https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Instead of 100% damage immunity, 50% damage Immunity that lasts 8 seconds or 25% damage immunity that lasts 16 seconds, this means boons like protection/and stats like toughness work for it better so people who just go full zerker and win don’t get to win anymore.
Maybe also add a -25% Stance trait?
(edited by Daecollo.9578)
conditions still go thru endure pain dont they? knockbacks/knockdowns still work against a EP’d war.
and kite the war?
i see no logical explanation that EP should get changed aside from you must have gotten 100b by a war that EP’d on you.
conditions still go thru endure pain dont they? knockbacks/knockdowns still work against a EP’d war.
and kite the war?
i see no logical explanation that EP should get changed aside from you must have gotten 100b by a war that EP’d on you.
No, I mean it should be 50% Damage Reduction for 8 seconds, so stats like toughness and boons like protection work better for it. It would reduce damage by both of those first, then reduce it additionally by 50%. It would still be significant damage reduction, just last twice as long and not work as well for people who go full offensively.
I play a warrior, and I think it would make it a lot better by spreading its power around.
eh ? so you want a 32 second 25% damage reduction or 16 second 50% on a 60 second cd reduced by 25 % ?
eh ? so you want a 32 second 25% damage reduction or 16 second 50% on a 60 second cd reduced by 25 % ?
:(
This is what I want.
Endure Pain (60s cd)
Take 50% less damage from attacks. You are still susceptible to conditions and crowd control effects.
Duration: 8 s
Breaks stun
This means if you have high toughness it will work very well for you, but if you have less it will still work, just not 4s immunity, currently the way it is it completely invalidates the toughness stat because your not taking damage. This would also work well with our armor stat.
(edited by Daecollo.9578)
^^ So you want to be OP for longer?
Got it.
I see a patern here… i think you got owned really hard too a skull crack build or something and now you are trying to nerf them, you always posted some good suggestions for warrior, but now you are only making nerf suggestions(and with no really good arguments) to the community, warriors are still the worst class in pvp and suggesting nerfs its going to do anything good for the class, i think its very clear that, so you better decide in wich side you are, either you are supporting warriors or you are now full time necro, if you decide for not support warriors then at least leave the warrior community alone.
About endure pain, it sucks, if anything it needs another buff, 4 seconds immunity could be good if used wiselly but only against melee characters, against the current meta berserker stance its just superior, endure pain its not a god mode button, its very far from thakittens more like a “kitten this is probably my last chance to do something” and it last for too short to be anything abusable for people that dont even know how to use it properly and against the meta it only serves as a stun breaker.
You are using a hammer, a very tanky one for the patern of your post, its ok you want buffs, but like i said to you, hammer build its very viable and there are good players wrecking people with it, but trying to nerf other warrior builds so the hammer builds stand out of the rest is not the way of making any difference, so i beg you to please stop this campaign against other warrior builds, not everyone wants to use a hammer, and not everyone foreces you to use a mace or another weapon.
I see a patern here… i think you got owned really hard too a skull crack build or something and now you are trying to nerf them, you always posted some good suggestions for warrior, but now you are only making nerf suggestions(and with no really good arguments) to the community, warriors are still the worst class in pvp and suggesting nerfs its going to do anything good for the class, i think its very clear that, so you better decide in wich side you are, either you are supporting warriors or you are now full time necro, if you decide for not support warriors then at least leave the warrior community alone.
About endure pain, it sucks, if anything it needs another buff, 4 seconds immunity could be good if used wiselly but only against melee characters, against the current meta berserker stance its just superior, endure pain its not a god mode button, its very far from thakittens more like a “kitten this is probably my last chance to do something” and it last for too short to be anything abusable for people that dont even know how to use it properly and against the meta it only serves as a stun breaker.
You are using a hammer, a very tanky one for the patern of your post, its ok you want buffs, but like i said to you, hammer build its very viable and there are good players wrecking people with it, but trying to nerf other warrior builds so the hammer builds stand out of the rest is not the way of making any difference, so i beg you to please stop this campaign against other warrior builds, not everyone wants to use a hammer, and not everyone foreces you to use a mace or another weapon.
