Bunker Warriors viable yet?

Bunker Warriors viable yet?

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Posted by: galandor.1059

galandor.1059

With the new patch buffs, are they viable yet? Or still in the dumps?

I am thinking the dumps still, but who knows.

If I were to run one, with the change to healing sig, this is what I would run :O

http://intothemists.com/calc/?build=-uBxs;1NKVO0kittenVQ0;9;6TT9;418A46A5;0XoV7;2pJICpJIC3NM

Engineer:Warrior:Necromancer – Rank 39

(edited by galandor.1059)

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Posted by: Cosine.7841

Cosine.7841

Half of dogged march trait (regen) is wasted since it doesn’t stack with banner regen (which should have 100% uptime). I would probably take shield master in its place.

You might want to consider swapping berserker for signet of stamina. You already have signet trait reducing the cooldown, and the passive would give you more dodges. Personal preference on this one probably.

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Posted by: Big Tower.5423

Big Tower.5423

Yes, we are atleast as strong as guardians now we heal 900 pr second average, with sufficent healing power full anderanlie, and malice. which is very nice and healing on shouts too quite nice.

7800 hours ingame, and counting.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I don’t know why people insist on being the bunker, that role is filled better by a guardian.

Warriors strengths are our mobility, amount of CC, and with the Changes to offhand sword we can even now run conditions. We’re supposed to be the class in between Guardian and Thief, Tough (meaning sustain) but not as tough as a guardian, with damage but not as much as a Thief. I like that they are trying to do this and today’s buffs to healing certainly helped with that. We are still lacking in several areas but are gradually getting better.

I don’t think ANet would ever intentionally make us able to bunker as well as a Guardian because that isn’t our intended role.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Big Tower.5423

Big Tower.5423

hahaha filled better by guardian are you kittening joking afer this buff we are better than bunker guardians, i can prove that in a duel too if you want

7800 hours ingame, and counting.

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Posted by: Geff.1930

Geff.1930

I terms of survivability I see bunker warrior and bunker guardian as being on par for the following reasons:

Guardians have better healing options. They have heals through meditations and symbols. Their healing skill shelter is incredibly difficult to interrupt as it blocks during the cast time. All warrior heals can be interrupted easily.

Warriors, on the other hand, have the major advantage of having a huge default life pool. They also have much more hard CC.

In terms of utility imo Guardians beat Warrior for the following reason:

Warriors can grant persistent boons through banners, have an insta resurrect and can also grant CC support. But, they do not have the amount of burst/passive heals that Guardians have. Guardians have two burst heals(3 if you count orb of light) through staff’s empower and merciful intervention. While warrior gives persistent regen through banner, guardians can also give persistent healing through symbols (assuming teammates stand on them).

In a teamfight enemies will not target you. While the CC support from warrior is okay at helping your teammates survive, the healing support from guardians I’ve found is much better at the task.

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Posted by: Catharsis.8571

Catharsis.8571

guards give aoe protection. guards give aoe stability. guards have many projectile counters
therefore guards win in utility

Mauveine – 80 Mesmer, Bashastick – 80 Warrior
Basha Blue – 80 Guard, Cat Harsis – 80 Ranger
And many more… on Crystal Desert Server (NA)

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Posted by: BurrTheKing.8571

BurrTheKing.8571

The difference between “bunker” warrior and Bunker Guardian is simple, protection. While there are runes that allow warriors to have protection, they cannot produce it on their own and have it up the majority of the time like Guardians can. HP pools and heavy armor matter for very little in the game, in beta they did and warrior was OP because of how they did it. Rather than tweaking it they made toughness only useful up to a point, you see diminishing returns before long. A burst damage thief can’t take down a Guardian in a timely manner is said Guardian is good. However that thief can simply attack the warrior once, make them use their defensive skills, disengage, then return a few second later and the warrior is screwed. In the short term warriors have decent sustain, but the Guardian and do it for much longer and that’s because ther are DESIGNED to do that.

In PvP you just don’t see good teams running warrior as a bunker because almost everything a Guardian does helps his team, hell even dodge rolling his those around them. Yes, having a banner that instantly revives is nice as is having a banner constantly applying regen, but it’s no match for all the other boons that a Guardian can lay down.

