Bull's Charge is going to be really annoying
I plan on testing Spellbreaker with Dagger Dagger / Hammer, with Kick and Bull’s Charge.
Given that it now has a full evade during animation, this adds a LOT of difficulty in determining the right counter to a warrior coming at you in the heat of battle.
You now need to decide whether they’re using Bull’s Charge, Headbutt, or Shield Bash.
If it’s the former, you can no longer respond with a quick blind or interrupt. If it’s either of the latter, you can. While these do all have different animations, you have mere milliseconds in which to react depending on how close the warrior is or how late you notice.
I predict people will just not bother attempting to cc any more (too risky) and will react with dodges or blocks for everything.
That’s why you follow up with a Shield Bash and Headbutt. There’s no escaping the CC train!
lol
You don’t need to use Bull’s Charge for just the CC.
You use it to KILL xD, It hits for Almost 6k damage now.
lol
You don’t need to use Bull’s Charge for just the CC.
You use it to KILL xD, It hits for Almost 6k damage now.
I got an 8.4k against a tower lord, but then I’ve also managed a 50k hundred blades on them before once they’re stacked with vulnerability and and I’m stacked up with might. Those guys think they’re too tough for toughness.
Bull’s Charge is also a better escape tool now.
I don’t find it that much more difficult to fight against though. While it’s true that other defenses don’t work against it, I tend to use dodges to avoid those skills anyway. Seems like a lower level issue, but if it becomes a problem, adding some sort of visual identifier would be an easy fix.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Its just gonna force people to dodge instead
Darkwood Legion [DARK]
Yak’s Bend
Remember the old Frenzy > Bull’s Charge > 100b ?
Its back with a vengeance, Good Hunting everyone.