warrior and we’re the best class” Eugene
(edited by Warlord.9074)
I wanted to have 100% condi duration without using toxic tuning crystals. At 1gold a pop I just can’t justify it with the way raids go and food gets wasted.
With the Price of Black Diamonds right now I also couldn’t justify transmuting my ascended Sinister set to Vipers. It’s too expensive right now.
I also didn’t wan’t to use smoldering, agony, or givers and keep my damage loss to a minimal in doing so.
This is what I came up with.
TLDR
The difference between this and Nikes build is 28 Condition damage. If you want to use the toxic tuning Crystals, Replace Malice and use Earth like his.
You’re going to go Viper weapon and Amulet You need the Mordem Loop. Full sinister Armor, Rings and Accessories Sinister. 4 nightmare and 2 Trapper runes.
Do this instead Save yourself a lot of Gold.. Save yourself more gold by using Major Sigil of bursting over superior 1% difference 15gold savings. I probably saved myself about 200g and in the long run of not using toxic crystals even more.
Before somone says why cheap out on end game content. This build is not cheap lol by any standards it’s just way cheaper than Nikes build and in practice probably not noticeably weaker. You should worry more about your team mates DPS than yours.
If you want the cheapest burnzerk build its here. So hear I present to you the cheapest burnzerker build that works I am not resposible for you not getting raid partys for using exotics. For back piece use one of the craftible ones make it rabid, with a lvl 65 carrion jewel and a world vs world condi damage infusion.
http://gw2skills.net/editor/?vJAQNAT8fnMdAtki1eAefA0hglpA74IEAGZKBhYQP490+artA-TVSAQBYTpnX2PIf6GCwTAAAXEgqp+TPWQIkKDajSwAAIAMzZO0ZO0ZWKAYWDA-w
(edited by Warlord.9074)
Dont like your approach.
King of Fires 33% 0 Gold
Balthasar Runes 45% under 1g complete Set vs Dungeon Loot/Purchase
Pizza with 18% condition Damage for 3-4s the piece
Viper Chestpiece 4,x%
———————————————
100%Burning Duration
Second Set
Mace + Shield with Sigil 30% Stun Duration for Breakbars
Another thing is that Sigil of Bursting for Fire Damage is not such a big Hit because Burning is a big chunck of Base damage. When Might is not always capped use Sigil of Strength, 3 Stacks and you Sigil of Bursting is negated.
(edited by Capa.7684)
Hmm…I’d actually be curious to see what the difference is between exotic viper armor and ascended sinister.
I’m currently working on making a condi set of gear for my war and since I’ve burnt through much of my ascended material supply, I’m only making ascended viper’s weapons right now and will use exotic viper’s for the armor.
Balth runes are not optimal, since they do nothing for your bleed duration FYI. You may have 100% burn but I promise you are over capping fire duration and under capping bleeds. Your DPS is a lot lower with Balth because your bleeds don’t reach 100.
Your job isn’t really to break bars as a Burnzerker if you are having to do that than your party comp is not optimal and probably bad. I would still just take wildblow over mace shield as it does a lot more dammage to the breakbar than shield mace. Even taking Headbutt is better than gimping your dps by not going sword torch.
Just for reference this is Nikes Build and it is the most optimal burnzerker build.
http://gw2skills.net/editor/?vJAQNBjYD7kpDolUs2Dw7DgOEsMFYHHhAwITJIED6Bvn2XbtF-TFSFAB9r+zgKBR2CCAeIAEr8r3rAgS7H0uuhAAIAzcmJzyMwMn5Qn5QnZpAgZZF-w
(edited by Warlord.9074)
Maybe this help.
https://forum-en.gw2archive.eu/forum/game/gw2/Sinister-vs-Viper
The BIG Problem is that condition Duration Sounds cool but its not cheap!
