Bladetrail animation
More than animation grievances, the bigger problem is that the returning blade and its corresponding dps and cc potential disappears with a weapon swap.
Example 1: You attack with bladetrail and follow up with hundred blades. Your character throws the outbound bladetrail and it hits and then you start your HB hits, in the middle of which the returning inbound bladetrail will also hit.
Example 2: You attack with bladetrail and swap to main hand axe for cyclone followed but chop chain. The outbound bladetrail hits and once u switch to axe to start axe dps (instead of HB) you loose your return bladetrail.
There isn’t a logical reason for the difference and it effects a lot of other skills as well. It punishes fast anticipatory play, which is a basic tenet for skillful pvp.
Another example is weapon swapping mid-air with eviscerate.
Making your Greatsword unavailable for the duration of Bladetrail would be such an unbelievably stupid nerf.
No thank you.
Do you even lift, bro?
I meant to say this was more for fun, not a serious idea