The buffs we got were nice and I DO think that tough warriors might be worth running now but not bunkers. As warriors I think we should find a role only we can play rather than trying to fill one that another class already does.

Also, to the guy saying he can prove it in a duel, a bunker is supposed to hold off multiple people so unless you’re willing to do a 2v1 and you manage to hold us off for a decent time it wouldn’t prove much of anything.

TL;DR Warriors give up a lot more than Guardians in order to be tough, and we should find our own role to fill rather than trying to fill one that’s already filled.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

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Posted by: SimoxTav.5189

SimoxTav.5189

If they give us 2-3 secs of protection on cast with Shield Bash

or
3 secs after the finish of the 3s block on Shield Stance

I’m done.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

If they give us 2-3 secs of protection on cast with Shield Bash

or
3 secs after the finish of the 3s block on Shield Stance

I’m done.

That would just make us more like Guardians, which I don’t want to be. The correct path I believe would be to adjust how effective toughness is on a class-by-class basis so you could make toughness worthwhile on a Warrior but not OP on a Guardian. They’ll never do this though.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: SimoxTav.5189

SimoxTav.5189

Well it could be a “shield-only” related buff and should allow you to make something more useful that run in circle in blocking a burst and shout. Surely the toughness arrangement would be better overall, but i think that as a “raw” value it would be hard to manage it for one class only.

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Posted by: Derps.7421

Derps.7421

they are very much so viable i am currentaly playing one and this spec is amazing so much healing 0.0 If you are not an annoying qqer whisper me in game Dame Jill the Vlll

Dr. Professor Evil – Engi
Stunned Girls Can’t Say No <Hawt>

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Posted by: runeblade.7514

runeblade.7514

If they give us 2-3 secs of protection on cast with Shield Bash

or
3 secs after the finish of the 3s block on Shield Stance

I’m done.

That would just make us more like Guardians, which I don’t want to be. The correct path I believe would be to adjust how effective toughness is on a class-by-class basis so you could make toughness worthwhile on a Warrior but not OP on a Guardian. They’ll never do this though.

I am so tired of this argument.

Elementalist, Rangers, and Necromancers have protection, but they are not renamed as guardian, yes?

http://wiki.guildwars2.com/wiki/Protection

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Red Raven.7824

Red Raven.7824

Ashkandhi Champion Legionnaire
Skull n’ Bones sPvP Build
BLACKGATE BEST GATE

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Posted by: BurrTheKing.8571

BurrTheKing.8571

If they give us 2-3 secs of protection on cast with Shield Bash

or
3 secs after the finish of the 3s block on Shield Stance

I’m done.

That would just make us more like Guardians, which I don’t want to be. The correct path I believe would be to adjust how effective toughness is on a class-by-class basis so you could make toughness worthwhile on a Warrior but not OP on a Guardian. They’ll never do this though.

I am so tired of this argument.

Elementalist, Rangers, and Necromancers have protection, but they are not renamed as guardian, yes?

http://wiki.guildwars2.com/wiki/Protection

Elementalists and Necromancers are casters and Rangers are…well..Rangers.

and to quot something Jonathan Sharp said in another thread

“In this game, we want to allow classes the ability to deal with all situations but in different ways. But, if we give all classes all TOOLS (which is a different thing), then players get confused as to which classes fill which roles, and in what way they fill those roles”

Link: https://forum-en.gw2archive.eu/forum/pvp/pvp/Current-state-of-the-meta/page/9#post2474136

Right now Mid bunker is best filled by Guardian and home bunker by a Ele. I suppose war could try to go for that home bunker role but that means we have 2 heavy armored soldier classes that would do the same role in fairly similar ways if we were given protection.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Matzepeng.1053

Matzepeng.1053

I’ve only played a few matches with a setup like the OPs (although with Signet of Stamina instead of Beserker Stance, Shield Mastery instead of Dogged March and Leg specialist instead of Shrug it off)

Imo it is actually pretty strong, although it’ll probably need more testing. 2v1 I only went down after what felt like an eternity and with a lot of condi pressure. And I could hold out 3v1s for a while.