15 Points for 1% Duration means that every percent from Runes or Sigil is worth 15 Points.
Viper gives you around 35% Duration, Sinister around 10% more damage per tick. I think it can only worth at proffessions with multiple conditions like Necro or engineer which have alot of conditions at the same time.
Warrior has Bleeding and Burning but nearly never on the same time with the same weapon.
Warrior has burning and bleeding on LB and sword Torch, Plus it has Bleed on Crit and shattering blow. Adding an Earth sigil also helps Bleeds. Trust what I am saying dude I wouldn’t give false info.
But exactly capa thats why I decided not to go the full Viper rout. Same results less gold.
TLDR you need to run some Viper now but full Viper is not necessary.
Dahkeus.8243
Put it in a builder and you can see the differences. Play with it till you can get 100% on Bleeds and Burns without going over. For somone like me who already had ascended sinister it makes a lot of since to leave it alone and just use a viper weapon and amulet with my rune set up.
You lose some condi damage going Viper for the sake of Duraition. So sinister with going 4 nightmare 2 Trapper you are only looking at 28 less condition damage and the same duration.
(edited by Warlord.9074)
Hmm, Exotic vs Ascended seems to be about a 16% drop in condi duration, which is worse than I thought it would be. 4 Nightmare and 2 Trapper does seem to offset this pretty well though.
Scratch that. I borked up the runes when I changed from ascended to exotic. The difference is less than 1%.
Question to clarify on condi duration: Is 66.66% the ideal amount of condi duration due to the 33% burning increase from King of Fires?
(edited by Dahkeus.8243)
Question to clarify on condi duration: Is 66.66% the ideal amount of condi duration due to the 33% burning increase from King of Fires?
To be nit-picky, the idea is to get 100% duration to cap it out, so you want 67%, not 66.66%. But yes, you get the idea, zerkers get 33% increased duration for both Burning and Bleeding from traits.
I calculated a bit, condition damge part is Sword Torch only better because Flaming Furry Burstskill. Sword Bleeding cant compete pure condition damage wise against Longbow with Fan of Fire and Scorched Earth. Means that the dps plus is around 2 stacks burning plus the Bonus with better Power scaling. I think the pure condition difference is around10-20%.
I calculated a bit, condition damge part is Sword Torch only better because Flaming Furry Burstskill. Sword Bleeding cant compete pure condition damage wise against Longbow with Fan of Fire and Scorched Earth. Means that the dps plus is around 2 stacks burning plus the Bonus with better Power scaling. I think the pure condition difference is around10-20%.
I’m confused by this – Do you mean to camp longbow? The Burnzerker rotation doesn’t using Flaming Furry at all. The Sword/Torch is only used when you aren’t in zerker mode.
Okay lets calculate.
Primal Rage Downtime 10 Second.
Means
4 Autoattack chain cycles
Torch 4
Torch 5
as Condition Damage Sources.
————————————————————
Sword
8 Bleeding aka 16 Seconds
+ 4 Bleeding Traitprocs aka 6 Seconds
+
Torch 4+5
——————————————-
30 ticks Burning
152 ticks bleeding.
Longbow
10 seconds attackspeed 1,2
means 8 Attacks
8 attacks means
32 stacks burning
+ 2x Fan of Fire
————————————
Means
Torch – Longbow Autoattacks means 2 Ticks Burning
Fan of Fire*2 means 24 ticks burning
Bleeding traitproc 5 times with 50%duration ( 33%trait 18% buffood)
5*4,5seconds = around 22 full ticks
———————————————————————-
means
130ticks Bleeding from the Sword versus 24 ticks Burning from the Longbow.
1500 condition damage +750 Mightstacks + 250 other Sources.
2500 condition damage.
130*((0,06*2500)22) = 22360 damage Bleeding
24*((0,155*2500)131,5) = 12456 damage Burning
————————————————————————————————-
means
a condition damage difference from around 1k dps in the Primal Burst Downtime.
