Bow-Axe-Horn - Warrior tPvP build

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: Matzepeng.1053

Matzepeng.1053

Recently (especially since the last big patch that included the changes to the Discipline traits) I’ve seen quite a few incarnations of what I suppose are new takes on Defektive’s Longbow build (both in game and in the forums.)

Since I’ve been running another variation myself for a while and I believe it brings a few different things to the table, I’d like to share it with you. Feel free to comment and/or criticise and I apologise for the length of the post and potential spelling errors (English is my 2nd language).

Main aspects and pros of the build are:
- Might stacking – a lot! (through fire field combos, weapon swapping, Signet of Rage and if used FGJ)
- Boons
- Use of Adrenaline and both Burst skills

- Good condition removal
- Good mobility (almost constant swiftness)
- Good offensive support (swiftness, endurance, might, fire field and multiple combo finishers)
- Good damage output (especially for not going all into Arms and Strengh)
- Decent Condition Damage (when Might is up)

Traits: 20/0/0/20/30
Restorative Strength – to make mending and even better condition remover
Beserker’s Power – to increase damage based on adrenaline and make up for less trait points invested into Strength.
Empowered – Since you only have one cripple on the Axe mh, leg specialist is not viable. Empowered however synergises excellent with the traited Warhorn and the Lyssa Runes. Providing an average damage increase of 6+% (Fury/Swiftness/Might) for most of the time and spikes of up to 16% when you activate Signet of Rage (16 not 18 because Aegis will be gone within a blink).
Quick Breathing – This makes both Warhorn skills AoE condition removers (charge is even better this way) on a 16s cool down. Through the normal boons (Swiftness/Vigor) you gain or maintain 2% damage increase, besides the obvious benefits of both boons. Additionally you can gain 1 additional boon each, based on the removed condition (which then also provide the damage increase).
Heightened Focus – To make up for the trait points not invested in Arms and make use of your Adrenaline.
Signet Mastery – To bring down the cd of Signet of Rage, but obviously applies to all other Signets you might use.
Burst Mastery – This brings the burst cd to 8s, but for example it also allows you to pop eviscerate after a Bow F1+3 combo, to get the fire shield and do decent damage burst damage.
(I believe Burst Mastery is the better choice but haven’t really tested Destruction of the Empowered much)

Lyssa Runes
Not only do they provide the much needed precision buff the build is lacking otherwise, but they turn Signet of Rage into a powerful tool that cleanses all your conditions, while giving you maxing protection (retaliation, stability, protection, aegis) and damage output (8boons = 16% damage) on top of the 36s of Might, Fury and Swiftness you get from the normal use of the signet.
This 6s window after triggering Signet of Rage can be a game changer in a fight. (5s+1s from boon duration)
They also slightly buff Mending, since it will apply a random boon.

Might Stacking
While in battle you will gain 1 stack of might (13s) every time you switch weapons and another 3 every time you switch back to Axe (26s).
Signet of Rage will provide the usual 5 stacks (plus another for 6s).
Setting the Fire Field on with a full adrenaline bar will give you (if you’re quick and coordinated enough) 3 stacks (AoE) from Arcing arrow, 3 stacks (AoE) from Call to Arms (both 26s) + however many stacks you get out of the Fire Shield you can proc with the following Eviscerate (1 stack for 13s per incoming attack).
FGJ would provide another 3 stacks (AoE) if you decide to use it.
Bring in another team member and you will reach 25 stacks in no time.

Weapons
I chose Axe over Sword because of the higher DPS and greater Synergy with the Longbow fire field (a leap, whirl and projectile finisher). I also prefer the ranged cripple to the melee cripple on Sword. On the downside this means less mobility and no immobilizer. The conic AoE of the auto attack and the AoE of Axe 2 lets you dish out damage to multiple enemies though.
The benefits of the Warhorn should be clear from the above.
The Longbow gives you the ability to kite, while being able to root your target and gives you multiple AoEs. Most important however is the F1->3 combo ideally followed by warhorn 5 and/or Eviscerate.

(edited by Matzepeng.1053)

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: Matzepeng.1053

Matzepeng.1053

Amulet, Sigils and Utilities
Currently I’m running Soldier/Beserker amulet (mainly because I don’t trust my abilities to survive long enough without the added toughness), but I will test how viable Beserker/Soldier is for the average skilled player (like myself), since the crit chance increase combined with Fury would mean a lot. (Link for comparison)

Sigil of Battle – because more might is great and the crit chance (on Soldier / Berserker) is not good enough for on-crit sigils anyway.
Sigil of Bloodlust – because 50-250 power make a difference and it has no internal cooldown that could interfere
Sigil of Force for more DPS on the bow.

For Utilities I’ve tried different settings, currently using the following:
I believe Balanced Stance is a must to deal with CCs and for stomping players.
Frenzy works great right after you use SoR, since it’s less devastating for you with protection and retal up, and you can make the most of the 6s window. (plus you get another stun breaker)
I currently combine it with either Bulls Charge or Bolas to get some CC into the mix, currently favouring Bolas because of the lower cool down and the fact you can use it offensively or defensively (if you need to get away quick), but Bulls Charge is obviously great as well.

Other options I’ve tested are:
FGJ works great as another way to get more might and can close the “fury” gap between SoR activiations.
Endure Pain works great as well, giving you another few seconds of damage mitigation, although I do prefer Frenzy for the additional damage output.
Signet of Stamina is not really necessary imo, because of multiple sources of vigor and alternative condi removers, but another full condi removal can’t hurt you either.

Cons and Problems:
Not a max damage build.
A Necro can royally ruin your game plan when they corrupt all your boons at once.
Warrior with Destruction of the Empowered does generally more damage to you and could get dangerous.
Condition removals tied to the Warhorn are naturally not available when you use the Bow, so you got to be careful about that.
While it certainly has good roaming potential, and works great in a roaming duo with another player, you are not as mobile as with Sword, Greatsword or both.
Naturally you will not bust a bunker with this build.

If you read this far I shall thank you for your attention. Hopefully you will have a go at it, but I’m also thankful for any comments, suggestions and thoughts.

(edited by Matzepeng.1053)

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

For a lbow build it seems pretty usable imo, though most likely not viable at high end play. I have a few suggestions though, you should give full zerker amu a try and since you have quite a bit of condi removal then maybe give Healing surge a go for the higher heal and extra full adrenaline. You can also test how you like the Fire sigil in bow instead of Force. When that thing procs it’s amazing.

I gave a lbow build a try myself when the balance patch came out, it was really fun to play and I’d say it was semi-viable. It lacked some damage though, but had quite good survivability for a lbow build. Just for comparison what I tried out:
http://gw2skills.net/editor/?fIAQJATRjcOxu9OuQMxBEkCNMLMKKCgQ9wOqj4A-ToAg0CnICSFkLITQygsBNsYZB

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: papaganoosh.7908

papaganoosh.7908

Agree on Fire sigil or even another Sigil of Battle or a Sigil of Leeching if you go full zerker.

Like the build synergy though and am a big fan of Warhorn with condi stripping. Also think the runes of lyssa are great with Rage, one of the upsides of such a low CD elite ability.

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: Artaz.3819

Artaz.3819

I’ve been running similar variations of this build swapping the talents a bit around in full zerker gear and different Sigils/Runes.

You do have one immobilize (your reasoning for Bolas) with Longbow ‘5’. Immobilize does not stack so I’ve ruled out this utility being that great (especially since Bull Rush can be used defensively by turning, not targeting, and running away as well).

The hard part of this build is the defensive portion (because of my zerker choice) but that is why you have vigor boon/endurance readily accessible to avoid big spikes. Warhorn condition reversal actually provides very good defensive boon options as well in between Lyssa and really adds to the survivability.

For Sigils, I prefer the Sigil of Blood for the minor healing/lifesteal it provides on a full zerker build that needs every bit it can get for health gains (Leeching can also work).

