Blood Reckoning, Worst change made.

Blood Reckoning, Worst change made.

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Posted by: Smoosh.2718

Smoosh.2718

Before I was able to easily sustain myself back up to full Health with this skill, Gunflame into a mass of mobs ore a quick DPS combo to make the most of the 25% damage to healing effect + 25% crit rate and double adrenalin per hit. This gave me 6s of damage time to regain my health back

Now, its been nerfed to 10% damage to healing for 5s but you get double the health on initial use, ~1800 buffed to ~3,200. No bonus crit rate, no double adrenalin per strike.

This skill was fun to use before, but now it just feels like a pile of garbage.

The only bonus it has is that it refreshes your f1 skill, resets the cooldown, allowing you to pull off a double gunflame at once or kill shot… But with the nature of the berserker and the 2.2s Cooldowns on burst skills… what’s the point of the refresh? This change to the heal skill is a huge step backwards.

I loved the way this heal worked with powerbuilds.

Blood Reckoning, Worst change made.

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Posted by: Azure.8670

Azure.8670

the change looked good on paper, I didnt try it yet. going to in a few min

Blood Reckoning, Worst change made.

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Posted by: CombatEvolve.9238

CombatEvolve.9238

I’d imagine certain builds (Specifically Power-based, Primal Burst) lost out on this change. I try and play Condi, burning focused w/o the CD reduction on Primal Burst traits, and the change was much better than the previous Blood Reckoning.

But imo still stinks for Condi builds. Double Skull Grinder…

Summer Dawnguard/Taffy The Toymaker
Ehmry Bay loud and proud
Onyx Guard [oG]

Blood Reckoning, Worst change made.

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Posted by: Forestgreen.7981

Forestgreen.7981

Warrior is the only class where they add a buff and nerf the crap out of it at the same rendering it useless.

Blood Reckoning, Worst change made.

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Posted by: Ruke.1839

Ruke.1839

This has ruined any chance of survivability for warriors in any situation, I can’t even kill 3 veterans alone now.

(edited by Ruke.1839)

Blood Reckoning, Worst change made.

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Posted by: Azure.8670

Azure.8670

so ive been messing with this and its amazing. Its no longer good as a sustained heal, but for offensive its a gold mine popping signet F2 F1 6 F1 is nutso damage for opening and clears mobs instantly in PVE. if you cant kill 3 vets with this I dunno man, but im crushing with it. Its def got terrible healing now tho

Blood Reckoning, Worst change made.

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Posted by: Nerevar.7269

Nerevar.7269

i have been trying it in WvW with a rifle build and so far it’s amazing firing 2 gun flames in a row i have won several fights with 3+ppl against me solo

Blood Reckoning, Worst change made.

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Posted by: Ruke.1839

Ruke.1839

what good is damage if you’re dead? we need HEALING

Blood Reckoning, Worst change made.

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Posted by: cyndelaq.7148

cyndelaq.7148

Yeah, I agree with most of what people are saying. This ability was a very much needed healing ability when it was first introduced, now it’s garbage for healing.

Not getting the additional adreneline sucks, but that isn’t much of an issue what with the change they made to it where you get 10 adreneline and burst recharge.

We need the healing back, otherwise what’s the point of having Restorative Strength? The trait’s useless without a healing ability like Blood Reckoning.

Blood Reckoning, Worst change made.

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Posted by: Dragon.2536

Dragon.2536

It reset only burst skills, not primal burst… I like how Blood Reckoning work before, it be first time when i played warrior with active heal, now need back to booring Healing Signet again :/ What change be good it just reduce cd for 5sec, to can be used together with berserker mode.

Blood Reckoning, Worst change made.

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Posted by: cyndelaq.7148

cyndelaq.7148

It reset only burst skills, not primal burst… I like how Blood Reckoning work before, it be first time when i played warrior with active heal, now need back to booring Healing Signet again :/ What change be good it just reduce cd for 5sec, to can be used together with berserker mode.

Actually, it does reset primal bursts, and it also gives you the adreneline to use another primal burst right off the bat.

What they need to do to this ability is either give us all of the healing this ability could do, or reduce its recharge time to something like 10 seconds, because we can’t keep ourselves alive with it in its current state.

Blood Reckoning was perfect for the general way the Warrior was played because it actually allowed us to be in melee while: healing, generating adreneline, and stacking might for everyone else…

I don’t know who thought changing it to what it is now was a good idea.

Blood Reckoning, Worst change made.

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Posted by: Zagerus.8675

Zagerus.8675

Yeah this change does sting a bit. I mean it was fun being able to sustain 3 champs by yourself or ignore the seekers for the most part in Raids vrs Vale Guardian. The crit chance and adrenaline provided a nice boost to PS warriors as well. I bet we can change rotations to still get a good benefit out of it, but certainly it’s more difficult to sustain with it in general PvE now.

Blood Reckoning, Worst change made.

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Posted by: moveon.6071

moveon.6071

I was realy enjoying my warrior, but now it feels like a paper. I am so disappointed. Anet ruined the gameplay completely, don’t wanna come back to healing signet, hell no! Submit a ’’BUG’’ everyone, let them know we are not happy with this change. I dont realy need any kind of damage buffs n stuff, just give us back the surviveability…

(edited by moveon.6071)

Blood Reckoning, Worst change made.

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Posted by: Azure.8670

Azure.8670

honestly guys, to the limit is the super heal now. This is the offensive “heal”. signet is the passive sustain heal. mending is whatever. I think it works out well… I DO wish it healed for more, a lot more, but… its good