Buff Final Thrust
I get 4-10k crits in wvw with it. I think it’s ok
Roamer: 99.99% BLs / 0.01% EB
Final Thrust is great for power builds, quit being silly.
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It would be nice to have an actually .75 second cast time. I would have to rely on Shield Bash to pull it off every time. As for damage, I think it is pretty good. I also feel sorry for those who don’t see the value of the main hand sword in a power build.
“…let us eat and drink, for tomorrow we shall die;.”
Final Thrust is great for power builds, quit being silly.
How is it great above 50% health in power/crit build?
Because
1: final thrust is only useful in power/crit build
2: its only useful below 50% health
3: above 50% you deal more doing just auto attack (like I posted it)
Some thieves (in fact, the vast majority of thieves) go 30 points into a single trait line just to get 20% extra damage when their opponents are under 50% health; this individual skill deals 100% more damage when your opponent is under 50% health.
The damage difference there is absolutely insane; under 50% health you’re doing 25% more damage with that skill by itself than a thief’s well-prepared Backstab would do.
Also, looking at the skill coefficients, you don’t necessarily do more damage just by auto-attacking at over 50% health. Furthermore, because of how much damage the skill does with such a high coefficient, under 50% health it’s still going to be an extremely powerful skill even if you run a condi build, and especially if you run Carrion (which has been shown over and over again to be, generally, the mathematically superior amulet).
I get 4-10k crits in wvw with it. I think it’s ok
Again I am talking about ABOVE 50% health….
Why does nobody READS the topics..
If you do hit for 4k-10k with it (on a base of 1000 dps above 50% health) you would also hit like 3-8k with hammer auto attack?
Read what I post pls
Don’t be rude.
The skill is fine, you just have to use it at the right time.
Roamer: 99.99% BLs / 0.01% EB
I don’t have my numbers in front of me, but from what I remember final thrust is DPS neutral with sword AA when over 50% health.
I have no problem with that implementation. Imo dps abilities in this game should never be about using them on CD, it should be about using them at the right time or in combos.
The only thing I’d change is maybe giving it slightly longer range.
Final Thrust is great for power builds, quit being silly.
How is it great above 50% health in power/crit build?
Because
1: final thrust is only useful in power/crit build
2: its only useful below 50% health
3: above 50% you deal more doing just auto attack (like I posted it)
Some thieves (in fact, the vast majority of thieves) go 30 points into a single trait line just to get 20% extra damage when their opponents are under 50% health; this individual skill deals 100% more damage when your opponent is under 50% health.
The damage difference there is absolutely insane; under 50% health you’re doing 25% more damage with that skill by itself than a thief’s well-prepared Backstab would do.
Also, looking at the skill coefficients, you don’t necessarily do more damage just by auto-attacking at over 50% health. Furthermore, because of how much damage the skill does with such a high coefficient, under 50% health it’s still going to be an extremely powerful skill even if you run a condi build, and especially if you run Carrion (which has been shown over and over again to be, generally, the mathematically superior amulet).
We talk about 1 single skill on long cooldown and Long casttime that’s need a different skill to even land it, not affected by traits or anything. Cant really be compared to thief spam skills with almost zero casttime..
And auto attack does hit more compared to final thrust above 50% health
Check:Final thrust above 50% = 1000 in 1,2sec casttime (enough time to land 2x AA)
2x strike from auto attack = 2x 400 + 2x 450 bleeding (so 900 + around 900 bleeding)
So yes keep doing auto attack does hit more compared to final thrust
(sighs)
1. Thief attacks don’t have a 0s CD. If you want to play thief like that and/or spam every thief skill that you’ll have on your bar, go ahead, be my guest. I could beat you with any class in that regard.
2. It doesn’t have a “long” CD as much as it has an average CD- just look at the other CDs of 3 skills on the weapons of other classes.
3. Thief skills do not have zero cast times. When I was originally planning on responding to this thread, I was going to mention Infi Return, which is 80-90% of a Sword thief’s condition removal, has at least as long if not a longer cast time than FT, costs 5 initiative to complete fully, and now queues with your other weapon skills. However bad you might think that FT is, Infi Return is in an absolutely abhorrent place ATM. Other skills (i.e. some of the sword auto attacks) have massive aftercasts on them, and others yet (Heartseeker in particular) have extremely long and highly telegraphed cast times as well.
4. You don’t consider what the cast times of the auto attack skills are, and the fact that you have to land two attacks instead of just one and then hope that your opponent doesn’t condi remove just so that you can hit for more damage. That being said, I did say “doesn’t necessarily”- I’m not saying that FT always deals more damage than auto attacking above the 50% threshold.
