Bleed warrior
Please buff this anet. Please I ask you. Sword as of now sucks. It’s on the bottom of the dps group and the only other cond dmg we have is burn which isnt too super awesome since only 2 skills cause it and 1 that should but never does.
Sword has no real use except the sword 2. Please i beg you give us warriors a real bleed/burn build going on. We like to deal cond dmg too
I love running sword as off-hand
Sexy skin and the bleed + block is so useful.
That being said, yea, warrior condition damage does need a buff, but I can’t think of a way in which to do it without making warriors even more OP in the damage category.
It’s so hard to balance condition since Sword is not purely condition damage…
That and the fact that Sword Condition is not that bad for a team pvp set up
I was trying out S/S/LB for bleeds/burns and well lets just say it hasn’t been going well.
The bleed rate is too slow and the burn goes away fast even with the 10% duration sigil. Any other class can stack a billion conditions on me and all I got is 1 bleed every hit or more from the burst/impale/block. Even Impale puts bleeds so slow to the target.
Warriors have too many cripples the sword 3 should just be an immobilize or add bleeding with the cripple. the sword 2 could do an aoe 3 stack bleed where you end at. Bow 3 should do an aoe burn like its supposed to :/ Ive never in my whole 1.5k game play with war used sword for any dps.
I made a whole cond set in November for wvw and it didnt have any real potential so I threw it in the mystic forge. I really wish we could be on par with other classes in cond out put.
(edited by Mosharn.8357)
the recent changes to pin down and impale make me hopeful that more cond buffs are coming for the warrior. it could be something as simple as 2-3 stacks of bleed per auto attack that make the difference (not totally out of the question imo), but i dont really know what specifically they would do to improve sword.
i have faith that anet has recognized the need for mh sword improvements and we’ll see some fixes in the near future (blind faith, but still :P)
Jaunty Chaps [LAD]
I’ve been DW sword LB since I started GW2 and from my experience it was horrendous at times to play in pvp due to condition remover and conditions being put back at on ya due to a skill.
In pve it’s great because you can farm all day with bleeds and ring of fire conditions on large mobs.
However back to the story with DW Sword and one of the issues they have are
- 1) Impale not doing enough damage when pulling out
- 2) Block which should have a very low cool down because warriors do not have great defensive boons like aegis or protections.
Practically overall it’s horrible - 3) The direct damage Sword weapon give is extremely the weakest one hand weapon for warrior period.
- I know sword can be use for both damage types, but as of now direct damage is bad.
- 4) Sword Flurry ability doesn’t stay up too long. As soon you use it you’ll see the bleed ticks drop immediately less than a second while a thief caltrops or others profs stays for more than 3 seconds at a high bleed tick %.
As for the long bow weapon for warriors
- 1) Fan of fire and Arcing arrow, fire condition only stays up less than a second not providing any condition damage to tick which can be beneficial to condition warriors. *
- 2)Smoldering Arrow only gives a blind condition, but I think it should also have a daze condition as well.
- 3) Long bow should have a 1200 range like rifle instead of using a trait to make it that range. That trait should be used to reduce longbow skills by 20%.
Ever since the recent patch it has gotten easier for me to stack my bleeds a bit more thanks to the pin down buff, but condition warriors can use a little bit more flavor.
I play DW sword / LB full condition build in pvp all the time and it’s the only warrior build that appeals to me because I do get a challenge out of it even though it’s not the greatest warrior build in GW2. However it makes me feel that warriors have more versatility than a warrior usual support banner, shout , 2hand GS ax/shield burst, hammer build we see every day. I hope to see more variety of warriors builds in the future like more DW warriors.
Sorry for the long post just sharing my experience views on condition warriors and etc.
(edited by Brutalistik.6473)
sword/lb
I had a question. What does DW stand for?
And yes there isnt much dmg output for raw dmg from sword and its lacking in its condition category aswell.
The LB should do a burn on the 3 skill for 4s i mean it is a flaming arrow coming down and blowing up right?
(edited by Mosharn.8357)
I had a question. What does DW stand for?
