Draci – 80 Guardian ( on hold)
-Far Silverpeak-
Hello all, i just got back to the game after a few months break. I whent back to my Guardian and i love that class, but i realy miss a ranged weapon. I used to play a warrior early release but its been a long time ago.
Im thinking of playing my warrior only for WvW and bow as a main weapon. Is that viable? What offhand weapon(s) should i go for (was thinking hammer) and any tips for build? Was thinking of going 30 points in Discipline for more and bether F1 attack.
Also what gear should i aim for on a bow warrior? Con dmg or power or abit of both?
It’s certainly viable! Many tend to go 0/30/0/10/30, Picking up Furious, Stronger Bowstrings, and Quick Bursts along the way. http://intothemists.com/calc/?build=-so;3RKkN0_4ZL-60;9;5T-9T;124A;13;045AE
I tend to go with something a little heartier to help when the other team is getting up close and personal. Something like this: http://intothemists.com/calc/?build=-so;3RKkN0_4ZL-60;9;5TO-E;124A01;25S
Yet others like to add 10 in strength for the falling damage while defending keeps. http://intothemists.com/calc/?build=-so;3RKkN0_4ZL-60;9;49T;0T0;024A;454Az
The beauty of bow is you can be successful gearing either way. You’d do well with a hybrid set, too. Personally, I prefer to do most of my damage up front so I stack power over condition damage. (In my experience, people don’t always stand in the fire.)
For longbow, you want something that allows you to use the burst ability (F1) Combustive Shot with as many marks of adrenaline as possible every time the cooldown is up (10s base). In WvW, you basically hang toward the middle or back of a group and drop Combustive Shot into the enemy group and follow it up with Arcing Arrow (#3) into the combo field. The higher your adrenaline level, the longer the Combustive Shot field lasts, which means more damage ticks and more burning applications. Arcing Arrow is a blast finisher, and when you use it in a fire field, it gives 5 people 3x Might for 20s.
The more common build is a high DPS build that uses 30 in Arms for the extra adrenaline on critical strikes and 30 in Discipline for the reduced burst ability cost (reduced adrenaline cost by 1/3). Arms traits give you access to bleed damage on crit, so you want high crit and having a mix of power and condition damage is good.
There are alternatives, such as 30 in Strength to get the Berserker Strance when you have 5 stacks of might trait. Further, you can employ Signet of Fury for the activation or Berserker Stance and Healing Surge as your heal. For stats, burning doesn’t scale that well in damage, so unless you can produce a lot of bleeds, you probably want to favor power and crit damage over condition damage. It’s worth noting that the Might boon increases both power and condition damage.
Longbow is kinda weak. You won’t melt faces with it, but it is viable.
I like 0-25-15-30-0. For zerg WvW I use sword/war horn the speed boosts. If I’m just pugging along I use a greatsword, and just use my banner for traveling speed boosts.
I’m mighty tanky, and I need to be. I like to get down-and-dirty with my warrior, and I need to take a hit.
Longbow isn’t exactly a ranged weapon, and if you build like a glass cannon thieves will eat you alive, but if you can take a hit, just drop fire on yourself and stand your ground like a good tank, and melee will have to leave you alone.
For longbow, you want something that allows you to use the burst ability (F1) Combustive Shot with as many marks of adrenaline as possible every time the cooldown is up (10s base). In WvW, you basically hang toward the middle or back of a group and drop Combustive Shot into the enemy group and follow it up with Arcing Arrow (#3) into the combo field. The higher your adrenaline level, the longer the Combustive Shot field lasts, which means more damage ticks and more burning applications. Arcing Arrow is a blast finisher, and when you use it in a fire field, it gives 5 people 3x Might for 20s.
The more common build is a high DPS build that uses 30 in Arms for the extra adrenaline on critical strikes and 30 in Discipline for the reduced burst ability cost (reduced adrenaline cost by 1/3). Arms traits give you access to bleed damage on crit, so you want high crit and having a mix of power and condition damage is good.
