Yea air+ fire is incredibly good but I still see warriors in spvp running around with 25 stacks of might perma, no idea how they are doing but I think its better than both air+fire sigils.
Yea air+ fire is incredibly good but I still see warriors in spvp running around with 25 stacks of might perma, no idea how they are doing but I think its better than both air+fire sigils.
Runes of Strength and the sigils of battle
Does Sigil of Force boost the damage from Sigil of Fire/Air?
No, the dmg from fire/air is a fixed number and can’t be increased or critted.
False. Sigil of air has a 1.1 damage coefficent, Sigil of Fire has a 1.0 damage coefficent.
The base damage of both sigils is 950. Meaning that if you increase your Power, you will do more damage when it procs.
Yes youre right,my bad.
Does Sigil of Force boost the damage from Sigil of Fire/Air?
No, the dmg from fire/air is a fixed number and can’t be increased or critted.
False. Sigil of air has a 1.1 damage coefficent, Sigil of Fire has a 1.0 damage coefficent.
The base damage of both sigils is 950. Meaning that if you increase your Power, you will do more damage when it procs.
I think that those damage coefficient number changed with this patch, in notes they said they reduced the fire rune damage.
We need people to update the wiki, shame every1 quit
Axe – force
mace – accuracy
Is this gonna work?
what about for shout heal warriors, currently go fire on hammer, dunno what else to go for
Shout zerg war? I bet you want restoration+a stacking sigil
force+accuracy
force+night
Fire+Air
X+Stacking Sigil
Battle+any of the above
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Just made a conditional s+s + LB warrior… to my surprise it burst faster and harder than my Hammer + GS build prepatch.
Any ideas on what to put on these 2 sword + LB?
I have battle and bursting on the swords. What about LB?
condition u want the sigil that is +6% condi damage cant remember the name. Sigil of torment and there is another sigil that is condi duration.
warrior and we’re the best class” Eugene
condition u want the sigil that is +6% condi damage cant remember the name. Sigil of torment and there is another sigil that is condi duration.
They are Bursting and Malice.
Fire and rage. One, just the name of the combo sounds good. Two, once you learn the cooldown youll have a guaranteed, quicknessd HB+whirlwind.
in WvW I found Bloodlust+Restoration to be really effective.
Bloodlust stacks now reach 25 really fast now that other players grant 5,and since you’re killing entire zergs sigil of restoration heals you surprisingly fast :-P
Violette Glory [Warrior]
Bala Rama [Herald]
I’m playing around with intelligence/fire one of my WvW hammer builds. With the 3 crits from intelligence I can forgo Unsuspecting Foe and pick up Burst Mastery instead to make up for the horrendous nerf to crit damage. It’s still not enough to make up for the lost crit.
I like Intelligence/Force. I’m curious if Battle/Accuracy or Battle/Force might be better performers, or if Force/Accuracy isn’t best overall. I used Fire for so long though. I’m still not sure Fire and Force might not be a good combo.
currently running this build http://intothemists.com/guides/991-wvw_shout_heal_frontliner
what sort of sigil would go best with that sort of build, and the current sigil on the hammer?
Best for skull crack build in WvW.
Sigil of impact + force
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
After playing around with my roaming hammer build. I settled in with force and intelligence on hammer and battle and accuracy on sword shield. It’s a low precision build, crit chance sits around 25% without fury. I put extra points into power and crit damage, makes for some nice bursts when swapping into an ES chain while still being tanky as hell.
“…let us eat and drink, for tomorrow we shall die;.”
currently running this build http://intothemists.com/guides/991-wvw_shout_heal_frontliner
what sort of sigil would go best with that sort of build, and the current sigil on the hammer?
??
Anyone know whether Battle/Accuracy for the 210 power/7% crit boost doesn’t produce a better averaged result than the 3 initial crits from Intelligence and 5% damage boost from Force, at least on a hammer (my crit hovers under 30% absent oil and rage signet and so accuracy would push it some and allow for a stone rather than oil)?
My first hit after a swap is usually for a stun or interrupt and so the crit seems wasted there. Wish I’d paid more attention in math. I expect the answer’s there, lol
(edited by dmbgodzilla.2745)
Anyone know whether Battle/Accuracy for the 210 power/7% crit boost doesn’t produce a better averaged result than the 3 initial crits from Intelligence and 5% damage boost from Force, at least on a hammer (my crit hovers under 30% absent oil and rage signet and so accuracy would push it some and allow for a stone rather than oil)?
My first hit after a swap is usually for a stun or interrupt and so the crit seems wasted there. Wish I’d paid more attention in math. I expect the answer’s there, lol
This is not a math question. If you continuously beat on a target, and of course 7% crit will be better in the long run. However, if you switch to hammer than quickly switch it to something else after 5 sec, then 3 initial crits from Intelligence would be far superior.
Personally I wouldn’t put sigil of force for the other slot. I would do sigil of energy, a dodge roll allow you to avoid any interrupt, it also covers more distance which gives you better positioning.
what about blood and agony? Sounds cool at least
for pvp i’ll be sticking with force+accuracy like i use for one handed combo
2 words : On Swap
On any warrior build I play the first trait I always take is ‘fast hands’.
This trait defines the warrior class for me and this is what make this class the most fun to play compared to all other classes.
The reason I find this trait so essential is because I do swap on cool down (90% of the time). auto attacking is fine for a few hits but there is almost always a better skill that is already off CD on your other weapon set, and by not using it you are gimping yourself.