Yes you don’t have protection except the rune proc (which does proc relatively often though), but you have other ways of mitigating damage, mainly the huge amount of CC. Stunned, knocked down/back or dazed opponents can’t do damage. And if you stun-lock someone, you tick for 795 per second (470+325 based on 1558 Healing Power) + Adrenal health (would be 585/3s at full adrenaline), while pounding away at them and meanwhile they are unable to hit you (obviously that’s a different story with more than one opponent but still good). In addition to that you have Weakness on a relatively short cool down on Hammer, the blocks, Defy Pain, the heals on swap (although energy might be better in the long term) and the heal on the banner itself, which can actually be a great fall back if you do get low on health. Condis can be a problem, but unless you’re blinded Earthshaker helps a lot, Skull Crack a little less due to single target and Signet of Stamina is on a pretty low cool down too.

It would be interested to see how this performs with Valkyrie/Cleric and 0/10/20/30/10 with Unsuspecting Foe instead of Defy Pain. I used that in a previous attempt at a warrior bunker spec and I found it better because you could actually take people out, granted you’d be less tanky and would get less regen. (but it might still be enough)

I’m also wondering if Rampage could factor into it. If you would use it as an opener on a far point assault to get a decap, that might work. Not sure though, since you lose the utilities and all your access to condi cleanse. Signet of Rage or Battle Standard are probably still the better option.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I wouldn’t be opposed to doing tests, have your standard Mid Bunker Guardian fight 2 people see how that goes, then run a few of the warrior builds with the same people. I wouldn’t MIND if we had the ability to bunker, but I also don’t think that it’s needed because we can fill other roles, especially that of CC – that no other class can do as well.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Defektive.7283

Defektive.7283

We fought a team last night for our mistleague matches that brought a bunker Warrior as their primary bunker.

He ran a similar build to the ones listed above.

The end result was 500-30, 500-80 in our favor. We just demolished the Warrior, he couldn’t bunker much of anything, even the regen was bad against poison.

Still not viable imo.

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

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Posted by: galandor.1059

galandor.1059

The tests would automatically be flawed in that

1) If you used two different players, one for guardian, one for warrior, your assuming they are of equal skill level.
2) If you use one player, your assuming they play both classes at equal skill level.

Just saying.

Engineer:Warrior:Necromancer – Rank 39

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Posted by: galandor.1059

galandor.1059

We fought a team last night for our mistleague matches that brought a bunker Warrior as their primary bunker.

He ran a similar build to the ones listed above.

The end result was 500-30, 500-80 in our favor. We just demolished the Warrior, he couldn’t bunker much of anything, even the regen was bad against poison.

Still not viable imo.

Are you sure it was just the bunker warrior and not the soloQ feeding your team a victory?

:D

Engineer:Warrior:Necromancer – Rank 39

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Posted by: Defektive.7283

Defektive.7283

We fought a team last night for our mistleague matches that brought a bunker Warrior as their primary bunker.

He ran a similar build to the ones listed above.

The end result was 500-30, 500-80 in our favor. We just demolished the Warrior, he couldn’t bunker much of anything, even the regen was bad against poison.

Still not viable imo.

Are you sure it was just the bunker warrior and not the soloQ feeding your team a victory?

:D

It was a mistleague match, not a tournament que.

AKA, these are teams that have signed up specifically to fight other teams in a third party ladder.

It was their full roster, a premade. All the players were a sPVP level of 30+

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

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Posted by: galandor.1059

galandor.1059

We fought a team last night for our mistleague matches that brought a bunker Warrior as their primary bunker.

He ran a similar build to the ones listed above.

The end result was 500-30, 500-80 in our favor. We just demolished the Warrior, he couldn’t bunker much of anything, even the regen was bad against poison.

Still not viable imo.

Are you sure it was just the bunker warrior and not the soloQ feeding your team a victory?

:D

It was a mistleague match, not a tournament que.

AKA, these are teams that have signed up specifically to fight over teams in a third party ladder.

It was their full roster, a premade. All the players were a sPVP level of 30+

Missed the Mist League part, up way to early atm

Engineer:Warrior:Necromancer – Rank 39

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Healing isnt verything.. Guardian is a bunker bc of load of boons+blocks, which we lack.

