https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
This is a way to improve the Blademaster trait.
Blademaster
Sword skills recharge 20% faster. Wielding a sword additionally grants 280 condition damage. (based on level).
This would help the sword make up for the fact its mostly a power and grant it back some bleed damage it sacrifices for it.
This would let my bleeds do some damage, since its the only real damaging condition on the weapon.
This would improve S/S, and help it improve its damage as a hybrid Power/Condition Damage weapon.
I would also like it if Sword got access to Poison on its third auto-attack. However that may be asking for too much.
It could also be Power too, which would make it more of a power weapon.. I hate the condition portion, however I’m fine with bleeds doing more damage.
(edited by Daecollo.9578)
Errr, not at all. Mesmer’s “weapon traits” give 50 bonus stat, not 250, that would be too much.
Imho the 10% critical rate is fine but it needs the cooldown reduction too, I asked for that long time ago and they added it to all weapons except Sword, it was left out during that patch.
About the poison… Hmm… Personally, after the Leg Specialist nerf, having 1s Cripple is useless to me. A 1s Poison would be interesting.
Errr, not at all. Mesmer’s “weapon traits” give 50 bonus stat, not 250, that would be too much.
Imho the 10% critical rate is fine but it needs the cooldown reduction too, I asked for that long time ago and they added it to all weapons except Sword, it was left out during that patch.About the poison… Hmm… Personally, after the Leg Specialist nerf, having 1s Cripple is useless to me. A 1s Poison would be interesting.
I want the weapon sets trait to be buffed a bit myself. However Toughness is a very powerful stat for Mesmers. 280 toughness is a LOT better then 280 condition damage to a mesmer.
50 Toughness is probably as much as 280 condition damage would give you as a sword for warrior.
(edited by Daecollo.9578)
Here’s one thing I hate about Guild Wars 2 :
When you choose a weapon you’re forced to play the way Anet chose. Whereas the game was branded like “you can play however you want”.
Just look at Skyrim : you can play anything and be efficient.
On the other hand in Guild Wars 1, with my warrior I use to play Sword+Shield and guess what, my build wasn’t around only about bleeds. I could manage the skills so if I wanted burst skills I got them.
In Guild Wars 2 you are just stuck with few skills on your weapon. Which is sad because I always liked the style of dual swords.
And this is not only a warrior issue, it’s on every class. It’s really shameful imo. I hope they’ll bring something new and interesting with the new expansion they’re working on.
28’ Toughness? What are you talking about?
I was talking about traits that reduce weapon’s skill cooldown on Mesmer. Some of them give also a 50 stat bonus, not 280 or 250.
28’ Toughness? What are you talking about?
I was talking about traits that reduce weapon’s skill cooldown on Mesmer. Some of them give also a 50 stat bonus, not 280 or 250.
Oh.
I was just gonna say. 250 Condition Damage isn’t that good because Sword only has one condition, sides Torment.
Other classes have many conditions.
Here’s one thing I hate about Guild Wars 2 :
When you choose a weapon you’re forced to play the way Anet chose. Whereas the game was branded like “you can play however you want”.
Just look at Skyrim : you can play anything and be efficient.On the other hand in Guild Wars 1, with my warrior I use to play Sword+Shield and guess what, my build wasn’t around only about bleeds. I could manage the skills so if I wanted burst skills I got them.
In Guild Wars 2 you are just stuck with few skills on your weapon. Which is sad because I always liked the style of dual swords.And this is not only a warrior issue, it’s on every class. It’s really shameful imo. I hope they’ll bring something new and interesting with the new expansion they’re working on.
This is off-topic but just to say my opinion about it:
Imho every weapon on every class should have exactly the double of skill it has now. Example: Sword should have 5 skills as MH and 4 as OH. When you equip it, you have to pick 3 (or 2 for OH) between the 6 (4) available. In case of 2-handed weapons, you have to pick 5 skills from 10.
THIS would make every class more flexible and enjoyable.
Now back in topic.
Here’s one thing I hate about Guild Wars 2 :
When you choose a weapon you’re forced to play the way Anet chose. Whereas the game was branded like “you can play however you want”.