Thats why my Question is now Sword/Torch for maximum damage or Mace/Shield for Breakbars and the Burning Arrows give you access to Phalanx Strength or Shoutheals.
argh to stacks burning from the longbow are missing
Plus Burning Duration 100% means Balthasar Runes 6er Bonus is worth 450 Statpoints versus worthless 6er from Nightmare. 1 Item from Viper is enough to reach 100%. Rest comes from Trait, Runes and Bufffood.
(edited by Capa.7684)
Should use burst mastery with Burnzerker and not tactics. Burst Mastery allows you to get 4 scorching earths in a row and 5 with alacrity.
I can see the bnefits of running tactics on VG if you are in the circle team your focousing on green circles not perfect rotations. You remain ranged the whole time and camp longbow when running to circles. The only time you really need to have decent rotations is when you go to your red boss or burn phases your group set up.. So I can see how burning arrows in this scenario can be better.
On Gorseval you want burst mastery period no substitute.
If you want to run something to help break a bar run wild blow its better. Shield is not a condition weapon and besides skull grider mace has no condis. Skull grinder is also weaker than skull crack. You are comparing a 1 sec daze to a 3 sec stun. Its a DPS loss to use mace shield even swapping to that set.
On Gorseval you are needed to immobilize the adds so using anything other than sword torch is not optimal for that either.
You are also forgetting Balth does nothing for your cripple or immob duration both needed on gorseval. The only boss this build is really strong on is Gorseval so in this point I dont understand how you dont understand. Trust me people a lot smarter than my self have already figured this out I am just here to pass along a build alternative that isn’t as expensive.
(edited by Warlord.9074)
How does condi warrior behave against a small hitbox boss? Is comparable to condi engi?
I don’t get something. You want a budget build, but you take 2 sigil of malice at 15-16 gold each? I think you underestimate Sigil of Smoldering and agony
Here you build with little modification.
http://gw2skills.net/editor/?vJAQNBjYD7kpDolUs2Dw7DgOEsMFYHHhAwITJIED6Bvn2XbtF-TVSAQBYTpnX2PABWQEgLCQA1NYN1fAwTAIkKDajSwAAIAzcmJzyMYoDdoDdoDtZOzhOzhOzSBAzaA-w
I changed the two trapper runes for a 5th Rune of the Nigtmare and a Coral Orbs. For you sigil I used Smoldering and agony.
This give you 100% Condition Duration. 2 Less condition damage, 9 more power and 20 more precision. This just give you about the same exact dps as your build, while costing you around 25-30 gold less.
Thanks for that. I wanted to max immobs and cripples thats why I didn’t want to use smoldering or agony.
Scorched Earth is 2 Burning 10 seconds mean 20 ticks single target but i dont know the encounter becuase Multitargets or big Hitbox.
Berserkerstance is 15 seconds. When you have 4 Scorched Earth (which are possible without Burst Mastery but its hard) and use 2 Autoattacks ivery Scorched Earth Downtime i have 6 Shots minimum which means 6*4=24 ticks Burning.
And for immobilze with the sword why not “Leg specialist” in the tactics. 2 second immob with 100%duration on a 5sec cooldown and sword chain 3 or torch as the trigger.
Dicipline sounds awful in my opinion. Might with weapons swap, Regeneration without Healing Power sound not very good.
(edited by Capa.7684)
Capa I’m going to stop replying to you because you sound like someone who has never experienced the encounter the build is designed for. Yet you continue to argue the merits of it.
While we have this discussion going, I figured I’d toss out a question on Nike’s build (anyone who feels they know the answer to this, feel free to chime in):
Why take Signet Mastery on the condi build when Healing Sig is the only heal? My understanding on Healing Sig is that one of the best qualities of it is that you get enough passive healing to rarely ever pop it, which defeats the purpose having Signet Mastery. I mean, I totally understand if you don’t need to run banners and take Sig of Fury, but without that, wouldn’t Berserker’s Fury be the better option? Or are you just popping healing sig as part of your rotation for the precision buff?