And yes there isnt much dmg output for raw dmg from sword and its lacking in its condition category aswell.
The LB should do a burn on the 3 skill for 4s i mean it is a flaming arrow coming down and blowing up right?
Dual Wield <,<
Can’t believe I run stuff with you :p
I had a question. What does DW stand for?
And yes there isnt much dmg output for raw dmg from sword and its lacking in its condition category aswell.
The LB should do a burn on the 3 skill for 4s i mean it is a flaming arrow coming down and blowing up right?
Dual Wield <,<
Can’t believe I run stuff with you :p
gosh Jon
(edited by Mosharn.8357)
Really dislike how a 3k toughness bleed/burn warrior dies as fast as a 2.4k toughness GS/hammer war or a 2.1k toughness GS/Axe/shield war. Toughness y u so useless.
You must of went rabid amulet for pvp. Just stick with Carrion amulet.
I am currently running Dontains bleed build ans its pretty nasty. I get 25 stacks of bleeds up in no time and you can do that to groups pretty fast. Look into it
Watching you Bleed makes me smile…………
Titanium Horde (TANK)(Borlis Pass)
Currently at level 48?, I run Sword/Shield and Longbow, and I’m pretty much steamrolling everything. I dont even know what my main focus is, stat-wise. I am currently still rocking the infamous signet build, but I’ll likely be changing it next time I jump on because it seems like the 40 precision is only granting me a few percentage points of extra crit. chance. Last night I was taking out entire groups of Centaurs and their mutts (like 10 enemies) in one single Combustive Shot—>Savage Leap—>Auto-attacks and some dodging, barely taking a scratch. It’s been fun so far.
EDIT: Obviously this is PvE, but I’ve ran this in PvP a bit too and although I am admittedly a noob I seem to do pretty decent.
(edited by THEmeltor.7295)
The reason I’m curious about bleed warriors is because I’m also interested in Celestial stats. It gives every stat and so you need to make use of both power and condition damage. The Sword and Longbow appear to be the best two warrior weapons for this as both benefit from both stats.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
I wouldn’t get celestial. The warrior just scales incredibly well with raw damage stats (power, precision and crit). All the traits such as berserker power, slashing power, attack of opportunity and empowered are all percentage based gains, which means the more you have of power, the more you get out of those traits. Also with a GS the more you crit, the more power you get, which means your damage increases exponetially more.
Warrior have the best bleed duration trait in the game that gives +50% bleed duration
Combine it with +20% bleed duration sigils, +45% bleed duration rune set up, and other condition dmg. stats.
The last time I checked, 4 does over 20k dmg with a perfect bleed duration build.
I think the damage is pretty good. It’s just not as AoE as thief/necro bleed builds.
Warrior have the best bleed duration trait in the game that gives +50% bleed duration
Combine it with +20% bleed duration sigils, +45% bleed duration rune set up, and other condition dmg. stats.
The last time I checked, 4 does over 20k dmg with a perfect bleed duration build.
I think the damage is pretty good. It’s just not as AoE as thief/necro bleed builds.
That is true, however we don’t have any traits to increase the intensity of bleeds, as most longer duration bleeds are wasted due to condo removal.
Bleed /burn is GREAT !
http://www.youtube.com/watch?v=Eh4Yzdne4UE
http://www.youtube.com/watch?v=nLWEHP_Lsho
even better melee
10 points in Arms = +50% Bleed Duration
Rare Veggie Pizza = +40% Condition Duration
get 10% from 10 points in Strength, Sigil of Agony, or some Runes.
You’ve now hit the cap (100%) for bleed duration and only used 10 to 20 trait points and your food.
With 100% bleed duration:
Sword auto-attacks is a 16 second bleed
Sword throw is a 24 second bleed
Longbow immobilize is 6 24 second bleeds.
You can bleed on-crit from 5 pts in Arms.
You can bleed on-crit from Superior Sigil of Earth.