Just look at Skyrim : you can play anything and be efficient.On the other hand in Guild Wars 1, with my warrior I use to play Sword+Shield and guess what, my build wasn’t around only about bleeds. I could manage the skills so if I wanted burst skills I got them.
In Guild Wars 2 you are just stuck with few skills on your weapon. Which is sad because I always liked the style of dual swords.And this is not only a warrior issue, it’s on every class. It’s really shameful imo. I hope they’ll bring something new and interesting with the new expansion they’re working on.
you can use zerker with sword and do 7k with 3
Ehh, I’d be nervous about buffing warrior condi. It’s pretty strong single target.
Also sword is totally viable in a power build, it’s just overshadowed by mace atm.
sword off-hand > mace off-hand in power build
Ehh, I’d be nervous about buffing warrior condi. It’s pretty strong single target.
Also sword is totally viable in a power build, it’s just overshadowed by mace atm.
Offhand sword+flurry? Nope.
Ehh, I’d be nervous about buffing warrior condi. It’s pretty strong single target.
Also sword is totally viable in a power build, it’s just overshadowed by mace atm.
Offhand sword+flurry? Nope.
It kinda sucks single target. . . Lol.
Ehh, I’d be nervous about buffing warrior condi. It’s pretty strong single target.
Also sword is totally viable in a power build, it’s just overshadowed by mace atm.
Offhand sword+flurry? Nope.
It kinda sucks single target. . . Lol.
Riposte hits up to 3, but the damage is a joke
Flurry hits up to 3 but again, the damage is a joke
Rip – 1sec casttime seriously? I can get more of AA during that time.
If i say flurry sux i keep getting repleis that its not – bc its has immo.. Ok it has immo, but why do u cancel it? Go figure trolls.
Rest is viable
Ehh, I’d be nervous about buffing warrior condi. It’s pretty strong single target.
Also sword is totally viable in a power build, it’s just overshadowed by mace atm.
Offhand sword+flurry? Nope.
It kinda sucks single target. . . Lol.
Riposte hits up to 3, but the damage is a joke
Flurry hits up to 3 but again, the damage is a joke
Rip – 1sec casttime seriously? I can get more of AA during that time.If i say flurry sux i keep getting repleis that its not – bc its has immo.. Ok it has immo, but why do u cancel it? Go figure trolls.
Rest is viable
Would you wanna see a trait that adds 280 Condition Damage, or 280 Power to the Sword?
Ehh, I’d be nervous about buffing warrior condi. It’s pretty strong single target.
Also sword is totally viable in a power build, it’s just overshadowed by mace atm.
Offhand sword+flurry? Nope.
It kinda sucks single target. . . Lol.
Riposte hits up to 3, but the damage is a joke
Flurry hits up to 3 but again, the damage is a joke
Rip – 1sec casttime seriously? I can get more of AA during that time.If i say flurry sux i keep getting repleis that its not – bc its has immo.. Ok it has immo, but why do u cancel it? Go figure trolls.
Rest is viable
Would you wanna see a trait that adds 280 Condition Damage, or 280 Power to the Sword?
Condi dmg, sword is placed in crit/condi dmg tree, and actually it has +10% crit chance
Ehh, I’d be nervous about buffing warrior condi. It’s pretty strong single target.
Also sword is totally viable in a power build, it’s just overshadowed by mace atm.
Offhand sword+flurry? Nope.
It kinda sucks single target. . . Lol.
Riposte hits up to 3, but the damage is a joke
Flurry hits up to 3 but again, the damage is a joke
Rip – 1sec casttime seriously? I can get more of AA during that time.If i say flurry sux i keep getting repleis that its not – bc its has immo.. Ok it has immo, but why do u cancel it? Go figure trolls.
Rest is viable
Would you wanna see a trait that adds 280 Condition Damage, or 280 Power to the Sword?
Condi dmg, sword is placed in crit/condi dmg tree, and actually it has +10% crit chance
Yeah, but I can’t really use the sword as a Condi weapon, due to the fact it only has 1 condition and another temporary condition.