Not trying to be a stick in the mud, but how are my suggestions a nerf?
Also, I appear to each topic with a new mind. It is an easier approach then carrying around the garbage of the past.
I see a patern here… i think you got owned really hard too a skull crack build or something and now you are trying to nerf them, you always posted some good suggestions for warrior, but now you are only making nerf suggestions(and with no really good arguments) to the community, warriors are still the worst class in pvp and suggesting nerfs its going to do anything good for the class, i think its very clear that, so you better decide in wich side you are, either you are supporting warriors or you are now full time necro, if you decide for not support warriors then at least leave the warrior community alone.
About endure pain, it sucks, if anything it needs another buff, 4 seconds immunity could be good if used wiselly but only against melee characters, against the current meta berserker stance its just superior, endure pain its not a god mode button, its very far from thakittens more like a “kitten this is probably my last chance to do something” and it last for too short to be anything abusable for people that dont even know how to use it properly and against the meta it only serves as a stun breaker.
You are using a hammer, a very tanky one for the patern of your post, its ok you want buffs, but like i said to you, hammer build its very viable and there are good players wrecking people with it, but trying to nerf other warrior builds so the hammer builds stand out of the rest is not the way of making any difference, so i beg you to please stop this campaign against other warrior builds, not everyone wants to use a hammer, and not everyone foreces you to use a mace or another weapon.
Not trying to be a stick in the mud, but how are my suggestions a nerf?
Also, I appear to each topic with a new mind. It is an easier approach then carrying around the garbage of the past.
Because endure pain 4 sec immunity is good for people that dont run a lot of defense still is not game breaking, and it benefits all of the warriors who wants to use it, now if we remove the immunity for 50% less damage it wouldnt be that good for people that dont run with high armor or toughness so it will become a only usable ability for some builds.
What i agree is that it need lower cd, maybe the stance trait in defence should reduce cd instead in only adding some seconds that dosent make any difference.
I see a patern here… i think you got owned really hard too a skull crack build or something and now you are trying to nerf them, you always posted some good suggestions for warrior, but now you are only making nerf suggestions(and with no really good arguments) to the community, warriors are still the worst class in pvp and suggesting nerfs its going to do anything good for the class, i think its very clear that, so you better decide in wich side you are, either you are supporting warriors or you are now full time necro, if you decide for not support warriors then at least leave the warrior community alone.
About endure pain, it sucks, if anything it needs another buff, 4 seconds immunity could be good if used wiselly but only against melee characters, against the current meta berserker stance its just superior, endure pain its not a god mode button, its very far from thakittens more like a “kitten this is probably my last chance to do something” and it last for too short to be anything abusable for people that dont even know how to use it properly and against the meta it only serves as a stun breaker.
You are using a hammer, a very tanky one for the patern of your post, its ok you want buffs, but like i said to you, hammer build its very viable and there are good players wrecking people with it, but trying to nerf other warrior builds so the hammer builds stand out of the rest is not the way of making any difference, so i beg you to please stop this campaign against other warrior builds, not everyone wants to use a hammer, and not everyone foreces you to use a mace or another weapon.
Not trying to be a stick in the mud, but how are my suggestions a nerf?
Also, I appear to each topic with a new mind. It is an easier approach then carrying around the garbage of the past.
Because endure pain 4 sec immunity is good for people that dont run a lot of defense still is not game breaking, and it benefits all of the warriors who wants to use it, now if we remove the immunity for 50% less damage it wouldnt be that good for people that dont run with high armor or toughness so it will become a only usable ability for some builds.
What i agree is that it need lower cd, maybe the stance trait in defence should reduce cd instead in only adding some seconds that dosent make any difference.
The problem is, my version would further benefit warriors who have friends with them. (getting protection for example.) and still be a nice damage sponge but last twice as long. It would improve the function of the skill greatly. It would also work well with our armor.
There is too much Toughness hate in this game, why can’t warriors with toughness get some love?
50% less damage it wouldnt be that good for people that dont run with high armor or toughness so it will become a only usable ability for some builds.