Condition removal doesn’t mean much when auto-attack is stacking 1 to 3 bleeds on the target per hit and other abilities are putting 4 to 6 bleeds on them on fairly short cooldowns.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Bleed /burn is GREAT !
http://www.youtube.com/watch?v=Eh4Yzdne4UE
http://www.youtube.com/watch?v=nLWEHP_Lshoeven better melee
It gives me stomach pains to see skill clicking, even more so on a Warrior.
10 points in Arms = +50% Bleed Duration
Rare Veggie Pizza = +40% Condition Duration
get 10% from 10 points in Strength, Sigil of Agony, or some Runes.You’ve now hit the cap (100%) for bleed duration and only used 10 to 20 trait points and your food.
With 100% bleed duration:
Sword auto-attacks is a 16 second bleed
Sword throw is a 24 second bleed
Longbow immobilize is 6 24 second bleeds.
You can bleed on-crit from 5 pts in Arms.
You can bleed on-crit from Superior Sigil of Earth.Condition removal doesn’t mean much when auto-attack is stacking 1 to 3 bleeds on the target per hit and other abilities are putting 4 to 6 bleeds on them on fairly short cooldowns.
You don’t need max bleed duration. You only need condition and we already have a trait that increases bleed duration to 50%. Adding more is only nerfing your condition warrior performance.
I “click” for a VERY good reason.
In that vid however it was done to make a point of viewer seeing what im doing.
“clicking” lets you do one tactict NOT possible w/o a click.
lets me win fights maybe 25-30% more,take 25-30% less damage and get away sometimes when needed.
I am glad kids today think “clicking” is sooooooooooooooooo bad.
non clicker=EASY kill
10 points in Arms = +50% Bleed Duration
Rare Veggie Pizza = +40% Condition Duration
get 10% from 10 points in Strength, Sigil of Agony, or some Runes.You’ve now hit the cap (100%) for bleed duration and only used 10 to 20 trait points and your food.
With 100% bleed duration:
Sword auto-attacks is a 16 second bleed
Sword throw is a 24 second bleed
Longbow immobilize is 6 24 second bleeds.
You can bleed on-crit from 5 pts in Arms.
You can bleed on-crit from Superior Sigil of Earth.Condition removal doesn’t mean much when auto-attack is stacking 1 to 3 bleeds on the target per hit and other abilities are putting 4 to 6 bleeds on them on fairly short cooldowns.
Uhg, don’t ever get 100% bleed duration! Why!?
If you’re hitting 25 bleed stacks, that just means you’re wasting your damage! If your bleeds never have a chance to drop off because they’re replaced, that’s just as bad as having multiple bleeders in your group! Not to mention anyone else applying minor bleeds basically gets their damage cut off too.
If anything, you want pure condition damage to get the best damage out per-bleed. Until the devs fix bleed stacks/condition damage, the best place to sit is around 18-20 stacks of bleed with spikes reaching 25. When you start sticking to 25 stacks, you need to start stacking that burn duration. If that’s covered, you need poison. Confusion is not that good in PvE but nice in PvP so pick your situation.
10 points in Arms = +50% Bleed Duration
Rare Veggie Pizza = +40% Condition Duration
get 10% from 10 points in Strength, Sigil of Agony, or some Runes.You’ve now hit the cap (100%) for bleed duration and only used 10 to 20 trait points and your food.
With 100% bleed duration:
Sword auto-attacks is a 16 second bleed
Sword throw is a 24 second bleed
Longbow immobilize is 6 24 second bleeds.
You can bleed on-crit from 5 pts in Arms.
You can bleed on-crit from Superior Sigil of Earth.Condition removal doesn’t mean much when auto-attack is stacking 1 to 3 bleeds on the target per hit and other abilities are putting 4 to 6 bleeds on them on fairly short cooldowns.
Uhg, don’t ever get 100% bleed duration! Why!?
If you’re hitting 25 bleed stacks, that just means you’re wasting your damage! If your bleeds never have a chance to drop off because they’re replaced, that’s just as bad as having multiple bleeders in your group! Not to mention anyone else applying minor bleeds basically gets their damage cut off too.