Necromancer’s weapons for example are ranged so I don’t need to be in the fray, and deal even more damage.
The reason why swords seem like such UP weapons is because of how condis work right now.
Its much more beneficial for you to apply condis while kiting your target. You can’t do that if you’re melee. Melee condis are balanced atm.
Ranged condis need a nerf…and its slowly happening.
The reason why swords seem like such UP weapons is because of how condis work right now.
Its much more beneficial for you to apply condis while kiting your target. You can’t do that if you’re melee. Melee condis are balanced atm.
Ranged condis need a nerf…and its slowly happening.
You can’t really nerf it, since it mostly comes from autoattacks and conditions are a set trademarked thing.
However, I think the trait should be buffed to 280 condition damage, and the sword ’3’s autoattack chain should cripple and apply poison.
Ehh, I’d be nervous about buffing warrior condi. It’s pretty strong single target.
Also sword is totally viable in a power build, it’s just overshadowed by mace atm.
Offhand sword+flurry? Nope.
It kinda sucks single target. . . Lol.
Riposte hits up to 3, but the damage is a joke
Flurry hits up to 3 but again, the damage is a joke
Rip – 1sec casttime seriously? I can get more of AA during that time.If i say flurry sux i keep getting repleis that its not – bc its has immo.. Ok it has immo, but why do u cancel it? Go figure trolls.
Rest is viable
Would you wanna see a trait that adds 280 Condition Damage, or 280 Power to the Sword?
Condi dmg, sword is placed in crit/condi dmg tree, and actually it has +10% crit chance
Yeah, but I can’t really use the sword as a Condi weapon, due to the fact it only has 1 condition and another temporary condition.
Necromancer’s weapons for example are ranged so I don’t need to be in the fray, and deal even more damage.
Sure, but atm my s/s set outdps my gs in current setup in pvp. I struggles with gs in pvp and 0 cc as gs without any support wep/utility simply sux.
Sword on the other doesnt need any cc well maybe for final thrust and its damage is sustained with burst on demand.
Applying a power will make it completely unbalanced. And even with 300 condi dmg olny (30 arms) implae does a lot of damage atm to ppl that lack condi removal. The same i can say about bleeds.
I don’t like this change as it doesn’t help non-condition sword builds at all.
10% crit chance on the other hand does as crits trigger Bleed from both your trait and Sigil of Earth, but also helps non-condition sword builds.
I do agree with the lower skill recharge tho.
I don’t like this change as it doesn’t help non-condition sword builds at all.
10% crit chance on the other hand does as crits trigger Bleed from both your trait and Sigil of Earth, but also helps non-condition sword builds.I do agree with the lower skill recharge tho.
Its not suppost to be a end all be all super upgrade.
280 Condition Damage is a lot to other classes, but not very much for the sword since it only mainly bleeds. However the -20% would help a lot.
This is a way to improve the Blademaster trait.
Blademaster
Sword skills recharge 20% faster. Wielding a sword additionally grants 280 condition damage. (based on level).This would help the sword make up for the fact its mostly a power and grant it back some bleed damage it sacrifices for it.
This would let my bleeds do some damage, since its the only real damaging condition on the weapon.
This would improve S/S, and help it improve its damage as a hybrid Power/Condition Damage weapon.
I would also like it if Sword got access to Poison on its third auto-attack. However that may be asking for too much.
It could also be Power too, which would make it more of a power weapon.. I hate the condition portion, however I’m fine with bleeds doing more damage.
i’d like to see this if only because of the minus -20% cds
I don’t like this change as it doesn’t help non-condition sword builds at all.
10% crit chance on the other hand does as crits trigger Bleed from both your trait and Sigil of Earth, but also helps non-condition sword builds.I do agree with the lower skill recharge tho.
Its not suppost to be a end all be all super upgrade.