My maximum final thrust damage I ever had was almost 13k. My usual number is usually between 3 to 8k.
The skill is hard to connect, good player can dodge it but it a nice reward when it work.
My normal 1 hits for 1-1.6k so using final thrust above 50% is useless for me.
Reducing the cast time would be nice, but slightly OP.
If they buff the damage over 50% hp I would be surprised.
Roamer: 99.99% BLs / 0.01% EB
Final Thrust does not need a buff. If arenanet went through with your changes it would make final thrust another backstab with a higher coefficient and less required setup. Then there will be absolutely no reason to play a thief aside from crafting.
I would accept the changes you propose, but I can’t see Anet agreeing with us.
At this point they want to make sure warriors stay strong, but to do that they need to telegraph all our big skills.
Roamer: 99.99% BLs / 0.01% EB
Couldn’t agree more, 2x AA is easier to land then final thrust. The hit-box is extremely bad, enemy avoid it by simply walking left and right in front of your face
there’s pretty much no point of using above 50% health, and really little point using it below 50%.
it feels like it takes more time to cast then healing surge, even tho it says 3/4
and 15 CD for a skill like this is too long.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
Final Thrust is great for power builds, quit being silly.
How is it great above 50% health in power/crit build?
Because
1: final thrust is only useful in power/crit build
2: its only useful below 50% health
3: above 50% you deal more doing just auto attack (like I posted it)
…Then do auto-attacks while the target is above 50% health… Use FS while the target is bellow that mark… What’s the problem? Is it hurting your brain that the skill has a specific use instead of just mashing it whenever it’s off cooldown?
FS is an “executioner”/“finisher” move, not a random DPS “press whenever the cooldown is up” button.
@OP: Only buff (or, actually, a fix) I think FS needs is the slight reduction on startup to actually be 0.75 cast time. That’s all. It’s perfect otherwise.
It’s like complaining that Heartseeker doesn’t deal maximum damage while opponents are at full health. What a stupid thread.
It’s called Final Thrust, not Use-On-Cooldown Thrust.
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Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
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The reason nick asking for buff final thrust is bc sword has nothing else but 11111111 spam till target get under 50% hp. Completely 0 pressure. Sup? Any noob gonna disagree with me or say swap weapon? My second weapon is ranged one which i will use while being kited, not when i am in melee range.
Im not sure if final thrust needs a buff, but i know that flurry does need a huge one for power build. Right now theres nothing to be worried about fighting against someone with sword as they cant do anything but smash 1
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The reason nick asking for buff final thrust is bc sword has nothing else but 11111111 spam till target get under 50% hp. Completely 0 pressure. Sup? Any noob gonna disagree with me or say swap weapon? My second weapon is ranged one which i will use while being kited, not when i am in melee range.
Im not sure if final thrust needs a buff, but i know that flurry does need a huge one for power build. Right now theres nothing to be worried about fighting against someone with sword as they cant do anything but smash 1
You have a second weapon set and an off hand to play with also. Sword is great for sticking to your target while still maintaining decent DPS but you have to use your weapons swaps to be an effective warrior.
“…let us eat and drink, for tomorrow we shall die;.”
Best game forum ever : )
The reason nick asking for buff final thrust is bc sword has nothing else but 11111111 spam till target get under 50% hp. Completely 0 pressure. Sup? Any noob gonna disagree with me or say swap weapon? My second weapon is ranged one which i will use while being kited, not when i am in melee range.
Im not sure if final thrust needs a buff, but i know that flurry does need a huge one for power build. Right now theres nothing to be worried about fighting against someone with sword as they cant do anything but smash 1
You have a second weapon set and an off hand to play with also. Sword is great for sticking to your target while still maintaining decent DPS but you have to use your weapons swaps to be an effective warrior.
See? This is why I loved Guild Wars 1, you could make the weapon to suit your gameplay. Here in Guild Wars 2 you’re just stuck with what you have and you guys think that if a weapon was designed this way, so it must be.
The sword is like a greatsword, only it’s bigger. Why then one does mainly conditions and the other heavy damage?
We need more weapon’s skills.
OP is probably gonna get on me cause I’m not gonna talk above above 50% but everything about this skills says to use it below 50% even the name “FINAL” thrust not above 50% hp thrust and he mentions that 80% of the time this you don’t use this skill because it’s useless, wouldn’t it actually be 50% of the time and not 80?
