Buff physical utilities

Buff physical utilities

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Posted by: Scoobaniec.9561

Scoobaniec.9561

My suggestions;

1. Move physical training to adept tier – thats the most important thing to open a lot of build diversity based around them.

2. Stomp – Reduce cd to 35sec. Stomp no longer work as selfroot skill instead it will leap to selected area (600range) just like Seismic Leap. Allow it to work with mobile strikes trait.

3. Kick – Knockdown the target for 2 seconds. Increase cd to 25sec and increase casttime to 3/4sec

4. Throw Bolas – Fix terrain patching (not sure if i have used a proper word here), its really terrible. Increase projectile speed by 33%, increase damage by 50% and decrease immobilize by 1sec

5. Bullrush is fine, the olny thing it needs is a fix to not overshoot targets.

6. Consider turning mending into a physical skill with additional effect to damage foes around you (radius 180, limit target 3) damage..i guess the same as stomp/bullrush

Thoughts?

(edited by Scoobaniec.9561)

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Posted by: Sagramor.7395

Sagramor.7395

Remove damage buff and make Mending a “Physical” skill.

1. Agree
2. Shouldn’t be a ground target, but shouldn’t be interrupted by movement either.
3. I wouldn’t make Kick a knockdown since that belongs to Bull’s Rush, but I really don’t know what to do with Kick to make it more popular. If you want a laugh read the bit of trivia on the wiki page for Kick.
http://wiki.guildwars2.com/wiki/Kick_
4. Projectile speed increase would be nice, and a general fix to projectile “Obstruction” bugs would be awesome.
5. Bulls Rush is fine aside from the bugs affecting all movement abilities.

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Posted by: Doon.2364

Doon.2364

Why do so many players call Bull’s charge , Bull’s Rush?

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Posted by: DeceiverX.8361

DeceiverX.8361

Why do so many players call Bull’s charge , Bull’s Rush?

D&D/Pathfinder habits, likely, as it’s a maneuver used to charge and force an enemy backwards.

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Posted by: YuiRS.8129

YuiRS.8129

Stances and Shouts would still be way better for PvP. Physical skills need to give Might (via trait. Say, 5 stacks for 10 seconds?) to contribute to condi builds. maybe remove conditions too, because direct damage doesn’t fly in GW2’s PvP.

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Posted by: Vukorep.3081

Vukorep.3081

mending turned into physical skill? O_o

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Stances and Shouts would still be way better for PvP. Physical skills need to give Might (via trait. Say, 5 stacks for 10 seconds?) to contribute to condi builds. maybe remove conditions too, because direct damage doesn’t fly in GW2’s PvP.

You underestimate physical utilities my dear..

And stances are basically dead. Balanced gives olny 5 stack, berserker will be changed to give resistance boon instead of total immunity and quickness will be turned into a stripable boon.

My suggested buffs are for a start and to check out how they will perform. You dont want to overbuff something to see it later nerfed right? I already had more ideas about these additional effects like condition removal/resistance boon or even boon removal on use.


My reason behind ground targeted stomp is that i want to give it bit of mobility in combat to help warrior stick to target. Another reason is that in current state stomp is used as a defensive tool, howered blind/stab screw it over – and thats the problem with stomp as you cant get breathing room youse supposed to get (launch there is with a reason), it also cancel it effect if you press movement key by a mistake.

My proposed change not olny address it defensive ability but it will also allow us to use it in aggresive form to set up attacks/catch target at the cost of it losing it as defensive ability for cooldown time which will force warrior to think how he wants to use it and find a ideal situation to address his current situation – keep it as offensive tool or blow it up as defensive? No more press a buttom and forget like it is with lame and boring stances/shouts/signets/banners.

As for the kick and it knockdown – unlike bullrush it doesnt gap close, you have to use it in melee. Knockback is not really all that much useful for warrior as you want to stick to your target not push it around. Kick in current state is nice to set up evis/final thrust etc but a knockdown will make it even more useful. My proposed change punish us a bit more for missing it but it also rewards more if it connect. Also if we keep it as knockback skill there wont be any reason to take it over bullrush.

(edited by Scoobaniec.9561)

Buff physical utilities

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Posted by: Doon.2364

Doon.2364

Why do so many players call Bull’s charge , Bull’s Rush?

D&D/Pathfinder habits, likely, as it’s a maneuver used to charge and force an enemy backwards.

Well, they need to stop calling it Bull’s Rush. No wonder it hasn’t been fixed, warriors don’t have that move.