280 Condition Damage is a lot to other classes, but not very much for the sword since it only mainly bleeds. However the -20% would help a lot.
warrior has great access to condtions especially with the sword dacello you will have to pair it up with a item though which is how its meant to be.
damaging conditions
sword sword
bleed torment
sword shield
bleed confusion (trait)
long bow + sword
bleed burn
by comparison
necro
bleed posion burn (fear if traited)
non damage conditions
sword + cripple
imboile cripple
sword shield
stun cripple imboile
warhorn
weakness
condi warriors are great as is although it is irk some we don’t have a minus 20% cd skill which so many other weapons have.
(edited by wildfang.9670)
Errr, not at all. Mesmer’s “weapon traits” give 50 bonus stat, not 250, that would be too much.
Imho the 10% critical rate is fine but it needs the cooldown reduction too, I asked for that long time ago and they added it to all weapons except Sword, it was left out during that patch.About the poison… Hmm… Personally, after the Leg Specialist nerf, having 1s Cripple is useless to me. A 1s Poison would be interesting.
You can’t just say “no because X class doesn’t get that”
Classes are supposed to be different. Oh, and for the record.. Guardians “Mace of Justice” grants +250 Healing power.
If you want conditions, get equipment that will give it to you… Trying to have the trait changed just because you can’t be kitten d to gear yourself seems a little selfish daecollo. This is just like another post of yours where you asked devs to….. put bleeds on longbow’a autoattack ( and back then, the answer was sigil of earth!)
Because i care, i’ll even give you the ultimate hybrid crit/condi answer for warriors : ALL CELESTIAL ( armor + backpane)
You get the crit , the conditions and everything else to be able to run a viable hybrid build. Without having to beg the devs to change a trait to suit your needs….
(edited by Kaga.7629)
If you want conditions, get equipment that will give it to you… Trying to have the trait changed just because you can’t be kitten d to gear yourself seems a little selfish daecollo. This is just like another post of yours where you asked devs to….. put bleeds on longbow’a autoattack ( and back then, the answer was sigil of earth!)
Because i care, i’ll even give you the ultimate hybrid crit/condi answer for warriors : ALL CELESTIAL ( armor + backpane)
You get the crit , the conditions and everything else to be able to run a viable hybrid build. Without having to beg the devs to change a trait to suit your needs….
Kay you do that and have no +power
Because i care, i’ll even give you the ultimate hybrid crit/condi answer for warriors : ALL CELESTIAL ( armor + backpane)
You get the crit , the conditions and everything else to be able to run a viable hybrid build. Without having to beg the devs to change a trait to suit your needs….Kay you do that and have no +power
You do get some power from it, crit , prec, condipow and everything else for what matters with fullon celestial. You’re never gonna be able to have fullontrolololzerk damage AND the strong conditions…. that would be overpowered.
Using fullon celestial I can have every basic sword swipe do around 1-1.3K if it crits ( which is most of the times) and still have the bleeds go for about 100ish with a 0/25/20/10/15 build on pizza +crystals.
This isn’t theorycraftage. I took the time to craft that full set of celestial armor and to get all the pinkies because I knew it would push the limits on hybrid crit/conditions builds. It’s a little like Rabid armor + fullzerkback but better because you get higher crit bonus overall at the loss of a little power. Precision remains about the same.
Hencewhy EQUIPMENT ( and build, when it comes down to it) is key.
Because i care, i’ll even give you the ultimate hybrid crit/condi answer for warriors : ALL CELESTIAL ( armor + backpane)
You get the crit , the conditions and everything else to be able to run a viable hybrid build. Without having to beg the devs to change a trait to suit your needs….Kay you do that and have no +power
You do get some power from it, crit , prec, condipow and everything else for what matters with fullon celestial. You’re never gonna be able to have fullontrolololzerk damage AND the strong conditions…. that would be overpowered.
Using fullon celestial I can have every basic sword swipe do around 1-1.3K if it crits ( which is most of the times) and still have the bleeds go for about 100ish with a 0/25/20/10/15 build on pizza +crystals.
This isn’t theorycraftage. I took the time to craft that full set of celestial armor and to get all the pinkies because I knew it would push the limits on hybrid crit/conditions builds. It’s a little like Rabid armor + fullzerkback but better because you get higher crit bonus overall at the loss of a little power. Precision remains about the same.