A strong variation of this build is not using Lyssa Runes and picking Powerful Bowstrings over Empowered (or swapping 10 in Discipline or 10 in Power (ouch) to Vitality to get both). The outcome is you then need to swap your heal to Healing Surge and/or use Signet of Fury utility to get your immediate Adrenaline needs. I prefer the latter option myself and rely on warhorn conversion/5-second swap for immediate condition issues (definitely not perfect) but you may want to try it.

It’s one of the more complex builds you can actually run for a warrior by micro-managing condition conversions versus clears with Mending/SoE, adrenaline gains, adrenaline bursts versus holding off for greater sustained damage, while being ultra-defensive twitch ready (since you rely on dodge a lot) and looking for the opportunity to hard CC, SoR and F1 Eviscerate when an opening appears.

I rarely have trouble with Necros with condition conversion because Warhorn with conversion/Mending/SoE usually mitigates most of the issues after reaction times. It’s bunker builds/evasion builds that creates all the trouble because they just outlast you with perma-defensive options. The build also lacks some mobility but has sufficient CC so depending on the class against you, you end up basically committed to attacking with no run away option.

(edited by Artaz.3819)

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: Matzepeng.1053

Matzepeng.1053

Thanks for the suggestions! I’ve been trying zerker amu (with soldier jewel) for starters and the increase in damage is definetely noticeable. As is the Sigil of Fire so thanks for that!
Pretty squishy though so I might have to bring EP back as a panic button.
With the Zerker gear on-crit Sigils seem the better option (Sigil of Fire’s 5s icd and Battle’s 10s icd will also likely create a bit of a mess). So I’m thinking Strength for migght or Blood for some heals.

For some reason I’ve always ignored the Adrenaline recharge on Healing Surge. I’m trying this at the moment to see how it works.
How are you finding Signet of Fury as third utility? I always thought it was a bit of a waste because I didn’t play an adrenaline build before, but with the passive buff giving about 9% crit chance and the active giving back your 12% damage and 9% crit chance, plus enough adrenaline for a full Eviscirate or Combustive shot, it look much more interesting now. Thinking it could be really helpful at the beginning of the match as well and the 24s cd is pretty low.

The thought behind Bolas was to have another root while Bow 5 is on cd (and to have it ready when using the Axe), but I do agree that bullscharge is just as helpful. I think what made me lean towards bolas was the ability to use it twice as much as bullscharge and the longer duration of the skill itself.

@Artaz: Which runes would you suggest if you weren’t going Lyssa on this and bowstrings instead of empowered?

I agree that Necros aren’t the worst opponents it’s just they can ruin the SoR effect in a heart beat. I find Thiefs and Rangers to be most annoying actually. Because of their evasive capabilities. Since there’s no way I can kill a bunker on my own with this, I either wait for back up, try another node or just harass them and see if I can lure them off the point (which wouldn’t even be an option at high end play I imagine)

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: Exedore.6320

Exedore.6320

I have a slight variant to the OP’s build that I’ve been playing around with, but I’ve yet to try it out in tournaments:
http://gw2skills.net/editor/?fIAQNBjODbkzp1NFy5hJOAYUUUQqHthXcJFlxGA-TsAg0CtISSlkLJTSyksJNsYZxWEA

I don’t find frenzy useful for the build because other than the two longbow skills, nothing has a long channel. And the longbow attacks are done at range where you’re safer from interruption. I use Berserker Stance because you want to always have adrenaline handy, and unlike Signet of Fury, if you time it right, you can split the adrenaline gain over multiple burst abilities. “Shake It Off!” serves the same purpose as Balanced Stance, but I found “Shake It Off!” to be more useful with the shorter cooldown and alternate use as a condition removal. And I use Axe Mastery because I never found that I was healing to break movement effects – I would always use warhorn.

For rune set, I still need to look into that further. Pack gave raw stats for damage and an increase in swiftness duration. Staying mobile with swiftness is extremely important for this playstyle.

