warrior and we’re the best class” Eugene
Burst Skills need a Boost.
warrior and we’re the best class” Eugene
Adrenal Health:
Heal yourself when you gain a bar of Adrenaline.
Healing: 360 (0.5*hp)?This change makes it so adrenal health isn’t a passive heal, you have to skillfully build around and constantly channel your rage and use skills to build it up to heal yourself, rather then just waiting and sitting on it. It also fixes the problem of it being too weak.
That would be far too strong in PvE. Slap on Axes, take Sharpened Axes and some Healing Power and you’d be at a point where Healing Signet looks weak.
Flurry:
Immobilize your foe and gain quickness. Effect increases with adrenaline level.
Damage: 256
Level 1 immobilize and quickness: 2 s
Level 2 immobilize and quickness: 3 s
Level 3 immobilize and quickness: 4 s
Range: 160This turns flurry into a self buff that also immobilizes your target, the quickness will allow you to get the same stack of bleeds you would have if you used the normal skills anyways with the autoattack. However you are now fully mobile. Its a unique idea that makes it skillful and adds counter play as well.
As always, Daecollo is crazy. You could literally just bust out Flurry, stow, swap and pull off a 100 blades. Or if you felt like it, a kittenton of bleeds from the Sword auto. Heck, you could probably swap over to Axe with Sharpened Axes and fill your adrenaline in those 4 seconds with autoattacks.
Skull Crack:
Stun your foe with a skull crack. Effect increases with adrenaline level.
Damage: 434 (1.5)?
Stun: 1 s
Stun: 2 s
Stun: 3 s
Range: 200Skull crack now cleaves up to 3 targets and has a range increase. This is to increase usability and punish people who stand close to eachother in PvP.
Yeah because a long duration aoe stun worked so well for Hammer.
Eviserate:
Leap at your foe with a devastating attack. Effect increases with adrenaline level.
Damage Level 1 damage: 672 (2.0)?
Damage Level 2 damage: 840 (2.5)?
Damage Level 3 damage: 1,008 (3.0)?
Combo Finisher: Leap
Range: 600Range of the attack doubled and now cleaves up to 3 targets. However it remains just as slow. Tracking should also be improved because of this. There is a bug right now because of its low range that it can miss simply by running into the player who uses it.
No. This would make Final Thrust obsolete. Currently, the only advantage Final Thrust has over Eviscerate is the cleave.
As always, Daecollo is crazy.
At least Daecollo has foresight enough to grasp the problems of ANET introducing such a change without changing the burst skills themselves.
We chatted about it for awhile and both agreed that that the way burst skills are currently designed and implemented is incompatible with the change ANET is proposing. Currently warrior burst skills are designed and implemented to not only give obvious tells, most of them are designed to be challenging to land because of the obvious tells and clunky design.
Thus the impact of not updating burst skills to make them compatible with let me be clear as said in another thread “they are being held to a standard that doesn’t exist for other classes.” in that other classes skills simply go on CD hit or miss, warriors will lose all adrenaline in addition too where they lose the ability to cleanse conditions, sustain themselves through passive healing, and output damage generated from adrenal based passives like heightened focus.
It is pretty rough I know that some people would love to see warriors nerfed but we are not talking about nerfing warriors here if this change goes through we are talking about bringing warriors back down to free bag status and nonviable in PVP status.
Why because Burst skills some of them are hard as hell to land now, and warriors already face serious consequences for not landing and can already make the difference between winning and losing. Plus there are tons or possible scenarios where a warrior can fail to land a busrt skill that has nothing to do with them or the target such as interference from another team mate knocking the target back, getting blinded, busrt skill simply bugging out cuz quite frankly some of them are buggy. Now if you lag woops no adrenaline great.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Why because Burst skills some of them are hard as hell to land now, and warriors already face serious consequences for not landing and can already make the difference between winning and losing. Plus there are tons or possible scenarios where a warrior can fail to land a busrt skill that has nothing to do with them or the target such as interference from another team mate knocking the target back, getting blinded, busrt skill simply bugging out cuz quite frankly some of them are buggy. Now if you lag woops no adrenaline great.
players already have a fix for that. Play an asura
Flurry is not hard to land, it cleaves, with very unnoticeable animation. Even at 1 or 2 bar, you get really good bleed damage out of it. Every conditional warrior uses it.
^^^
it got 0.5 second activation time & you still need to be in melee range, which some kiting professions can deny you that, at least Eviscerate has a leap.
Expected
Warriors see life a bit harder, and now will not be able to spam burst skill till they land, BUFF THEM, OMG THE END IS NEAR, WE ARE DOOMED xD
L2P, don’t be lazy, all those 3 burst skills are really good and powerful, they should be harder to land
At least Daecollo has foresight enough to grasp the problems of ANET introducing such a change without changing the burst skills themselves.
We chatted about it for awhile and both agreed that that the way burst skills are currently designed and implemented is incompatible with the change ANET is proposing. Currently warrior burst skills are designed and implemented to not only give obvious tells, most of them are designed to be challenging to land because of the obvious tells and clunky design.
You’re overstating the problem here. Some burst skills have obvious animations, not all of them. Hammer is the go-to example, but then again Hammer is entirely about being telegraphed but being awesome if you manage to get the combo off. Basically Hammer sucks for clueless people, but if you know what you’re doing, it’s awesome. And yet you don’t see Sir Daecollo proposing anything to do to it. Why does he think everything but the most telegraphed weapon we have is telegraphed?
Heck, why is Flurry on that list? Flurry isn’t exactly telegraphed, it roots you. And the rooting can be circumvented for awesome effect by stowing your weapon, something that good Warriors have been doing for ages.
Skull Crack was specifically made more telegraphed because it was hard to distinguish from the autoattack and the prize for connecting Skull Crack is still huge.
Eviscerate? I might agree on giving it a bit more range. Or making the leap a bit faster. But Eviscerate does not need to cleave: Axe already has the best cleaving potential of all of our weapons. Making Eviscerate cleave would make it superior to Final Thrust in every way: It would have a less obvious animation, it would be better at dealing its damage, it’d cleave the same way, it’d be on a weapon that already has good damage.
Thus the impact of not updating burst skills to make them compatible with let me be clear as said in another thread “they are being held to a standard that doesn’t exist for other classes.” in that other classes skills simply go on CD hit or miss, warriors will lose all adrenaline in addition too where they lose the ability to cleanse conditions, sustain themselves through passive healing, and output damage generated from adrenal based passives like heightened focus.
Have you ever heard of this profession called “Thief”? Because they are a profession whose most notorious, most damaging skill requires that they be in stealth and behind their enemy in melee range. The same thing applies to the second most notorious Thief weapon set, S/D. The stealth skill gives you blind from front and a daze from behind. So why is he not suggesting fixing Thief stealth skill mechanics as well?
Flurry is not hard to land, it cleaves, with very unnoticeable animation. Even at 1 or 2 bar, you get really good bleed damage out of it. Every conditional warrior uses it.
I said the same thing but that isn’t the point. The point is Flurry its like 100b and roots you. You have to stow weapon just to use it and the melee hits don’t grant adrenaline. Point is, that its a bad burst skill in terms of how well it works. It is basically trash if didn’t have any redeeming qualities hence the immobilize.
Edit also melee/or condition it makes u vulnerable while channeling you are basically a sitting duck. That being said the amount of bleed stacks it gives is not fantastic you get just as many from a few auto attacks it doesn’t do that much damage.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Expected
Warriors see life a bit harder, and now will not be able to spam burst skill till they land, BUFF THEM, OMG THE END IS NEAR, WE ARE DOOMED xDL2P, don’t be lazy, all those 3 burst skills are really good and powerful, they should be harder to land
sorry to burst your bubble, but on the contrary my build will be a faceroll after this patch hits.
my build currently requires imo a high skill & a lot of key combination to play properly, after the patch it will be a faceroll, even those who are new to warrior will own with it, i expect a huge amount of QQ.
The premise of the suggestion to boost burst skills is that if ANET is going to introduce such a high risk for using burst skills than those burst skills need to not only work a lot better than they currently do and not have bugs or be ridiculously hard to use because how bad they are designed. But also be a lot more rewarding and a lot better than they are currently. Because the Risk will not match the reward.
Otherwise as has been preciously said if ANET can not properly balance their proposed idea than the suggestion is for them not to make some of these changes.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
@Juba
I am guessing its going to be something similar to what you currently run in your videos ? GS/Sw+Sh ?
I am eagerly awaiting a presentation of your build. I have my doubts it will be this super easy though.
(edited by Flitzie.6082)
Heck, why is Flurry on that list? Flurry isn’t exactly telegraphed, it roots you. And the rooting can be circumvented for awesome effect by stowing your weapon, something that good Warriors have been doing for ages.
Skull Crack was specifically made more telegraphed because it was hard to distinguish from the autoattack and the prize for connecting Skull Crack is still huge.
really!?
man Flurry is my bread and butter, it has the same activation time as Skull Crack 0.5s and you need to be in melee range 130 range with no leap or whatever, and once you get to melee range you need to compensate for the 0.5s activation time or you lost the opportunity.
there are times that you are denied of getting close to melee range so you need something like Shield bash(25s cd) or even Bull’s Charge(40s cd) to deliver it.
and on top of that Flurry is one of the most bugged skills of the warrior.
Eviscerate has an activation time of 0.75s but it got a leap of 600 range.
our problem is activation time, i suggest 0.25s activation time for Flurry/skull crack and 0.5s for Eviscerate.
(edited by Juba.8406)
Expected
Warriors see life a bit harder, and now will not be able to spam burst skill till they land, BUFF THEM, OMG THE END IS NEAR, WE ARE DOOMED xDL2P, don’t be lazy, all those 3 burst skills are really good and powerful, they should be harder to land
sorry to burst your bubble, but on the contrary my build will be a faceroll after this patch hits.
my build currently requires imo a high skill & a lot of key combination to play properly, after the patch it will be a faceroll, even those who are new to warrior will own with it, i expect a huge amount of QQ.
year… ofc….. The only “buff” warriors will get is a rifle and rampage buff.. maybe you can count greatsword f1 as a buff, too. The sad thing is nothing of that is viable and nothing of that will be viable.
The meta won’t change because of the nerfs/buffs – a hambow warrior or a 2/0/6/06 axe warrior will be just weaker than before. That’s all
Edit: Pls don’t talk about “key combination” – as a warrior you even havn’t a combination where you have to press 2 buttons at the same time like other classes.
(edited by dominik.9721)
@Juba
I am guessing its going to be something similar to what you currently run in your videos ? GS/Sw+Sh ?I am eagerly awaiting a presentation of your build. I have my doubts it will be this super easy though.
remember the old instagib “Frenzy>100b warrior” ?….. it would be something similar to that.
year… ofc….. The only “buff” warriors will get is a rifle and rampage buff.. maybe you can count greatsword f1 as a buff, too. The sad thing is nothing of that is viable and nothing of that will be viable.
The meta won’t change because of the nerfs/buffs – a hambow warrior or a 2/0/6/06 axe warrior will be just weaker than before. That’s allEdit: Pls don’t talk about “key combination” – as a warrior you even havn’t a combination where you have to press 2 buttons at the same time like other classes.
well i hope that I’m wrong.
about the Edit: lol, believe me i have one.
Firstly, you can’t have one because warrior has no skills you can activate instant at the same time like thiefs backstab + steal or mesmers shatter + blink.
You always have a casttime+aftercast.
Secondly, neither Greatsword will be viable nor Sword will be. But properbly in WvW it is. But well…. there you can faceroll with everything – thanks to the skillfull oppenents
(edited by dominik.9721)
Flurry is not hard to land, it cleaves, with very unnoticeable animation. Even at 1 or 2 bar, you get really good bleed damage out of it. Every conditional warrior uses it.
I said the same thing but that isn’t the point. The point is Flurry its like 100b and roots you. You have to stow weapon just to use it and the melee hits don’t grant adrenaline. Point is, that its a bad burst skill in terms of how well it works. It is basically trash if didn’t have any redeeming qualities hence the immobilize.
Edit also melee/or condition it makes u vulnerable while channeling you are basically a sitting duck. That being said the amount of bleed stacks it gives is not fantastic you get just as many from a few auto attacks it doesn’t do that much damage.
It does root you only when the attack lands. While the attack is activating, it does not root you. And once it root you, all you have to do is move to break it, no need for stow weapon. It doesn’t make you sitting duck if you cancel it. If its 1v1 its not a problem, if another melee try to hit you, they will get hit as well by bleed or 100b.
It is a bit harder to land since you do have to close the gap, but the activation to immob is pretty fast. So Sw2 close the gap wait out any potential dodges, then Sw f1, its not hard to land, often you can hit more than 1 target too.
Edit: the damage is actually very good. My shout-heal condition build does around 5 to 6k bleed plus 1k of physical damage. It is fast high stack bleed hence it often doesn’t get cleansed. Kind of a burst damage on the conditional build. Definitely has its use. I am not going to say no to a buff, but frankly I don’t think there is a need.
On a Power side, sw-sh/GS will be viable. We will have quiet a few cc then with Sh4, bull charge, furry, with FS, AS and Furry -> FS or 100b not to mention brawler’s recovery will make warrior’s very resilient against conditions.
I think we will be fine. Yeah its a overall nerf to warrior diversity, since any non-aoe burst got a hit. But if you are getting hit + switching weapons + doing some hitting, you should have 2 to 3 bars of adren when the burst come off of cooldown. It is not that bad. Cele axe bow probably got the biggest nerf here. Otherwise anything uses GS (Skull-cracker, axe GS, hammer GS, sw GS) might actually be a bit of buff, since AS buff we basically get a new skill to use, a powerful one, with 360 degree aoe.
(edited by bigmonto.4215)
So Sw2 close the gap wait out any potential dodges, then Sw f1
the thing about Savage Leap is, like it got some huge aftercast, it never been a reliable setup for Flurry and then you have to add the 0.5s activation time for Flurry too, making it a no go skill unless you trait Leg Specialist.
and on top of that in my experience almost 90% of my opponents will dodge after you hit em with Savage Leap, moving them 300 range from you which means you are not in melee range any more.
Flurry is not hard to land, it cleaves, with very unnoticeable animation. Even at 1 or 2 bar, you get really good bleed damage out of it. Every conditional warrior uses it.
I said the same thing but that isn’t the point. The point is Flurry its like 100b and roots you. You have to stow weapon just to use it and the melee hits don’t grant adrenaline. Point is, that its a bad burst skill in terms of how well it works. It is basically trash if didn’t have any redeeming qualities hence the immobilize.
Edit also melee/or condition it makes u vulnerable while channeling you are basically a sitting duck. That being said the amount of bleed stacks it gives is not fantastic you get just as many from a few auto attacks it doesn’t do that much damage.
It does root you only when the attack lands. While the attack is activating, it does not root you. And once it root you, all you have to do is move to break it, no need for stow weapon. It doesn’t make you sitting duck if you cancel it. If its 1v1 its not a problem, if another melee try to hit you, they will get hit as well by bleed or 100b.
It is a bit harder to land since you do have to close the gap, but the activation to immob is pretty fast. So Sw2 close the gap wait out any potential dodges, then Sw f1, its not hard to land, often you can hit more than 1 target too.
Edit: the damage is actually very good. My shout-heal condition build does around 5 to 6k bleed plus 1k of physical damage. It is fast high stack bleed hence it often doesn’t get cleansed. Kind of a burst damage on the conditional build. Definitely has its use. I am not going to say no to a buff, but frankly I don’t think there is a need.
On a Power side, sw-sh/GS will be viable. We will have quiet a few cc then with Sh4, bull charge, furry, with FS, AS and Furry -> FS or 100b not to mention brawler’s recovery will make warrior’s very resilient against conditions.
I think we will be fine. Yeah its a overall nerf to warrior diversity, since any non-aoe burst got a hit. But if you are getting hit + switching weapons + doing some hitting, you should have 2 to 3 bars of adren when the burst come off of cooldown. It is not that bad. Cele axe bow probably got the biggest nerf here. Otherwise anything uses GS (Skull-cracker, axe GS, hammer GS, sw GS) might actually be a bit of buff, since AS buff we basically get a new skill to use, a powerful one, with 360 degree aoe.
Were talking about 2 different things here. I think you know what I am talking about but you don’t know why I and others are saying it.
This we agree
It does root you when it lands. Now since you have to land it lets just agree it roots you, no trying to beat around the bush.
Things we dont agree on.
Needing to stow weapon. Yes in fact you do need to do this if you land the burst skill then want to use final thrust while the target is immobilized.
How much damage it does. Lets be pretty clear that the majority of swords damage is located on final thrust. Not the burst skill and certainly bleeds on their own are not viable in competitive levels of PVP. The physical part of flurry is crap. It not only grants zero adrenaline but and auto attack does more damage. Since you are stowing weapon to use final thrust the bleeds are inconsequential further more you can do just as much bleeding damage with auto attacks in roughly the same amount of time for a full channel. If your bleeds get condi cleared like you know how good players play especially since thats what we are talking about then ya. Point made here. Flurry is crap becasue you have to use tricks in game just to get good use out of it.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Things we dont agree on.
Needing to stow weapon. Yes in fact you do need to do this if you land the burst skill then want to use final thrust while the target is immobilized.How much damage it does. Lets be pretty clear that the majority of swords damage is located on final thrust. Not the burst skill and certainly bleeds on their own are not viable in competitive levels of PVP. The physical part of flurry is crap. It not only grants zero adrenaline but and auto attack does more damage. Since you are stowing weapon to use final thrust the bleeds are inconsequential further more you can do just as much bleeding damage with auto attacks in roughly the same amount of time for a full channel. If your bleeds get condi cleared like you know how good players play especially since thats what we are talking about then ya. Point made here. Flurry is crap becasue you have to use tricks in game just to get good use out of it.
No, in fact you don’t need to stow weapon, I just reconfirm it in game. Any root channel including 100b, just move, it will stop the channeling. Either way is an extra key press I guess.
Yes we do agree on the fact that the direct dam is crap. But the long immb has its uses, FS or100b, the trick is to have some sort of condition on hit/crit/switch weapon to provide cover so they don’t cleanse the immb. Its not as direct as the other weapons but god forbid we have to use some strategy on the already single class.
Regarding the bleed….. it is not that easy to cleanse actually. its high stack short duration + continuous channel. When you land you have immb → bleed → bleed → …… If the target has 1 condi cleanse when is he going to hit that, The best is right after immb, but the time between immb and 1st bleed is short. he can wait until all the bleed stacks, then my bleed has already done decent damage. Since the immb last 5 1/2 sec, I have a lot of time adding torment, or switch weapons which add other conditions. More often than not the bleed from Furry does more damage than you think.
So Sw2 close the gap wait out any potential dodges, then Sw f1
the thing about Savage Leap is, like it got some huge aftercast, it never been a reliable setup for Flurry and then you have to add the 0.5s activation time for Flurry too, making it a no go skill unless you trait Leg Specialist.
and on top of that in my experience almost 90% of my opponents will dodge after you hit em with Savage Leap, moving them 300 range from you which means you are not in melee range any more.
Sw2 → sw f1 will hit the target if they don’t dodge. If they do after sw2, dodge with them if you really have to land your f1, if not do something else. Don’t tell me you can’t close the gap with your warrior. I don’t often use sw2 as the setup, but you know its a great way to bait dodges.
Personally I had easier time to land sw f1 than axe f1.
I like the change on the range of eviscerate. we need gap closers on axes.
I like the change on the range of eviscerate. we need gap closers on axes.
The range increase would indeed be most welcome.
On top of that, the animation it self could use some polish. Apart from WWA, warrior leaps and movement skills feel clunky when compared to similar skills other classes have.
To name a few, compare guardians GS leap to Eviscerate or Savage Leap, or guardians hammer slam to Earthshaker or RTL to Rush even. The animations are much more fluid, less buggy and as a result the skills feel much more responsive.
It’s my personal opinion that the animations need to be polished/reworked and all the bugs ironed out before making changes like adrenaline being expended when you miss a burst. Like Earthshaker and slight inclines/slopes anyone?
