Buff healing Signet, warrior pvp bunker

Buff healing Signet, warrior pvp bunker

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Posted by: gwawer.9805

gwawer.9805

I think if you gave the proper buffed to the healing Signet then it would do a world of wonders in making the warrior a better bunker in PVP.

Make it so that the regeneration takes heal for more that way we can survive long fights with big HP problems which will maximize the potential we get from a constant health regeneration.

I don’t even care so much for the healing that occurs when you activate the Signet. I just want the regeneration to be improved.

Buff healing Signet, warrior pvp bunker

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Posted by: Vicarious.3047

Vicarious.3047

I agree with this 100%

I specced my warrior (while in the mists ofc) to be as much toughness, vitality, and healing power as I could all at once, then traited into healing banners and used the healing signet, the banner of tactics, and the 15 defense trait that gives regen based on adrenaline.

had 30k health, 3.3k toughness, and I forget the exact number of regen ticks but while fighting every practice class in the mists my regen alone was enough to keep me at full health almost 100% of the time.

Then me and some friends tested it for real….

Necro and Ranger conditions both power through ALL the regen, by themselves mind you. So I decided to use condition removal shouts with soldier’s runes instead of healing runes. Started off better, but after the two shouts were used the less regen made it even worse, was better off just trying to use warhorn alone to remove them.

Then the burst classes, eles, thieves, warriors, and mesmers were what we tested. If they got a strong enough initial burst or managed to live long enough to get me to even 2/3 of my health then they could power through the regen EASILY.

Finally we tested it against other bunkers, the guardian, ele, and even an engi bunker. All three did more damage, the guards heals and blocks far out matched those of the warriors, the eles regen was not only higher then that of the warriors but they can also fully heal multiple times while keeping their regen, then finally the engis regen was so ridiculously high the warrior’s had no chance to keep up besides the fact that the engi can also heal and keep regen up at the same time (that one, engi vs warr, was only close on multiple tries cause the warriors toughness and total HP far surpassed that of the engis lol).

So my point is warriors, who are supposed to be a regen focused class for healing, SUCK AT REGEN! We need more regen and until then the warrior will NEVER be as good a bunker as any of the other bunker choices, period.

(edited by Vicarious.3047)

Buff healing Signet, warrior pvp bunker

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Posted by: xiv.7136

xiv.7136

I agree with this 100%

I specced my warrior (while in the mists ofc) to be as much toughness, vitality, and healing power as I could all at once, then traited into healing banners and used the healing signet, the banner of tactics, and the 15 defense trait that gives regen based on adrenaline.

had 30k health, 3.3k toughness, and I forget the exact number of regen ticks but while fighting every practice class in the mists my regen alone was enough to keep me at full health almost 100% of the time.

Then me and some friends tested it for real….

Necro and Ranger conditions both power through ALL the regen, by themselves mind you. So I decided to use condition removal shouts with soldier’s runes instead of healing runes. Started off better, but after the two shouts were used the less regen made it even worse, was better off just trying to use warhorn alone to remove them.

Then the burst classes, eles, thieves, warriors, and mesmers were what we tested. If they got a strong enough initial burst or managed to live long enough to get me to even 2/3 of my health then they could power through the regen EASILY.

Finally we tested it against other bunkers, the guardian, ele, and even an engi bunker. All three did more damage, the guards heals and blocks far out matched those of the warriors, the eles regen was not only higher then that of the warriors but they can also fully heal multiple times while keeping their regen, then finally the engis regen was so ridiculously high the warrior’s had no chance to keep up besides the fact that the engi can also heal and keep regen up at the same time (that one, engi vs warr, was only close on multiple tries cause the warriors toughness and total HP far surpassed that of the engis lol).

So my point is warriors, who are supposed to be a regen focused class for healing, SUCK AT REGEN! We need more regen and until then the warrior will NEVER be as good a bunker as any of the other bunker choices, period.

Pretty much this, good to see someone has done all the testing

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Buff healing Signet, warrior pvp bunker

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Posted by: TheGuy.3568

TheGuy.3568

I cant disagree with this. Healing signet needs its passive brought inline with other healing sigs and regen skills. I get why its lower (since its fully passive) but never the less without it being better the gaps between our regeneration and lets say a ranger or a engi is just way too far. They don’t need a nerf or anything but fair is fair we need a between healing power coefficient or better base regen tick.

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Buff healing Signet, warrior pvp bunker

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Posted by: gwawer.9805

gwawer.9805

state of the game, the balance guy seemed so out of touch with reality. come on man u wanna let this game die?