I also played around with mace instead of axe for extra CC, but the damage is more valuable currently because offensive warriors can’t sustain a fight very well.


Throw Bola has an advantage over Bull’s Charge in that it’s half the cooldown and Immobilize works on players that have stability, like bunker guardians. In addition, you don’t want to go into melee too often, so staying at range with bolas is preferable. Constant swiftness as well as dodges from Vigor and Building Momentum help with escaping. You can shoot Combustive Shot behind you and when it lands, it gives you 50% endurance.

You only want one “on weapon swap” sigil. Most have a cooldown of 10 seconds, and you’ll be swapping faster than that because of Fast Hands.

Kirrena Rosenkreutz

(edited by Exedore.6320)

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: Psybunny.8906

Psybunny.8906

Thanks for the suggestions! I’ve been trying zerker amu (with soldier jewel) for starters and the increase in damage is definetely noticeable. As is the Sigil of Fire so thanks for that!
Pretty squishy though so I might have to bring EP back as a panic button.
With the Zerker gear on-crit Sigils seem the better option (Sigil of Fire’s 5s icd and Battle’s 10s icd will also likely create a bit of a mess). So I’m thinking Strength for migght or Blood for some heals.

Strenght is not that good for pvp imo, it has annoyingly long ICD to make it worthwhile. Haven’t used blood in ages, how much does it heal for?

For some reason I’ve always ignored the Adrenaline recharge on Healing Surge. I’m trying this at the moment to see how it works.
How are you finding Signet of Fury as third utility? I always thought it was a bit of a waste because I didn’t play an adrenaline build before, but with the passive buff giving about 9% crit chance and the active giving back your 12% damage and 9% crit chance, plus enough adrenaline for a full Eviscirate or Combustive shot, it look much more interesting now. Thinking it could be really helpful at the beginning of the match as well and the 24s cd is pretty low.

I mainly ran signet of fury so I would always have full adrenaline on demand and lay down firefields every 8 seconds. Since I ran 20 points in defense it also had great synergy with adrenal health+dogged march for a bit of sustain so you could get out of nasty situations. Taking advantage of the maximum heal with healing surge if you pop signet of fury before healing is also very important. Signet cd reduction also makes signet of fury CD really low, so you can take advantage of the extra 180 precision and crit a lot.

The thought behind Bolas was to have another root while Bow 5 is on cd (and to have it ready when using the Axe), but I do agree that bullscharge is just as helpful. I think what made me lean towards bolas was the ability to use it twice as much as bullscharge and the longer duration of the skill itself.

Bolas are a good choice, but they are a bit tricky to hit. I used bull’s charge mainly for it’s heal interrupt/escaping or when I needed to get in someones face to finish them with GS. I can definitely see the use for bull’s to secure your eviscerate or as an extra escape. Give it a try, but use it with a different mindset than the usual 100b combo.

@Artaz: Which runes would you suggest if you weren’t going Lyssa on this and bowstrings instead of empowered?

If you’d pick up dogged march then I’d suggest hoelbrak. It has great synergy with the decreased condi duration and might/power focus, since you’ll be giving yourself might anyways with the F1+3 combo. Otherwise I’d pick up some damage rune like Ogre. You need the damage to keep pressure on people. Keep in mind that stronger bowstrings has some bugs, most notably it decreases your autoattack damage.

I agree that Necros aren’t the worst opponents it’s just they can ruin the SoR effect in a heart beat. I find Thiefs and Rangers to be most annoying actually. Because of their evasive capabilities. Since there’s no way I can kill a bunker on my own with this, I either wait for back up, try another node or just harass them and see if I can lure them off the point (which wouldn’t even be an option at high end play I imagine)

My build was very effective against terrormancers due to the massive ranged pressure you can put out. Firefields are extra nasty for them, since conditransfer is useless for pulsing conditions. BM rangers I could not kill 1v1, they will outsustain you and eventually the pet will kill you. Bow wasn’t enough to pressure through his evades/regen/prot, long fights, but the endresult will always be the same. Also you will not kill a bunker ele with a lbow spec, not enough variety in conditions too low burst countered by big sustain/cleansing. Against other classes it was pretty effective, because they don’t want to/can’t fight you head on due to the AoE pressure you put around yourself. Overall a fun spec to play.