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Posted by: Knighthonor.4061

Knighthonor.4061

I would like Throw Bolas to work like the keep defenders in SPvP work, but a little different.

Make it so it immobilizes enemies it pass through, and on the way back it pulls in enemies hit by it on the way back.

That would make the skill far more useful.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I would like Throw Bolas to work like the keep defenders in SPvP work, but a little different.

Make it so it immobilizes enemies it pass through, and on the way back it pulls in enemies hit by it on the way back.

That would make the skill far more useful.

And OP. To make it work throws bolas would pierce targets and from this point if youre good at positiong you could line it up to pull few targets along with immobilizing them. Yeah sound balanced..

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Posted by: Sykper.6583

Sykper.6583

My suggestions;

1. Move physical training to adept tier – thats the most important thing to open a lot of build diversity based around them.

2. Stomp – Reduce cd to 35sec. Stomp no longer work as selfroot skill instead it will leap to selected area (600range) just like Seismic Leap. Allow it to work with mobile strikes trait.

3. Kick – Knockdown the target for 2 seconds. Increase cd to 25sec and increase casttime to 3/4sec

4. Throw Bolas – Fix terrain patching (not sure if i have used a proper word here), its really terrible. Increase projectile speed by 33%, increase damage by 50% and decrease immobilize by 1sec

5. Bullrush is fine, the olny thing it needs is a fix to not overshoot targets.

6. Consider turning mending into a physical skill with additional effect to damage foes around you (radius 180, limit target 3) damage..i guess the same as stomp/bullrush

Thoughts?

Physical Training absolutely needs to be adept.

I think Stomp should move with your character’s movement while it channels, sort of how Hammer 5 animates with you moving. The 600 range is a bit too good considering its AoE, but I really like its reduced CD and the mobile strikes idea.

Kick would probably be worse off than what you suggested, just because with Physical Training in Adept Kick actually becomes usable for running Distracting Strikes too, as an additional interrupt. In fact I think it could even be a FASTER animation, 1/4 second.

Fix Throw Bolas Terrain issues, it makes me angry how many times it should have hit a target that isn’t even dodging.

Mending doing damage I believe isn’t the way to go, I do like your idea to make its a Physical Healing Skill. Instead perhaps give it regen and adrenaline gain for a few seconds, how’s that?

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

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Posted by: Knighthonor.4061

Knighthonor.4061

I would like Throw Bolas to work like the keep defenders in SPvP work, but a little different.

Make it so it immobilizes enemies it pass through, and on the way back it pulls in enemies hit by it on the way back.

That would make the skill far more useful.

And OP. To make it work throws bolas would pierce targets and from this point if youre good at positiong you could line it up to pull few targets along with immobilizing them. Yeah sound balanced..

OP how? Explain. Where would this be OP?

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I would like Throw Bolas to work like the keep defenders in SPvP work, but a little different.

Make it so it immobilizes enemies it pass through, and on the way back it pulls in enemies hit by it on the way back.

That would make the skill far more useful.

And OP. To make it work throws bolas would pierce targets and from this point if youre good at positiong you could line it up to pull few targets along with immobilizing them. Yeah sound balanced..

OP how? Explain. Where would this be OP?

If you dont see 2 strong control effects to be op in one skill then i dunno what to say. You basically asked for a guaranteed burst landing. Not olny they have to waste stunbreak at this point to not get evi into face, they also have to condi removal asap and most likely they wont be able to respond fast enough to avoid hit. I-win buttom on 16cd

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I’m not really sure that the proposed changes to kick are that good. A 2 second knockdown can be useful, yes, but a knockback is good to build distance (can be useful for utilizing longbow or rifle skills) or push someone off a ledge. Not to mention that increasing the cooldown lowers the frequency of interrupts you can land with it. Also, I’m fairly certain the devs would feel a 2 second knockdown would warrant at least a 30s cooldown. Furthermore, a 3/4 cast time would make very easy to react to, similar to eviscerate. The only adjustment I’d make to it’s current form is a cooldown reduction, but no lower than 15s.

I’m not really sure about the changes proposed to bolas either. Yes, the global projectile pathing bugs are a pain, but they’re a pain with everything. If that ever gets fixed, it’ll be a wonderful thing for all classes. But I don’t think increasing the damage in favour of lowering the immobilize duration makes any sense. The purpose of bolas is to lock someone down with a long duration immobilize, not to outright damage them. I feel that suggesting an increase in projectile speed is fairly reasonable, but nothing like read the wind levels.

Mending as a physical skill would definitely give it some more build presence. The main thing that keeps it out of builds is the lack of overall healing, so being able to trait it’s cooldown to be lower could actually make it genuinely useful for a change.