Buff healing Signet, warrior pvp bunker

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Posted by: Julie Yann.5379

Julie Yann.5379

Totally agreement with this thread, Healing Signet is the most useless utility in our arsenal and desperately needs some loving. I tried countless build and gear combos to try a make it viable but couldn’t.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Buff healing Signet, warrior pvp bunker

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Posted by: peter.9024

peter.9024

Tl;dr from above poster, healing amount is about same as mending

Skullclamp

Buff healing Signet, warrior pvp bunker

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Posted by: Daecollo.9578

Daecollo.9578

o.m.g cant all these people just roll to some other profession if y have broblems playing with warrior, it is absolutely not underpowered in any way.
And what the h are you talking healing signet is useless compared to the others, it got same healing amount compared to others in seconds, the difference is that signet is always effective becouse when its passive it heals the small damages you get, when y happen to need a bit more healing then y can trigger it to heal a bit more, it is easier to find a spot to use it than arush becouse arush heals atleast half of your health(more to nontankys) so you have to wait for the right moment or spend most of its potential for nothing. And mending lose a lot of its potential if its not curing some dangerous condition,or if you are waiting to use it for curing those so y might end up losing some effective healing/or curing while waiting for right moment to use it too. So signet might be less effective in burst healing but it is way more stabile for you if y are not dying within first 10seconds versus everyone and for those who survive longer its most of the time more effective healing source than those other 2

The passive minion of necromancer heals for 926 every 2 seconds. And can be traited to do more damage and heal for more as well.

That is 463 healing every second (without bonuses), compared to Healing Signets 200, that is more then double.

The abilities have the same cool-down, and the Minion can be sacrificed instantly when its almost dead for another burst heal.

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Buff healing Signet, warrior pvp bunker

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Posted by: Julie Yann.5379

Julie Yann.5379

IMHO Healing Surge is the only heal worth using at the moment. Mending is very situational and harder to time to use effectively but it’s still better that the signet. If you are fighting with condition, or multiple enemies the amount of damage taken far outweighs the benefits of passive healing. Also passive healing you get from Healing Signet is not worth the lower burst heal you get from it, even with the shorter cd. Even if I equipped Signet mastery to get a 16sec cd instead of 20sec. It takes 1.25 seconds to cast so I’d lose 1.25sec of DPS every 16sec.

I find it better to have a higher burst heal that only takes 1sec to cast and don’t have to use it as often to maintain my health that way I can keep the pressure on my enemy. Plus Healing Surge recharges adrenaline so you can apply more hurt with an extra burst attack.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

Buff healing Signet, warrior pvp bunker

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Posted by: Daecollo.9578

Daecollo.9578

why would y compare it to other professions skills, there are so many things between professions that y cant just compare the skills that they have. You can only compare it to other skills available for that profession

No profession skills are the same jack, I compared it to something as similar as I could.

Both of them have the same CD, both of them have a timed heal “Heals every 1-2 seconds.”

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Buff healing Signet, warrior pvp bunker

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Posted by: Vicarious.3047

Vicarious.3047

WAAAAAAIIIT!

Did Vapor just come into this thread, say that the healing sig wasn’t underpowered and was as good as the heals of other classes, then ask why we would compare it to other classes cause there’s too many other differences between all the classes when a good point was made against his argument?

Obviously this guy knows what’s up…… (sarcasm…..)

EDIT: Also if you think you can keep yourself at a distance and CC continuously in s/tPvP as a warrior then you obviously don’t s/tPvP all that much…

Buff healing Signet, warrior pvp bunker

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Posted by: vapor.5390

vapor.5390

i said it is as good as other warior healing skills and you can not compare different professions skills with eachother, if y cant understand that then i dont care foff.

And yes you can, i have done it alot when i used to play in your s/tPvP, if y cant do that then too bad again i dont care and foff

Buff healing Signet, warrior pvp bunker

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Posted by: Daecollo.9578

Daecollo.9578

i said it is as good as other warior healing skills and you can not compare different professions skills with eachother, if y cant understand that then i dont care foff.

And yes you can, i have done it alot when i used to play in your s/tPvP, if y cant do that then too bad again i dont care and foff

Everyone seems to compare there class with Warriors, but we arn’t able to do the same?

I won’t even comment on the spelling, you could not be English.

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Buff healing Signet, warrior pvp bunker

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Posted by: Vicarious.3047

Vicarious.3047

i said it is as good as other warior healing skills and you can not compare different professions skills with eachother, if y cant understand that then i dont care foff.

And yes you can, i have done it alot when i used to play in your s/tPvP, if y cant do that then too bad again i dont care and foff

LOL in rando pug sPvP rooms you can easily hide behind the large zergs and just shoot at people, but if you claim to be able to kite as a freakin warrior in a tourney match regularly then I’m calling bull until you prove it with a legit video of a legit match.

Also no it doesn’t compare, not in the slightest! The regen from the signet on it’s own is absolutely pitiful and the on use is only 2-3k, where as Healing surge does a minimum of 5-6k but also FULLY restores you’re adrenaline and if your adrenaline is already full it heals 8-9k, then finally Mending heals 5-6k and removes TWO conditions which is nice as a warrior cause we aren’t all that great at condition removal without soldier runes.

