Bright side of new Adrenaline Patch

Bright side of new Adrenaline Patch

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Posted by: Vanthian.9267

Vanthian.9267

Bugs!

There is a way to keep your adrenaline outside of combat and actually charge it out of combat now. You can simple charge to full and it will not go away till you use a burst skill.

Simple pick up a Mace (MH) and Sword (OH) and use the block skills for the full duration.

Go ahead and give it a try :P. Walk into battle with the class mechanic as the 6 wanted.

Bright side of new Adrenaline Patch

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Posted by: Warlord.9074

Warlord.9074

This has been brought up elsewhere and confirmed to be false. The behavior only occurs if you have not already entered and left combat at least once. This has always been the case.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Bright side of new Adrenaline Patch

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Posted by: Vanthian.9267

Vanthian.9267

This has been brought up elsewhere and confirmed to be false. The behavior only occurs if you have not already entered and left combat at least once. This has always been the case.

You can still charge up once and let it continue every time you enter a new zone. Once you fight it will go away, but it works once you enter a new zone.

Bright side of new Adrenaline Patch

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Posted by: bigmonto.4215

bigmonto.4215

If you use any sigil with a charge like intelligence, or doom, if that charge is not used before the mob dies, you will get stuck in combat for a while. I have gotten stuck in combat in pvp a lot because of this, perhaps we can use to our advantage to carry on the adrenaline.

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Posted by: Cygnus.6903

Cygnus.6903

This is the bright side?

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Bright side of new Adrenaline Patch

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Posted by: Vanthian.9267

Vanthian.9267

This is the bright side?

Depends on how you look at it. Pretty funny to me.