Can Rifle Warriors Ever Get Some Love?

Can Rifle Warriors Ever Get Some Love?

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Posted by: Niko Stark.8932

Niko Stark.8932

We had a primed killshot going for us but since the adrenaline nerf, it feels so useless to even get on my Rifle warrior. Everything I can do on it, I can do much better with longer range and CC bonus via pets/skills on a zerk ranger.

Can we get some love for rifle warrior please? Maybe 1500 for all shots (just to match rangers) and at least 1800 for killshot would be excellent!

Can Rifle Warriors Ever Get Some Love?

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Posted by: MightyMicah.7451

MightyMicah.7451

I agree! I don’t think they should buff the rifle at all. Like no extra damage, speed, conditions, nothing like that. All they should do is increase the range or perhaps add a trait or two to increase the range. That way we could have a bit of a “sniper” class. I’ve wanted something like that since launch.

This is that new sound. Ya’ll ain’t ready.

Can Rifle Warriors Ever Get Some Love?

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Posted by: adozu.6398

adozu.6398

i would LOVE for rifle to be more viable but honestly they should reduce ranger’s range not give more classes the same ridicolous and anti-fun capacity to engage from totally absurd angles.

Can Rifle Warriors Ever Get Some Love?

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Posted by: Zefrost.3425

Zefrost.3425

Kill Shot should have it’s cast time decreased to that of rifle #5 knockdown duration.
Rifle #4 should apply revealed on foe.
Rifle #3 should give adrenaline per hit.
Rifle #1 should no longer give adrenaline, but do more dmg the further the opponent is.

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Posted by: Purple Miku.7032

Purple Miku.7032

^ I don’t like or care about rifle really but Zefrost’s suggestions are pretty good.

Can Rifle Warriors Ever Get Some Love?

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Posted by: Olba.5376

Olba.5376

Kill Shot should have it’s cast time decreased to that of rifle #5 knockdown duration.
Rifle #4 should apply revealed on foe.
Rifle #3 should give adrenaline per hit.

Rifle 5 has a knockback, not a knockdown.
Applying Revealed on a 15s cooldown? Yeah, nope.
You mean more than what it already does? You already get 5 strikes from the hits themselves, making it double that would be a single full bar of Adrenaline, which is kind of a lot.

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Posted by: adozu.6398

adozu.6398

alright so suggestions:

number 1, 2, 3 are functional, maybe give slightly higher damage to 1, like 5-10%

number 4 needs a lower casting time, vuln+100% finisher would be good if it had half the casting it has now or even shorter

number 5 could work more like ranger’s GS, it could block a hit and if succesful execute the knockback (or knock anyway on second press)

burst could use a reduced casting time BUT NOT MUCH, the skill hits like a truck when it happens to connect, it can’t be a free hit

i say that would make the rifle a plenty viable option, biggest rifle issue to me is how vulnerable it is when you’re pressed into melee but if it had a block that would be a non issue when paired with fast hands.