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: Matzepeng.1053

Matzepeng.1053

[EDIT – Response to Exedore.]
Glad to see more people appreciating the Warhorn in PvP.
As for your comments I’m not trying to imply my version is the be-all and end-all, but I would have to disagree with most of your points.

  • I believe Balanced stance is far superior to shake it off, because not only is it a stun break, but it provides stability. Shake it off only removes one condition so if your stuck on bow, it would be your only condition remover with that setup. (I actual think Shake it off is a waste of a utility slot, unless traited while running full soldier runes – but at what cost…)
  • I don’t think it’s wise at all to run Healing Surge if you don’t have Restorative Strength. Restorative Strength just makes it an option next to Mending imo.
  • Additionally I don’t think Axe Mastery is necessary – You already have 45% crit damage which means (when fury is up) you will hit about half of your Attacks with 195% damage. I don’t think another 10% damage increase on half of your Axe attacks outweigh the ability to remove up to 4 very restricting conditions on a heal or as I think of it remove conditions AND heal.
  • Now the Lyssa Runes (the empowered effect aside) in my view are just a great way to free up a utility slot which otherwise be reserved for Signet of Stamina. So if you decide to neither equip the runes nor Signet of Stamina, have restorative strength and/or Mending that puts you in very uncomfortable position when you’re stuck on bow imo.
  • Personally I don’t think you need vigorous focus at all on this build. Since you have access to 12s of Vigor every 16s, plus Vigor is one of the boons you get more often from boon conversion than others, namely from bleeds (probably the most common condi) and chills (although the latter would not work with Charge as I understand it). I would say go for Signet Mastery even if it’s only for the Fury up-time through SoR.

I don’t really disagree with the other points, but I have the following comments.

  • I like the idea to shoot Combustive Shot when your trying to get away to get another evade, although I would probably stay on Axe-Warhorn on a retreat to have swiftness, vigor and condi removal handy.
  • Runes of the Pack don’t actually look that bad, but mainly because of the fourth rune effect and 100 Precision on top of 165 Power, not so much because of swiftness duration. Charge gives you 12s swiftness every 16s, should SoR be off cool down that’s another 36s and if you convert Cripple or Immobilise with Call to Arms that’s another 9s.
  • As for the Sigils, what I meant was I don’t think it’s viable to have weapon swap sigils and on-crit sigils in the same set at all, because they share the same internal cool down according to the wiki. Based on the setup you linked, if you swap from Axe to bow and your Sigil of Fire procs it activates the 5s internal cool down. If you now swap back to Axe before the 5s are over, the Sigil of Battle will not proc. Likewise if Battle procs you are on a 9s cd during which both your Fire Sigils are useless.
    So as I understand, it it makes more sense to either use on-crit Sigil on both weapon sets (unless one of them is Sigil of Rage…) if your Crit chance is high enough to make them reliable or to use a weapon swap Sigil instead (or two if you want to make sure to get the effect as often as possible.)
  • I kind of agree with the Bolas comment, but at the same time (correct me if I’m wrong) most guardians will run shouts traited with Pure of voice which means the convert conditions into boons. So they would most likely counter it with the same skill that they use for a stun since two of their shouts are stun breakers. I think the great thing is that you can use it as a ranged attack and you can keep kiting for a while longer.
    Regardless though I have a feeling that should I stay on Zerker amy I will lean to BC as a retreat option.
  • Never really gave Beserker Stance a go as I found Endure Pain and Frenzy much more helpful, but I’ll check it out.

I hope the above makes sense and thanks again for the input.

