Brawn think-tank
Adding more damage won’t work because it makes some skills, particularly eviscerate, extremely powerful.
- Reduce cooldown of Burst skills.
- Attacks generate adrenaline faster.
While we’re on the topic, it would be nice if burst skills that are interrupted follow the same cooldown rule as other skills rather than their full cooldown.
Faster adrenaline regen and cooldown reduction on bursts would work for passive Discipline perks, assuming traits such as Furious, Embrace the Pain, Sharpened Axes and Burst Mastery were reworked. For instance, instead of reducing cooldowns, increasing adrenaline gain or lowering adrenaline threshold, the above-mentioned traits could strengten the effect of existing burst skills, or benefit the Warrior for using them.
The issue here is time efficiency and complexity level of solution, however -assuming reworking Brawn is just a small part of making Warriors more competitive and with access to more diverse build pool in general (tPvP, WvW), changing a single passive trait line (that is already semi-mandatory for most builds) seems like a better solution than jacking up half the traits and their effects. In addition to that, faster adrenaline gain and reduced cooldowns for burst in passive tree would create a lot of redundancy, calling for more changes than were needed to fix the core problem: useless Brawn.
I can understand the general disdain for beefing up Eviscerate/Killshot damage after Signet of Might rework, but a simple truth about axe and rifle is that very little goes for these weapons, besides single-target damage. A stronger counter-argument against burst damage buff from Discipline is that very few burst skills would really benefit from it, whereas alternative solutions (better adrenaline management, damage resistance to conditions) would prove useful in all builds.
(edited by Demosthene.2195)
1% (per trait point) increase in adrenaline gain. Just a flat modifier to all sources of gaining adrenaline.
It fits, it’s not overpowered in any way, it’s useful. Yes yes, it doesn’t solve the sustain problem, but discipline isn’t a sustain trait line. Save that for traits in defense/tactics.
Jangeol – WvW Warrior