Not true, it would still be amazing because your still reducing damage with your base armor, it just wouldn’t be as good for people running complete glass. (Full Berserker.)
It would be an amazing skill for defensive, and hybrid (mixing gear.) and team warriors (warriors who are with their team getting boons.)
Right now its good for: Berserker Warriors, Solo Warriors. Like there isn’t enough of them around eh?
(edited by Daecollo.9578)
Well, I have to say I don’t really like the idea here either.
First off, Sure-Footed won’t be able to handle long durations without something being nerfed. I mean sure, 50% for 8s could still be handled, but 25% for 16s? That’d be a 20s duration stance with Sure-Footed, which is quite ridiculous.
Second off, it would make comboing Frenzy with Endure Pain even more of an issue. Currently, popping Endure Pain and Frenzy at the same time leaves you with 2s more Frenzy than you’re getting Endure Pain for, which means you’re still taking some risk with using it. But with Frenzy being a 25% damage increase to yourself, having Endure Pain reduce damage by 50% for 8s would easily fully cover Frenzy, making it a no-brainer. Even more ridiculously, with 25% reduction for 16s, you’re going way beyond “safe”.
Also, with longer durations, the possibility of procing Defy Pain while you’re already using Endure Pain would be much higher. And let’s just say that if the two don’t stack, you’ve made Defy Pain into something alike the much hated Last Refuge on a Thief. If they do stack, you’re looking at:
And let me tell you, all of those numbers are completely insane.
And honestly, to me this just seems like a variant of Daecollo’s usually “WE WANT PROTECTION! BECAUSE NO ONE CAN EVER BUNKER UNLESS THEIR PROFESSION HAS PROTECTION!” stuff. Because let’s be honest, 50% reduction on 8s in a trait would be better than having a 60s cooldown trait with 10s of Protection. And of course, the 25% reduction for 16s would be superior as well.
And since I know Daecollo loves ad hominem, I’ll just point out that my Warrior runs Berserker armor with Hoelbrak runes, exotic Knight’s trinkets with Rubies in them and 0/30/20/0/20 for about 2.9k armor total.
(edited by Olba.5376)
I see a patern here… i think you got owned really hard too a skull crack build or something and now you are trying to nerf them, you always posted some good suggestions for warrior, but now you are only making nerf suggestions(and with no really good arguments) to the community, warriors are still the worst class in pvp and suggesting nerfs its going to do anything good for the class, i think its very clear that, so you better decide in wich side you are, either you are supporting warriors or you are now full time necro, if you decide for not support warriors then at least leave the warrior community alone.
About endure pain, it sucks, if anything it needs another buff, 4 seconds immunity could be good if used wiselly but only against melee characters, against the current meta berserker stance its just superior, endure pain its not a god mode button, its very far from thakittens more like a “kitten this is probably my last chance to do something” and it last for too short to be anything abusable for people that dont even know how to use it properly and against the meta it only serves as a stun breaker.
You are using a hammer, a very tanky one for the patern of your post, its ok you want buffs, but like i said to you, hammer build its very viable and there are good players wrecking people with it, but trying to nerf other warrior builds so the hammer builds stand out of the rest is not the way of making any difference, so i beg you to please stop this campaign against other warrior builds, not everyone wants to use a hammer, and not everyone foreces you to use a mace or another weapon.
Not trying to be a stick in the mud, but how are my suggestions a nerf?
Also, I appear to each topic with a new mind. It is an easier approach then carrying around the garbage of the past.
Because endure pain 4 sec immunity is good for people that dont run a lot of defense still is not game breaking, and it benefits all of the warriors who wants to use it, now if we remove the immunity for 50% less damage it wouldnt be that good for people that dont run with high armor or toughness so it will become a only usable ability for some builds.
What i agree is that it need lower cd, maybe the stance trait in defence should reduce cd instead in only adding some seconds that dosent make any difference.
The problem is, my version would further benefit warriors who have friends with them. (getting protection for example.) and still be a nice damage sponge but last twice as long. It would improve the function of the skill greatly. It would also work well with our armor.
There is too much Toughness hate in this game, why can’t warriors with toughness get some love?