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Posted by: oZii.2864

oZii.2864

Healing isnt verything.. Guardian is a bunker bc of load of boons+blocks, which we lack.

+burst heals I think this is intended.

Like someone posted from Chaps post yesterday in the necromancer forums. The example he used was Engineer and Necromancer in that if you give Necromancers “escapes” then Necromancer becomes the clear favorite replacing the role of Engineer. I don’t play either of those classes and its pretty easy to see why Necromancer would overtake the Engineer’s role.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: BurrTheKing.8571

BurrTheKing.8571

We fought a team last night for our mistleague matches that brought a bunker Warrior as their primary bunker.

He ran a similar build to the ones listed above.

The end result was 500-30, 500-80 in our favor. We just demolished the Warrior, he couldn’t bunker much of anything, even the regen was bad against poison.

Still not viable imo.

I still like you, no1 takes little ol’ me srrs. QQ

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: dooger.2640

dooger.2640

Imo, warriors provide cc and mobility. We dont have to die so fast anymore, but overall seem “off” is the best I can describe it.

Traited warhorn is still warriors best group support, and you gotta go 20 points into the self nerf tree for it.

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Posted by: Fenrir.5493

Fenrir.5493

You dont have protections, so, no warriors cant bunker.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

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Posted by: Bearhugger.4326

Bearhugger.4326

TL;DR Warriors give up a lot more than Guardians in order to be tough, and we should find our own role to fill rather than trying to fill one that’s already filled.

No offense but that kind of reasoning annoys me.

This is not World of Warcraft where some classes are designed to tank and others are not. This game’s classes are supposed to be versatile enough to support pretty much every playstyle. If I want to specialize my warrior into defense, she should be able to take defensive roles (such as bunker and dungeon tank) about as well as a guardian. (Or any other class.) Of course, balance cannot be perfect and the developers are humans, but there shouldn’t be such a large gap in the ability to play defense, and even less for a heavy armor class like the warrior.

What I think should make the difference between two classes should be how they achieve it. I don’t really mind if I don’t have protection on my warrior, but if I don’t, I need another way to sustain, like more blocks, evades, stronger heals or whatever. My preference would be more blocks and evades (an evade effect on Shield Bash would be really cool) because reactive play is a lot of fun for people with defensive playstyles and it raises the skill cap. It’s more fun than just applying protection or having a strong passive heal that you equip and forget.

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Posted by: xantosnightwish.5438

xantosnightwish.5438

We fought a team last night for our mistleague matches that brought a bunker Warrior as their primary bunker.

He ran a similar build to the ones listed above.

The end result was 500-30, 500-80 in our favor. We just demolished the Warrior, he couldn’t bunker much of anything, even the regen was bad against poison.

Still not viable imo.

Are you sure it was just the bunker warrior and not the soloQ feeding your team a victory?

:D

It was a mistleague match, not a tournament que.

AKA, these are teams that have signed up specifically to fight other teams in a third party ladder.

It was their full roster, a premade. All the players were a sPVP level of 30+

In honest “full disclosure”, Bear Cav of Legend only has 1 member 30+ (Me). 2 are still in the 18-19 range if I remember correctly. And our ranger was an idiot and forgot to change his build back to spirits instead of traps.

But besides that, what Defektive says is 100% true: We were running a bunker warrior and he decided immediately after that match that he will not be running that again. Blacklisted destroyed us. So has Absolute Legend, Goon and Ladder Tag. Bunker Warrior was successful against the bottom tiers of the league where we won 2 matches easily, but at high level play, bunker warrior is not viable yet.

If you want to be a high level warrior, run something like Defektive does and work with your team to stun targets. VERY annoying to play against, great job being a thorn in my side last night Defektive. (I will also NOT be playing theif again lol)

DPS Co-Owner and CEO
Digital Pro Sports
Bear Cavalry of Legend PVP 4life!

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Posted by: Big Tower.5423

Big Tower.5423

900 hp pr second in spvp, and 2000 pr shout, 3,300 armor 20000 hp, godmode elite signet, decent damage if build right too, i did so much tankiness that i killed a dps mesmer, without taking any damage my self, while i got nuked by the mesmer.