If anything, you want pure condition damage to get the best damage out per-bleed. Until the devs fix bleed stacks/condition damage, the best place to sit is around 18-20 stacks of bleed with spikes reaching 25. When you start sticking to 25 stacks, you need to start stacking that burn duration. If that’s covered, you need poison. Confusion is not that good in PvE but nice in PvP so pick your situation.
Guys, you’re assuming that you’re going to get 25 stacks of bleed on someone consistently and that you’re trading large amount of damage per second to get a 100% increase in duration.
Please go to gw2buildcraft.com and check out that you don’t really get that much otherwise. Also, please realize that 100% duration increase is a 100% damage increase. Does it take more time? Yes. But making bleeding do 5 more damage per second with over 100 more condition damage is nowhere near that. Even with 25 stacks that’s only 125 extra damage per second.
Additionally, that extra condition damage affects your cripples, immobilizes, burning (now the longbow’s burns are 3s each instead of 2), weakness, etc. +50% condition duration when an immobile/slow-moving target is a dead target for a warrior? Yes please.
Lastly, long bleeds keep your target from resetting the fight. If every auto-attack you put on your enemy puts 16 seconds of bleed on them, that’s another 16 seconds they have to wait out before they can reset the fight.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
10 points in Arms = +50% Bleed Duration
Rare Veggie Pizza = +40% Condition Duration
get 10% from 10 points in Strength, Sigil of Agony, or some Runes.You’ve now hit the cap (100%) for bleed duration and only used 10 to 20 trait points and your food.
With 100% bleed duration:
Sword auto-attacks is a 16 second bleed
Sword throw is a 24 second bleed
Longbow immobilize is 6 24 second bleeds.
You can bleed on-crit from 5 pts in Arms.
You can bleed on-crit from Superior Sigil of Earth.Condition removal doesn’t mean much when auto-attack is stacking 1 to 3 bleeds on the target per hit and other abilities are putting 4 to 6 bleeds on them on fairly short cooldowns.
Uhg, don’t ever get 100% bleed duration! Why!?
If you’re hitting 25 bleed stacks, that just means you’re wasting your damage! If your bleeds never have a chance to drop off because they’re replaced, that’s just as bad as having multiple bleeders in your group! Not to mention anyone else applying minor bleeds basically gets their damage cut off too.
If anything, you want pure condition damage to get the best damage out per-bleed. Until the devs fix bleed stacks/condition damage, the best place to sit is around 18-20 stacks of bleed with spikes reaching 25. When you start sticking to 25 stacks, you need to start stacking that burn duration. If that’s covered, you need poison. Confusion is not that good in PvE but nice in PvP so pick your situation.
Guys, you’re assuming that you’re going to get 25 stacks of bleed on someone consistently and that you’re trading large amount of damage per second to get a 100% increase in duration.
Please go to gw2buildcraft.com and check out that you don’t really get that much otherwise. Also, please realize that 100% duration increase is a 100% damage increase. Does it take more time? Yes. But making bleeding do 5 more damage per second with over 100 more condition damage is nowhere near that. Even with 25 stacks that’s only 125 extra damage per second.
Additionally, that extra condition damage affects your cripples, immobilizes, burning (now the longbow’s burns are 3s each instead of 2), weakness, etc. +50% condition duration when an immobile/slow-moving target is a dead target for a warrior? Yes please.
Lastly, long bleeds keep your target from resetting the fight. If every auto-attack you put on your enemy puts 16 seconds of bleed on them, that’s another 16 seconds they have to wait out before they can reset the fight.
Or they could, you know, cleanse.
I get that more duration helps your other conditions too but the post I quoted had Agony sigils, +bleed trait and runes…none of which affect anything but bleeds. Going for high condition duration with the prospect of applying many different conditions? I agree whole heartedly. Going for specifically 100% bleed or close is rather a waste. You might get more outright damage by improving something else…like direct damage…i.e. a sigil of air or fire to eek out some extra hits with your crits.
Until they fix Condition caps and structures being immune to Conditions, why bother?
Do you even lift, bro?
10 points in Arms = +50% Bleed Duration
Rare Veggie Pizza = +40% Condition Duration
get 10% from 10 points in Strength, Sigil of Agony, or some Runes.You’ve now hit the cap (100%) for bleed duration and only used 10 to 20 trait points and your food.
