https://twitter.com/TalathionEQ2
Burst Trait % needs changed.
https://twitter.com/TalathionEQ2
o_O -45% condition Duration, do you realise how freaking strong that is?
And what are you talking about? We got some of the best condition removals in the game.
Signet of Stamina – Removes every single condition you have.
Shake it Off – Removes a whole stack on conditions on you and allies, brakes stun and you can have it as a trait.
Mending – Removes two whole stacks of condition
Restorative Strength – removes Cripple, Chill, immobilize And Weakness when using a healing skill
Charge – removes Cripple, immobilize and Chill
Quick Breathing – warhorn skills convert 1 condition into a boon
Rune of soldier – All of our shouts removes a whole stack of conditions.
Dunno what class you’ve been playing, but my warrior is more than capable of removing tons of conditions, also we start with most health in game, so we got a big pool to soak up all that condition damage.
How about: 5 stat points per point spent? (every stat.)
https://twitter.com/TalathionEQ2
How about: 5 stat points per point spent? (every stat.)
That would be insanely powerful, easily the best trait line for any class in the game.
I agree that 0.1% burst is weak and could do with a change but preferably by someone who cares about game balance.
They could simply increase the % to something like 0.3% or even 0.5% per point spent.
Camelot Unchained is on Kickstarter.
http://www.kickstarter.com/projects/13861848/camelot-unchained?ref=live
Most burst attacks don’t do much direct damage, but rather have an effect/condition damage (GS, LB, Mace, Sword, Hammer)
Axe and Rifle are the only ones with high direct damage.
A cooldown reduction for burst skills would be preferable to any % damage increase.
Kind of balanced as is actually. Sure 3% at max sucks but the real boost is the crit damage of the trait line. That already gives a huge boost to a warrior with decent crit chance as burst skills do crit. Play around with eviscerate and watch when you crit, more damage isn’t really an issue. Compared to other classes the small damage boost we get is really great when most get cool down reductions in the same slot. Before you complain about how some classes have it easier with crit damage and precision in the same trait line or whatever, remember how little warriors give up when they go full class cannon build as we have high toughness and vitality already.
As for why we don’t need a cool down reduction on our skills is the cool down is more based off from adrenaline gain and there are other traits that reduce the cool downs of burst skills and a lot of skills that grant adrenaline. Not to mention how over powered it would be for some burst skills to be spammed near infinitely.
(edited by Dyroth.5063)
I still say they should let using a burst skill trigger protection on us…especially since all the melee burst skills land you right in melee range. Melee range is when we are most likely to take heavy damage. Make the discipline bonus be +duration on protection boon. Let using a melee burst grant protection. Problem fixed…not increasing axe or rifle burst…granting much needed survivability for dps traited warriors in melee range. I think we need this more than ever since most guardians I end up grouping with now are not providing aegis/protection anywhere near as often as they should be…probably not traited or not using the right utility skills. This hand holding ANET expected to happen isn’t happening…completely invalidates their revised design philosophy on warriors.
(edited by ODB.6891)
It used to be 1 point = 1% back in the early betas, so you could end up with +30% which was totally OP.
Who the hell wouldn’t agree that this POS trait tree needs to be reworked? I like the idea of getting more adrenaline gain per hit though. At the same time it would be nice if some of the burst skill themselves would also get a fix on top of a better discipline trait.
(edited by Schwahrheit.4203)
o_O -45% condition Duration, do you realise how freaking strong that is?
And what are you talking about? We got some of the best condition removals in the game.
Signet of Stamina – Removes every single condition you have.
Shake it Off – Removes a whole stack on conditions on you and allies, brakes stun and you can have it as a trait.
Mending – Removes two whole stacks of condition
Restorative Strength – removes Cripple, Chill, immobilize And Weakness when using a healing skill
Charge – removes Cripple, immobilize and Chill
Quick Breathing – warhorn skills convert 1 condition into a boon
Rune of soldier – All of our shouts removes a whole stack of conditions.
