(edited by themenaceofseventhdimension.2075)
[Build] The ArchCommando (WvW/PvP)
Traits (0/0/20/30/20)
Defense:
Dogged March: You will be faced with lots of control conditions from your enemies. Every time you encounter cripple, immobilize, and chill doesn’t mean you should spam your condition cleansing utilities and Burst skills(Cleansing Ire, mentioned below) to get rid of them. This means that this trait will limit the effectiveness of those control conditions. Granting 4 seconds of regeneration for us every 10 seconds is not bad. Not bad at all. Reason I say you are going to get regeneration Every 10 seconds is because those conditions are plentiful in Large Scale Battles. This trait allows for -33% cripple/Chill/Immobilize on you, giving you better chance to get back up on your feet and continue the assault on your enemies.
Cleansing Ire: Remember what I said about giving the boon jobs to your allies? Well, if you rely on them Entirely, you are like a baby waiting for a candy to pop into your mouth. You have to be able to take the heat yourself. In order to do this, Cleansing Ire is your best go. With this trait, your Adrenal Health would be maximized, since you gain adrenaline when hit, and it would be very hard to get condition on you. If your allies can support you additionally by giving you the Regeneration boon and supply AOE condition removal, then you can go about your way to destroying your enemies to pieces.
Tactics:
Empower Allies: Why not Empower trait you ask? Well, having 150 additional damage for all of your allies is better than having 5-7% extra damage just for you. Simple as that. Never be too selfish.
Shrug it Off:Additional shout that provides 2 condition removal(Soldier Runes) and burst heal. You can use the empty utility slot for Stomp utility, which is great for AOE Damage and AOE Control.
Vigorous Shouts: 3 shouts from utilities and traits combined equal 3-4k burst healing every 30 seconds. Pretty darn useful with Regeneration boon from other classes to support it.
Discipline
Signet Mastery: This build has 3 signets, 2 of whom is the most important. The Dolyak and Rampage signets. Both are essential to this build, so why not make them more accessible?
Destruction of the Empowered:This trait is superb at fighting against tankier Guardian specs. They are bound to have at least 8 boons most of the time. That is 24% extra damage on them and any other enemy who has that much boons. This is a great trait against one player, or multiple.
Why not move the five points to Reckless dodge you ask?
Well anybody can heal straight away from just 600-800 damage. Plus warriors are bad at dodging frequently lest they have Warhorn, which as I have mentioned above, does not maximize the warrior’s full potential in bigger fights.
Why not move it to the Defense line for Armored Attack?
Because Power can be provided easily already by the Might stacking ability that comes naturally with a group of players. The 50 extra armor is not worth it. But having 3% additional Damage per boon on target surpasses the usefulness of all of the other mentioned minor traits. Most enemies have a Bunch of boons. It’s ridiculous. Especially Guardians. This trait helps me to counter Commando Guardians and other Guardian builds when I meet them in combat.
Why Even consider going to 20 points in Discipline?
The faster CD on Weapon swap is essential for sustained bust healing. Sigil of Leeching is unspeakably useful when paired up with this minor trait. Also Versatile Rage gives me 5 strikes of Adrenaline when I swap weapons, which doubles the usefulness of weapon swapping.
(edited by themenaceofseventhdimension.2075)
Utilities
Healing Signet- 400 health per second along with Adrenal Health, 28k Health, and 3200 Armor means it will be exceedingly hard for your enemy to dip your health below 50%. Better Survive equals better chance of countering to win the battle.
For Great Justice-3 stacks of might and 10 seconds of fury is essential if you want to sustain high damage. With Soldier Runes and Vigorous Shouts, effectiveness is tripled
Dolyak Signet- Grants me up to 200 armor and is a great tanker utility. If I get in deep trouble, I can use it’s active ability to grant up to 10 seconds of stability, making it very hard for my enemies to land a blow on top of me.
Shake It Off- Stun breaker and 1 condition removal. Soldier Runes with Vigorous shouts allows for great burst healing and 2 AOE condition removal. Effectiveness is tripled.
Rampager- This skill provides me infinite fury when paired up with For Great Justice. Allows for up to 10 stacks of might easy, granting me further damage pressure upon my enemies. When time calls for it. Swiftness is essential for catching up with my zerg outside of combat, and getting to where I need in just the knick of time.
Armor Combination of Sentinel, Knight, Cavelier, and Berserker allows for good amounts of Power DPS while maintaining the high toughness and health that is needed for Zerg fights. Precision is taken care of by the usage of GS Burst skill and “For Great Justice” utility skill.
Soldier Runes add around 2 k health and provides good AoE Condition Removal potential for my allies.
Final Armor Stats:
2860 Attack
27% Critical Chance
3400+ Armor
28,000 Health
52% Critical Damage
(edited by themenaceofseventhdimension.2075)
Reserved
for later
Empower Allies is no longer in the level 10 tier; you have to drop Shrug It Off or Vigorous Shouts if you want to get it.
Since you’re so heavy on Shouts, I’d just pick up Lung Capacity for shorter cooldowns.
thanks for catching that one. Will wait it out until the website updates.
Sorry, I gave you guys a crappy PvP version build. It wasn’t worth it. Made a better version. Hope you enjoy. I will try my best to get some good WvW footage with this one. Maybe a small group roam. Might take quite a long time tho. Hope you guys get to comment on both the WvW and the PvP build with constructive criticism. Anything will be sincerely helpful without doubt.