https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
The Discipline Tree no longer requires trait points. That should be its “Special.”
We have so many “required traits” in it, it does not make any sense that it should cost trait points. Warrior should be like Fighters in DnD/Pathfinder and get more traits to spend.
(edited by Daecollo.9578)
Cmon Daecollo, we really wanna try to keep this section somewhat productive..
We should have a daecollo wars 2 day where every single suggestions daecollo made for anything gets implemented into the game and see how it goes. Then Everyone gets a special achievement
We should have a daecollo wars 2 day where every single suggestions daecollo made for anything gets implemented into the game and see how it goes. Then Everyone gets a special achievement
The only question left is… Does it come with a title?
And honestly, I think that the Discipline line is good. Pretty much all of the other trait lines contain tons of things that are specific to a certain weapon or a utility skill. In comparison, Discipline line has things like Mobile Strikes, Fast Hands, Burst Mastery and Sweet Revenge that can be useful with any weapon.
And by the way, your premise is flawed. There is no such thing as “required trait”. I bought the game in October and until last month, I was rather happy without ever having spent more than 10 points into Discipline.
On the same token we could argue that the following traits, which are “required” for builds, should be free:
Wanna see how much fun you have when you get Thieves running both Hidden Killer and Executioner? Or warriors that put up a single banner that gives permanent renegeration and have healing shouts?
Honestly, it feels like every single thread that you make is a coin flip of whether it’s a troll or not. And then it’s another coin flip whether it’s a a bad thread or not.
(edited by Olba.5376)
Cmon Daecollo, we really wanna try to keep this section somewhat productive..
Indubitably…. awfully hard now a days.
We should have a daecollo wars 2 day where every single suggestions daecollo made for anything gets implemented into the game and see how it goes. Then Everyone gets a special achievement
No thank you. I don’t want the game unplayable for a day.
Besides, why? Most of these have absolutely no reasoning beyond them whatsoever. It’s “the spray and pray method”. Statistically, if you shoot enough bullets you’re bound to hit something eventually… That’s what he’s doing, basically. Also known as “the spathetti method”. Just throwing everything at the wall to see what sticks.
Yeah, and while we’re at it Ele’s need 30 in Water and 30 in Arcane right? I can’t imagine Thief without 30 in critical strikes. Not real familiar with Guardian but seems like you can’t go without the Valor and Honor lines
Cmon Daecollo, we really wanna try to keep this section somewhat productive..
Being pigeon-holed into Leg Specialist, Signet Mastery, Fast Hands and Mobile Strikes in nearly every decent build is hardly productive towards build diversity. No matter how ridiculous OP’s suggestion is, it seeks to solve the exact same problem.
In another words ...
Far too many traits are necessary or semi-necessary to even run a build, especially in tPvP. PvE is more forgiving. It’s not a problem isolated to Warrior profession only (Elementalist chief example of this).
(edited by Demosthene.2195)
Cmon Daecollo, we really wanna try to keep this section somewhat productive..
Being pigeon-holed into Leg Specialist, Signet Mastery, Fast Hands and Mobile Strikes in nearly every decent build is hardly productive towards build diversity. No matter how ridiculous OP’s suggestion is, it seeks to solve the exact same problem.
In another words …
Far too many traits are necessary or semi-necessary to even run a build, especially in tPvP. PvE is more forgiving. It’s not a problem isolated to Warrior profession only (Elementalist chief example of this).
I dont get you guys, why you wana make warrior viable in tPvP? Warrior sucks *he is big bad and ugly) and should stay banned from competitive teams (or even removed from game).
Cmon Daecollo, we really wanna try to keep this section somewhat productive..
Being pigeon-holed into Leg Specialist, Signet Mastery, Fast Hands and Mobile Strikes in nearly every decent build is hardly productive towards build diversity. No matter how ridiculous OP’s suggestion is, it seeks to solve the exact same problem.
In another words ...
Far too many traits are necessary or semi-necessary to even run a build, especially in tPvP. PvE is more forgiving. It’s not a problem isolated to Warrior profession only (Elementalist chief example of this).
I dont get you guys, why you wana make warrior viable in tPvP????? Warrior sucks *he is big bad and ugly) and should stay banned from competitive teams (or even removed from game).
That’s a loser mentality. My guild has beaten quite a few teams just yesterday running anywhere 3 to 4 Warriors. We will continue to make teams where members choose the profession they are best at, and builds which fit the overall strategy and their particular talent. Balance patches can sort the rest out, but honestly, GW2 Warrior is in far better place than GW1 Dervish before flash enchantments update.
I could run any other profession starting with Mesmer and Guardian, but I don’t dig these professions, don’t "feel" them and won’t play at their maximum potential - all the while they could get nerfed to the ground with coming patches, leaving me completely dry. Meta is temporary, skill is permanent. At this point you might as well suggest that Warrior PLAYERS leave the game. Some have left, yes.
