“…let us eat and drink, for tomorrow we shall die;.”
Blademaster not showing +%20 crit chance
“…let us eat and drink, for tomorrow we shall die;.”
hi hi julie.
hmmm i think it is not showing, because it only deals +20% crit against bleeding foes?
was your foes bleeding?
i think our gui is not smart enough to show this.
hi hi julie.
hmmm i think it is not showing, because it only deals +20% crit against bleeding foes?
was your foes bleeding?i think our gui is not smart enough to show this.
It was definitely bleeding. I’m going to go smack some dummies in the myst for a while and see if it’s just UI thing.
EDIT: Just finished testing this in the mist. 200 AAs with and 200 AAs without. It’s just a UI thing. The trait does give +20% crit chance.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
The UI doesn’t know which enemy you will attack next, so there’s no way for it to show it. If the game could calculate which enemy you would decide to attack, that would be really impressive and creepy.
The UI doesn’t know which enemy you will attack next, so there’s no way for it to show it. If the game could calculate which enemy you would decide to attack, that would be really impressive and creepy.
I just thought that if you had a bleeding foe targeted that it would show.
“…let us eat and drink, for tomorrow we shall die;.”