Bug with finishing and quickness?

Bug with finishing and quickness?

in Warrior

Posted by: ulchanar.4309

ulchanar.4309

I have experienced the following when finishing a target with Quickness from either HF or Frenzy:

1. Finishing animation (character movement while channeling) is faster, Finisher animation follows without delay, target is finished
2. Finishing animation is faster, Finisher animation follows with delay, target ist finished
3. Finishing animation is faster, Finisher animation follows with delay, target ist NOT finished

1. is what it should be as I suppose. Now when 2. happens it’s irritating because when the channel is over and nothing happens you are unsure what to do for a second. Really annoying is 3. though.

Am I the only one who has this problem? I first thought maybe I’m moving too early after channeling, lag causes the delay and thus the channel is not recorded as 100% complete. But then why is the Finisher animation shown?

Bug with finishing and quickness?

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Posted by: yanoch.7051

yanoch.7051

I have the same bug. Thanks for posting it.

Heiann – NSP

Bug with finishing and quickness?

in Warrior

Posted by: Elegie.3620

Elegie.3620

I suspect this is a graphical glitch: when you start the stomp you’re under Quickness, the animation is hastened, then Quickness goes away during the stomp, thus increasing the actual stomp time, but the animation isn’t corrected. I’ve asked about this many months ago in the support forum, but got no definitive answers.

Bug with finishing and quickness?

in Warrior

Posted by: ulchanar.4309

ulchanar.4309

It definitely also happens when I use Frenzy just for the stomp and activate it just before channeling. Quickness from Frenzy is 6s, regular stomp channel is 3.5s, in that case the issue can’t be caused by Quickness running out before the channeling ends.