(edited by Matzepeng.1053)

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: Exedore.6320

Exedore.6320

  • You shouldn’t dismiss “Shake It Off!” so quickly. While balanced stance is good against multiple stuns in quick succession, I found that my problem was stuns which were spread out. For that reason, the shorter cooldown stun break was preferable.
  • Healing Surge heals for more than mending when you use it at full adrenaline and you already have condition removal with warhorn. It can also be used to give you adrenaline if you don’t need the extra healing.
  • The main reason to use axe in this build is Eviscerate. An extra 250-300 damage (if I did the math correctly) in one burst is significant. Warhorn #4 does a good enough job of removing movement impairing effects.
  • Good point on the sigils sharing cooldowns. It may seem bad on dummies, but I’ll have to pay attention to it in actual gameplay.

I think you’re approaching this from playing it with soldier stats and not berserker stats. Running with a defensive stat set means you kill slower, so you need more ways to sustain yourself. However, warriors are pretty bad when it comes to sustaining themselves in combat unless they’re full traited for it. In comparison when you run with a very offensive stat set, you put out a lot more pressure. That causes opponents to play defensively, and it makes your defenses go much further with less.

I tried longbow builds with soldier stats before and it just doesn’t work well. Eventually your cooldowns run out and your opponent isn’t dead or his allies come to help. Using berserker stats, I can get the kill and leave or have time to out-of-combat regen and wait for cooldowns.

Kirrena Rosenkreutz

(edited by Exedore.6320)

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: Artaz.3819

Artaz.3819

@Artaz: Which runes would you suggest if you weren’t going Lyssa on this and bowstrings instead of empowered?

If you’d pick up dogged march then I’d suggest hoelbrak. It has great synergy with the decreased condi duration and might/power focus, since you’ll be giving yourself might anyways with the F1+3 combo. Otherwise I’d pick up some damage rune like Ogre. You need the damage to keep pressure on people. Keep in mind that stronger bowstrings has some bugs, most notably it decreases your autoattack damage.

I’ve run the 10-point variant to Toughness to get Dogged March version and with Hoelbrak (and also with Melandru), I did gain severe benefits to survivability from condition reduction (movement conditions fall off very quickly and thus Warhorn conversion works for more annoying/damaging conditions). But I also noticed that Warhorn base ‘4’ movement condition cleanse + Restorative Strength traited healing cleanse basically did it just as well or better. With 10 more trait points in Power (in lieu of Toughness), you also get the benefit of 15-pt Building Momentum (more endurance for dodging is important as you will be using F1 a lot) and additional punch through raw Power. To each their own, give it a try.

I would suggest running Lyssa Runes even without Empowered – it plays the same without you getting a full cleanse so I tended to use it more often for obvious offensive spike reasons or when out of defensive options (focus-fired, no endurance, warhorn ‘5’ on cooldown). Rune of the Pack is pretty good as well. Various +Boon duration Runes is also useful at times (underwater perma-swiftness is very nice with just SoR used). But if you prefer raw sustained damage, Divinity. For a cheaper option (PvE), Ruby Orbs or Runes of Rage also works.

Note, due to the recent changes to Signets, I have been playing with a Signet-heavy variant (n00bing it up with Deep Strikes again) but just can’t make it work until one or more of the Warrior Signets getting a Stun-breaker/Stability version. /here is to hoping that our buddy, Jon Peters, pulls through for us

As for Stronger Bowstrings, it depends on playstyle – I always seem to get into those situations where I needed that extra 300ish range from Stronger Bowstrings to hit my target. And I like to hang out in friendly combo fields (I like to stay in Water/Dark fields if at all possible) which makes an enormous difference when you have this trait even with the auto-attack damage loss.

I agree, it is definitely a fun build that I have been playing around with for a few months now that originally started off way-defensive and has gradually become more and more pure offensive focused.

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: Zsymon.8457

Zsymon.8457

-cry- and I thought I found a reasonably unknown build with axe/warhorn + longbow.

For me it is the best build, not because it allows me to stomp people, but because it
allows me to offer a lot of support both offensively and defensively to my group. I run
it with a soldier weapon and knight stats. 40% crit damage with the axe is enough
for me to not need berserker stats, and focus on toughness and precision instead.