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The reason nick asking for buff final thrust is bc sword has nothing else but 11111111 spam till target get under 50% hp. Completely 0 pressure. Sup? Any noob gonna disagree with me or say swap weapon? My second weapon is ranged one which i will use while being kited, not when i am in melee range.
Im not sure if final thrust needs a buff, but i know that flurry does need a huge one for power build. Right now theres nothing to be worried about fighting against someone with sword as they cant do anything but smash 1
You have a second weapon set and an off hand to play with also. Sword is great for sticking to your target while still maintaining decent DPS but you have to use your weapons swaps to be an effective warrior.
Oh right, i am going to savage leap, just to swap to rifle/lb and start pew pew right to their face, sound good? Who the f. said war is pure melee if i may ask? And since it a power build for sword its obvious that offhand will be shield/warhorn. Who r u want to kill with these offhand?
I prefer to use both melee and range set, theres a reason we have swap and range weapons. And that bullkitten “wur is puru muluu, usu mace+gs, x+x” doesnt impress me by any means. Honestly i think that second swap should be locked to range weapons olny and be done with it finally for good. But the bad desing of skills is a different story, hb is just a perfect example. Anyways i don’t play gw anymore so it doesnt matter to me.
The skill cap of ppl in this game is below a joke anyway as i could faceroll ppl on left and right. In my current game, pve bosses are actually much harder to beat, than pvp players here. So im completely not surprised with current desing of skills really.
As for Nick, mind u..he runs sword/shield+lb in zerk, so as i said, gl with savage leap>swap to lb against another melee class.
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The reason nick asking for buff final thrust is bc sword has nothing else but 11111111 spam till target get under 50% hp. Completely 0 pressure. Sup? Any noob gonna disagree with me or say swap weapon? My second weapon is ranged one which i will use while being kited, not when i am in melee range.
Im not sure if final thrust needs a buff, but i know that flurry does need a huge one for power build. Right now theres nothing to be worried about fighting against someone with sword as they cant do anything but smash 1
You have a second weapon set and an off hand to play with also. Sword is great for sticking to your target while still maintaining decent DPS but you have to use your weapons swaps to be an effective warrior.
Oh right, i am going to savage leap, just to swap to rifle/lb and start pew pew right to their face, sound good? Who the f. said war is pure melee if i may ask? And since it a power build for sword its obvious that offhand will be shield/warhorn. Who r u want to kill with these offhand?
I prefer to use both melee and range set, theres a reason we have swap and range weapons. And that bullkitten “wur is puru muluu, usu mace+gs, x+x” doesnt impress me by any means. Honestly i think that second swap should be locked to range weapons olny and be done with it finally for good. But the bad desing of skills is a different story, hb is just a perfect example. Anyways i don’t play gw anymore so it doesnt matter to me.
The skill cap of ppl in this game is below a joke anyway as i could faceroll ppl on left and right. In my current game, pve bosses are actually much harder to beat, than pvp players here. So im completely not surprised with current desing of skills really.
As for Nick, mind u..he runs sword/shield+lb in zerk, so as i said, gl with savage leap>swap to lb against another melee class.
You pew pew with your rifle, swap, savage leap, shield bash, final thrust or pew pew with LB, pin down, savage leap, final thrust. I can think several more different combinations for every off hand and swap. As for warhorn, the only place it is ever useful is in zerg/team support or running around the map. Why anyone would use it in a power build is beyond me.
“…let us eat and drink, for tomorrow we shall die;.”
It’s called Final Thrust, not Use-On-Cooldown Thrust.
this
why did it take so long for this to get said?
It was said earlier, you just have to read the first few responses.
Roamer: 99.99% BLs / 0.01% EB
Best game forum ever : )
The reason nick asking for buff final thrust is bc sword has nothing else but 11111111 spam till target get under 50% hp. Completely 0 pressure. Sup? Any noob gonna disagree with me or say swap weapon? My second weapon is ranged one which i will use while being kited, not when i am in melee range.
Im not sure if final thrust needs a buff, but i know that flurry does need a huge one for power build. Right now theres nothing to be worried about fighting against someone with sword as they cant do anything but smash 1
Well, in the mess of most battles many skills are gonna miss. Don’t worry about that.
