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I’m still a noob to warrior. Mesmer has been my main since beta followed by ele and ranger. Warrior has always been a love, but I’m still learning it. Here is the current idea I have for a build with open prefixes, utilities, etc. for places I’m not 100% sure on yet for the build.
It doesn’t look like the traits are giving you much in the way of damage, but you have +damage per boon and 100% up-time on:
Additionally, on top of the constant swiftness, you’re hard to pin down because:
To gain more hitting power, you obviously need to get more power, etc. from your gear, but this would be quite difficult to pin down. If you replaced the retaliation for Endure Pain at 25% hp it’d be even more difficult, but I’m not sure if that would make it less dangerous as >50% up-time on retaliation on a warrior is fairly mean.
I know 100% boon duration has the risk of a necro ruining your day, but I feel having Mending + Horn could remedy that or if you took Signet of Stamina and/or Shake it Off.
So, more experienced warriors, what are your thoughts?
I’m not sold on these weapons, the only requirement is the 60% boon duration (so minimum 20 points in Tactics) and reduced signet cooldown (so minimum 10 points in Discipline). This build is just what looks like an extremely difficult build to both catch and get away from.
Try completing your build. If you mained anything before, you should understand that gear is VITAL to whatever role you seek.
Also, it would help a lot if you state what exactly you are using this for.
Alright, here it is fleshed out a bit more. You have over 50% crit chance with the 100% up-time on fury, plenty of toughness from Knight/Cavalier.
The idea is to be quite solid, providing the ability to get in and out with that toughness and your high mobility. If you can get in and stick on a target you can provide solid dps. I know it isn’t as bursty as going Berserker.
I’m also curious what I could do if I moved points/traits around to use Hammer. 100% uptime on Fury with +50% crit chance vs stunned enemies could be quite nice … plus a Hammer warrior with a good bit of mobility and toughness seems quite scary. Could use Mace or Axe as the other weapon set’s mainhand.
The only other weapons I might think of using with it are sword + warhorn and longbow in a more Rabid set with Celestial trinkets. It does over 100 dmg per bleed per second as well as good burning damage while still being quite tanky, good crit chance, decent crit damage, moderate power. All helped by the fact that you have the 100% up-time on might and fury.
I’m also curious what I could do if I moved points/traits around to use Hammer. 100% uptime on Fury with +50% crit chance vs stunned enemies could be quite nice … plus a Hammer warrior with a good bit of mobility and toughness seems quite scary. Could use Mace or Axe as the other weapon set’s mainhand.
That is a bit overkill in terms of crit chance as 50% with fury is enough. If you want to Use hammer I can suggest looking at my build which centers around Hammer and sword-shield.
So for that hammer build you seem to be recommending moving more points away from Precision into a different prefix. Recommendations there? There’s obviously Valkyrie and Soldier.
Valkyrie/Cavalier Gear would suit Hammer Best because of unsuspecting foe. You only need 30% crit base chance which becomes 50% with fury, so when you Earthshaker, your not wasting more stats on precision for over 100% chance to crit.
This is the Boon duration hammer build from my thread.
http://gw2buildcraft.com/calculator/warrior/?8|2.1g.hm|c.1g.h1l.e.1g.hm|1g.71g.1p.71g.1g.71i.1p.71i.1p.71i.1p.71i|2v.0.2v.0.3v.0.2v.0.31j.0.2v.0|a5.a4.k1a.a1.k6a
Thanks, CoaxialMazer. That makes sense for the crit chance. 30% because w/ Fury 50% is fine and anything over is a waste with +50% vs stunned.
I like your build and understand why you took the traits you did, but I really like having 100% up-time on swiftness and fury. The fury helps with keeping up solid dps and the swiftness helps with getting in/out of combat. The horns for more weakness, vigor, and condition removal is nice too since warriors are often quite lacking in condition removal and it bypasses one of the biggest advantages of warriors, high toughness.
I’ve been thinking though, if you could tweak my build some to use Shield and Horn as offhands, what would you tweak and what mainhands would you suggest?
Thanks, CoaxialMazer. That makes sense for the crit chance. 30% because w/ Fury 50% is fine and anything over is a waste with +50% vs stunned.
I like your build and understand why you took the traits you did, but I really like having 100% up-time on swiftness and fury. The fury helps with keeping up solid dps and the swiftness helps with getting in/out of combat. The horns for more weakness, vigor, and condition removal is nice too since warriors are often quite lacking in condition removal and it bypasses one of the biggest advantages of warriors, high toughness.
I’ve been thinking though, if you could tweak my build some to use Shield and Horn as offhands, what would you tweak and what mainhands would you suggest?
Id be more than happy to help, Which build are you referring to? The Hammer build or the greatsword/axe-horn one?
As for what mainhand for offhand. There are only a few I believe work well
Axe-Shield/Sword-Warhorn or vice versa with mainhands. Its kinda how you use it. If you go 10 into arms anytime, you should get unsuspecting foe with axe-shield so that you can shield bash → Eviscerate for guaranteed hit+100% crit
Either really. My issue with Warrior right now is getting a feel for the what is “tanky” while still maintaining “good damage” and preferring to have some mobility as getting zerged down is frustrating (one of the reasons I love my Mesmer … poof, chase a clone, bye zerg)
I want to have great mobility (Warrior is a wonderful class for this), not be glassy, but not hit like a wuss either. I.E. A mobile warrior with good balance.
Well the only real mobility weapons are GS, Sword, warhorn. I think its mandatory to have atleast 1 in any build. Warriors naturally have alot of base hp compared to other classes, and since we don’t have protection boon, Toughness is the strongest “tanky” stat warriors would need.
Knight/Cavalier are most desirable gears for any “tanky” dps warrior. Cavalier offers crit dmg for burst numbers, while knight offers consistent crit, which is good with sigils and food. I believe Knight works best with weapons that hit often (axe/GS) and Cavalier better suits Hammer.
I am currently at a class and will respond later to help tweek your build to your liking =D
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