I think this build has a lot of advantages over other builds. I found for most classes,
the builds that allow you to get +30% crit damage from your traits, are the best, as it
allows you to use knight stats. Getting knight stats +30% trait crit damage, seems
to work for all the professions (for me).

I don’t think soldier works because of the pitifully low precision, your crit damage is
worthless then, and the whole point of the high crit damage from traits is so you can
get a lot of toughness from knight stats.

But I do wish power/precision/vitality stats existed.. that would be even nicer.

(edited by Zsymon.8457)

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: Artaz.3819

Artaz.3819

@Zsymon – Berserker’s and/or Knight’s (mixed) is the way to go with this build; Explorer’s for PvE farming

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: Zsymon.8457

Zsymon.8457

@Zsymon – Berserker’s and/or Knight’s (mixed) is the way to go with this build; Explorer’s for PvE farming

Maybe a berserker weapon and the rest knights.

I love this build as a Sylvari in brown/green forest armor with Rox’s Quiver set, looks
so nice.

(edited by Zsymon.8457)

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: Zsymon.8457

Zsymon.8457

This is my longbow toting Sylvari:

Attachments:

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: Lighter.5631

Lighter.5631

This is my longbow toting Sylvari:

you should have be a ranger

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: Zsymon.8457

Zsymon.8457

This is my longbow toting Sylvari:

you should have be a ranger

Why?

I love having a pet, but I cannot nearly give as much support to friends as with my
warhorn/longbow warrior. I also never manage to kill anyone at all as a ranger with
a longbow.

Warrior longbow is much cooler than ranger longbow. Maybe not as powerful, but
for me it is more fun. Plus the fire field and aoe blind gives me yet another way to
support friends.

I also look kitten cool.

(edited by Zsymon.8457)

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: redslion.9675

redslion.9675

Well… what about Banner of discipline with the cooldown reduction trait?

You gain permanently +170 precision and +15% crit damage (banner lasts 60 seconds, but boon lasts 5 seconds and is reapplied every 3. This means you have a 95 seconds buff if you stay alway in banner’s rage, and banner is on a 96 seconds cooldown). You almost don’t need berserker amulet to reach good damage, while having taking a lot of hits.

Mixing high vitality and toughness while maintaining high damage stacks can make you a great roamer, IMHO: you can stand in the frontline of a fight without risking much.

And I think many players actually focus warrior first in group fights, because it often takes less to take down, thus reducing enemies’ numbers and avoiding bursts. Having high will make it an awful idea: sure, you go down, but it takes A LOT of time.

I’m playing 1-handed sword with this concept (less base damage, but 80% crit chance and mobility and +10% damage from bleeding enemies) and I like it so far. It’s fun to soak hundred blades + frenzy and lose less than 1/5th of your health. Much more satisfying than avoiding it.XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

(edited by redslion.9675)

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: AlBundy.7851

AlBundy.7851

Warrior longbow is much cooler than ranger longbow. Maybe not as powerful, but
for me it is more fun. Plus the fire field and aoe blind gives me yet another way to
support friends.

I really wouldn’t call the blind on the warrior longbow aoe 5 ppl need to be literally stacked on top of each other for it to hit others.

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: Zsymon.8457

Zsymon.8457

Warrior longbow is much cooler than ranger longbow. Maybe not as powerful, but
for me it is more fun. Plus the fire field and aoe blind gives me yet another way to
support friends.

I really wouldn’t call the blind on the warrior longbow aoe 5 ppl need to be literally stacked on top of each other for it to hit others.

I wasn’t talking just about pvp though, in dungeons against powerful monsters it
is nice to let them miss through blind.

Bow-Axe-Horn - Warrior tPvP build

in Warrior

Posted by: AlBundy.7851

AlBundy.7851

right but hardly aoe unless everything is stacked on top of each other. I wonder if they meant for it to have a melee range effect or it’s a bug or design oversight