I don’t know it the same happened to you, but people can walk out of final thrust, even while we are both moving. Before anyone says anything, I want you to know I’m okay with that. It makes landing it even more rewarding. And I’m happy if staying in melee is actually a challenge.
because he doesn’t know it himself
You pew pew with your rifle, swap, savage leap, shield bash, final thrust or pew pew with LB, pin down, savage leap, final thrust. I can think several more different combinations for every off hand and swap. As for warhorn, the only place it is ever useful is in zerg/team support or running around the map. Why anyone would use it in a power build is beyond me.
Yeah, it might work fighting against new players/drummies or something. Sounds so good on paper, now mind touse it in practice and see how it goes?
Well, in the mess of most battles many skills are gonna miss. Don’t worry about that.
I don’t know it the same happened to you, but people can walk out of final thrust, even while we are both moving. Before anyone says anything, I want you to know I’m okay with that. It makes landing it even more rewarding. And I’m happy if staying in melee is actually a challenge.
I don’t worry, in the current clutter of this game sometimes it actually easier to land telegraphed moves than usual, u can’t dodge something u won’t see.
As for final thrust i don’t have troubles landing it on mobile targets if they dindt dodged naturally, just turn melee assist off. As long its not a selfroot bullkitten lame desing im fine with it. Also theres actually 2 ways helping to land it;
Shield bash, if u use shield < not necessary tho
Actually build IN immo on f1
I think sword would be in a good spot if flurry had the needed damage boost to power builds. But then i can imagine casstime being upped to 2 mins again.
I don’t completely understand the final thrust animation tho..Even wiki states that sword is quick and mobile, is that true?
-Sword chain is fast without a doubt, too bad the last hit animation taken from pummel bash sux balls , lazy AN lazy.
-Flurry for a channeled 12 hits also seems fast, but as it was said it laking dps in power builds. Also a selfroot move..not so much mobile huh? Its okay man, it got immo, but no defensive option like blurred frenzy, are u serious AN?
-Savage leap is actually okay except the landing part, the delay is noticed from miles
-And final thrust..while being able to use it on move, its really slow and has nothing to do with being quick.
You pew pew with your rifle, swap, savage leap, shield bash, final thrust or pew pew with LB, pin down, savage leap, final thrust. I can think several more different combinations for every off hand and swap. As for warhorn, the only place it is ever useful is in zerg/team support or running around the map. Why anyone would use it in a power build is beyond me.
Yeah, it might work fighting against new players/drummies or something. Sounds so good on paper, now mind touse it in practice and see how it goes?
I pull it off successfully most of the time when I run SwSh/LB or SwSw/LB and even with my Hammer/SwSh. It’s not that hard to do. The thing about Final Thrust is with the laughably long cast time you have to set it up with some form of CC to get a consistent hit out of it. Seriously though you were talking about using savage leap as a gap closer to then follow up with a ranged weapon. What kind of warrior would think that to be a valid combo?
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
Let’s make Backstab do more damage if it’s from the front too, cause the damage is useless from the front.
Final Thrust is meant to be use while target is under 50% as a “finishing blow” it’s not something you run in to take them down to 50% with. If you deem it useless aove 50% then maybe thats why the damage is half of what it is above 50%, maybe the devs want you to actually think about how you use the skill.
You pew pew with your rifle, swap, savage leap, shield bash, final thrust or pew pew with LB, pin down, savage leap, final thrust. I can think several more different combinations for every off hand and swap. As for warhorn, the only place it is ever useful is in zerg/team support or running around the map. Why anyone would use it in a power build is beyond me.
Yeah, it might work fighting against new players/drummies or something. Sounds so good on paper, now mind touse it in practice and see how it goes?
I pull it off successfully most of the time when I run SwSh/LB or SwSw/LB and even with my Hammer/SwSh. It’s not that hard to do. The thing about Final Thrust is with the laughably long cast time you have to set it up with some form of CC to get a consistent hit out of it. Seriously though you were talking about using savage leap as a gap closer to then follow up with a ranged weapon. What kind of warrior would think that to be a valid combo?
That was actually a example. And i don’t know where u playing/against who, but saying that ur gs alone can outrun thieves in ur guild sums everything up. No decent thief will be outrun by sword+warhorn/gs, without mentiong gs alone..ever.
For me its simple anyway, any weapon should be viable on its own without relying on offset. Offset can be a lil support to the main weapon, but not making it a must have like it is now in case of sword/gs for example. Look at mesmer, all the needed tools are actually build into class, weapon skills. Warrior on the other hand has to sacrifite utilities, offset to archieve that what mesmer can do. I know thy have to trait for some stuff, but which class doesnt anyway?
Anyways im off of that kitten censured forums for few days. Happy holidays.