With 100% bleed duration:
Sword auto-attacks is a 16 second bleed
Sword throw is a 24 second bleed
Longbow immobilize is 6 24 second bleeds.
You can bleed on-crit from 5 pts in Arms.
You can bleed on-crit from Superior Sigil of Earth.Condition removal doesn’t mean much when auto-attack is stacking 1 to 3 bleeds on the target per hit and other abilities are putting 4 to 6 bleeds on them on fairly short cooldowns.
Uhg, don’t ever get 100% bleed duration! Why!?
If you’re hitting 25 bleed stacks, that just means you’re wasting your damage! If your bleeds never have a chance to drop off because they’re replaced, that’s just as bad as having multiple bleeders in your group! Not to mention anyone else applying minor bleeds basically gets their damage cut off too.
If anything, you want pure condition damage to get the best damage out per-bleed. Until the devs fix bleed stacks/condition damage, the best place to sit is around 18-20 stacks of bleed with spikes reaching 25. When you start sticking to 25 stacks, you need to start stacking that burn duration. If that’s covered, you need poison. Confusion is not that good in PvE but nice in PvP so pick your situation.
Guys, you’re assuming that you’re going to get 25 stacks of bleed on someone consistently and that you’re trading large amount of damage per second to get a 100% increase in duration.
Please go to gw2buildcraft.com and check out that you don’t really get that much otherwise. Also, please realize that 100% duration increase is a 100% damage increase. Does it take more time? Yes. But making bleeding do 5 more damage per second with over 100 more condition damage is nowhere near that. Even with 25 stacks that’s only 125 extra damage per second.
Additionally, that extra condition damage affects your cripples, immobilizes, burning (now the longbow’s burns are 3s each instead of 2), weakness, etc. +50% condition duration when an immobile/slow-moving target is a dead target for a warrior? Yes please.
Lastly, long bleeds keep your target from resetting the fight. If every auto-attack you put on your enemy puts 16 seconds of bleed on them, that’s another 16 seconds they have to wait out before they can reset the fight.
Or they could, you know, cleanse.
I get that more duration helps your other conditions too but the post I quoted had Agony sigils, +bleed trait and runes…none of which affect anything but bleeds. Going for high condition duration with the prospect of applying many different conditions? I agree whole heartedly. Going for specifically 100% bleed or close is rather a waste. You might get more outright damage by improving something else…like direct damage…i.e. a sigil of air or fire to eek out some extra hits with your crits.
What I discussed did not make use of two sigils so you could still take sigil of fire or sigil or air. In fact, even using 1 sigil was one of three options for gaining that last +10% condition duration. One of the other options was simply to have 10 or more points in strength, a trait line that increases your power and has some great traits.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
What I discussed did not make use of two sigils so you could still take sigil of fire or sigil or air. In fact, even using 1 sigil was one of three options for gaining that last +10% condition duration. One of the other options was simply to have 10 or more points in strength, a trait line that increases your power and has some great traits.
Not knocking the tactic, but it’s a lot of wasted potential in the current game. With a robust build, I’d just drop the +bleed trait for something more versatile (lots of good traits in Arms…you do bleeds? Get Rifle Crack Shot for line bleeds, or if you’re only going 10 into Arms, get the vulnerability on crit trait to help team damage). Or take the 5 points out of Arms and put it somewhere else if the trait isn’t that important (keep the bleed on crit if you fancy).
Instead of +bleed, why not go the full +condition duration? Surely you can do better damage than capped bleeds with longer duration burns, poison and confusion and apply tougher pressure while you’re at it. You also provide better support with weakness, blind, cripple, etc.
Using Giver’s weapons (when they finally fix them!) make this a better option all around if you have the skills to apply all damage conditions, bleeds being the easiest to maintain as it’s got sigils and traits for it everywhere!
swords suck!? tell me its not true, I’v pretty much lived off duel swords and won’t be quiting any time soon. most important thing to remeber NOTHING will out dps GS 100 blade burst so don’t punish yourself over it.