7800 hours ingame, and counting.

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Posted by: Yaki.9563

Yaki.9563

they made toughness only useful up to a point, you see diminishing returns before long.

When will people stop with this ignorance?

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Posted by: Steelo.4597

Steelo.4597

it seems a bit OP in wvw i just went to /sleep next to lvl 80 p/d thief and he couldnt bring my hp down full healing exotics (1.5k+ healing power) and 0 0 30 30 10. also demolished 3 people lvl 80 alone (ranger, thief, necro) because their dps was insufficient. granted its weak against poison but with traited warhorn thats no problem and you get some good protection aswell. strictly talking about wvw here where we get silly amounts of armor and are able to use buff food aswell, no idea if it can be built for spvp. but in wvw healing shout warrior with signet just got really scary.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

(edited by Steelo.4597)

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Posted by: Tyrion.4259

Tyrion.4259

What about trying out this setup with apothecary gear instead and run with bow and sword/warhorn? Then you can still get the +heal and rely on conditions since you’ll hit like a wet noodle. This setup for WvW – you can get 1100 condition damage with the 25 charges and still get over 1400 healing. That I think might work with grove runes for the protection. You also get dogged march and lemongrass soup to help with conditions, plus cleansing ire and signet of stamina.

Different playstyle for sure. Traited warhorn also helps tremendously.

I thought to myself since I can’t get 15 in discipline if I want 10 in arms for extra bleeds why not just forego discipline and go with 30 in defense and pick up spiked armor. And eat some tropical salad for +healing and condition damage

Change to proc protection with the runes, retaliation on a critical hit, cleansing ire for adrenaline gain to land your f1 arrows which also removes conditions, berserker’s stance to deal with blinds and shrug off necros for 8 seconds. I’m liking this idea a LOT.

Now you’re really looking good here guys. Over 1500 healing and about 1300 condition damage with the 25 stacks of corruption and the food.

http://gw2skills.net/editor/?fIEQNBMhNak0JFuCSGiJOggeohVhAeKkEpHhBbsGA-jUyAIOBRaBI1BgABlHLiGbBsIasaGM1KRUtXpIa1CBIdNA-w

(edited by Tyrion.4259)

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

Bunker warriors are pretty viable now—-maybe too viable. Faced a guy from team paradigm running a support banner warrior and he was harder to take down than any guard I’ve faced on my burst build. Still need to see how it fairs against condis, but direct damage is useless against them even if they stood their and dps’d them on your GC.

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

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Posted by: Tyrion.4259

Tyrion.4259

I don’t know guys but I really think with the last patch the apothecary condition route is really enticing!

Run with bow and sword/warhorn. Then you can still get the +heal and rely on conditions since you’ll hit like a wet noodle. This setup for WvW. I think this might work with grove runes for the protection. You also get dogged march plus cleansing ire and berserker’s stance.

Different playstyle for sure. Traited warhorn also helps tremendously.

I thought to myself since I can’t get 15 in discipline if I want 10 in arms for extra bleeds why not just forego discipline and go with 30 in defense and pick up spiked armor. And eat some tropical salad for +healing and condition damage.

Chance to proc protection with the runes, retaliation on a critical hit, cleansing ire for adrenaline gain to land your f1 arrows which also removes conditions, berserker’s stance to deal with blinds and shrug off necros for 8 seconds. I’m liking this idea a LOT.

Now you’re really looking good here guys. Over 1500 healing and about 1300 condition damage with the 25 stacks of corruption and the food.

http://gw2skills.net/editor/?fIEQNBMhNak0JFuCSGiJOggeohVhAeKkEpHhBbsGA-jUyAIOBRaBI1BgABlHLiGbBsIasaGM1KRUtXpIa1CBIdNA-w

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Posted by: Hell Avenger.7021

Hell Avenger.7021

I want to be a warrior, not some pseudo Guardian.

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Posted by: Myzaky.4962

Myzaky.4962

I want to be a warrior, not some pseudo Guardian.

^This

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Posted by: BurrTheKing.8571

BurrTheKing.8571

they made toughness only useful up to a point, you see diminishing returns before long.

When will people stop with this ignorance?

