Boon Mechanics

Boon Mechanics

in Warrior

Posted by: Jortakk.6792

Jortakk.6792

So you have 9 classes in the game all having certain boons available to them. The ones with the least amount of boons usually have skills that affect the enemies’ boons in some way.

Boon Reliant Classes: Engineer, Elementalist, Ranger (sort of) Revenant and Guardian
Classes that aren’t Boon Reliant: Necromancer, Thief, Warrior and Mesmer (not really)

The Mesmer rips boons, the Thief steals boons and the Necromancer corrupts boons.

Wouldn’t it be interesting if the Warriors main boon mechanic was having certain skills that ignore enemy defensive boons?

Boon Mechanics

in Warrior

Posted by: Serval.6458

Serval.6458

Warriors have to be kept a simple profession, giving certain skills special abilities is too complex.

How about… Great Fortitude moves down to adept tier and replaces Restorative Strength, Axe Mastery moves into the vacant master tier slot, new grandmaster trait: your attacks ignore protection and blind, burst skills are unblockable.

Passive, powerful and painfully simple = perfect.

Boon Mechanics

in Warrior

Posted by: OtterPaws.2036

OtterPaws.2036

Could just make Signet of might Ignore all defenses instead of just blocks.

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