I find swords quite balanced.
1. we got a good condition stacking we don’t have to micro manage.
2. we got a good leap/distance skill.
3. a cripple skill.
4. a range bleed stacking attack that doubles as a powerful hit (love it when I see a 2-4k crit with it)
5. a block for those nasty big attacks. and even better if its traited to reflect range attacks
sure its not the raw power of the GS but even then I find sword does very reasonable damage. i’d had a number of auto attack’s 3rd strike doing nearly 2k damage while my GS with the exact same build is luck to get 1.4k for its big attack.
Until they fix Condition caps and structures being immune to Conditions, why bother?
Well structures aren’t going to bleed, so that won’t help this build. I do wish they could do something about the cap, though.
Anet should make the sword auto-attack as fast as the axe or apply 2 bleeds per swing
Would be nice if the sword AA was a tad bit faster. Final Thrust actually does some legit damage.
On that note, Main-hand Mace is SUUUUPER slow.
… I have no idea what you’re talking about… As a warior I can stack 25 stacks of bleed with two button presses….
swords suck!? tell me its not true, I’v pretty much lived off duel swords and won’t be quiting any time soon. most important thing to remeber NOTHING will out dps GS 100 blade burst so don’t punish yourself over it.
I find swords quite balanced.
1. we got a good condition stacking we don’t have to micro manage.
2. we got a good leap/distance skill.
3. a cripple skill.
4. a range bleed stacking attack that doubles as a powerful hit (love it when I see a 2-4k crit with it)
5. a block for those nasty big attacks. and even better if its traited to reflect range attackssure its not the raw power of the GS but even then I find sword does very reasonable damage. i’d had a number of auto attack’s 3rd strike doing nearly 2k damage while my GS with the exact same build is luck to get 1.4k for its big attack.
Good sir warriors are all about bursts. Well the dps ones and sword has no burst. Its a constant dmg wep with no burst and that sounds like guardian talk to me. Impale does 2-4k? lol Evi can hit up to 10k in spvp, HB 15k, rush 5k, whirls 9k, hammer can burst loads too the earthshaker can hit for a 6k aoe stun and with the trait the other skills hit for 4ks.
So saying impale does a 2-4k is a joke no offense meant to you sir. But it needs to be bursty. The same issue is with main hand mace. I say main hand because it has no burst its a defensive weapon while off hand provides a set up for a burst. Hell even bow has a burst. Rifle has KS which everyone knows about.
So comparing all of those to sword you can tell its weak at raw dps/burst. Mace aswell. These two weapons could really use a buff. The sword is a confused weapon i mean it stacks bleeds but look how much we gotta go out of our way to get to 25 stacks while other classes can auto atk and stack faster than us. Its dps is horrible. I wish it worked in both cond and dps just like the LB does.
Good sir warriors are all about bursts. Well the dps ones and sword has no burst. Its a constant dmg wep with no burst and that sounds like guardian talk to me. Impale does 2-4k? lol Evi can hit up to 10k in spvp, HB 15k, rush 5k, whirls 9k, hammer can burst loads too the earthshaker can hit for a 6k aoe stun and with the trait the other skills hit for 4ks.
So saying impale does a 2-4k is a joke no offense meant to you sir. But it needs to be bursty. The same issue is with main hand mace. I say main hand because it has no burst its a defensive weapon while off hand provides a set up for a burst. Hell even bow has a burst. Rifle has KS which everyone knows about.
So comparing all of those to sword you can tell its weak at raw dps/burst. Mace aswell. These two weapons could really use a buff. The sword is a confused weapon i mean it stacks bleeds but look how much we gotta go out of our way to get to 25 stacks while other classes can auto atk and stack faster than us. Its dps is horrible. I wish it worked in both cond and dps just like the LB does.
He said HIS attack crit for 2-4k, not how much it’d crit on other builds. And I believe he’s talking about Rip not Impale since Rip does much more damage than Impale. I wouldn’t know how much it’d crit for on high end burst builds because no one ever uses off-hand sword, but if you consider Impale and Rip a package since they’re in the same skill, it’s damage is likely pretty decent.