When it stops being true? The math is in and no amount of toughness makes up for Protection.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Yaki.9563

Yaki.9563

they made toughness only useful up to a point, you see diminishing returns before long.

When will people stop with this ignorance?

When it stops being true? The math is in and no amount of toughness makes up for Protection.

And why should it? They aren’t mutually exclusive. Toughness is a weak stat but that doesn’t mean it scales as poorly as people think. You’re just spouting off some junk some random stated with ignorant confidence on the forum, and you took it for gospel.

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Posted by: Veritas.6071

Veritas.6071

they made toughness only useful up to a point, you see diminishing returns before long.

When will people stop with this ignorance?

When it stops being true? The math is in and no amount of toughness makes up for Protection.

And why should it? They aren’t mutually exclusive. Toughness is a weak stat but that doesn’t mean it scales as poorly as people think. You’re just spouting off some junk some random stated with ignorant confidence on the forum, and you took it for gospel.

I guess this is applicable here too:

100 total damage/ 2 armor = 50 damage received

Now, to half our damage, we must double armor.
100/4 = 25

And it stays true,
100/8 = 12.5
100/16=6.25
100/32=3.125
100/64=1.5625

So, our first added 2 armor reduced damage by 50%, in this case, 25 damage. The next 4 armor only stopped 12.5 damage, again 50% but only 12.5 damage. Double the investment, half as much damage stopped. The first 2 points of armor reduced damage by 25% each. The next four reduced damage by 12.5% each. And as we see above, it continues to decrease damage by 50% but 50% of the previous number gets progressively smaller.

But does the math stay true in another example? Let’s look.
1000000/2 = 500000
1000000/4 = 250000
50% decrease; 250000 more damage mitigated
1000000/8 = 125000
Another 50% decrease; only 125000 more damage mitigated

And a more applicable example:
212700/2127 armor= 100
212700/4254 armor= 50
212700/8508 armor= 25

Yep, as we see here, the more toughness you add, the less effective the next point becomes.

Protection on a full glass cannon warrior is equal to:
212700/X=67
multiply the X across and divide by 67
212700/67=X
3174 final armor=X
-2127 base armor
Protection=1047 toughness

Protection on someone with 1000 toughness(3127 armor):

212700/3127= 68% damage taken
68-33 = 35% damage taken
212700/X=35
212700/35=X
6077 final armor=X
-2127 base armor
Protection=3950 toughness

If you want more clarification, feel free to PM me.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

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Posted by: Sunt.6835

Sunt.6835

both are fine tough for individual pvp / wvw.

it will depends on what else u do beside being bunker / dmg, buffing, healing, cc

warrior has one of the best running away from fight in wvw though if u pick

most of time what make it so hard to kill someone are these running away skills.

BG

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Posted by: Coldtart.4785

Coldtart.4785

Depending on how you measure them you could say every stat has diminishing returns. If you average 20 strikes to kill something at attack x then you average 10 strikes to kill that same thing at attack 2x and 5 strikes to kill at attack 4x, but when measured as damage dealt per strike it’s a linear increase.

It’s the same with armour. If your effective hp is 20k at armour y then it’s 30k at armour 1.5y and 40k at armour 2y.

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Posted by: Daecollo.9578

Daecollo.9578

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Steelo.4597

Steelo.4597

Veritas its still 50% increase of migitation for every time you double armor so perfectcly LINEAR. no diminishing returns. your fault is you take the base damage and compare it to the migitation progress (you say 12.5 of 50 instead of 12.5 of 25, because guess what if it was 25 (in your theory of linear) you suddenly wouldnt take any damage at all), wrong maths simply. so once and for all: if ist was 11 instead of 12.5 it would have diminishing Returns, but because ist 12.5 it is LINEAR.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

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Posted by: nakoda.4213

nakoda.4213

haev a bunker banner build, wouldn’t make it much past the 40-50 Q range.

0/0/20/30/20
Dogged March, Cleansing Ire
Inspiring Banners, Shrug It Off, Inspiring Battle Standard
Mighty Defenses, Warrior’s Sprint

(Dogged March and Missile Deflection are vying for that spot)

Mending, Defense Banner, Balanced Stance, Tactics Banner, Rampage

Hammer/mace/shield

You can also sub out one of the banners for Kick (I usually choose Defense banner, because the extra healing and boon duration is better overall, i think, than the tough/vita buffs).