Becasue in NIkes build you have no way to generate fury unless you count throwing your warrior banner out. Becasue Heralds generate all the fury for the raid that is needed it’s not needed for you to bring fury.
In order from best to good.
Nikes
Warlords
Thaddeus’s
Thaddeus.4891 Build is also an alternative. My build doesn’t use smoldering or Agony and leaves the option for the player to use toxic tuning crystals if they don’t want to use Malice. It also maximizes your immob, Cripple and all other condis warrior has access to. While Thaddeus’s does a good job at maxing burns and bleeds the way it should be.
With mine or thaddeus you can probably get away with exotic sinister armor as long as you have a Vipers ascended weapon, the mordrem loop, and all ascended sinister accesorys. Your DPS would probably be still in line of acceptable.
(edited by Warlord.9074)
Becasue in NIkes build you have no way to generate fury unless you count throwing your warrior banner out. Becasue Heralds generate all the fury for the raid that is needed it’s not needed for you to bring fury.
Yea, the fury is redundant in any group with a herald or other good source of fury. The point of the trait would be the additional adrenaline in combat which sounds more useful than a precision bonus that you won’t use if you’re taking healing sig for the passive effect.
In order from best to good.
Nikes
Warlords
Thaddeus’s
I agree with that. All three will have great dps, but the higher on that list, the more optimized it will be, but it will also cost more to build.
So how do normal people get the ascended viper amulet or the ascended Sin trinkets?
(Other than the two we buy with bandit crests.)
You have to unlock them via completing Season 2 living story achievements. Once you do that you can purchase additional copies via the bandit crests, laurel vendor, etc.
Thanks for the info sloan.
Aggravating, that I need to delve back into that nonsense.
Scorched Earth is 2 Burning 10 seconds mean 20 ticks single target but i dont know the encounter becuase Multitargets or big Hitbox.
Berserkerstance is 15 seconds. When you have 4 Scorched Earth (which are possible without Burst Mastery but its hard) and use 2 Autoattacks ivery Scorched Earth Downtime i have 6 Shots minimum which means 6*4=24 ticks Burning.
And for immobilze with the sword why not “Leg specialist” in the tactics. 2 second immob with 100%duration on a 5sec cooldown and sword chain 3 or torch as the trigger.
Dicipline sounds awful in my opinion. Might with weapons swap, Regeneration without Healing Power sound not very good.
I’ve made the calculation by taking into acount how much attacks I could do against the Indestructible target dummy.
If you use Arms/Tactics/Berserker instead of Arms/Discipline/Berserker. That extra 6stacks of Burning you can get from the 5th Scroched Earth (with Burst Mastery) does more single target damage compared to all those Dual Shot with Burning Arrows. And that’s without the AoE extra potential.
Basicaly, with Arms/Tactics/Berserker you will land
4x Scorched Earth (240 tics)
3x Fan of Fire (42 tics)
10x Dual Shot (40 tics)
Total : 322 (or 135884 dmg with Warlock’s gear)
while with Arms/Discipline/Berserker you will land
5x Scorched Earth (300 tics)
2x Fan of Fire (28 tics)
9x Dual Shot (0 tics)
Total 328 (or 138416 dmg with Warlock’s gear)
that’s a 168,8 DpS difference while in Berserk mode for the Discipline line, and the AoE difference is more important. (period 15sec)
Switching to the Sword/Mh alone, you will chain the Target before getting into Berserk mode 8 times (that’s 12 bleeds without taking traits into consideration)
With Warlock’s gear :
12 × 153 × 16 = 29376 dmg
Camping with the Burning Arrow Bow, you will use Dual Shot 7 times and Fan of Fire 2 times before getting into Berserk mode.
