Buff other heals

Buff other heals

in Warrior

Posted by: killahmayne.9518

killahmayne.9518

It is not that Healing Signet is a overpowered heal that is why everybody is using it. It is just our other options just come up way short in comparison.

My suggestions:

The main complaint about mending is that it heals too little. To me reducing the cooldown isn’t the answer because IMO 3 conditions removed instantly every 15-16 seconds is kind of overpowered for the Warrior. So I think they should bump up the healing value from 5,240 to 6,000. This takes the heal from an abysmal 249 HPS to 285 HPS. To me this is a more than fair buff for this skill.

The main complaint about Healing Surge is how it pretty much works against our mechanic and the poor tradeoff associated with it. Healing 5,885 just to go to a full adrenaline bar is 99.9% of the time, every 30 seconds is never worth it and pretty much puts the nail in the coffin for the warrior since they lack extraneous heals. Especially since with the adrenaline changes, that adrenaline bar can very easily go down to zero with no reward to show for it.

IMO a decent change would be to make the heal a hybrid between Troll Unguent and Berserker Stance. Basically, keep the healing value at 9,820, or maybe reduce it a little to compensate. However, divide that value over 6 seconds, while at the same time you gain half a bar of adrenaline over 6 seconds totalling 3 full bars of adrenaline.

The main complaint about Defiant Stance is its lack of applicability outside of a zerg vs zerg fight, and it’s horrendously long cooldown plus the fact it will heal you almost for nothing if nobody hits you.

A decent change to this skill could be, instead of negating all of the damage, you heal for 50% of incoming damage. Reduce the cooldown to 20 seconds. Increase the active portion from 3-4 seconds. Increase the base heal to 3K. This way, the window of opportunity is larger and easier to time, that if the opponent does skillfully avoid hitting you, the heal isn’t a complete waste, and that reducing the cooldown to 20 seconds would make this heal something that the opponent will constantly have to monitor and watch for.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Buff other heals

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Posted by: Paavotar.3971

Paavotar.3971

On mending I totally agree. 20 second cooldown is really low and we don’t want to lower it further. 6000 healing sounds kinda highish when you add the condi removal thing on the side, but I doubt mending would see much light even with this change.

Change to surge sounds interesting. All though I fear if we make it like this, hambows and weapon sets that have two powerful burst skills would become even more powerful because you can now spam them even more.

Defiant stance. I’m not sure what you are trying to say here. If we would negate and heal only 50% damage that would make the skill another endure pain. You take as much damage as you heal so you won’t gain anything, but you won’t lose anything either. And I think if you make the stance anyway more complicated it will be too hard for people to really understand how it functions. It is rather nice at the moment. It’s a niche heal but it still works.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Buff other heals

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Posted by: Theloseronian.2075

Theloseronian.2075

How about adding a 2nd activation to Defiant Stance that stops the turns-damage-into-heal but heals for a small amount ? Just enough to make it somewhat worth it when you’re not in a zerg, but just a little less than other heals.
Maybe add a cast-time so that you cannot wait untill just before the buff ends to heal for even more than it does now while in a zerg.

Buff other heals

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Posted by: Silv.9207

Silv.9207

I quote Theloseronian. Reduce the CD of The Stance is a bad Idea because you can’t always figure out all the buffs of your enemy. I’ve find one time a warrior using that skill, but when you see that it’s too late, expecially in spvp on the mid, where almost all the damage is AoE. And it’s a skill that grant you all the healing that you want, if the enemy don’t stop to attack. You can reacharge 20k hp in 3 sec. Isn’t that enough? It’s like 570 hps!
Then, there’s the ability of the player to know when use it. Just like the Guardian healing Shelter, that is a bad healing skill (only 4.5k) but you can block a large amount of damage. And that skill not only block your enemy attack: that skill convert your enemy damage in HP!!
And Shelter, the best healing skill for a guardian in spvp, have a CD of 30 sec and last for 2. But Defiant Stance have a CD of only 5 sec more and last for 3 sec.

I think that the only thing they can do is increase the healing power of Mending and change Healing Surge in something like:
Heal for 8k if no adrenaline, 7k if 1 bar, 6k if 2 bar and 5k if 3 bar and give 30 adrenaline. In that way you can use it properly to obtain Adrenaline and high amount of heal. But you’re not always at 0 of ASdrenaline, expecially with the last builds for spvp.
That can be a good new.

Buff other heals

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

I use Defiant Stance almost exclusively now. It’s a great heal, especially for zerg/large havoc type gameplay, which is what I mostly do nowadays. However, outside of that situation, it’s really not that great. The way I look at how to fix it is to increase the initial heal it gives and leave the rest of it alone. Or increase the duration.

Comparing DS to Guardian’s Shelter skill is a bad correlation. The block on Shelter is instant so you can time it to block big hits. You can’t do that with DS because there is a windup time. Also, Shelter has a heal you will get independent of outside influence. DS requires being hit. It doesn’t take a whole lot of brain cells to figure it out when a warrior pops it and then the skill loses that heal potential.

“Be like water” – Bruce Lee