Brutal Shot Fine-Tuning Tips

Brutal Shot Fine-Tuning Tips

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Posted by: Memphisjz.1405

Memphisjz.1405

Please rework brutal shot. it’s slow and annoying. Yes, having an evade is nice, but the way this is implemented is just lazy: “shoot, activate dodge animation”

The immobilize is great, but the forced backwards roll make the skill a useless offensive skill when chasing someone.
Two simple changes
- make cast time instant (reduce damage if you feel it needs to because ‘balance’)
- make character dodge instantly as well, in the direction the character is moving

it has to become instant to be of use as a ‘avoid the enemies spike’. by the time it casts, you’re already stunned or whatever

Thanks

Hylo Hammerswing [AoA]
Treb Master of the Shiverpeaks

Brutal Shot Fine-Tuning Tips

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Posted by: Tumult.2578

Tumult.2578

The immobilize and the vulnerability by itself, is enough in PvE. What possible use can a forced backwards roll have in PvE? (or even a directional dodge?) What are we supposed to be afraid of there? I just don’t get it. It just makes location pointless and potentially dangerous.
A rifle is a ranged weapon. Why retreat? If anything we could use a fast closer to go with the immobilize instead.

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Posted by: Choppy.4183

Choppy.4183

The immobilize and the vulnerability by itself, is enough in PvE. What possible use can a forced backwards roll have in PvE? (or even a directional dodge?) What are we supposed to be afraid of there? I just don’t get it. It just makes location pointless and potentially dangerous.
A rifle is a ranged weapon. Why retreat? If anything we could use a fast closer to go with the immobilize instead.

Because pve isn’t all there is to this game?

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: Forestgreen.7981

Forestgreen.7981

If you cast it while standing, then jump before casting is done you will not dodge back. I think its working fine.

Brutal Shot Fine-Tuning Tips

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Posted by: Tumult.2578

Tumult.2578

The immobilize and the vulnerability by itself, is enough in PvE. What possible use can a forced backwards roll have in PvE? (or even a directional dodge?) What are we supposed to be afraid of there? I just don’t get it. It just makes location pointless and potentially dangerous.
A rifle is a ranged weapon. Why retreat? If anything we could use a fast closer to go with the immobilize instead.

Because pve isn’t all there is to this game?

Didn’t try to imply that. The skill is fine in PvP.
But PvP isn’t all there is either.

(edited by Tumult.2578)

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Posted by: Zefrost.3425

Zefrost.3425

It’s useful in PvE the same way whirlwind is useful – it’s an evade that does damage. Saved my life soloing champs.

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Posted by: Einlanzer.1627

Einlanzer.1627

Brutal Shot and Dual Shot are both dramatically under-tuned in terms of damage vs. speed. I can’t help but think they are actively trying to push classes like Warriors and Thieves away from using ranged weapons at all, so they nerf their DPS potential to the ground, but that doesn’t make any sense.

Instead, why don’t you find encounter-based ways to make melee weapons competitive (such as granting a defensive boost), so that people who like using ranged weapons can feel free to do so?

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Posted by: FatRaKoon.1782

FatRaKoon.1782

I can’t help but think they are actively trying to push classes like Warriors and Thieves away from using ranged weapons at all, so they nerf their DPS potential to the ground, but that doesn’t make any sense.

Which is paradoxical since, from a sPvP perspective rifle build is the only one that is somewhat effective, though cheesy as hell…