With Warlock’s gear :
(7 × 2 × 422 x 2) + (2 × 3 × 422 x 4) = 21944 dmg
conclusion Sword/Mh will allow you to deal 7432 more dmg during a fight (period 10sec). That’s a 743,2 DpS difference.
On the other hand the Bow will deal 20 attacks instead of 18 for the Sword/Mh during that period of time. Making the bow slightly better when it comes to proc bleeds and vulnerability from from Precise/Rending strike. But not enough to make up for the DpS differenciation.
Arms/Tactics/Berserker is totaly viable for DpS in high level content and it is also more solo friendly. But Arms/Discipline/Berserker will be a bit more effective when it comes to deal damage in specific comps on which that spec has to rely.
Hopes this helps.
(edited by Ambrecombe.4398)
So how easy or difficult is it to get all this gear? I’m pretty much going to ditch my revenant for condi warrior. I love love love longbow warrior in PvP and the fact that it’s viable in pve is music to my ears.
So what do I need for all this gear? 500 weapon and armorsmithing? Where do I get the recipes to make the gear and what’s the rough gold cost to make it all?
Will I survive fine as power zerker till I gear up?
Obviously if you want to craft ascended it’s going to be 500 weaponsmith, 500 Armorsmith and 500 Huntsmen. If you Just want to use the Anthology of Heros and change the stats of ascended gear you already own that of course is better.
All of the sinister accessories are personal story rewards except for 1 ring and 1 trinket that can be bought in silver wastes with bandit crests. The Mordrem loop is a personal story rewards as well. Check Dulfy.net for all the guides. Basically its a big PVE grind but free.
Sinister armor and weapon recipes can be bought of the TP for next to nothing. The insiginas and the inscription recipies can be bougt with bandit crests in the silverwastes. Again its a PVE grind.
Vipers recipies can be bought of the TP, insiginas, and inscriptions are bought in Auric Basin for Lump of Aurillium. You need exalted mastery to purchase them. Also PVE grind.
You will get a box of exotic vipers gear from your personal story that you can select armor or weapons from. I am also told the quest is repeatable on other characters. So If you have a lot of lvl 80s that you want to grind through the story you can get some vipers weapons and armor for free that way. Huge PVE grind.
I’ve prob got zerker gear already so I’m sol with getting it vipers. Any other way? Yikes 500 in those 3== that’s a few hundred gold…
Which part of the personal story for this gear as none of my toons have even finished the lvl 50 version lok
Sorry living story Heart of thorns. I don’t know everything youre going to have to take the initiative to research things and figure them out. Dulfy.net and Gw2 Wiki
Fair enough i’ll have a look around thanks, awesome build by the way, definitely going to try out. Actually just ditched my Revenant for now as it’s getting so boring to play, auto attack, swap stance. done. Even Power warrior feels nicer at the moment.
Welp I turned my wars power set into a condi set then back to a power set, now probably back to a condi set…. I should prob just make another set but I have power ascended on rev and guard I guess they can share. I think my nightmare runes are gone tho…
(edited by Azure.8670)
Yeah I haven’t even started this yet. I’ve bought all the recipes but my weaponsmith armorsmith and huntsmen is 1… Literally gonna spend all day Monday finishing hot story, fully unlocking zerker then maxing crafts to try this build. It looks awesome, though I’m not exactly struggling on my power set so far, warrior seems to shred through pve, love it.
This is my current budget build, built around Carrion Weaps and Armor mostly, 1 Sinister chestpiece, Balths runes, and Sinister Trinkets (Rabid Back)
I’ve mostly been comparing the build editor numbers to Nike’s build. My burns do a little bit more than his, but my bleeds noticeably less.
My burn duration does go a bit over cap tho. (maybe get a Carrion chest and sinister something else)
I have Rare Sigils of bursting on my war, not the exotics in the editor, I lose 1% condi damage by doing that.
I’ve only done Vale Guard so far.
(edited by Ven Zehn.6573)
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