Hey all. I’ve been playing around a lot with what I call my ‘boon build’ and I thought I’d post it here as a suggestion and for feedback.
Basically the point of this 0/0/30/30/10 build is to maximize boons (because they are awesome anyways) and as a way to take advantage of the tactics increase in damage for every boon on you.
The main way to do this resolves around speccing 30 pts into tactics for increased boon duration and then equipping 6 runes that will give additional increased boon duration. I like to use rune of the monk for SPvP as it gives an additional boon (aegis) whenever I pop my elite though there are probably lots of other options I could use to increase boon production. Rune of Lyssa seems like it might be kinda crazy, for example.
The reason I prefer the monk rune and aegis though is that I will be popping my elite quite a lot and I guess this build does double as group support. I put 10 pts into discipline for the signet recharge decrease which, combined with boon increases will allow for perma-refreshing my signet of rage about every 45-50 seconds. In other words I constantly run around with might, fury, swiftness and 1 shot of aegis.
The final 30 pts I spec into defense. retaliation 30 pt trait for additional boon. for 30 pt tactics trait I use for banner regen and 1 additional boon.
For weapons I run with Axe warhorn (Axe shield or axe axe swap) and use the warhorn for additional boon generation, especially with the conversion of conditions that can be traited with tactics. As for weapons, swapping to warhorn is about the only important thing so there are lots of options here — perhaps something that will increase boon generation that I have missed.
All total that’s a constantly running 5 stacks of might with fury, swiftness, rage, and regen. And a periodically running Aegis, Retaliation, vigor, and whatever else the warhorn creates for me — remembering of course that overall damage is buffed with every boon on me. Given that groupmates will frequently add to this boon list I can get quite maniacal about my huge boon bar at times with will frequently fill right up.
Overall I expect that with an average of 5 boons running that damage output is increased by about 5-10% though perhaps higher. The real point though is just that having lots of boons tends to work out pretty well. I’m very mobile (constant swiftness) and I find that I have good survivability with pretty good damage output.
For utility skills I need 1 banner and I usually use tactics (extra boon duration!) though there are lots of options. I also use endure pain and bulls charge but that’s changeable. Healing skill is obv signet for the passive regen and the traited 16 second recharge.
Finally, though it’s somewhat of an afterthought, this is still a pretty great support build. It has banner regen as well as lots of options for other group support. Rune of the monk gives group aegis every 45 seconds or so and rune of water can give an AoE heal every 16 seconds with the signet regen boost.
Anyways. Thoughts? suggestions?
(edited by Velleman.4823)