50% less damage it wouldnt be that good for people that dont run with high armor or toughness so it will become a only usable ability for some builds.
Not true, it would still be amazing because your still reducing damage with your base armor, it just wouldn’t be as good for people running complete glass. (Full Berserker.)
It would be an amazing skill for defensive, and hybrid (mixing gear.) and team warriors (warriors who are with their team getting boons.)
Right now its good for: Berserker Warriors, Solo Warriors. Like there isn’t enough of them around eh?
For what i heard in the video of the devs giving some builds for the people, they dont like the idea of warriors beign tanks, so i dont thik we are going to see any of that, they said that warriors have other means to dont recieve damage, like blocks, stuns, knock downs, stances in this case, and dodges, its not like other classes dont have that but, well its what they said, so maybe we see some other things added in this matter but i dont think they are going to give warriors passive defenses.
I see a patern here… i think you got owned really hard too a skull crack build or something and now you are trying to nerf them, you always posted some good suggestions for warrior, but now you are only making nerf suggestions(and with no really good arguments) to the community, warriors are still the worst class in pvp and suggesting nerfs its going to do anything good for the class, i think its very clear that, so you better decide in wich side you are, either you are supporting warriors or you are now full time necro, if you decide for not support warriors then at least leave the warrior community alone.
About endure pain, it sucks, if anything it needs another buff, 4 seconds immunity could be good if used wiselly but only against melee characters, against the current meta berserker stance its just superior, endure pain its not a god mode button, its very far from thakittens more like a “kitten this is probably my last chance to do something” and it last for too short to be anything abusable for people that dont even know how to use it properly and against the meta it only serves as a stun breaker.
You are using a hammer, a very tanky one for the patern of your post, its ok you want buffs, but like i said to you, hammer build its very viable and there are good players wrecking people with it, but trying to nerf other warrior builds so the hammer builds stand out of the rest is not the way of making any difference, so i beg you to please stop this campaign against other warrior builds, not everyone wants to use a hammer, and not everyone foreces you to use a mace or another weapon.
Not trying to be a stick in the mud, but how are my suggestions a nerf?
Also, I appear to each topic with a new mind. It is an easier approach then carrying around the garbage of the past.
Because endure pain 4 sec immunity is good for people that dont run a lot of defense still is not game breaking, and it benefits all of the warriors who wants to use it, now if we remove the immunity for 50% less damage it wouldnt be that good for people that dont run with high armor or toughness so it will become a only usable ability for some builds.
What i agree is that it need lower cd, maybe the stance trait in defence should reduce cd instead in only adding some seconds that dosent make any difference.
The problem is, my version would further benefit warriors who have friends with them. (getting protection for example.) and still be a nice damage sponge but last twice as long. It would improve the function of the skill greatly. It would also work well with our armor.
There is too much Toughness hate in this game, why can’t warriors with toughness get some love?
50% less damage it wouldnt be that good for people that dont run with high armor or toughness so it will become a only usable ability for some builds.
Not true, it would still be amazing because your still reducing damage with your base armor, it just wouldn’t be as good for people running complete glass. (Full Berserker.)
It would be an amazing skill for defensive, and hybrid (mixing gear.) and team warriors (warriors who are with their team getting boons.)
Right now its good for: Berserker Warriors, Solo Warriors. Like there isn’t enough of them around eh?
For what i heard in the video of the devs giving some builds for the people, they dont like the idea of warriors beign tanks, so i dont thik we are going to see any of that, they said that warriors have other means to dont recieve damage, like blocks, stuns, knock downs, stances in this case, and dodges, its not like other classes dont have that but, well its what they said, so maybe we see some other things added in this matter but i dont think they are going to give warriors passive defenses.
Passive Defense = Permanent Effect. (Protection: 33% Damage Reduction Forever.)
Active Defense = Temporary Triggered Effect. (Damage Reduction for a short period.)
Emergency Defense = Immunity Triggered Effect. (No Damage for a short period, long cool-down.)
Looks like my idea goes well with their plans then. Follow the guidelines of the PAE.
(edited by Daecollo.9578)
Instead of 100% damage immunity, 50% damage Immunity that lasts 8 seconds or 25% damage immunity that lasts 16 seconds, this means boons like protection/and stats like toughness work for it better so people who just go full zerker and win don’t get to win anymore.
Maybe also add a -25% Stance trait?
i play full zerker warrior and win without endure pain.. i feel endure pain is a waste of utility slot as it only lasts for 4 seconds and has 60 sec cd
I like the idea, or at least the thought process behind it. I, however, like EP as it is, and I sit on 3k armor.
I like the idea, or at least the thought process behind it. I, however, like EP as it is, and I sit on 3k armor.
Why? You could reduce damage by 50% for 8 seconds instead, and your 3k+ armor would actually help to reduce it even further. If you had protection it would reduce it even further.
Because I use EP to counter coordinated burst and get the hell out of there. A good coordinated burst divided by half would still be a lot of damage. Also, EP will make a lot of people in team fights change their target, leaving you with breathing room even after EP wears off.
I would probably be more in favor of 75% reduction for 6 seconds. Still like it better as is.
Btw, as you painfully well know, we don’t get protection unless we go out of our way big time to get it.
I like this idea, But ONLY if the damage reduction from Armor/toughness + endure pain works togethers.
Lets say you have 35% damage reduction from armor/toughness.
+ 50% from Endure pain = total 85%If its after the armor/toughness reduction its sucks.
Lets take a look:
you get a 10k hit (yeah kitten thiefs haha)
- 85% (armor/toughness+endure pain) = you get only 1500 damage.
Now this would be sweet because now you get 8 sec 85% damage reduction.But if its after:
you get a 10k hit
- 35% from armor/toughness = 6500 damage
-50% from endure pain = You get 3250 damage..Get the point? :-)
If it works together i LOVE IT!
Two problems with what you’re saying.
If it would work together, it would be grossly OP. You could get highish toughness to get 50% reduction, add in endure pain and be immune to direct damage for 8 seconds.
Also, you take the 10k hit from the thief, without Endure Pain. He attacks from stealth, so you often won’t use it before you take the first hit. That’s why I like it the way it is, you get 4 seconds of guaranteed breathing room.
I still vote for no, endure pain effect is good as it is now, what we need i think is less cd, 60 seconds is too much.
Well its takes ALLOT of armor/toughness to get 50% damage reduction (i think its not even possible..)
And you do get Immune to damage now for 4 seconds..
So if you dont get allot of toughness you still do a nice damage reduction for 8 seconds, people run high toughness will benefit more.. but hey they do less damage also.And about the 10k from thief.. its an example.. i could also say 2k from normal attack.
Or 5k from shattering clones.. dunno. its an example for the calculation :-)
It would not be overpowered. That is how damage reduction works.
That is why we can’t currently bunker without protection, because protection works ALONGSIDE toughness, its pretty much an extra set of armor. Which is hilarious that cloth classes have quite-a-bit more armor then heavy armored classes.
I like this idea, But ONLY if the damage reduction from Armor/toughness + endure pain works togethers.
Lets say you have 35% damage reduction from armor/toughness.
+ 50% from Endure pain = total 85%If its after the armor/toughness reduction its sucks.
Lets take a look:
you get a 10k hit (yeah kitten thiefs haha)
- 85% (armor/toughness+endure pain) = you get only 1500 damage.
Now this would be sweet because now you get 8 sec 85% damage reduction.But if its after:
you get a 10k hit
- 35% from armor/toughness = 6500 damage
-50% from endure pain = You get 3250 damage..Get the point? :-)
If it works together i LOVE IT!
It would work together.
IF endure pain were to be reworked, here’s what it might look like imo: Endure Pain in gw1 lasted from 7-18 seconds and gave u an extra 90-300 hp for the duration, depending on how many points you put into the strength attribute…obviously that’s not quite the case now.
However, it might be nice if the duration of EP was increased, gave you an hp boost and reduced incoming damage by 50% or so…
Or make it similar to :
http://wiki.guildwars2.com/wiki/%22Protect_Me%22
A minor trait -in a popular trait line- makes the cool down: 48 seconds..