Like Engineers, CC seems to be our “place” within the arenas right now, so bunkering isn’t only about protection, it is about denying your foe the chance to damage.

Protection might be 1k toughness, but an Interrupt is 100% dmg mitigation every time. It is fun to play, and I survived a burst onslaught twice from a spirit ranger and theif duo who kept attacking home.

that said, I still think it is weak against the FOTM “meta” builds that cheese up the massive condis.

edit: that said, with kick in the mix, and defense instead of tactics, this build is wicked wicked mid support

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

(edited by nakoda.4213)

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Posted by: Veritas.6071

Veritas.6071

Depending on how you measure them you could say every stat has diminishing returns. If you average 20 strikes to kill something at attack x then you average 10 strikes to kill that same thing at attack 2x and 5 strikes to kill at attack 4x, but when measured as damage dealt per strike it’s a linear increase.

It’s the same with armour. If your effective hp is 20k at armour y then it’s 30k at armour 1.5y and 40k at armour 2y.

212700/2127 armor= 100
212700/4254 armor= 50
212700/8508 armor= 25

So ignore that percentages have even been mentioned. The first 2127 additional armor stops 50 damage. The next 4254 armor only stops 25 damage.

With power, we see identical returns per point added:

1000 weapon damage x 1 power x .6 skill coefficient = 600 damage
1000 weapon damage x 2 power x .6 skill coefficient = 1200 damage
1000 weapon damage x 3 power x .6 skill coefficient = 1800 damage

Power scales linearly.

Toughness doesn’t.

If you think about how division works (dividend/divisor=quotient), as you increase your divisor, your quotient will become smaller and approach 0 at slower and slower rate. When dealing with positive numbers (like we do in GW2 damage calculation), the quotient will never become 0. Therefore, no amount of toughness will ever create a quotient of 0 (100% damage mitigation).

As we saw here:

212700/2127 armor= 100
212700/4254 armor= 50
212700/8508 armor= 25

Even assuming identical incoming damage, you can’t add X toughness and always stop Y damage. Therefore, toughness does not scale linearly and, in fact, gives less return as you stack it higher.

But here:

1000 weapon damage x 1 power x .6 skill coefficient = 600 damage
1000 weapon damage x 2 power x .6 skill coefficient = 1200 damage
1000 weapon damage x 3 power x .6 skill coefficient = 1800 damage

We saw that, assuming the same weapon damage and coefficient seen here, 1 power will provide 600 additional damage every time, and therefore scales linearly.

Yet another hijacked thread. If you want more clarification, PM me.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

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Posted by: redslion.9675

redslion.9675

The problem with warrior CC is that it’s single target.

Your defenses work mostly against single enemies. Face more people and you’ll have a hard time stopping all of them.

Protection and heals, on the other hand, work at their best no matter how many enemies you are facing.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: blakdoxa.7520

blakdoxa.7520

I believe it can be done! I haven’t tested it yet but I just cooked up the possibility with this
http://gw2skills.net/editor/?fIMQNAR3ejcOJvNPWPMxBEkiroKOKAQmI9YMQj0A-jEzAoLioZCSgIRwJwhsmGjYFMsV3gUejmeBTdKkqUjsLpIa1CBgcMA-w

Basically punishes people for killing you. I’m not too sure how Furious Reaction will play out though. You will (should) have permanent fury. (gs burst+shout+signet)

0/20/20/30/0
20/Furious Reaction+Forceful Greatsword
20/Shield Master+Cleansing Ire
30/ Desperate Power+Lung Capacity+Vigorous Shouts

Gs+A/Sh
Healing Surge+FGJ+Shake It Off+Fear Me+SoR

The play would be pretty simple. Make sure you keep up with enemies with cripples/swiftness/movement skills. You can pretty much beat things to death and do so even more if you’re dying as well.

Devona’s Rest

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Posted by: DargorV.8571

DargorV.8571

Don’t know about bunker but you can easilly have around 1k regen per second with a banner build+adrenal health/regen signet/food