Hi, My name is CoaxialMazer and I have a build that I theorized on my own, and I’m sure someone out there probably has come across this idea or there has been a guide on it somewhere (reddit/earlier beta/forum), but I haven’t been able to find it. Thus I make this guide for those who want to try warrior from a new perspective. This build has two parts [The basic idea I was aiming for] and [The actual build I use].
INTRO OF ME
I started out as a thief way before I knew how Strong they were and how powerful their skill sets where. I ran a straight glass cannon thief (full zerk/Ruby orbs) and I knew I was smashing people way to easy in WvW or sPvP (of course I had my shares of deaths too). Heartseeker is extremely strong, Backstab was ridiculous, and pistol whip was fun to abuse. Either way, I soon remembered how badly I loved to be a melee class with brute force (Warrior). All MMO’s i ever played, I always love being that Tanky/Dps kind of in your face style. So i re-rolled warrior after putting my thief aside. After playing thief, I realized how different the two classes were. Thief was definitely harder hitting burst (single target of course), and I felt thief utility/skills were more dynamic. Many escapes that I used on thief didn’t exist on the warrior.
I figured that wouldn’t be a problem if I went Tanky anyways. Well that’s when I noticed my biggest problems with warrior. Most people agree that for any build, regardless of class, we would need to prioritize 3-4 stats (power/precision/crit dmg/condition/etc.). And of course, reading about warriors, I came to the conclusion that Greatsword was our best Dps/Mobility weapon in the game (also realized that about 80-90% of the warriors running around use one). I am a person who is obsessed to play against the grain (Play with builds/weapons others don’t prefer), and try to make them work. Its a challenge I love to pursue, especially when those builds work.
I love swords because its not overly used, and dual wielding them looks as cool as a giant Greatsword on someones back. I don’t like swords cause they are so hard to make them work efficiently =(. I have had a tough time making anything work with them, not to mention how swords offer more utility than damage (I was seeking dps at this time of testing). And so I probably tested 20-40+ builds in 2 weeks, (mostly theorized and played around in sPvP – which i know is not the best place to test) but I did learn an enormous amount about warriors (abilities/skill sets/combinations).
I finally came to a build that suited my taste.
THEORY
I mentioned earlier that most people would agree that any class and build had stat prioritizing (3-4 stats). The build I came up with solved a little problem with warrior that I seem to find constantly showing up (you give dps – you lose survivability, and vice versa). Now i know everyone can say that’s the same with every class, but I disagree slightly because I believe most other classes abilities help manage their health and conditions easier than warriors (especially since warriors are in melee distance constantly, unless your a rifle/bow warrior).(opinionated)
A number of people and posts have shown that warriors are sort of (Jack of all trades, Master of none). This may or may not be true, but I did find a way I think can help make this an Above average in all compared to just balanced in all.
The build consists of 40 points dedicated in traits to obtain 30% boon duration and signet mastery to obtain reduced cooldowns on signets, along with 2 superior runes of Monk/Water to obtain 30% more boon duration and a 2 superior runes (any that give might duration).
This build allowed me to have permanent swiftness/fury/11+ might stacks. Reasons for wanting this:
- Swiftness – easier for warrior to stick to target while attacking, and stay with a group
- Fury – 20% crit chance helps DPS regardless of build
20% crit chance ~ 420 Precision - 11 Might stacks – Power and Condition damage (385 to each)
- Any other boon you may give to an ally would also be
increased by 60% of the duration.
That is tons of stat bonuses and perks that are helpful to any build. This allowed me to trait slightly more focused on my weapon and made it so that even if I went tanky on my stats from armor/trinkets, I still had a good increase in DPS.
(edited by CoaxialMazer.9140)