I don’t know that adding a physical damage effect to mending would be that useful. Hell, just having a cooldown reduction on it would be a fairly good buff on it’s own. Maybe it could also remove an additional condition by default when traited instead of getting some sort of AoE damage would be better, seeing as it fits the theme of the skill more accurately.

The rest of the proposed changes seem fairly reasonable. The only other thing I would add is that stomp should grant 3 stacks of stability for 1 second instead of 1 stack. This is to prevent you from being hit out of stomp by a few random incoming CCs. Mind you, this maybe isn’t as big a deal in smaller scale combat since there will be less incoming CCs overall, especially in the space of 1s.

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Posted by: Dahkeus.8243

Dahkeus.8243

Great suggestions by OP. +1 hoping to see this since I think that Wars could really find a good niche as heavy CC players in PvP with a few tweaks.

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Posted by: Knighthonor.4061

Knighthonor.4061

I would like Throw Bolas to work like the keep defenders in SPvP work, but a little different.

Make it so it immobilizes enemies it pass through, and on the way back it pulls in enemies hit by it on the way back.

That would make the skill far more useful.

And OP. To make it work throws bolas would pierce targets and from this point if youre good at positiong you could line it up to pull few targets along with immobilizing them. Yeah sound balanced..

OP how? Explain. Where would this be OP?

If you dont see 2 strong control effects to be op in one skill then i dunno what to say. You basically asked for a guaranteed burst landing. Not olny they have to waste stunbreak at this point to not get evi into face, they also have to condi removal asap and most likely they wont be able to respond fast enough to avoid hit. I-win buttom on 16cd

The Immobilization isnt OP, as the skill already does that and its not OP as is.

the pull part of it isnt OP, because I never said it had to pull the hit enemies all the way to the Warrior. It could simply pull them a short distance, mainly as a form of interrupt. thats no way OP, since Guardians Shield does a AoE knock back interrupt as is. Thats ridiculous. you still havent explained where this would be OP at.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

@Knighthonor – you obviously dindt my point.
__
To adresss some stuff here;

-I dont think ground targeted Stomp is over the top considering the fact that its takes utility slot where you could equip something else, also why 600 range would be too good as it is pretty much earthshaker on 35sec base cd with launch effect?

-It seems like people wants to keep knockback effect on a Kick , but in current state it wont find anyone using that.

So how about keeping it as it is now – 20cd, knockback but increase it range to 450 and add 5sec weakness condition? Useful for both power and condi builds.

Ps. I think 1/4 casttime would be stupidly broken due to the amount of possible combos you can chain with that. 1/4 gives no counterplay like old skullcrack.

-Reason why i added damage to Mending was to make it unique from other heals in the game. Also bc turning it into physical skill with a trait that increases damage it doesnt feel right to not have any damage right there.

Howered i have another idea on this skill – 1 second of resistance boon for removed condition. Doesnt not stack with restorative strenght.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I 100% agree on making PT an adept trait, but what about making Berserker’s Might a trait that buffs Physical skills? As it currently is, it is a trait that is basically never used as far as I know. Maybe rename it to Physical Might and have it increase the effectiveness of physical skills.

If we want to get really creative, why not change the final bonus of the Runes of the Warrior to give some sort of buff on physical skill use. Maybe make the (4) buff cleanse blind on Phys skill use. This’ll probably never happen, but a Warrior can dream.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

I don’t know what it is, but everytime i read opener’s posts i wanna buy him a beer;)

1. 100% agree. Strenght’s line adept tier is so horrid i’m literally picking 7% str to hp trait on my already hp rich spvp build. Meanwhile i’d love to take physical training for my stomp, but losing distracting strikes for one skill on my bar is blasphemy.

2. I love my stomp and use it alot. But this time i gotta say that’d be OP. Look at poor bull’s charge. No one would pick that with such stomp around.

Given change #1 takes place, let’s decrease cd to 40s and increase it’s radius to 360, cause with self rooting it’s too kitten easy to run out of it’s range, as if dodging it wasn’t simple enough.

3. I like kick for what it is – a short cooldown knockback that i can use for interrupts much more often then the rest. The problem for me is it’s pathetic range and knockback value – reason i don’t use it. Even if it connects, the kb is so small enemy will be back on me before i’ll be able to do any meaningful follow up.

No thoughts on the rest, i don’t use’em.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Sadly it seems not many are interesed into physical utilities. Everyone and their mom run ez shouts xD

Oh well i hope new utilities will bring something else than press and forget passive crap we have now otherwise i absolutely wont have any reason to even considering playing warrior from time to time as im going to main revenant.