Hencewhy EQUIPMENT ( and build, when it comes down to it) is key.
Because just bleeding is so OP compared to Burning/Poison/Torment/Bleeding.
You do get some power from it, crit , prec, condipow and everything else for what matters with fullon celestial. You’re never gonna be able to have fullontrolololzerk damage AND the strong conditions…. that would be overpowered.
Using fullon celestial I can have every basic sword swipe do around 1-1.3K if it crits ( which is most of the times) and still have the bleeds go for about 100ish with a 0/25/20/10/15 build on pizza +crystals.
This isn’t theorycraftage. I took the time to craft that full set of celestial armor and to get all the pinkies because I knew it would push the limits on hybrid crit/conditions builds. It’s a little like Rabid armor + fullzerkback but better because you get higher crit bonus overall at the loss of a little power. Precision remains about the same.
Hencewhy EQUIPMENT ( and build, when it comes down to it) is key.
Because just bleeding is so OP compared to Burning/Poison/Torment/Bleeding.
Wow. Here you are crying for a solution to an issue and the solution gets delivered to you straight up, and all you can do is … be dismissive ?
You really think a true Bow+Swd/X condiwar would limit himself to “only bleeds” or that every other condition he applies wouldn’t also scale ?
What a joke you are.
as a warrior you can have easy access to
lots of bleeds
burn
torment
Confusion
just by traiting and using the right weapons add sigils and you can have poison as well.
add runes of perplexity and you can have even more confusion.
all of that with great CC abilities and lots of cover conditions.
it is a viable build
as a warrior you can have easy access to
lots of bleeds
burn
torment
Confusionjust by traiting and using the right weapons add sigils and you can have poison as well.
add runes of perplexity and you can have even more confusion.all of that with great CC abilities and lots of cover conditions.
it is a viable build
Yeah, because all Warriors are 30/30/30/30/30 with access to 4 weapon sets!
Didn’t know I could run Longbow/Sword+Sword and Hammer/Mace+Shield… these warriors are RIDICULOUS!~
mace+sw/LB, poison on wpn swap, 20 x x x x
not that you would, but you could.
More srsly though, there’s nothing wrong with LB/sw+sw, very nasty condi if you use it wisely. Go tanky/healy or hybrid with power/might, both are effective.
as a warrior you can have easy access to
lots of bleeds
burn
torment
Confusionjust by traiting and using the right weapons add sigils and you can have poison as well.
add runes of perplexity and you can have even more confusion.all of that with great CC abilities and lots of cover conditions.
it is a viable buildYeah, because all Warriors are 30/30/30/30/30 with access to 4 weapon sets!
Didn’t know I could run Longbow/Sword+Sword and Hammer/Mace+Shield… these warriors are RIDICULOUS!~
http://gw2skills.net/editor/?fIAQNAscTjkOpu1OOPMxBCjihI+jikMF9h5A-TEArOA
Burning, Bleeding (up to around 15 stacks easily), Poison, Confusion, Torment, Cripple, Immobilize, and it’s not even completely filled out. There are 15 trait points free (and you could easily drop some from the condi line if you need more), no runes, it’s set in pvp mode so it doesn’t have access to food, certain sigils/rune of perplexity, it still has two open sigil slots.
Full condition warrior dps, the last time I ran the math, clocked in at higher than any other profession’s condition build in PvE. 8k is possible on a self-sustainable level, and other players could potentially help bring it over 10k. It wasn’t using anything related to confusion (or the power line in general), but it’s pretty kitten ed easy to build a warrior around lots of conditions at once.
as a warrior you can have easy access to
lots of bleeds
burn
torment
Confusionjust by traiting and using the right weapons add sigils and you can have poison as well.
add runes of perplexity and you can have even more confusion.all of that with great CC abilities and lots of cover conditions.
it is a viable buildYeah, because all Warriors are 30/30/30/30/30 with access to 4 weapon sets!