So all that obvious intro was just to emphasize why ‘on swap’ sig are so good on warrior.
So we swap weapon every 5sec -> by the time you come back to the same set its 10sec -> on swap are off CD -> 4 on swap sigils can all be activated on CD -> maximum effectiveness SWAG.
Some examples:
Intelligence VS Accuracy sigils:
Intelligence = 3 definite crit strikes in 10sec window (not to mention you KNOW which strikes they will be)
Accuracy: 7% crit chance for 5sec window (on 1 weapon set over 10sec)
(Warrning: math incoming)
n – number of hits in that 5sec windows
c – crit chance
n*(x+0.07) = 3 + (n-3)*x —> x = 1 – 0.023n
(left side is accuracy , right is intelligence)
We need at least 3 crits to make it equal to Intelligence.
So even if you manage to land 10 hits in those 5sec (n=10) you need a 76% crit chance to break even. (And unless its 100b i doubt you could land that many hits in 5sec)
Leeching vs Fire
They both do a bit less then 1K damage, while Fire is on 5sec CD and leeching is 10 while giving back 1K hp.
But if we swap on 5sec then in those 10sec Fire will anyhow only proc once, and its 50% on crit hit while Leeching is a sure hit. So Leeching is a clear winner (well beside that small AOE effect).
Against Air sig its 3sec, so more likely for it to proc twice in 5sec window, but it will require a good crit chance and even so its a situational 2×1.1K dmg VS a sure 1K dmg +1K hp.
Battle vs Force
Battle is 6 might stack = 210 power = 10% dmg for both weapon sets, while force is 5% dmg for just 1 set, so it more like an overall 2.5% dmg boost…
Being a boon the Might stack can be stolen or currupted but they can also be stack to 9 stack with +50 duration(strength rune) and give the same bonus to cond damage,
so again in most cases a clear winner.
And with condition damage sigils its even way better.
I am not saying ‘never use a none on-swap’ sig, but that in most cases your current set could be better with them…
cheers
(edited by Eiland.1405)
Very nice analysis, Eiland.1405.
I just want to point out that sometime “on-crit” and “on-hit” sigil are also worth considering provided that the cooldown on it is short (< 10 sec). As shown in your example of Leeching vs Air.
Definitely put at least 1 battle regardless if run conditional or power based builds.
Makes sense, but I have a couple of questions or caveats maybe.
First, it would seem to depend on the weapons. Using Intelligence/Force on hammer is good, but WvW zerg attacks usually lead with stuns. Wouldn’t Intelligence’s three initial crits boost be wasted there compared to a sustaining Accuracy boost?
Next, where is the likely time interval when Accuracy’s crits would displace Intelligence’s, assuming the crit boost moves the needle up enough to make it worthwhile, say from 28% or 38% to 35% or 45% absent Rage. (Or, is the 7% benefit a constant regardless of how much crit you previously had?)
Finally, is Battle’s might is carried over on double swaps? Double+ swapping to stack might before attacking has lots of smex appeal. I’m using Battle on my horn rather than hammer.
2 words : On Swap
I am not saying ‘never use a none on-swap’ sig, but that in most cases your current set could be better with them…
cheers
(edited by dmbgodzilla.2745)
One disadvantage of on-swap affect is that it doesn’t work out of combat. So you can’t double swaps before combat. But might will be carried over from 1 weapon set to the other in combat.
One other issue regarding intelligence is that if the attack hit multiple targets, they all count as crits. For this reason intelligence is much better in 1v1 situations. A good chain is Hammer 4 then 5 then 2 then f1 swap to 100b. Both 5 and 2 does good damage.
Didn’t have a clue about this important fact, lol. That is hugely helpful
Shame about the swapping not working out of combat. I may try to throw one swap in quickly after leaping into the fray then. Thanks for the insight Big, and thanks for the detailed analysis Eiland.
One other issue regarding intelligence is that if the attack hit multiple targets, they all count as crits. For this reason intelligence is much better in 1v1 situations.
(edited by dmbgodzilla.2745)
Personally I don’t mind the issue on intelligence thou. Afterall in a Zerg, your hammer’s job is not to do damage, but to stun so that all these aoe from your teammate would land. This is why I think sigil of energy is even more important, as it allows of 1 extra roll to avoid aoe and position yourself for a stun. In 1v1 your hammer’s damage would matter a lot more.
I do some havoc and it helps there. Similarly, and it’s probably just a personal quirk, hitting harder than a pure support CC build seems to help. I’m often alone at the back of the opposing zerg and putting more damage on the ranged while CCing seems to frighten them a bit more
(We’re often outnumbered, but seem to use better fighting mechanics given most outcomes. A lot depends on who’s leading, of course, but hitting hard does make me smile more. )
PS. Swapped Force for Intelligence on my sword an hour ago. Using Intelligence/Battle for sword/warhorn now. Makes sense to me as I’m either using it for single targeting or mobility. Any carryover bonuses to hammer while zerging are icing on the cake I suppose
(edited by dmbgodzilla.2745)
Oh another thing: Intelligence can also be carried over to other set, unlike accuracy.
Let’s say you use sword+shield/Hammer setup with Intelligence on sword. Enemy you are chasing just caught some distance and you are switching from hammer to sword to chase him down. So Intelligence is up, you sword leap and start to cath up on him, but it is very likely that by the time you do reach him 5 sec have already passed and you only landed 1 or even no hits, so you switch to hammer and still got 4sec left with 2 or 3 hits of 100% crit chance.