There are alternatives, such as 30 in Strength to get the Berserker Strance when you have 5 stacks of might trait. Further, you can employ Signet of Fury for the activation or Berserker Stance and Healing Surge as your heal. For stats, burning doesn’t scale that well in damage, so unless you can produce a lot of bleeds, you probably want to favor power and crit damage over condition damage. It’s worth noting that the Might boon increases both power and condition damage.
thanks for all the reply. i see that you are talking about bleed here. do warrior have enough way to affact bleed on longbow to make it viable? Its only 1 bleed on each crit right? If i favor crit chance and crit dmg before con dmg it just going to make those few bleed im able to put out even weaker.
Also Discipline increases burst ability dmg, do that work on the bow F1 attack? That dont realy do any dmg but alot of “dot dmg” or im a mistaken here?
From what i see its realy not a problem for a warrior to have one or more stacks of might at all time so i was thinking of going for rune of strenght ( http://wiki.guildwars2.com/wiki/Superior_Rune_of_Strength )
But again, that 5% dmg increase, do that work on dot dmg? And the : 3% chance to gain Might for 20s when hit. Is that when i hit a target or a target hit me?
F1 controls zones against enemy zergs. F1 + Longbow 3 for 3 stacks of might and some upfront damage. Your burns will be ticking for a hefty amount (F1 in the middle of the zerg while you Longbow 2 another group of enemies. If a thief jumps me, I pop Signet of Fury and drop a burn field + Longbow 5. If the thief opens with immobilize, I switch weapons and Longsword 2, Signet of Fury and F1 with the sword (Ton of bleed stacks and 4 second immobilize on the thief). Glass Cannon thieves die insanely quick. This also produces bags galore in zerg fights. In my opinion, this does the highest amount of AoE damage in WvWvW for a warrior by far.
Longbow is kinda weak. You won’t melt faces with it, but it is viable.
Agree about not melting faces, but that doesn’t make it weak. 100blades + frenzy could drop people quick, but it would also die quickly. Longbow has some okay burst, but it’s a bit more sustained damage, especially with its conditions. It doesn’t have the downside of having to be in melee, so the attacks have less interruption from kiting and CC.
thanks for all the reply. i see that you are talking about bleed here. do warrior have enough way to affact bleed on longbow to make it viable? Its only 1 bleed on each crit right? If i favor crit chance and crit dmg before con dmg it just going to make those few bleed im able to put out even weaker.
The first minor trait in Arms gives you a 33% chance to apply bleed for 5s on critical. Longbow #1 is actually two attacks, so you get 2 chances per auto-attack. Longbow #5 applies 6x Bleed for a good duration. In addition, if you go far into Arms, you usually take major trait III which increases bleed duration by 50%. You can add in Superior Sigil of Earth as well (60% chance on critical to apply 5s bleed). I wouldn’t go condition damage only, but if you have a high crit chance, having some condition damage doesn’t hurt.
Also Discipline increases burst ability dmg, do that work on the bow F1 attack? That dont realy do any dmg but alot of “dot dmg” or im a mistaken here?
The burst ability damage increase is of little benefit for pretty much every weapon. Axe may be the only one that gets a noticeable benefit. Combustive Shot deals damage in addition to applying burning. It ticks as soon as it lands and then every 2 seconds afterwards. Each adrenaline level makes the AoE last 2 seconds longer (one extra damage tick and burning re-application per adrenaline rank). With ~3300 attack, the damage tick was ~400 on a heavy target golem.
From what i see its realy not a problem for a warrior to have one or more stacks of might at all time so i was thinking of going for rune of strenght
It’s a pretty good choice. More-so if you use “For Great Justice!”.
But again, that 5% dmg increase, do that work on dot dmg? And the : 3% chance to gain Might for 20s when hit. Is that when i hit a target or a target hit me?
Doesn’t look like it.
But again, that 5% dmg increase, do that work on dot dmg? And the : 3% chance to gain Might for 20s when hit. Is that when i hit a target or a target hit me?
Doesn’t look like it.
So I thought maybe it wasn’t stacking with sigil of force. Turns out, the 6pc bonus doesn’t appear to work at all, at least in sPvP.
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