Build: Not Sure What to Call It.
It looks like a variant to a build that’s been floating around since HoT launch, but I haven’t seen someone go healing shout before. Others would know better than me, but I think the more common (and stronger) variant looks more like this:
With that you should do better on your +1 engagements because you’ll have more armor, more invulns, better healing for yourself and your team, and your damage will still be about the same.
See if you like it, or any of the variants suggested by others, better than your current version. You might not, but it’s worth a try.
No idea about a name.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
I went the route I did simply because of the Opportunist, Leg Specialist combo giving not only a immobilize every 3rd hit or so, but fury as well improving crit chance. I chose Healing shouts because of my preference for “Shake It Off.” I’ll have to try that variant though.
I went the route I did simply because of the Opportunist, Leg Specialist combo giving not only a immobilize every 3rd hit or so, but fury as well improving crit chance. I chose Healing shouts because of my preference for “Shake It Off.” I’ll have to try that variant though.
I figured you were going for the immob-fury combo, it’s just that (imo) it’s a lot to invest for limited benefit in this case (i.e. you’re not getting a tonne of value from those crits compared to what you’re giving up).
That said, two simple improvements to your current build: swap Blademaster for Deep Strike, and Burst Precision for Furious. Again, you’re not getting a huge amount for critting over not critting, and you don’t need cd reduction on sword. But getting +150 condi damage off of that Fury, plus bonus adren and condi damage from crits (which will still be high), will bring more to the table.
Note that in the variant I linked you have better stun breaking, condi removal, and group healing than what you’re getting form the Healing Shouts/Shake it Off route. Provided you’re getting hit with regular ccs, which, from my experience, is almost guaranteed.
EDIT: Made a couple small changes to the variant (swapped the offhands for better synergy (since it has FH) and changed the sigil on the mace to help land the burst).
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
I think you should call it: Monkey Knife Fight
warrior and we’re the best class” Eugene
The OP was shooting for a hybrid build, afaik. Specifically, presenting one he’s made and then asking for suggestions to improve or a name for it.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
MY link is the way to improve it if he wants to run condis. Trust me choppy. I name his build “Condi Experiment X2000.” Looks a lot like somthing I tried that didn’t work as well as the link i pasted. As you know I have tried Hybrid builds. They work to a point then you realize you don’t have enough sustain to be a condi build and you don’t have enough damage to have so little sustain.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
MY link is the way to improve it if he wants to run condis. Trust me choppy. I name his build “Condi Experiment X2000.” Looks a lot like somthing I tried that didn’t work as well as the link i pasted.
Haha, suit yourself. “One build to rule them all, one build to find them…” and all that?
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
So you prefer bleeds over burn even though burning does more damage per tic? That I don’t understand.
So you prefer bleeds over burn even though burning does more damage per tic? That I don’t understand.
I use smoldering and Expertise from wanderers to boost burning. The only skill that does burning is flaming fury on main hand sword. Off hand sword is way better than torch. You are not going to find anyone that disagress with The torment that off hand sword does and the Block to be a better choice than torch. Torch provides no defense and and the burning it does is not more damage than torment does from sword.
When Skull grider does bleeding and main hand sword primary damage is bleeding. Why would you think bleeding is not important. That I don’t understand? Did you not look at the skills? Sigils like Geomancy also benifit a lot from bleeding duration.
Older warriors that have been around a long time will tell you that if you do not take arms traitline than Krait runes are a must if you are using a sword. I don’t get why you don’t understand that having zero bleeding duration isnt good.
The synergy between Krait runes and headbutt are huge. You realize its a 30 sec CD to apply poison bleeding and torment on elite skill with a 20 sec CD. That is huge.
Headbutt becomes really clutch then to apply that stun with the poison? That wrecks people.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
So you prefer bleeds over burn even though burning does more damage per tic? That I don’t understand.
I use smoldering and Expertise from wanderers to boost burning. The only skill that does burning is flaming fury on main hand sword. Off hand sword is way better than torch. You are not going to find anyone that disagress with The torment that off hand sword does and the Block to be a better choice than torch. Torch provides no defense and and the burning it does is not more damage than torment does from sword.
When Skull grider does bleeding and main hand sword primary damage is bleeding. Why would you think bleeding is not important. That I don’t understand? Did you not look at the skills? Sigils like Geomancy also benifit a lot from bleeding duration.
Older warriors that have been around a long time will tell you that if you do not take arms traitline than Krait runes are a must if you are using a sword.
I never said bleeding wasn’t important, I just said burning does more damage per tic. If you’re doing a burning build wouldn’t it be better to focus on burning. The weapon set could be S/S LB for instance. AOE burns and good range and since adrenaline refills rather quickly stacking burns wouldn’t be a problem. I just don’t see how the damage output compares, and isn’t killing people quickly a better defense than preventing damage?
Burning is really important.. Don’t get me wrong. The problem is that there is no rune that gives you both burning and bleeding duration. So you have to make the choice. Which condition do I apply with the most skills and which stat should take a higher priority.
Burning on warrior is one thing that you have to look at. The reason you need to pay attention to the Base Duration of the skills. Example Flaming fury is a 2 sec burn. Adding 50% to that makes it a 3 second burn. Adding 100 makes it a 4 second burn.
It is really hard to justify 4 seconds of burning over 3 seconds of burning when you sacrifice everything for 1 additional second that doesn’t ammount to a huge DPS increase. What it amounts to is a huge DPS loss. Becasue you neglet all of you other condition duration for a measily 1 sec for 1 or maybe 2 skills. And 5-6 of your other skills do bleeding or some other condi.
You mentioned Longblow Pindown does crazy bleeding as well. think about it.
warrior and we’re the best class” Eugene
Yeah, you have to look at that, but each tic of burning is worth more than a tic of bleed. In your build Riposte does 4 stacks of bleed for 8,022 damage over 22 seconds where Flaming fury does 8 stacks of burning for 7,713 damage over 3 1/4 seconds. The damage is similar, but over a much shorter duration making it harder to cleanse and making each tic that hits deal more damage. If you replaced the Krait runes for Balthazar your bleeding goes to 6,112 over 16 1/2 seconds while the burning goes to 10,284 damage over 4 seconds. That’s a lot more damage over a much shorter time and that doesn’t count the fact that you can use several Flaming furies in a row every 8 1/2 seconds or so if you build adrenaline right while you can only use Riposte every 15 seconds and only once.