Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
(edited by BurrTheKing.8571)
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After seeing the HGH Engineer build I felt inspired to make a similar build for warrior. I admittedly haven’t tried this in PvP, but I don’t see it being super effective there because this build’s biggest weakness is the general lack of condition removal. I suppose you could trade out OMM for SIO and use Mending as your heal. What makes this build more interesting in PvE that your average 100b build is that it’s actually a great support build.
Longbow can actually provide an unexpected amount of support. If you use the F1 on your backline they will gain fire on their projectiles. What’s really helpful though is that if you use bow 3 in the fire field you will give your team 3 stacks of might. If you bring a single banner around and summon it in the fire field you will give an additional 3 stacks of might and if you pick it up and use the 5 skill in the fire that’s ANOTHER 3 stacks. If you are using FGJ there’s even more might.
With the runes you can either go with the ones on the template to make you might last as long as possible, or you could use soldiers to remove some conditions for yourself and your team to maximize your support.
Your basic combo you will be spamming almost constantly. Start out in melee with sword/shield and you your shouts. You will quickly be at full adren, switch to your bow and use F1 where you are standing. You have to do the next part quickly, use bow 3 where you are standing (try to hit the enemy as well) for your first 3 stacks of might. Next, summon your banner in the fire for another 3 stacks, switch back to sword then pick up your banner and use 5. With your sword use leap with shield bash for a fire shield.
Repeat this over and over. Beware of picking up the banner while moving as you may keep on running without picking it up. I can’t say this is any more useful that just doing massive damage with a GS but because so many warriors run this I feel this builds helps diversify your team if you have multiple warriors.
(edited by BurrTheKing.8571)
I like to run something sort of like this, but with a hammer instead of a sword/shield. With a hammer, you can pick up Defense I: Embrace the Pain on your way to Defense X: Merciless Hammer to increase your adrenaline gain when you take damage, and you get another blast finisher in your F1 burst skill. I really like the CC support that hammer brings to the team. I also run Tactics IV: Stronger Bowstrings, since it changes Longbow 1 & 2 into 100% projectile finishers in addition to increasing the longbow’s range.
After building adrenaline, I do something like this: longbow F1, 3, 2 (at point blank range), weapon swap, hammer F1. This sets the enemy on fire for a long time, hits your team with 6 stacks of might, and stuns your enemy. This can be repeated as quickly as you can build the adrenaline, as the longest cooldown is 10s.
I’m experimenting with 0-10-20-10-30 right now, and with might duration runes and a sigil of battle I’m able to maintain over 20 stacks of might if I can focus on stacking it (i.e. I don’t have to wait around in hammer to interrupt things, etc.). I’m not sure how many stacks my allies get, but I suspect it is somewhere around 15.
I used a built which goes in the direction of might stacking. Used sometimes bow / hammer or bow / GS
With up to 30 in tactics, some runes and the right food you can get some funny stacks.
Also used SOR – 2 banners are not necessary.
GS makes might stacking easier (for yourself) with 20 in arms and you have easier time building up adren.
I liked Hammer, too. Just felt more clumsy. But it gives more might to party every 10 secs of course.
The problem with hammers is that you don’t get a lot of use out of them against boss mobs considering it’s a CC weapon. Because of this I’ve taken to avoiding using in in PvE.
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