Why is no one focused on Kill Shot? Rifle is the power long range weapon of warrior the only reason we don’t use it often is because of CI sure Brawler’s Recovery is better but I still think they should make Kill Shot 1 sec activation time add a very visible charging animation to it(just like they did for Air Blast) and you have your self a decent rifle.
Eviscerate?! What happen to stun?! What happen to Ax/Sh?!What happen to Bull’s Charge?!
The Dhuumfire thread
The reason because most of warrior uses Bow… Those Burst skills are hard to land.
I agree with improvements to these skills.
ex:
Eviscerate: Needs cleaves. May be also increase range according adrenaline.
Skill Crack: Really needs cleaves, or with some rework, become less hard to lands. This skill misses all time due the range, cast time, animation, lack of gap closer with mace, etc… Tremor still being the best mace’s skill.
Kill Shot: Could have his cast time scaling with adrenaline level (lv1 = 3s; lv2 = 2s; and lv3 = 1s) or stat a toggle ability at use, this toggle stay up while channeling (full channeling lasts 3s, how more channeling more damage). The toggle ability cancels the channeling and releases the shot.
Some thing like those to improve some burst skills.
I’m looking forward to these changes on my warrior.
Burst skills are fine right now and the new and improved GS one will be OP as heck.
The reason because most of warrior uses Bow… Those Burst skills are hard to land.
I agree with improvements to these skills.
ex:Eviscerate: Needs cleaves. May be also increase range according adrenaline.
Skill Crack: Really needs cleaves, or with some rework, become less hard to lands. This skill misses all time due the range, cast time, animation, lack of gap closer with mace, etc… Tremor still being the best mace’s skill.
Kill Shot: Could have his cast time scaling with adrenaline level (lv1 = 3s; lv2 = 2s; and lv3 = 1s) or stat a toggle ability at use, this toggle stay up while channeling (full channeling lasts 3s, how more channeling more damage). The toggle ability cancels the channeling and releases the shot.Some thing like those to improve some burst skills.
How would making skills cleave make them easier to hit against an enemy that blinds you? Or an enemy that is dodging your burst?
Flurry and Earthshaker cleave, yet no one is advocating them for condi cleansing.
Killshot should be unblockable, because losing all adrenaline when it doesn’t connect is going to become the norm otherwise and hardly anyone uses rifles anyhow.
the quickness will allow you to get the same stack of bleeds you would have if you used the normal skills anyways with the autoattack.
You, ah, missed the part where you’re replacing 2s bleeds with 8s bleeds…
Heck, why is Flurry on that list? Flurry isn’t exactly telegraphed, it roots you. And the rooting can be circumvented for awesome effect by stowing your weapon, something that good Warriors have been doing for ages.
Skull Crack was specifically made more telegraphed because it was hard to distinguish from the autoattack and the prize for connecting Skull Crack is still huge.
really!?
man Flurry is my bread and butter, it has the same activation time as Skull Crack 0.5s and you need to be in melee range 130 range with no leap or whatever, and once you get to melee range you need to compensate for the 0.5s activation time or you lost the opportunity.
there are times that you are denied of getting close to melee range so you need something like Shield bash(25s cd) or even Bull’s Charge(40s cd) to deliver it.
and on top of that Flurry is one of the most bugged skills of the warrior.
Eviscerate has an activation time of 0.75s but it got a leap of 600 range.
our problem is activation time, i suggest 0.25s activation time for Flurry/skull crack and 0.5s for Eviscerate.
evis range 600? make that 300 buddy…and yes range 300 is to short for evis also stop shortening the range of evis when on quickness even more…warrior srsly needs a buff on many levels… only the boring lame monk playstyle shoutbow build is all i see nowadays…reintroduce the monk alrdy for those specs…warrior needs to be THE number one choice for viable dps builds anywhere…it’s a warrior…..master of weapons right
Another Necro? Looks like we know next weeks proffesion!
Another Necro? Looks like we know next weeks proffesion!
you’re generic and cannot provide any arguements whatsoever…we call those people beta leftists