Better Group Healer - Warrior Vs Guardian????

Better Group Healer - Warrior Vs Guardian????

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Posted by: Phatz.1079

Phatz.1079

Hello Everyone,

I’m trying to decide whether or not to go Guardian or Warrior atm. Mostly because I want a melee front lines WvWvW Healer for my group/allies.

PLEASE! ANYONE with any kind of experience can shed some ideas on what class is better for this task.

Thanks in Advance

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Posted by: Deathspike.1870

Deathspike.1870

Guardian has way more than just healing, while we as warriors ‘just’ heal (in terms of non-damage supportive abilities). Our heal can be really good, with banners and healing shouting. I even dare say that I heal more than the typical guardian. But remember that the guardian brings a lot more than just healing, and can be loaded with amazing utilities and CC to support his allies, give boons and be extremely resistant to damage. Pick your poison.

Active: Mesmer, Warrior
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer

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Posted by: fony.5102

fony.5102

Guardian has way more than just healing, while we as warriors ‘just’ heal (in terms of non-damage supportive abilities). Our heal can be really good, with banners and healing shouting. I even dare say that I heal more than the typical guardian. But remember that the guardian brings a lot more than just healing, and can be loaded with amazing utilities and CC to support his allies, give boons and be extremely resistant to damage. Pick your poison.

all that is true for both….
banners bring offensive and defensive boons, shouts bring condition removal, CC and boons.

warriors put up more DPS in any spec, guardians mitigate more damage.

for healing the group you can get more regen out of a certain guardian trait. for direct group healing(no regen) guardians fall way short.

(edited by fony.5102)

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

Guardians can upkeep boons for allies better. The protection boon and aegis boon are amazing for allies. Warrior can perma regen with banner traits as well as perma stack 3 might and fury. It’s really a toss between whether you think regen/ability to revive downed players is better than aegis/protection.

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

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Posted by: Schwahrheit.4203

Schwahrheit.4203

tPvP wise..

Warrior is more mobile (Bunker + Banners) and is able to help points from a distance if both classes specs for “healing and team boons.” Warriors can roam res with Battle Standard if necessary simply because they’re more mobile than Guardians and can still bunker a point even if caught with a GS.

Once ANET reworks the traits though it’ll be a blast playing this type of “goal keeper.”

Since people are negative about nerfs, how about we buff to balance then?

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Posted by: Dolan.3071

Dolan.3071

If you’ve got a good supportive warrior and guardian in your party, you’re going to have a good time.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: Kreslin.6832

Kreslin.6832

Warrior’s support is more aggressive, Guardian’s support is more defensive.

Seize the day.

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Posted by: XII.9401

XII.9401

Assuming you go down the healing trait lines with appropriate gear and runes:

Healing (not a big fan of regen as opposed to burst heals):
Warrior: around 2k group healing per shout for allies and I think the range is 1200? Also, if you have the right runes you can remove a condition per shout.

The shortest cooldown possible with certain shouts is 20seconds. So you can use 3 shouts giving you 6k healing and 3 condition removal every 20 seconds.

Guardian: you mainly bring in some heals which are ok except for the tome of courage which is a game changer. Keep in mind that attentive players will cc you out of it but popping a long stability prior might help.

Reviving:
Support hammer warriors are good at revival for the following reasons:
1.You revive 10% faster and if you have certain runes you will revive 20% faster- I think it stacks? never tried it-.
2.Most importantly, you have 4 interrupters:Burst hammer, 4& 5 hammer and the fear shout(instant): these are good when you are trying to knock someone off your ally to revive. Even a thief -most don’t use stability- can be easily knocked off as when you see a thief downing your ally they will most likely stealth to stomp -hope they change this ridiculous mechanic- or if you see your ally down with no surrounding stomper that means there might be a thief trying to stomp. So you run over there, slap your cc and revive.
When someone is trying to stealth rez their ally or the supervisor, you can unload your AOE ccs to knock the rezzer off the target and keep smacking your AOEs down.
3.You can use your shouts while reviving to heal yourself in case someone is focusing you while you are reviving an ally -which is usually the case when you knock someone off their knee jerk reaction is to focus you-.
4.Battle standard can help revive allies. I never tested this. I dunno if it works well or bugged etc.
Guardians:They can rez 10% faster if you have the appropriate rune. They can also spec into an area knock back when they start rezzing. You can also pop your traits which will give you protection when rezzing which is better than what a warrior can do to soak up the damage while rezzing.

CC, Boons and conditions:
Warrior: You have to bring something else to the table. Given the lack of perc/crit dmg on your gear, it might not be helpful to go spike damage as your 2nd role as other party members should fill that role if they spec for it.
I suggest CC with a hammer to compliment the healing. If you go down the healing trait line and the toughness one -has hammer cooldown reduction- you will be sitting on high survivability and you can also throw in the fear shout as extra cc -but it has a longer cooldown-.
Use superior sharpening stones to gain an edge by converting the high toughness you will have into extra power.
Equipping a sword/warhorn as your second weapon set gives your allies a break from any kinda snare with warhorn 4 in order to run away when a zerg joins the fun and you can use sword 2 to keep a big distance between you and your chasers -abandoning your allies, ofcourse- GS for mobility is nice but it does not benefit your group’s mobility and shifts your focus from cc which is on fairly low cooldown if you spec into it, I think.

Guardians:I really find the great sword 5 as a great ability to stack people for your burst dps and your hammer warrior to slam them down in a nice clump. I only know of the ele magnetic shield that can do that.
group stability, retaliation and Aegis. If specced into it, Aegis grants retaliation to allies and healing -minor- on removal, I think. Also, with the runes of the monk you can get an Aegis upon elite skill usage. I’m not sure if this particular one can grant retaliation and healing on removal as well.
Speccing into it and using soldier runes can give your allies one boon and 2 condition removals with each shout -on top of the shouts buffs-.
I guess your 2nd weapon set can be a hammer -much inferior cc to the warrior but every lil bit helps- or mace/shield for extra protection but I’m sure other guardians can inform you better than me.

To sum it up:
-Support warrior gives the best group cc in the game and ok heals/condition removal as well as good revivals. Slotting all shouts though would hamper your mobility if you get CCed but you can always trait into 10% move speed and use your shots to remove ccs as well as using your hammer burst to close gaps. I never tried banners as I find that you have to be mobile in a 5man to hit and run and avoid zergs and they don’t offer burst heals. They might be good in 5mans I dunno.
-Support guardian, good heals, good condition removal, group stability, retaliation and Aegis and the above.

I find a hammer warrior much more fun -the shouts are boring though- and a support guardian is fun once you pop a greatsword -if you have it on-. scepter/shield can be fun for that extra cc>.>.

(edited by XII.9401)

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Posted by: hartmoore.9632

hartmoore.9632

My support build is 10/0/30/30/0 with axe/horn primary, use shield as secondary.
I am traited for reflect missiles on shield, retailation, cripple on immobilise, horn converts cond to boon and shout healing.

I rez fast, shield block when retreating, horn5 to keep enemies dealing half dmg, shouts to keep allies buffed and healed, axe3 to catch runners, axe2 gives invul.

Overall I think I do a good job supporting my team and my world.

Edit: with rage signet, I get perma swiftness which is IMO, a necessity in WvW.

(edited by hartmoore.9632)