I’m sorry I didn’t read all the posts,because after a while it just became some useless comparison to other classes’s skills.we’re not comparing this to a thief’s skill which would be ridiculous because it just doesn’t work that way.(a thief jumping out of nowhere and hits way harder than that skill compared to that obvious long motion come on man)
this skill is just really not good the way it is since you definatly need another skill to maybe hit it.that’s not well thought through in my opinion.yes you can move while casting it and run after the guy while he can definatly attack you once or maybe twice,dodge etc..not good.
I think the skill should have the same cast time but not the beneath 50% thing.than it would be benificial.you most of the time miss but if you hit it hits hard.or just make it instant cast and always the damage above 50% health. just my opinion but sword in main hand sort of sucks if you don’t play condition or try to run away all the time.
well just my opinion and i don’t want to offend anyone
Dochil [GDA]
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The reason nick asking for buff final thrust is bc sword has nothing else but 11111111 spam till target get under 50% hp. Completely 0 pressure. Sup? Any noob gonna disagree with me or say swap weapon? My second weapon is ranged one which i will use while being kited, not when i am in melee range.
Im not sure if final thrust needs a buff, but i know that flurry does need a huge one for power build. Right now theres nothing to be worried about fighting against someone with sword as they cant do anything but smash 1
You have a second weapon set and an off hand to play with also. Sword is great for sticking to your target while still maintaining decent DPS but you have to use your weapons swaps to be an effective warrior.
See? This is why I loved Guild Wars 1, you could make the weapon to suit your gameplay. Here in Guild Wars 2 you’re just stuck with what you have and you guys think that if a weapon was designed this way, so it must be.
The sword is like a greatsword, only it’s bigger. Why then one does mainly conditions and the other heavy damage?We need more weapon’s skills.
Except in gw1 sword warrior was never as strong as axe or hammer in any form of pvp.
You pew pew with your rifle, swap, savage leap, shield bash, final thrust or pew pew with LB, pin down, savage leap, final thrust. I can think several more different combinations for every off hand and swap. As for warhorn, the only place it is ever useful is in zerg/team support or running around the map. Why anyone would use it in a power build is beyond me.
Yeah, it might work fighting against new players/drummies or something. Sounds so good on paper, now mind touse it in practice and see how it goes?
I pull it off successfully most of the time when I run SwSh/LB or SwSw/LB and even with my Hammer/SwSh. It’s not that hard to do. The thing about Final Thrust is with the laughably long cast time you have to set it up with some form of CC to get a consistent hit out of it. Seriously though you were talking about using savage leap as a gap closer to then follow up with a ranged weapon. What kind of warrior would think that to be a valid combo?
That was actually a example. And i don’t know where u playing/against who, but saying that ur gs alone can outrun thieves in ur guild sums everything up. No decent thief will be outrun by sword+warhorn/gs, without mentiong gs alone..ever.
For me its simple anyway, any weapon should be viable on its own without relying on offset. Offset can be a lil support to the main weapon, but not making it a must have like it is now in case of sword/gs for example. Look at mesmer, all the needed tools are actually build into class, weapon skills. Warrior on the other hand has to sacrifite utilities, offset to archieve that what mesmer can do. I know thy have to trait for some stuff, but which class doesnt anyway?
Anyways im off of that kitten censured forums for few days. Happy holidays.
That was in the other thread and I never said GS alone (but nerfing GS alone would proabably fix it.) I went GS/Sword Warhorn Bull’s Charge. I can outrun any thief with that 100% swiftness uptime plus all these gap closers on low CD. Also a good part of that race was swimming, spear #5 gets you some serious distance. Put in slot skills like endure pain, dolyak signet, signet of stamina, or zerker stance, you don’t get slowed down by mob’s CC as much. All these things added up and you get the fastest class in the game.
As for using off hands and swaps, that’s the way the warrior class is designed. Anyone not using that to their advantage to get maxing DPS/CC is underplaying it.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
However, I think a percentage indicator on the enemy lifebar might be a nice thing.
And… well, no matter how they do it, a Thrust that slow looks goofy.
Ok, it’s an iconic skill, but what about changing it into a brutal slash or something like that, just to make an animation that is both slow and cool?XD
because he doesn’t know it himself
i always wondered if people that have trouble landing a final thrust if they wait till they get in range and then use it hoping the target wont move, or they actually start casting it while going in range so that it lands, same thing go for thieves when people have trouble using CnD
i always wondered if people that have trouble landing a final thrust if they wait till they get in range and then use it hoping the target wont move, or they actually start casting it while going in range so that it lands, same thing go for thieves when people have trouble using CnD
Only when I have to land it before the Guardian’s healthbar refills itself and I’m in a rush.
