Brain storming new warrior traits.

Brain storming new warrior traits.

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Posted by: wildfang.9670

wildfang.9670

note this is brain storming so it isn’t going to be perfect in terms of balance however feel free to do the same also this is also my opinion keep that in mind instead of bashing me or anyone else please k. Also these are new traits.

Strength. Strengh does a lot giving access to confusion improves our banners and granting us adrenaline. I wanted to come up with a trait that would encourage a more effective play style that would synergize well.

Great Force- this trait will make all physical skills unblockable physical skills do 50% more damage to blocking foes. this was a tricky one to avoid making it op but making it reasonably good. this synergizes well with distracting strikes making both traits potentially deadly. it encourages more skill play in predicting your opponent and landing one of your skills to interrupt them as well as punishing those who use exceedingly long channel skills. special note is that since distracting strikes and physical training can not be used to gether it is reasonably punishing to miss a single skill. as both bola and kick have the lowest cd at 20 seconds

Arms

oh arms how I love you but sadly as a condition warrior user I must now show some of my biast and explain why I have my opinion >=). condtion warriors have 1 adept trait and one minor trait that are useful. the traits are deep cuts 50% bleed duration and precise strikes 33% on crit to inflict a weak bleed. but that’s kinda it. this kinda upsets me because conditions are a D.O.T attack. allowing for some nice numbers but you have to survive to actually make good of the effect. no problem with condition warrior right well lets think about this. warrior currently have only 2 weapons that can inflict condition based damage with out a trait.

sword main hand ( off hand as well) and bow.
here is my personal pet peeve. swords are really not that great of a condition weapon when you think about it. infact i’d say their barely decent. they have lot of EXTREMELY short lived bleeds on flurry but said skill roots you to the ground and due to the nature of DOT you can easially receive as much or more damage while trying to get all the bleeds. it’s got a good immobilize ofc but the fact that most good warrior will cancel the skill and use another weapon is telling of just the shape flurry is in their is no point in finshing flurry.

impale got hit HARD in one of our recent patchs and holds the record of effecting my warrior more then any nerf. the fact I feel it was unfair as the skill’s projectile is rather slow with a reasonably obvious animation and only affected 1 person. it means that warrior now must rely mostly on their auto attack to inflict bleeds more so then prior to which is where we run into a few more problems. warrior auto attack inflictls 1 bleed for around 8 sec’s with no boost and can go up to 16 seconds.

the problem is how easy it is to be killed even with defensive gear in melee range I want to make clear that I am by NO NADA saying that condition warriors are not viable. I am saying that I feel the risk vs reward of being a DOT style combat in melee feels off to me esp on a class with limited damage mitigation as a SS/LB
so how do we fix this increase the bleed rate but do it reasonably.

Sharp Blade

preciste strikes increased proc chance while main hand sword is equipped (chance 100%) . it makes warrior’s able to stack bleeds up quite quickly but only while in 1 weapon set it gives flurry enough to be a genuine useful skill. over doubles the stated bleed rate making close range warrior’s quite deadly but still keeps it low enough to make you have to stay focused on survival. requiring quite heavy investment in arms as well.

cons it’s VERY limited only effecting the sword it would have to avoid be given to the longbow flurry will hurt a lot now but it’s still a easy enough skill to interrupt. synergizes quite well with the trait line. also as we are using precise strikes as a base line it needs to be noted at MOST you will get 6 second bleeds with it if you have 100% condition duration mind you (or bleed duration)

Brain storming new warrior traits.

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Posted by: wildfang.9670

wildfang.9670

Defense

Solider’s Training. deal more damage when under the effects of a stance 20% (it’s hard to come up with a effective defense stance trait since endure pain and defiant reduce power damage to 0. I kinda struggled with this one.

Healing Warhorn
warhorn skill heals 1 condition from a ally warriors can help support their allies just a bit better theirs synergy with quick breathing and allows for specialization into support in different areas which warriors can’t really do. it is limited by only 2 war horn skills but both with quite short cd’s (esp when traited

Disc

Martial Master. grand master
burst skills gain a bonus effect based on buff’s to warrior.

might 5% damage
swiftness inflict blind 2 seconds
protection remove 1 condition
furry 5 vuln 4 seconds
regen heal allies with in 240 radius.
stable aoe knockdown 1 second
retaliation inflict 3 seconds of torment

lots of small weak effects combing into some thing a good bit stronger it would encourage getting as many buffs as you could to maximize the effect.

ok I struggled big time with some of these and ik some of them aren’t that good. but I did want to at least get some brain storming among the warrior community going as well as thinking about it myself.

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Posted by: wildfang.9670

wildfang.9670

oh one more thing yes we have a good amount of lets say not so good traits now -.- sigh but I was talking about purely new traits in the event the do decide to eventually add more.

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Posted by: Cygnus.6903

Cygnus.6903

Yeah, these need a lot of balancing.