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Posted by: Cufufalating.8479

Cufufalating.8479

To be honest when I play with my warrior I always think the physical skills are surprisingly good.. it’s just that in the end Shouts are better in a group by a mile.

Kick in particular… if you get Physical Training (which I admit is a bit of a pain) it does pretty beefy damage on a low CD and is an AoE CC. It’s really very good.

Stomp is almost amazing, but the long CD and the clunkiness of it to use just ruins it.

Even Bollas is pretty neat. An immob on such a shot CD is pretty handy.. and between that and Kick landing the Warriors big attacks becomes a lot easier.

Like I said, the main problem I see if that the Warrior is chosen for it support largely, which requires shouts and banners. For dueling though.. honestly.. I really like them.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: BurrTheKing.8571

BurrTheKing.8571

To be honest when I play with my warrior I always think the physical skills are surprisingly good.. it’s just that in the end Shouts are better in a group by a mile.

Kick in particular… if you get Physical Training (which I admit is a bit of a pain) it does pretty beefy damage on a low CD and is an AoE CC. It’s really very good.

Stomp is almost amazing, but the long CD and the clunkiness of it to use just ruins it.

Even Bollas is pretty neat. An immob on such a shot CD is pretty handy.. and between that and Kick landing the Warriors big attacks becomes a lot easier.

Like I said, the main problem I see if that the Warrior is chosen for it support largely, which requires shouts and banners. For dueling though.. honestly.. I really like them.

I think a large issue is that they also lack the utility of stances/shouts. Taking 2 of them means either giving up immunity to power damage, immunity to conditions, or stability. Or you lose buff/condi removal/fear. It’s just an unfortunate reality that Warriors need to focus heavily on sustain or they die much easier than a teef, and we sadly lack skills like Meditations that act as both offense and sustain (“On My Mark” and “Fear Me” help you do damage but don’t do any directly).

I do think that moving Physical Training and making Stomp less clunky would open up plenty of options however. The trait setup 2/0/6/0/6 is already solid and sacrificing Endure Pain for a Physical skill isn’t uncommon already.

EDIT: A more useable Stomp would actually be great on Hambow, it’s a blast finisher so you can get more Might, clear a point, and a good setup for Pindown or Earthshaker.

I don’t even need Stomp to have a leap, if they make the damage and the launch separate attacks and have the damage be applied first, that would make it less vulnerable to blind. Also, let us move while activating so that if they move a few feet you can follow them.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

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Posted by: YuiRS.8129

YuiRS.8129

Stances and Shouts would still be way better for PvP. Physical skills need to give Might (via trait. Say, 5 stacks for 10 seconds?) to contribute to condi builds. maybe remove conditions too, because direct damage doesn’t fly in GW2’s PvP.

You underestimate physical utilities my dear..

And stances are basically dead. Balanced gives olny 5 stack, berserker will be changed to give resistance boon instead of total immunity and quickness will be turned into a stripable boon.

My suggested buffs are for a start and to check out how they will perform. You dont want to overbuff something to see it later nerfed right? I already had more ideas about these additional effects like condition removal/resistance boon or even boon removal on use.


My reason behind ground targeted stomp is that i want to give it bit of mobility in combat to help warrior stick to target. Another reason is that in current state stomp is used as a defensive tool, howered blind/stab screw it over – and thats the problem with stomp as you cant get breathing room youse supposed to get (launch there is with a reason), it also cancel it effect if you press movement key by a mistake.

My proposed change not olny address it defensive ability but it will also allow us to use it in aggresive form to set up attacks/catch target at the cost of it losing it as defensive ability for cooldown time which will force warrior to think how he wants to use it and find a ideal situation to address his current situation – keep it as offensive tool or blow it up as defensive? No more press a buttom and forget like it is with lame and boring stances/shouts/signets/banners.

As for the kick and it knockdown – unlike bullrush it doesnt gap close, you have to use it in melee. Knockback is not really all that much useful for warrior as you want to stick to your target not push it around. Kick in current state is nice to set up evis/final thrust etc but a knockdown will make it even more useful. My proposed change punish us a bit more for missing it but it also rewards more if it connect. Also if we keep it as knockback skill there wont be any reason to take it over bullrush.

I really don’t. Balanced Stance is usually enough in sPvP, Zerker Stance giving Resistance doesn’t mean it’s dead, sure it can be stripped/corrupted now, but it’s also affected by boon duration and works on condis that were already applied to you.