I’m not whining about it, though. I say it’s my fault if sometimes I fail to land it.
because he doesn’t know it himself
I agree the cast time should be looked into. It feels very slow and clumsy compared to the rest of the skills. How ever I have to disagree with the damage increase. I’m sorry if you feel it’s to weak and not very spam able but it IS ment to be more of a situational hit and not something to hit the min it’s off cooldown. Lots of weapons have skills that are aimed for certain times and uses. And when you think about it against something like vets ands champions there are a lot of times to use it.
reduce cast time pls thx or increase range cus unlike thieves we dont have shadowsteps to land every burst.
I think I need to clarify something on behalf of the OP.
The reason he’s looking for a buff above 50% health is because he’s never actually taken a target below 50% health.
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reduce cast time pls thx or increase range cus unlike thieves we dont have shadowsteps to land every burst.
Kind of surprised it’s not more of a thrust. When I think of it I almost imagine the player taking a step forward like you see fencers do so an increase would make sense if in a forward motion.
Touching the subject of telegraphed moves,
I do think that the shield stun of 1sec is too low
for any telegraphed or otherwise slow attack
to land in time, before the enemy can just dodge away.
Now for Final Thrust, I do think it is fine as is,
though I wouldn’t mind a lower cooldown,
even if we warriors should be lucky to get a sword
trait for -20% cooldown on skills, like on all other weapons.
IMHO however the main problem with Final Thrust is that the character takes too much time to do that movement. He looks bored.XD
I mean… you could change the animation so that female characters might do something oversexualized in those 3/4 seconds (seeing those outfits, I’d bet Anet wouldn’t have a problem with it). That would make the game more enjoyable for both the user and the receiver of the screen.
But even then, what would males do?
In general, the skill is fine. It just looks like crap.
Ok, slow and doesn’t make you leap forward. That’s how it should work and I agree. But if all you di is a thrust, it’ll be an unreasonably slow thrust.
What about a slash or something like that?
because he doesn’t know it himself
I wonder what people consider better:
1) Current skill
Don’t use the skill when the opponent is over 50%, use it when he gets below 50%
2) Buffed normal damage
Don’t use the skill when the opponent is over 50%, use it when he gets below 50%
or
Use it for slightly increased damage and risk not having it ready if the opponent gets below 50%
All i wish for final thrust is either a rework of animation or reduce CD to 12sec
As for animation rework, i prefer a 360 degree turning to increase momentium follow up with a small forward step to launch the thrust. This way can keep keep the same activation time with a more smooth animation while also increase the attack reach to 250 or 300 distance.
Otherwise, just reduce CD is also a nice buff.
sword was better when the auto attack was final thrust because the 3rd attack could hit for 9k flat out. now its a useless weapon all around. too gender confused
I main warrior in WvW for AoN and have run sword/shield + Hammer since the day final thrust was released.
It does not need to be buffed. I can spike most targets from just below 50% to zero running my gear setup provided it crits.
It’s on a decently short CD and can hit multiple targets.
Any buff to it would make it OP imo.
STD [Scarlet Gave Me Harpies]
Maguuma
Personally i prefer the old sword when final thrust was in chain. I think they really f.. up switching hamstring with that. Dat 4k crits in last hit was awesome before
Thankyou for a good post…
I have a strong feeling that your definition of a good post involves only those that agree with you…
Jus run a main hand axe and have a superior AA and EVISCERATE which hits harder than final thrust anyway with ½ the cooldown time.
Warrior- Emperor casey
Elementalist- Klyptis
Jus run a main hand axe and have a superior AA and EVISCERATE which hits harder than final thrust anyway with ½ the cooldown time.
And no gap closer, no cc, no def.. well nuting completely. Also the whole dmg backloaded into last hit and pray to gods to crit from it. Also if u think its superior dps do a test. Ask a buddy to run sword with the same trait setup 30/25/0/0/15, try aa each other and tell me how it ended
I think Sword might be the best candidate for a might stacking build.
True, Differently from GS you won’t achieve might so easily, but you gain from both direct and condition damage.
And remember: take deep cuts. Even if your bleed ticks for only 50, it will be at least a 15-20% damage increase.
Sword damage is deceptively high, even if numbers are unimpressive, remember Aa is really fast.
because he doesn’t know it himself