This build has the primary focus to have a massive amount of health, great area-of-effect healing and consistent over-time damage through conditions. Using this build, you will have the ability to tank and heal through most punishment, both in dungeons and in player-versus-player combat. Dungeon parties can be formed around this build as the primary tank and healer, as monster aggression can be taken away from any glass cannon build.
Equipment
The primary weapon for this build is a longbow. In player-versus-player combat, you will be using your massive health pool to absorb damage and build adrenaline quickly (through a trait). Use Combustive Shot (F1) to create large-area burning damage and use Pin Down (5) to immobilize enemies to ensure they absorb more burning damage. Throw Arcing Arrow (3) to create a massive finisher explosion and run into the fire to ensure each Dual Shot (1) applies additional burning damage.
Your secondary weapon is either a greatsword or a sword/shield combination. The greatsword is used to escape in a horrible player-versus-player situation using Whirlwind Attack (3) and Rush (5). The sword/shield combination is used in dungeons and smaller scale player-versus-player and applies bleeding damage. Use the shield as a tactic to absorb the initial bursting damage of glass cannon enemies.
Your armour and trinkets should consist of Vitality/Healing Power/Condition Damage configuration. The Jalis’ armour is an armour set that can be bought from the trading post. For weapons and trinkets, search for Shaman’s equipment. The exception is the Accessory trinket, which does not exist as Shaman. Instead, attempt to get Ashes of the Effigy for the required statistics. I recommend the Rune of the Soldier runes to enable shouts to remove conditions. Your main-hand weapons should have Sigil of Water for additional healing and your off-hand weapon/greatsword should have Superior Sigil of Life.
Traits
The trait configuration is versatile; the build is configured around Defense and Tactics. Depending on your situation, you will need to change trait selection for the most optimal experience. Each selected trait will be explained further into the other sections. Please do note that it is not required to refund your traits, the things you will be changing are the selected bonuses.
Core Configuration: Put 10 points in Arms and select Deep Cuts (III). Put 30 points in Defense and select Embrace the Pain (I), Shield Master (IX) and Defy Pain (XI). Put 30 points in Tactics and select Inspiring Banners (V), Lung Capacity (VIII) and Vigorous Shouting (XII).
Wv3 Castle Assault Configuration: Change Shield Master (IX) to Turtle’s Defense (II). Since you are assaulting, you want the +200 toughness to shrug off most assaults thrown at you at a castle gate. This configuration ensures that weapons such as Arrow Carts are virtually useless against you, while you can throw Combustive Shot (F1) back at your enemies.
Wv3 Castle Defense Configuration: Change Inspiring Banners (V) to Stronger Bowstrings (II). Since you are defending, the additional range allows you to more easily throw your Combustive Shot (F1) into assaulting enemies. Use the regular tactics to deal additional damage (i.e. throw _Arcing Arrow (3) for the finisher damage).
Utilities
Healing Signet: Do not switch this out, it allows for a great passive regeneration and your durability ensures that there is enough time to benefit from its constant regeneration ticks. There is no real reason to ever switch this out on this build.
For Great Justice: This is one of the core abilities. The applied bonus is good for friendlies, but the main point is that this is a low cool-down shout which, through our equipment and traits, heals for a good amount of health. Do not over-heal, you have two shouts both on a 20-second cool-down so try to use one every 10 seconds when necessary.
Shake It Off: Besides breaking stun, this is also a low cool-down shout and is used to heal and remove conditions from your yourself and your allies. Just like For Great Justice, attempt to rotate between these two shouts to remove conditions and have persistent and regular healing.
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer