This thread is to address what I consider to be a flawed concept and mechanic, and attempt to make it more “fun.” Obviously this is my opinion. Others may disagree.
What is this flawed concept and mechanic? The Reverse Synergy that exists between the following:
1. Adrenaline
2. Adrenal Traits (Regen, Power, Crit, Strikes)
3. Burst Skills
4. Burst Traits
5. Misc Skills (Rage, Heal Surge)
Under the current system, we are encouraged to SIT on our adrenaline, rather than spend it for most burst skills. This is largely due to the passive traits that buff us when Adrenaline is full. We can gain: +12% damage, +9% Crit, and +360 hp regen/3sec, just by NOT using our burst mechanic.
Some burst skills (killshot, hammer AOE stun) can be quite powerful, and worth using. Others (sword, greatsword) are only as good as, or weaker then regular attacks, and rarely see use since they’ll result in the loss of the passive trait bonuses.
This is reverse synergy, and a common and unfortunate practice is to simply forget about adrenaline entirely.
HERE is a proposed solution I think would make adrenaline more usable, fun, and yet not disrupt the current level of balance warriors have.
-Remove the passive trait bonuses that encourage sitting on a full adrenal bar. That means a removal of 12% damage, 9% crit, and 360 hp/3sec regen. Stay with me here.
-Roll in HALF of those bonuses to Warriors BASELINE, linked to adrenal in the same fashion. 6% damage, 4.5% crit, and 180 hp/3sec at level 3 for example.
-In those now empty trait positions, place new traits that encourage the use of adrenal skills, and grant small bonuses for doing so. In place of berserkers power, for example, a trait that adds several stacks of might upon using burst. In adrenal regen, a trait that adds regen. One for a short lived fury boon in place of heightened focus.
-Rework some of the less useful Burst skills. I doubt many warriors would complain that Killshot or Earthshaker is useless. But the Greatsword burst adds fury, and warriors can already get fury from a dozen other sources. Perhaps replace it with a blowout (it is described as an uppercut/slash?) or other cool effect?
-Change Disciplines Brawn to “Enhance.” Have each burst skill be affected by “enhance” in a different way. For example, increasing Earthshakers stun duration would be insane and OP. But adding 1 stack of confusion per 5 points of enhancement, however, could be cool. For Longbow, Enhance could increases Burst AOE duration, and so on.
Thoughts? Opinions? Enragedflametrollposts?