PS. What’s the point in competing for top 1000 in a dysfunctional rating? If they split premade from solo, and structure premade ladder as per GUILD team rather than sum of individual player scores, we MIGHT get a worthwhile ladder, where rating matters. Currently, it does not. You play to get better, profession of your choice.
(edited by Demosthene.2195)
Cmon Daecollo, we really wanna try to keep this section somewhat productive..
Being pigeon-holed into Leg Specialist, Signet Mastery, Fast Hands and Mobile Strikes in nearly every decent build is hardly productive towards build diversity. No matter how ridiculous OP’s suggestion is, it seeks to solve the exact same problem.
In another words …
Far too many traits are necessary or semi-necessary to even run a build, especially in tPvP. PvE is more forgiving. It’s not a problem isolated to Warrior profession only (Elementalist chief example of this).
I dont get you guys, why you wana make warrior viable in tPvP? Warrior sucks *he is big bad and ugly) and should stay banned from competitive teams (or even removed from game).
That’s a loser mentality. My guild has beaten quite a few teams just yesterday running anywhere 3 to 4 Warriors. We will continue to make teams where members choose the profession they are best at, and builds which fit the overall strategy and their particular talent. Balance patches can sort the rest out, but honestly, GW2 Warrior is in far better place than GW1 Dervish before flash enchantments update.
I could run any other profession starting with Mesmer and Guardian, but I don’t dig these professions, don’t “feel” them and won’t play at their maximum potential – all the while they could get nerfed to the ground with coming patches, leaving me completely dry. Meta is temporary, skill is permanent. At this point you might as well suggest that Warrior PLAYERS leave the game. Some have left, yes.
PS. What’s the point in competing for top 1000 in a dysfunctional rating? If they split premade from solo, and structure premade ladder as per GUILD team rather than sum of individual player scores, we MIGHT get a worthwhile ladder, where rating matters. Currently, it does not. You play to get better, profession of your choice.
You completely missed the point. My guild tryed 5 warrior team and they won 3 games. But keyword here is competitive games, i dont care about ladder i wanna be viable. At competitive lvl nobody wants warrior in team (since that is a handicap). If you cant understand my point find a good team and join as warrior (and you gona be forced to change profession or kicked out).
@That’s a loser mentality.
Why? Just because warriors want to be equal to other professions (or atleast not that UP as warriors r now)?
There are different layers of competition. Warrior might be shunned at the top but that too is temporary, just like the Ranger or Elementalist FOTM that has been going on for a little bit too long.
As for the loser mentality, what I’m getting at is the inherent conflict between having a most competitive team NOW and not taking any chances, or structuring a team around players themselves, which might happen to run Warrior best despite pitiful state he is in. Obviously not every guild or team can afford to run dedicated Mesmer/Guardian/Ranger players, and in their case a dedicated Warrior player will still be more useful than that same player pretending to be just as good with a FOTM profession.
There is a point in every team’s skill curve, where player skill trumpets mechanical differences between professions, and team either restructures to kick out the weakest link and replace with a player competent with a FOTM profession, or decides to build strategy around it’s current profession and player lineup to the utmost of it’s ability. My guild chose the latter, of course we aren’t competing at the very top.
There is also another consideration, however - as much as a single player can be a limiting factor to team’s growth, teamwork is it’s own factor towards winning. People good with Warriors don’t have much choice except to accept their position and try their best, becoming better in the process while balance changes take place. If they all quit their Warrior completely and resurfaced on a FOTM Warrior patch, they wouldn’t be nearly as good as they should be, perhaps not even good enough to fight other dedicated Mesmer/ Guardian/Ranger players despite the apparent buff to Warrior profession - simply because they lack the experience to play it at most competitive level, even if the profession itself (mechanics-wise) allows a sufficiently skilled player to compete with it.
Your team wants to compete at the highest level, I completely respect that. The matter here is that some of us still play or main Warriors, want to compete with them and get better at them regardless of the state they’re in. It’s basically a gamble of playing arguably weakest profession while expecting balance patches in the future, because you’re good at it, you like it and derive satisfaction from playing it - that is it’s own factor in productive teamwork environment and winning games. It’s a non-issue for me, because I objectively play other professions worse even if in talented hands they’re much stronger than Warrior ever was.
To give you a Starcraft II analogy, that would be like sticking to one of the three races and getting good at it, even if it’s currently understood to be weakest at your league or skill bracket. Mechanical differences are temporary, but skill and experience are permanent. For me, the rational decision is to play the Warrior in spite of it’s state. The only other rational choice would be to quit the game completely. Because I want to compete in long-term, quitting is simply not an option.
(edited by Demosthene.2195)
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