Didn’t know I could run Longbow/Sword+Sword and Hammer/Mace+Shield… these warriors are RIDICULOUS!~
http://gw2skills.net/editor/?fIAQNAscTjkOpu1OOPMxBCjihI+jikMF9h5A-TEArOA
Burning, Bleeding (up to around 15 stacks easily), Poison, Confusion, Torment, Cripple, Immobilize, and it’s not even completely filled out. There are 15 trait points free (and you could easily drop some from the condi line if you need more), no runes, it’s set in pvp mode so it doesn’t have access to food, certain sigils/rune of perplexity, it still has two open sigil slots.
Full condition warrior dps, the last time I ran the math, clocked in at higher than any other profession’s condition build in PvE. 8k is possible on a self-sustainable level, and other players could potentially help bring it over 10k. It wasn’t using anything related to confusion (or the power line in general), but it’s pretty kitten ed easy to build a warrior around lots of conditions at once.
Yes, lots of those bleeds.
as a warrior you can have easy access to
lots of bleeds
burn
torment
Confusionjust by traiting and using the right weapons add sigils and you can have poison as well.
add runes of perplexity and you can have even more confusion.all of that with great CC abilities and lots of cover conditions.
it is a viable buildYeah, because all Warriors are 30/30/30/30/30 with access to 4 weapon sets!
Didn’t know I could run Longbow/Sword+Sword and Hammer/Mace+Shield… these warriors are RIDICULOUS!~
i more or less run the build in question dacello it’s 20/30/20/0/0
yeah your not going to get all those condtion and not even the necro has access to burn bleed torment and confusion all at once. (i’m not counting water battles wher they do have torment but they lack confusion with out runes)ironically enough warriors only lack posion and that is rather similar infact in truth warriors have the same access to damage condtions (in number) to the necro
you can easily get all 5 condition as a warrior runes of perplexity sword sword longbow sigil of doom supplies confusion on attack torment bleeds as you mentioned burns and posion. (you dn’t even need to trait for it) to which i’ll reply and say you do not need all of those I do perfectly fine with just access to 3.
oh as far as you comment on necros rnage your absolutely right necro can range condition which have 1 of the following problems. long cd (staff) single target focus (scepter) to few bleeds large cd (off hand dagger)
rispote is useless well you kinda got me on this fact of the matter is the damage with is great with a condi warrior it’s sort of situtational a mix between between the sword and shield and poorly in both areas if you block a ranged attack rispote does nothing but save you damage block a melee attack it’s possible ot dodge it. in short the damage is unreliable.
flurry is kinda mixed it’s great for a for bursting and the imbolie can be handy if paired with the greatsword or longbow. on thing that flurry can do incorpating both is use combustion shot switch savage leap flurry and trap your oppnenting in a burning ring of death. however you’ll need one of two traits for that to be viable or to use a skill slot. you will gain fire armor giving burns if they hit you and might as well.
mind you that not exactly how the rotation should actuall be done but a very rough draft (you have two chances to pull it off even if they cleanse your imbolile)
in backing up my above statement regaurding necro vs warrior i’ll say this
necro has
burn (dhumm fire) bleed (plenty) torment (only underwater)(posion scepter) (fear) terror (even including the utls this rounds to be the same.
warrior has bleed (sword) torment (impale) burn (bow) confusion (distracting strikes)
more to the point neither the warrior or necro has access to all these at once with out work pt into the build (necro own’t have acesss to torment at all unless under water with a armor / weapon upgrade or theif) but both can be given access to all conditions. they both get the job done extremely well. that is if played by someone knowing what their doing. (reliable)
(edited by wildfang.9670)
now i’ll sum up something I think the condi warrior is fairly balanced I do hate sword 3 final thrust it’s wasted in what is or should be obviously a condition weapon. I do think riposte does great damage but is just very unreliable both could use a buff I wouldn’t disagree but their not so bad I demand it.
flurry is fine would love to see bleeds last a little longer though.
(edited by wildfang.9670)
swords damage need to be buff, this weapon now is only good with meta healing power healing signet (so is every other weapon)
anything else are not good. you don’t have enough damage to make you win or enough sustain. everything warrior is basically the same as the old time with lower damage except condition remove 20 point must in defense and healing signet.
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