That’s all fine and dandy in pve where everything works and zergvszerg but if you’re trying to be successful in tpvp mending and maybe signet of stamina are the only viable choices there (I’d still probably take balanced stance instead, though I’ve had fun running stamina for spvp lately, going to try it out for sure), anything else won’t fit in with warrior burst meta.
Yes burst 3% at 30 points definitely need to change.
When I first saw this I thought it was a bug or something. How the kitten would it be 3% for 30 points in the trait?!!!!!!!!!!!!!!!!???!?!?!?!?!??!! SERIOUSLY?!??!?!?!?!??!?
kittenING BULLkitten!!!!!!!!! Now I feel like rerolling a Guardian. Warrior’s traits has got to be the worst out of every class out there. Tactics trait gives you revive… Why the kitten do I want to be traited to revive people?!
Most burst attacks don’t do much direct damage, but rather have an effect/condition damage (GS, LB, Mace, Sword, Hammer)
Axe and Rifle are the only ones with high direct damage.
A cooldown reduction for burst skills would be preferable to any % damage increase.
This, or make burst skills consume less adrenaline when used.
There’s tons of ways to do it, just comparing other professional mechanics.
Thief, Elementalist, Guardian, Mesmer and Engineer get cooldown reductions. Necromancers get increased Life Force. Rangers get +stats on their pets.
Just by copypasting those into adrenaline, you get cooldown reduction or increased quantity of Adrenaline. Of course, the latter is a bit fishy at best, so the idea about reducing the costs of adrenaline skills could be nice. However, due to Adrenal Reserves, it could result in a pretty severe imbalance. Rather similarly, due to easy access to full bars of Adrenaline from Healing Surge and Signet of Fury, reducing the cooldowns could result in an imbalance.
I’ll be honest: before talking about fixing Discipline, you should talk about how to make the rarely-used Burst Skills, mainly Arcing Slice, more attractive in comparison to stuff like Skull Crack, Flurry, Kill Shot and Eviscerate.
I’ll be honest: before talking about fixing Discipline, you should talk about how to make the rarely-used Burst Skills, mainly Arcing Slice, more attractive in comparison to stuff like Skull Crack, Flurry, Kill Shot and Eviscerate.
Really even those “attractive” options are debatable because of the +12% damage trait with full adrenaline.
The whole adrenaline system needs a lookover imo. It’s a lot flatter and flavour-less compared to all of the other class mechanics.
o_O -45% condition Duration, do you realise how freaking strong that is?
And what are you talking about? We got some of the best condition removals in the game.
Signet of Stamina – Removes every single condition you have.
Shake it Off – Removes a whole stack on conditions on you and allies, brakes stun and you can have it as a trait.
Mending – Removes two whole stacks of condition
Restorative Strength – removes Cripple, Chill, immobilize And Weakness when using a healing skill
Charge – removes Cripple, immobilize and Chill
Quick Breathing – warhorn skills convert 1 condition into a boon
Rune of soldier – All of our shouts removes a whole stack of conditions.That’s all fine and dandy in pve where everything works and zergvszerg but if you’re trying to be successful in tpvp mending and maybe signet of stamina are the only viable choices there (I’d still probably take balanced stance instead, though I’ve had fun running stamina for spvp lately, going to try it out for sure), anything else won’t fit in with warrior burst meta.
You do know that shouts work good in sPvP right? and each shout removes 1 whole stack of Conditions, combine that with mending, Restorative healing and Signet of stamina, and you have 4 condition removers. If someone expect to have more, they should really learn about balance.
I’ll be honest: before talking about fixing Discipline, you should talk about how to make the rarely-used Burst Skills, mainly Arcing Slice, more attractive in comparison to stuff like Skull Crack, Flurry, Kill Shot and Eviscerate.
Really even those “attractive” options are debatable because of the +12% damage trait with full adrenaline.
The whole adrenaline system needs a lookover imo. It’s a lot flatter and flavour-less compared to all of the other class mechanics.
