4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Brawler’s Recovery
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It should make Burst immune to blindness.
I think that is strong enough to be called a Grandmaster, but not overpowered enough to be a staple trait for every build out there.
I think it might be handy when fighting blind spamming thieves and guardians. My swap into burst is going to be harder to negate with this. Not sure if it is worth 30 though, I would definitely use if it had a 1sec immunity to blind to go with it.
“…let us eat and drink, for tomorrow we shall die;.”
It should make Burst immune to blindness.
This^
The way it is going to be right now, this trait will not be used by anybody with half a brain. Ever.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
This trait should either:
(I assume it’s on a 5 second CD to support quick hands)
1. Grant 2s blind immunity on weapon swap
or
2. Remove blind OR weakness + recover 10 endurance OR 3 strikes of adrenaline
Now that sounds more like a GM!
Idk. People have huge problems with blinds and me aswell. I just think that it’s ok. Because it’s really the only thing that counters my warrior. If these suggestions got implemented I would land my burst near enough every time, which is just too good combined with Cleansing Ire. The only thing that makes Cleansing Ire not outright OP is blinds.
Though I hate blinds deeply, I still like the challenge of trying to avoid it when fighting a good thief for example and it’s really an element in the game.
It should be as it is, or remove the trait entirely. It’s not good enough, but these suggestions would just make it too good.
I have run Hydromancy sigil since a long time because it does basically the same thing as the trait. If I’m blinded, and swap to my hydro sigil and if it procs, that will remove the blind. Meaning I’m free to land my burst. But you still need a bit of skill to make good use of it. For example stay in range and in the theorycrafting have it on the best weapon strategically.
Idk. People have huge problems with blinds and me aswell. I just think that it’s ok. Because it’s really the only thing that counters my warrior. If these suggestions got implemented I would land my burst near enough every time, which is just too good combined with Cleansing Ire. The only thing that makes Cleansing Ire not outright OP is blinds.
Though I hate blinds deeply, I still like the challenge of trying to avoid it when fighting a good thief for example and it’s really an element in the game.
It should be as it is, or remove the trait entirely. It’s not good enough, but these suggestions would just make it too good.
I have run Hydromancy sigil since a long time because it does basically the same thing as the trait. If I’m blinded, and swap to my hydro sigil and if it procs, that will remove the blind. Meaning I’m free to land my burst. But you still need a bit of skill to make good use of it. For example stay in range and in the theorycrafting have it on the best weapon strategically.
I agree. Blinds are the main counter to warrior for the most part, and I feel like this would push warrior over the edge.
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell
(edited by Quakeman.9378)
With the decline of D/P Thieves I’m encountering less and less blind. A few Ele builds have it and Meditation Guards as well, but as for Thieves most are evade/teleport spam now. It’s still annoying to have most of our “new” traits be worthless.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Idk. People have huge problems with blinds and me aswell. I just think that it’s ok. Because it’s really the only thing that counters my warrior. If these suggestions got implemented I would land my burst near enough every time, which is just too good combined with Cleansing Ire. The only thing that makes Cleansing Ire not outright OP is blinds.
Though I hate blinds deeply, I still like the challenge of trying to avoid it when fighting a good thief for example and it’s really an element in the game.
It should be as it is, or remove the trait entirely. It’s not good enough, but these suggestions would just make it too good.
I have run Hydromancy sigil since a long time because it does basically the same thing as the trait. If I’m blinded, and swap to my hydro sigil and if it procs, that will remove the blind. Meaning I’m free to land my burst. But you still need a bit of skill to make good use of it. For example stay in range and in the theorycrafting have it on the best weapon strategically.
I agree. Blinds are the main counter to warrior for the msot part, and I feel like this would pish warrior over thee edge.
…+ evasion + blocking + dodging.
Brawler recovery don’t affect that. Plus, warriors would lose out the powerful burst mastery trait. Therefore they miss out extra damage + faster adrenaline building.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
…+ evasion + blocking + dodging.
Brawler recovery don’t affect that. Plus, warriors would lose out the powerful burst mastery trait. Therefore they miss out extra damage + faster adrenaline building.
Please explain what you mean. I say blinds counter warriors in a good way, not much else do. Remove the trait because it’s not even good enough and if it were it would be unblanaced. Thus, a bad trait. What does Burst Mastery have to do with this at all? You mean that you have to turn down Burst Mastery for Brawler’s Recovery? That would be true. But the difference isn’t that great. You will hit more often and land your burst more often so your adrenaline will build up fairly quickly and what good is 7% extra damage if you never land it?
@Gamgee
Using Hydromancy sigil to get rid of 1 instance of blind is a pretty neat idea!
This trait is useless in its current form and shouldn’t even be considered in a build at all. Just hit your AA key and bam no more blind. Or just abuse berserkers stance like everyone else.