(All those numbers are with 0 healing power btw)

Try learning all the skills before trying to argue about them, cause it’s obvious you don;t fully understand them all.

Buff healing Signet, warrior pvp bunker

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Posted by: Vicarious.3047

Vicarious.3047

So you’re arguing the effectiveness of the healing signet based on its beta healing lvls? Basically back when it was OP and before it was nerfed to uselessness :/
Also “properly using” a healing signet is still gimping yourself when you can “properly use” the higher heal and condition removal or the immense heal and adrenaline charge. But yeah if you were using warhorn then i see why mending wouldnt be necessary, btu then ofc makes me ask what the crap kind of spec were you running in tourneys with a warhorn and a healing signet…….

Buff healing Signet, warrior pvp bunker

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Posted by: Vicarious.3047

Vicarious.3047

Not hard to do in free tourneys and now with the 2-team paids you can simply get lucky and get multiple bad teams in a row.
See I know this cause I don’t play frees anymore cause they’re boring as crap and I’ve gone on sprees of getting only bad teams/pugs in 2-team paids for hours before hitting a good team.
It happens more often the you’d think.

EDIT: Warriors cant be unbreachable statues in PvP, we don’t have enough healing/regen in general. Sure we can double up on Endure Pain but then until the resets are up that warrior can still be squashed.
And you mean you were playing support warr? Not useless like a wanna-be tank warr, but then why not play guardian where you buff more, heal more, and are harder to kill? Or an ele were all you do is roll around and remove everyones conditions and heal them with half your attacks while maintaining high damage? And so on.

(edited by Vicarious.3047)

Buff healing Signet, warrior pvp bunker

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Posted by: Iavra.8510

Iavra.8510

If the wiki is true, healing signet’s passive heals for 200 + 0.033*HP each sec.

Regeneration is 130 + 0.125*HP per sec.

So you need over 760 HP before regeneration starts to heal for more than Healing Signet. That means healing signet is actually stronger unless you spec deep into healing which means also dealing less damage. So warrior can heal for more or the same amount than other classes while also dealing more damage.

The passive minion of necromancer heals for 926 every 2 seconds. And can be traited to do more damage and heal for more as well.

Not sure if serious…i have basically never seen any necro using this because it just dies so fast…

Buff healing Signet, warrior pvp bunker

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Posted by: Daecollo.9578

Daecollo.9578

If the wiki is true, healing signet’s passive heals for 200 + 0.033*HP each sec.

Regeneration is 130 + 0.125*HP per sec.

So you need over 760 HP before regeneration starts to heal for more than Healing Signet. That means healing signet is actually stronger unless you spec deep into healing which means also dealing less damage. So warrior can heal for more or the same amount than other classes while also dealing more damage.

The passive minion of necromancer heals for 926 every 2 seconds. And can be traited to do more damage and heal for more as well.

Not sure if serious…i have basically never seen any necro using this because it just dies so fast…

I’m not sure thats the argument, it survives pretty well. It can also be sacrificed early “Instantly.” for a pretty big heal. Its CD to come back and cast time is very small.

If they focus on your pet, then they are not focusing on you, remember that.

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(edited by Daecollo.9578)

Buff healing Signet, warrior pvp bunker

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Posted by: Vicarious.3047

Vicarious.3047

@larva

I’m not sure anyone was arguing about warriors regen vs their healing signet – .-

The issue at hand is that the healing signet regen, which is supposed to supplement a full heal, does not even come close to doing so in PvP.

Buff healing Signet, warrior pvp bunker

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Posted by: gwawer.9805

gwawer.9805

Yeah I wouldn’t care if we just didn’t get the full heal at all for activating the Signet. The point that I take the Signet for is the regeneration that’s what differentiates it from the other healing abilities. Right now the healing regeneration from the Signet is so ridiculously underpowered that anyone is crazy to use it in PVP.

Buff healing Signet, warrior pvp bunker

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Posted by: Daecollo.9578

Daecollo.9578

Yeah I wouldn’t care if we just didn’t get the full heal at all for activating the Signet. The point that I take the Signet for is the regeneration that’s what differentiates it from the other healing abilities. Right now the healing regeneration from the Signet is so ridiculously underpowered that anyone is crazy to use it in PVP.

Yep, why use it at all. A Burst heal is better in all situations because you heal WHEN you need it. One of our burst heals cures 2 conditions as well.

Healing Signet should be powerful because it does not heal when you need it, it should be buffed up to what other classes have for that. (Closest being necromancer minion, because it has the same type of healing.)

Warriors don’t have access to protection or regeneration (without dipping 30 points into banners and having to carry them around everywhere… lol.) We are just a giant health pool pretty much since we don’t really lack any passive defenses or sustain. We deserve some high passive healing, especially when it comes to high end pvp/pve.

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Buff healing Signet, warrior pvp bunker

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Posted by: Daecollo.9578

Daecollo.9578

HS really needs a buff.

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