Best sigil for dual axe dps warrior?
I use sigil of rage for the quickness and sigil of Air for lightning damage. I keep sigil of water for a chance to heal on my rifle.
Any sigil that is a proc puts all sigils on it’s cooldown, so 2 proc sigils isn’t good. I don’t know how much damage 1-3 stacks of might from the strength sigil adds, but fire is ~1000 damage instantly to everything around you. For a boss, strength might be better, but for general use fire just seems way too good not to use.
Are you ising 2 sigils of fire or only one with something else?
The wiki says 2 sigils gives more chance to proc so it might not be affected by the cooldown?
Using fire on one and accuracy on the other. Two might technically proc more often, but they will still never proc more than once every five seconds, and even with just one, you see it fire nearly that often in AoE situations.
Because having 2 sigils that proc on crit is detrimental to your damage output, I went with sup Strength and Bloodlust sigils. Might stacks with sigil of strength a lot from getting multiple hits with your axes, I usually get at least to 8 stacks in a battle with 3+ enemies. And bloodlust grants you another 250 power without relying on crits which is very helpful.
Keep in mind, though, that you can still get the bloodlust stacks on a seperate weapon, or weapons, and then switch to your ‘real’ weapons for strength, fire, whatever. I made two cheaper axes and put bloodlust on both of them, so that I can stack it up twice as fast, and then switch to my real weapons.
If you do that, unless you are filthy rich, I’d stick with major bloodlust instead of superior, as last time I looked, superior bloodlust was almost 3g each, and major was around 5s each.
@Me Kill You, I saw you at the CM entrance last night :P. Btw, you are correct that on Crit chance procs force all of them into cooldown. I was not aware of that at all. I was aware that they stacked multiplicative and that they would proc even in an offhand, but that they would reset the CD on all the on crit procs I was unaware of. Thank you.
For those who arent’ aware. Here is the wiki explanation of Sigil Procs
“Sigils that hold a charge per kill cannot be stacked (i.e. +5 power per kill and +5 condition damage per kill), one or the other shows up. This applies even if you swap weapons. For example, if you had two different “On kill stacking stat bonuses” sigils on two different weapons, only the sigil of the weapon you make a kill with first will take effect. If you swap weapons and make a kill, the sigil from the second weapon will not take effect.
Charging and non charging sigils can be stacked.
Sigils that trigger on critical hits can trigger on any critical hits; the critical does not need to be scored with the associated weapon’s skills. For example, a character with an off hand weapon imbued with a Sigil of Rage can still gain quickness with a critical hit with their first three skills.
Sigils that have a chance to trigger on critical hits stack their chance percentages multiplicatively, not additively. For example, two major Sigils of Fire, which each have a 20% chance to trigger on critical hit, will have a 36% chance to trigger, not 40%.
Sigils that trigger on critical hits will not trigger on critical hits caused by mesmer illusions. It is unknown if this is true with other summons.
A single cooldown is shared by all sigils active effects cannot occur for the duration (i.e. a Sigil of Rage will prevent the activated effect of another Sigil of Battle/Strength/Air/Geomancy for 45 seconds but will not affect the passive effect of a Sigil of Smoldering/Force for the cooldown).
The weapon in the mainhand triggers active effects before the offhand."
This means you should have a passive, a charging, and an active sigil if you want to take full advantage of the ability or you could just stack 3 of the same actives.
(edited by Moderator)