Until they fix Condition caps and structures being immune to Conditions, why bother?
Well structures aren’t going to bleed.
Exactly, so a Condition build will always be inferior in stuff like WvW (attacking siege).
Do you even lift, bro?
Good sir warriors are all about bursts. Well the dps ones and sword has no burst. Its a constant dmg wep with no burst and that sounds like guardian talk to me. Impale does 2-4k? lol Evi can hit up to 10k in spvp, HB 15k, rush 5k, whirls 9k, hammer can burst loads too the earthshaker can hit for a 6k aoe stun and with the trait the other skills hit for 4ks.
So saying impale does a 2-4k is a joke no offense meant to you sir. But it needs to be bursty. The same issue is with main hand mace. I say main hand because it has no burst its a defensive weapon while off hand provides a set up for a burst. Hell even bow has a burst. Rifle has KS which everyone knows about.
So comparing all of those to sword you can tell its weak at raw dps/burst. Mace aswell. These two weapons could really use a buff. The sword is a confused weapon i mean it stacks bleeds but look how much we gotta go out of our way to get to 25 stacks while other classes can auto atk and stack faster than us. Its dps is horrible. I wish it worked in both cond and dps just like the LB does.
He said HIS attack crit for 2-4k, not how much it’d crit on other builds. And I believe he’s talking about Rip not Impale since Rip does much more damage than Impale. I wouldn’t know how much it’d crit for on high end burst builds because no one ever uses off-hand sword, but if you consider Impale and Rip a package since they’re in the same skill, it’s damage is likely pretty decent.
i was talkin bout rip. Was saying impale because its the base skill and rip is its p2. But yes ive tested it and the hardest it can hit is 5k something on a glasscannon from a glasscannon. I been doing Axe/sword sword/shield with a full DW build and impale/rip isnt much.
140 bleed ticks, the fastest bleed stacking class AND the longest bleeds is hardly in need of a buff.
Good sir warriors are all about bursts. Well the dps ones and sword has no burst. Its a constant dmg wep with no burst and that sounds like guardian talk to me. Impale does 2-4k? lol Evi can hit up to 10k in spvp, HB 15k, rush 5k, whirls 9k, hammer can burst loads too the earthshaker can hit for a 6k aoe stun and with the trait the other skills hit for 4ks.
So saying impale does a 2-4k is a joke no offense meant to you sir. But it needs to be bursty. The same issue is with main hand mace. I say main hand because it has no burst its a defensive weapon while off hand provides a set up for a burst. Hell even bow has a burst. Rifle has KS which everyone knows about.
So comparing all of those to sword you can tell its weak at raw dps/burst. Mace aswell. These two weapons could really use a buff. The sword is a confused weapon i mean it stacks bleeds but look how much we gotta go out of our way to get to 25 stacks while other classes can auto atk and stack faster than us. Its dps is horrible. I wish it worked in both cond and dps just like the LB does.
He said HIS attack crit for 2-4k, not how much it’d crit on other builds. And I believe he’s talking about Rip not Impale since Rip does much more damage than Impale. I wouldn’t know how much it’d crit for on high end burst builds because no one ever uses off-hand sword, but if you consider Impale and Rip a package since they’re in the same skill, it’s damage is likely pretty decent.
i was talkin bout rip. Was saying impale because its the base skill and rip is its p2. But yes ive tested it and the hardest it can hit is 5k something on a glasscannon from a glasscannon. I been doing Axe/sword sword/shield with a full DW build and impale/rip isnt much.
That’s because RIP.. isn’t for bleed builds. I’ve had rip crits surpass 10k without much effort.
Good sir warriors are all about bursts. Well the dps ones and sword has no burst. Its a constant dmg wep with no burst and that sounds like guardian talk to me. Impale does 2-4k? lol Evi can hit up to 10k in spvp, HB 15k, rush 5k, whirls 9k, hammer can burst loads too the earthshaker can hit for a 6k aoe stun and with the trait the other skills hit for 4ks.
