Blood Reckoning, Worst change made.
the change looked good on paper, I didnt try it yet. going to in a few min
I’d imagine certain builds (Specifically Power-based, Primal Burst) lost out on this change. I try and play Condi, burning focused w/o the CD reduction on Primal Burst traits, and the change was much better than the previous Blood Reckoning.
But imo still stinks for Condi builds. Double Skull Grinder…
Ehmry Bay loud and proud
Onyx Guard [oG]
Warrior is the only class where they add a buff and nerf the crap out of it at the same rendering it useless.
This has ruined any chance of survivability for warriors in any situation, I can’t even kill 3 veterans alone now.
(edited by Ruke.1839)
so ive been messing with this and its amazing. Its no longer good as a sustained heal, but for offensive its a gold mine popping signet F2 F1 6 F1 is nutso damage for opening and clears mobs instantly in PVE. if you cant kill 3 vets with this I dunno man, but im crushing with it. Its def got terrible healing now tho
i have been trying it in WvW with a rifle build and so far it’s amazing firing 2 gun flames in a row i have won several fights with 3+ppl against me solo
what good is damage if you’re dead? we need HEALING
Yeah, I agree with most of what people are saying. This ability was a very much needed healing ability when it was first introduced, now it’s garbage for healing.
Not getting the additional adreneline sucks, but that isn’t much of an issue what with the change they made to it where you get 10 adreneline and burst recharge.
We need the healing back, otherwise what’s the point of having Restorative Strength? The trait’s useless without a healing ability like Blood Reckoning.
It reset only burst skills, not primal burst… I like how Blood Reckoning work before, it be first time when i played warrior with active heal, now need back to booring Healing Signet again :/ What change be good it just reduce cd for 5sec, to can be used together with berserker mode.
It reset only burst skills, not primal burst… I like how Blood Reckoning work before, it be first time when i played warrior with active heal, now need back to booring Healing Signet again :/ What change be good it just reduce cd for 5sec, to can be used together with berserker mode.
Actually, it does reset primal bursts, and it also gives you the adreneline to use another primal burst right off the bat.
What they need to do to this ability is either give us all of the healing this ability could do, or reduce its recharge time to something like 10 seconds, because we can’t keep ourselves alive with it in its current state.
Blood Reckoning was perfect for the general way the Warrior was played because it actually allowed us to be in melee while: healing, generating adreneline, and stacking might for everyone else…
I don’t know who thought changing it to what it is now was a good idea.
Yeah this change does sting a bit. I mean it was fun being able to sustain 3 champs by yourself or ignore the seekers for the most part in Raids vrs Vale Guardian. The crit chance and adrenaline provided a nice boost to PS warriors as well. I bet we can change rotations to still get a good benefit out of it, but certainly it’s more difficult to sustain with it in general PvE now.
I was realy enjoying my warrior, but now it feels like a paper. I am so disappointed. Anet ruined the gameplay completely, don’t wanna come back to healing signet, hell no! Submit a ’’BUG’’ everyone, let them know we are not happy with this change. I dont realy need any kind of damage buffs n stuff, just give us back the surviveability…
(edited by moveon.6071)
honestly guys, to the limit is the super heal now. This is the offensive “heal”. signet is the passive sustain heal. mending is whatever. I think it works out well… I DO wish it healed for more, a lot more, but… its good