The warrior is supposed to be the most noob friendly class, the adrenaline bar is simple to understand, therefore it fits.
HAHAHA If someone expects to have more, they should really learn about balance.
HAHAHA The warrior is supposed to be the most noob friendly class, the adrenaline bar is simple to understand, therefore it fits.
Ohh man ppl are dropping gold in the warrior forums today.
Please tell me you play a thief Please
The warrior is supposed to be the most noob friendly class, the adrenaline bar is simple to understand, therefore it fits.
Simple to understand =/= 1-dimensional and largely useless. Tell me any other class that can safely completely ignore their profession mechanic because it sucks and using it actually decreases their performance.
Flurry, Combustive Shot, Skull Crack DO NOT lower your performance at all. But I do agree that adrenaline scarcity needs to be fixed.
Adrenaline or F1 Skills are like drugs. Its aggravating that you can’t use them enough.
Flurry, Combustive Shot, Skull Crack DO NOT lower your performance at all. But I do agree that adrenaline scarcity needs to be fixed.
Adrenaline or F1 Skills are like drugs. Its aggravating that you can’t use them enough.
>3 out of 9 skills
Ok, I’ll grant you Hammer’s burst which is also decent for the fact that it CCs
>4 out of 9 skills
Let’s talk about how evis’s damage is actually comparable to the autoattack’s, arcing slice is plain awful, kill shot/forceful shot are the most dodgeable skills in the game…….
But we are going offtopic, the thread is about the bonuses from the discipline line which really doesn’t line up with a large majority of the burst skills at all.
Yeah, we all agree that 3% burst damage is too weak. Discipline tree needs something more aggressive.
my proposal that will probably be ignored:
Increases adrenaline stores (A full 30 points will grant you 2-3 additional bars). I think this would add a lot more variation and choice for warriors and make a lot of currently useless skills a lot more interesting.
Mind you the additional bars wouldn’t mean additional benefits for holding on to your adrenaline.
Jangeol – WvW Warrior
1 point = 1% its overpower so lets be 10 point = 1%!
Are ANet only had 1 & 10 (two numbers) in their minds?
-0.1 second on weapon swap. Change fast hands to about 4 seconds instead of 5.
An incredibly short weapon swap when traited might just be the buff warrior needs to escape the predictability problem they have. I mean, I play other classes, when I see a warrior with greatsword I know exactly what he’s going to do.
+3% damage is incredibly redundant, especially considering most weapons don’t even do much extra damage on their burst skill.
really bad engineer
-0.1 second on weapon swap. Change fast hands to about 4 seconds instead of 5.
An incredibly short weapon swap when traited might just be the buff warrior needs to escape the predictability problem they have. I mean, I play other classes, when I see a warrior with greatsword I know exactly what he’s going to do.
So you want use to have a 3 second weapon swap cooldown?
That would require nerfing our other skills. And let’s be honest, that would hurt everyone who doesn’t constantly swap weapons. Which is pretty much everyone in PvE.
-0.1 second on weapon swap. Change fast hands to about 4 seconds instead of 5.
An incredibly short weapon swap when traited might just be the buff warrior needs to escape the predictability problem they have. I mean, I play other classes, when I see a warrior with greatsword I know exactly what he’s going to do.
So you want use to have a 3 second weapon swap cooldown?
That would require nerfing our other skills. And let’s be honest, that would hurt everyone who doesn’t constantly swap weapons. Which is pretty much everyone in PvE.
>3s weapon swap
>~8s Cooldowns
Yeah that’ll definitely be useful switching weapons only to autoattack
The sad thing is someone listed soldier runes as a warrior skill. That’s how dependent on them we are
[FIRE] Serene Snow, Warrior
3% is broken
It might be better to just make it something completely different, like +60% adrenaline gained at max, or 30% reduced cooldown on burst skill – both of which would also fit well with the tree.
Another idea to increase the viability of warriors would be to make it a 1-60% chance of gaining protection for 5 seconds after using a burst skill.