The Sharp Blade trait is so OP I can’t even… Condition warriors need zero love, it is already the unsurpassed warrior spec in 1v1 capability.

The 20% increase damage on stance is also insane. Seriously. We can trait to have like 40 seconds of stances a minute… Thats a ~13% overall damage increase…

The last suggestion for Discipline is overpowered as well. AoE knockdown if I have stability on me while bursting? Hambow says hi.

It’s good fo you to try and help warrior as a whole, but suggesting such things will only make people QQ and hate warriors.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

Nice ideas, but some thing are waaay to overpowered.
For example disc.
Might 5% damage.
I’m stacking might allot.
So when I have 25stacks, i deal 125% extra power?
That is godlike man.

Sît[MII]Ultimate Dominator
U N D E R W O R L D
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Posted by: Cygnus.6903

Cygnus.6903

I think he meant 5% increase when under the effects of might, like Strength runes.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: wildfang.9670

wildfang.9670

should replied LONG ago sorry about that.

yah I figured in their current form most of these were on the OP side. regaurdless wanted to try come up with some ideas that would encourage more diversity in the profession.

the disc trait is only 5% regaurdless of how much might as long as you would have one. the stances really I don’t think that a 13% dps bonus would be that bad considering you would have to blow all your stances. wasteful in spvp and honestly we could use more dps in pve. just my personal opinion in that regaurd though.

sharp blades was mainly to serve multiple points.

flurry now has a point to actually finish and is deadly.
honestly speaking swords not that great of a condition weapon which sucks as it is nearly mandatory to have at least one to be a condition warrior. so was hoping that something like that would encourage more condition specialist.

while it may be a good and I was not saying it wasn’t viable the thought was along the lines of it could diversify warrior builds. power builds would likely not take a trait that inflicts conditions.

the stance one.

personally speaking 13% dps isn’t that much overall (esp considering you wasted all your utls. ) but with that said it was a night mare to figure one out for that particular line.

As far as disc goes I doubt hambow would be too ultra keen to take it. ESP considering their is only 3 skills (sig of the doly blanace stance) (rampage grants it but no burst skill so trait is useless) meaning only 2 reliable sources of stable in the warriors kitten nal at least that comes to mind atm.

truthfully I thought the disc one may be a tad up.

I guess the argument could be but such profession lets say guard grants aoe stable that would encourage team work could make spvp more interesting personally.

anyway go one and make a few suggestions your self

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Posted by: wildfang.9670

wildfang.9670

basically I want us thinking of things that would diversify the warrior in builds and such.

frankly I don’t want to live in a shell because someone wants to whine and complain warriors are OP when quite frankly ik their not.

(edited by wildfang.9670)

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Posted by: tboneking.2531

tboneking.2531

Ok so heres the thing. I dont think anybody would disagree with you that warriors (all the classes in general really) could use some build diversity through traits. The problem with your proposed traits is that most of them take already incredibly popular things and make them even more broken.

SS does not need buffing, and it especially does not need to apply two stacks of bleeding per auto attack (with crit). SS sees plenty of play currently and benefits from its current level of DoT without this trait doubling that factor.

The 20% damage increase while in a stance is absolutely unfathomably OP. An increase of damage of 20% is almost unfindable in this game in the form of traits OR runes, (except for one trait on ele that increases dmg to vulnerable foes by 20% when attuned to water, the element that deals the least damage out of all the elements). Furthermore, I would hazard that a good 60-70% of pvp warriors as is take stances, and this would make stances even MORE necessary and corner warriors into only taking stances. Also why WOULDNT you blow all your stances in a fight if it meant youd win it. You put the skills on your utility bar to use them, right?

The warhorn trait is just funny. Literally a nerfed duplicate of the current warhorn trait, but in a line that with your aforementioned stance buffs would never be picked.

And dat burst skill buff. Aoe knockdown with every burst skill except mace and axe? HUH? I would QQ for the other team while doing it. This trait wouldnt make any new builds more viable, just make existing builds unstoppable (a lot of lb users take the adren refund trait anyway, and they would switch to this instantly for the aoe knockdown buff for their guaranteed condi cleanse). Furthermore, all you would need is SoR to give your burst blind, 5 stacks of vuln, and 5% increased damage (so 10% increased damage, I see what you did there).

You want to promote build diversity? You need to to make traits that give conventional/ underused weapons or skills new uses. I would say rifle as an example, but that weapon just needs some love for it to be feasible in pvp. But there could be an arms trait like “Attack speed increased against _ foes”. Or for Banners, "effect on allies increased by _% while wielding the banner (more support oriented at cost of personal dps). Maybe "Barbed Mace: mace skills/crits inflict bleeding/torment against __ foes". See? New uses for unconventional weapons.

In all reality new traits alone cant increase build diversity, the game NEEDS new skills, skill types, and weapons.

(edited by tboneking.2531)