So saying impale does a 2-4k is a joke no offense meant to you sir. But it needs to be bursty. The same issue is with main hand mace. I say main hand because it has no burst its a defensive weapon while off hand provides a set up for a burst. Hell even bow has a burst. Rifle has KS which everyone knows about.
So comparing all of those to sword you can tell its weak at raw dps/burst. Mace aswell. These two weapons could really use a buff. The sword is a confused weapon i mean it stacks bleeds but look how much we gotta go out of our way to get to 25 stacks while other classes can auto atk and stack faster than us. Its dps is horrible. I wish it worked in both cond and dps just like the LB does.
He said HIS attack crit for 2-4k, not how much it’d crit on other builds. And I believe he’s talking about Rip not Impale since Rip does much more damage than Impale. I wouldn’t know how much it’d crit for on high end burst builds because no one ever uses off-hand sword, but if you consider Impale and Rip a package since they’re in the same skill, it’s damage is likely pretty decent.
i was talkin bout rip. Was saying impale because its the base skill and rip is its p2. But yes ive tested it and the hardest it can hit is 5k something on a glasscannon from a glasscannon. I been doing Axe/sword sword/shield with a full DW build and impale/rip isnt much.
That’s because RIP.. isn’t for bleed builds. I’ve had rip crits surpass 10k without much effort.
If that’s true, or even only critting for around 8k + impale, I’d definitely consider that ‘decent’ since impale can also put down 3-4 stacks of 15sec bleeds on the target as well. Trading damage for damage just with different applications seems fine to me and you’re makin that might work double time.
Been playing with a bleed warrior myself in PvE lately. From my experiences, it is quite powerful early on (so good I wouldn’t suggest using GS, Axe or Mace at all!) but as enemy HP scales, it takes longer to get the same pay-off. It is relatively safer though, stack your bleeds then kite/hide/stack bleeds on something else as the target bleeds to death chasing you.
140 bleed ticks, the fastest bleed stacking class AND the longest bleeds is hardly in need of a buff.
In PvP, classes can remove your bleeds incredibly fast due to the FIFI system (first in first out). Considering bleeds are constantly being applied, they are constantly first in. Thus they are the first condition out when cleansed.
In PvE the 25 stack limit forces groups to only bring 1 bleed classes period because then other classes overlap the condis and they will do less overall dps than just bringing pure damage.
Condi classes in general need a buff, Warrior condis specifically need a very very large buff.
Warriors just really need a way to cover the bleeds with other conditions, as well as have proper condition control/removal themselves.
140 bleed ticks, the fastest bleed stacking class AND the longest bleeds is hardly in need of a buff.
I was talking about spvp lol. In wvw/pve you can get crazy stuff going on. Wouldn’t be surprised if you got a 10k rip in wvw because it cuda been some supa squishy or a upscaled. In spvp your lucky if you get a 5k off on a cannon.
In spvp your marvelous stacks get removed like its no ones problem.
Bleeds in WvW I think is OK the way it is, aside from having a lack of AoE and being mostly restricted to single target in terms of applying them. They do last a long time and can be stacked pretty readily.
In sPvP, I think it speaks more about condition mechanics more so than class specifics. Condition builds in sPvP, especially bleed builds in general are lackluster in terms of DPS but it does provide great CC if you can apply chills, cripples and immobilizes constantly and for longer durations.
Warriors do have decent and plenty of condition removal mechanics. Restorative Strength, Mending, Shake it Off, Mobile Strikes, Signet of Stamina, Warhorn, Warhorn trait, if you go shout build all your shouts remove conditions. Maybe even go Rune of Lyssa if you need more. So it is there, are all of them viable? Probably not, do they involve sacrifices to other great traits, yes. But warriors do have a decent source of condition removal.
Main probably IMO is gear diversity in sPvP which pigeonholes warriors especially into going more extreme, unorthodox builds to make up for what the gear lacks. That would solve half of the problems there and would make plenty more builds viable, and probably upscale the warrior more compared to other classes.
All Condition mechanic seems faily broken and has nothing compete with Direct Damage way.
Clearly buff is not what we need here but redesign the mechanic.