Ours is 4 seconds and is 5 seconds if we trait in it. 60 second cool down.
and no..pets don’t die..ranger switches the pet before it does or simply the target won’t usually focus the pet.
Or make it similar to :
http://wiki.guildwars2.com/wiki/%22Protect_Me%22
A minor trait -in a popular trait line- makes the cool down: 48 seconds..
Ours is 4 seconds and is 5 seconds if we trait in it. 60 second cool down.
and no..pets don’t die..ranger switches the pet before it does or simply the target won’t usually focus the pet.
Im really amazed of other classes skills, everything warrior has other classes have it better.
The only time I use Endure Pain is when I need to wade through enemies to get into a keep in WvW to try and defend it. Other than that I have no use for it.
Maybe I’m just awful at “reading” other classes, so I can’t time EP for their spike?
The only time I use Endure Pain is when I need to wade through enemies to get into a keep in WvW to try and defend it. Other than that I have no use for it.
Maybe I’m just awful at “reading” other classes, so I can’t time EP for their spike?
The problem is the only class I can really read for spike damage is warrior.
And its hard to read peoples minds without being a psychic.
The only time I use Endure Pain is when I need to wade through enemies to get into a keep in WvW to try and defend it. Other than that I have no use for it.
Maybe I’m just awful at “reading” other classes, so I can’t time EP for their spike?The problem is the only class I can really read for spike damage is warrior.
And its hard to read peoples minds without being a psychic.
Im must be a psychic /joke
^^ So you want to be OP for longer?
Got it.
You guys do realize he’s asking for ANOTHER buff to the class, right?
I mean, you get that right?
….
He DESPERATELY NEEDS protection and he’ll say whatever and make up whatever, in order to mimic the Boon.
^^ So you want to be OP for longer?
Got it.
You guys do realize he’s asking for ANOTHER buff to the class, right?
I mean, you get that right?
….
He DESPERATELY NEEDS protection and he’ll say whatever and make up whatever, in order to mimic the Boon.
Funny, a second ago I was told I was trying to nerf the class. >__>
^^ So you want to be OP for longer?
Got it.
You guys do realize he’s asking for ANOTHER buff to the class, right?
I mean, you get that right?
….
He DESPERATELY NEEDS protection and he’ll say whatever and make up whatever, in order to mimic the Boon.
Funny, a second ago I was told I was trying to nerf the class. >__>
You also was told that you have some fetiche with protection.
Back on topic pls, its about the suggestion.
You want 4sec 100% immume or 8sec 50% + your armor/toughness.. (most people will get around 80%
Its sometimes hard to see a burst coming.. if your too late you blow a short 4sec skill..
so i like this concept, doesnt gives you complete immunity but it does gives you a sweet damage reduction for 8 sec.
That is the concept, its still very active however it helps you a lot against burst, not full-blown-immunity. Right now it seems to be more like an emergency skill, however in this game where everything can happen on a moments notice such skills are just not as good as games like RIFT/WoW which you can see a red text come up saying exactly when the killing blow will happen.
If we did this, and added an effect to an existing stance trait that reduced the cooldown by 20%, I might actually consider using it.
Might.
^^ So you want to be OP for longer?
Got it.
You guys do realize he’s asking for ANOTHER buff to the class, right?
I mean, you get that right?
….
He DESPERATELY NEEDS protection and he’ll say whatever and make up whatever, in order to mimic the Boon.
Funny, a second ago I was told I was trying to nerf the class. >__>
That’s because people fail at math.
I personally think Endure Pain needs more flavour. I mean its not bad the way it is, it just needs a little spice to make it more user enticing.
Maybe just maybe something like, when you pop Endure Pain, 25% of the damage you take is redirected at opponent? Or something like that in a trait, or even a Hp Boost when you Endure Pain like in the first game, I dunno. Not to make it OP but I do feel it needs something to add some flavour.
Honestly all the stances are fine how they are. Learn to work with them.
Honestly all the stances are fine how they are. Learn to work with them.
Stances are very situational, I would like them to be more complete.
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